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allow handles to be fetched for non-dynamic shaders
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1 changed files with 0 additions and 3 deletions
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@ -177,9 +177,6 @@ namespace MWLua
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if (!shader.mShader || !shader.mShader->isValid())
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if (!shader.mShader || !shader.mShader->isValid())
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throw std::runtime_error(Misc::StringUtils::format("Failed loading shader '%s'", name));
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throw std::runtime_error(Misc::StringUtils::format("Failed loading shader '%s'", name));
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if (!shader.mShader->getDynamic())
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throw std::runtime_error(Misc::StringUtils::format("Shader '%s' is not marked as dynamic", name));
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return shader;
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return shader;
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};
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};
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