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Drop support for save game format 1
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parent
102d2c4b43
commit
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3 changed files with 20 additions and 32 deletions
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@ -898,36 +898,27 @@ namespace MWWorld
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{
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{
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if (ESM::REC_WTHR == type)
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if (ESM::REC_WTHR == type)
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{
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{
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if (reader.getFormatVersion() <= ESM::MaxOldWeatherFormatVersion)
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ESM::WeatherState state;
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state.load(reader);
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std::swap(mCurrentRegion, state.mCurrentRegion);
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mTimePassed = state.mTimePassed;
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mFastForward = state.mFastForward;
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mWeatherUpdateTime = state.mWeatherUpdateTime;
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mTransitionFactor = state.mTransitionFactor;
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mCurrentWeather = state.mCurrentWeather;
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mNextWeather = state.mNextWeather;
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mQueuedWeather = state.mQueuedWeather;
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mRegions.clear();
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importRegions();
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for (auto it = state.mRegions.begin(); it != state.mRegions.end(); ++it)
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{
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{
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// Weather state isn't really all that important, so to preserve older save games, we'll just discard
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auto found = mRegions.find(it->first);
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// the older weather records, rather than fail to handle the record.
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if (found != mRegions.end())
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reader.skipRecord();
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}
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else
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{
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ESM::WeatherState state;
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state.load(reader);
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std::swap(mCurrentRegion, state.mCurrentRegion);
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mTimePassed = state.mTimePassed;
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mFastForward = state.mFastForward;
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mWeatherUpdateTime = state.mWeatherUpdateTime;
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mTransitionFactor = state.mTransitionFactor;
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mCurrentWeather = state.mCurrentWeather;
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mNextWeather = state.mNextWeather;
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mQueuedWeather = state.mQueuedWeather;
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mRegions.clear();
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importRegions();
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for (auto it = state.mRegions.begin(); it != state.mRegions.end(); ++it)
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{
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{
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auto found = mRegions.find(it->first);
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found->second = RegionWeather(it->second);
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if (found != mRegions.end())
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{
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found->second = RegionWeather(it->second);
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}
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}
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}
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}
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}
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@ -49,8 +49,6 @@ namespace ESM
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esm.getHNOT(mTalkedTo, "TALK");
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esm.getHNOT(mTalkedTo, "TALK");
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esm.getHNOT(mAlarmed, "ALRM");
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esm.getHNOT(mAlarmed, "ALRM");
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esm.getHNOT(mAttacked, "ATKD");
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esm.getHNOT(mAttacked, "ATKD");
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if (esm.isNextSub("ATCK"))
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esm.skipHSub(); // attackingOrSpell, no longer used
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esm.getHNOT(mKnockdown, "KNCK");
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esm.getHNOT(mKnockdown, "KNCK");
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esm.getHNOT(mKnockdownOneFrame, "KNC1");
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esm.getHNOT(mKnockdownOneFrame, "KNC1");
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esm.getHNOT(mKnockdownOverOneFrame, "KNCO");
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esm.getHNOT(mKnockdownOverOneFrame, "KNCO");
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@ -9,7 +9,6 @@ namespace ESM
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inline constexpr FormatVersion DefaultFormatVersion = 0;
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inline constexpr FormatVersion DefaultFormatVersion = 0;
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inline constexpr FormatVersion CurrentContentFormatVersion = 1;
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inline constexpr FormatVersion CurrentContentFormatVersion = 1;
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inline constexpr FormatVersion MaxOldWeatherFormatVersion = 1;
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inline constexpr FormatVersion MaxOldDeathAnimationFormatVersion = 2;
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inline constexpr FormatVersion MaxOldDeathAnimationFormatVersion = 2;
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inline constexpr FormatVersion MaxOldFogOfWarFormatVersion = 6;
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inline constexpr FormatVersion MaxOldFogOfWarFormatVersion = 6;
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inline constexpr FormatVersion MaxUnoptimizedCharacterDataFormatVersion = 7;
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inline constexpr FormatVersion MaxUnoptimizedCharacterDataFormatVersion = 7;
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@ -28,7 +27,7 @@ namespace ESM
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inline constexpr FormatVersion MaxActiveSpellSlotIndexFormatVersion = 27;
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inline constexpr FormatVersion MaxActiveSpellSlotIndexFormatVersion = 27;
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inline constexpr FormatVersion CurrentSaveGameFormatVersion = 29;
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inline constexpr FormatVersion CurrentSaveGameFormatVersion = 29;
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inline constexpr FormatVersion MinSupportedSaveGameFormatVersion = 1;
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inline constexpr FormatVersion MinSupportedSaveGameFormatVersion = 2;
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inline constexpr FormatVersion OpenMW0_48SaveGameFormatVersion = 21;
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inline constexpr FormatVersion OpenMW0_48SaveGameFormatVersion = 21;
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inline constexpr FormatVersion OpenMW0_49SaveGameFormatVersion = CurrentSaveGameFormatVersion;
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inline constexpr FormatVersion OpenMW0_49SaveGameFormatVersion = CurrentSaveGameFormatVersion;
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}
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}
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