1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-22 12:09:41 +00:00

Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning

This commit is contained in:
scrawl 2017-02-23 22:23:34 +01:00
parent 3df7a8c4d8
commit 5198fc897d

View file

@ -1423,6 +1423,7 @@ namespace MWPhysics
waterlevel, slowFall, mCollisionWorld, mStandingCollisions);
physicActor->setPosition(position);
}
mCollisionWorld->updateSingleAabb(physicActor->getCollisionObject());
float interpolationFactor = mTimeAccum / physicsDt;
osg::Vec3f interpolated = position * interpolationFactor + physicActor->getPreviousPosition() * (1.f - interpolationFactor);