Set MacOS current_path before reading configuration files [#7706]

pull/3233/head
Yury Stepovikov 12 months ago committed by AnyOldName3
parent 60d1262d61
commit 52623ddd7d

@ -245,6 +245,7 @@ Programmers
xyzz
Yohaulticetl
Yuri Krupenin
Yury Stepovikov
zelurker
Documentation

@ -41,11 +41,6 @@ int runLauncher(int argc, char* argv[])
appTranslator.load(":/translations/" + locale + ".qm");
app.installTranslator(&appTranslator);
// Now we make sure the current dir is set to application path
QDir dir(QCoreApplication::applicationDirPath());
QDir::setCurrent(dir.absolutePath());
Launcher::MainDialog mainWin(configurationManager);
Launcher::FirstRunDialogResult result = mainWin.showFirstRunDialog();

@ -81,11 +81,6 @@ int runApplication(int argc, char* argv[])
Application application(argc, argv);
#ifdef Q_OS_MAC
QDir dir(QCoreApplication::applicationDirPath());
QDir::setCurrent(dir.absolutePath());
#endif
application.setWindowIcon(QIcon(":./openmw-cs.png"));
CS::Editor editor(argc, argv);

@ -219,8 +219,6 @@ int runApplication(int argc, char* argv[])
Platform::init();
#ifdef __APPLE__
std::filesystem::path binary_path = std::filesystem::absolute(std::filesystem::path(argv[0]));
std::filesystem::current_path(binary_path.parent_path());
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);
#endif

@ -28,8 +28,6 @@ int main(int argc, char* argv[])
app.setLibraryPaths(libraryPaths);
#endif
QDir::setCurrent(dir.absolutePath());
Wizard::MainWizard wizard;
wizard.show();

@ -5,13 +5,41 @@
#include <cstdlib>
#include <filesystem>
#include <fstream>
#include <mach-o/dyld.h>
#include <pwd.h>
#include <unistd.h>
#include <vector>
#include <components/debug/debuglog.hpp>
#include <components/misc/strings/lower.hpp>
namespace
{
std::filesystem::path getBinaryPath()
{
uint32_t bufsize = 0;
_NSGetExecutablePath(nullptr, &bufsize);
std::vector<char> buf(bufsize);
if (_NSGetExecutablePath(buf.data(), &bufsize) == 0)
{
std::filesystem::path path = std::filesystem::path(buf.begin(), buf.end());
if (std::filesystem::is_symlink(path))
{
return std::filesystem::read_symlink(path);
}
return path;
}
else
{
Log(Debug::Warning) << "Not enough buffer size to get executable path: " << bufsize;
throw std::runtime_error("Failed to get executable path");
}
}
std::filesystem::path getUserHome()
{
const char* dir = getenv("HOME");
@ -36,6 +64,11 @@ namespace Files
MacOsPath::MacOsPath(const std::string& application_name)
: mName(application_name)
{
std::filesystem::path binary_path = getBinaryPath();
std::error_code ec;
std::filesystem::current_path(binary_path.parent_path(), ec);
if (ec.value() != 0)
Log(Debug::Warning) << "Error " << ec.message() << " when changing current directory";
}
std::filesystem::path MacOsPath::getUserConfigPath() const

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