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Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
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@ -1423,6 +1423,7 @@ namespace MWPhysics
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waterlevel, slowFall, mCollisionWorld, mStandingCollisions);
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waterlevel, slowFall, mCollisionWorld, mStandingCollisions);
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physicActor->setPosition(position);
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physicActor->setPosition(position);
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}
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}
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mCollisionWorld->updateSingleAabb(physicActor->getCollisionObject());
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float interpolationFactor = mTimeAccum / physicsDt;
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float interpolationFactor = mTimeAccum / physicsDt;
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osg::Vec3f interpolated = position * interpolationFactor + physicActor->getPreviousPosition() * (1.f - interpolationFactor);
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osg::Vec3f interpolated = position * interpolationFactor + physicActor->getPreviousPosition() * (1.f - interpolationFactor);
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