diff --git a/CMakeLists.txt b/CMakeLists.txt index 16380bc265..79cd3a47a1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -76,7 +76,8 @@ find_package(Boost REQUIRED COMPONENTS system filesystem program_options) find_package(OIS REQUIRED) include_directories("." ${OGRE_INCLUDE_DIR} ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR} - ${PLATFORM_INCLUDE_DIR}) + ${PLATFORM_INCLUDE_DIR} + ${CMAKE_HOME_DIRECTORY}/extern/caelum/include ) link_directories(${Boost_LIBRARY_DIRS} ${OGRE_LIB_DIR}) # Specify build paths @@ -123,7 +124,8 @@ add_executable(openmw target_link_libraries(openmw ${OGRE_LIBRARIES} ${OIS_LIBRARIES} - ${Boost_LIBRARIES}) + ${Boost_LIBRARIES} + caelum) if (APPLE) find_library(CARBON_FRAMEWORK Carbon) @@ -144,3 +146,5 @@ if (APPLE) MACOSX_BUNDLE_BUNDLE_NAME "OpenMW" ) endif (APPLE) + +ADD_SUBDIRECTORY( extern/caelum ) diff --git a/esm/loadligh.hpp b/esm/loadligh.hpp index 30b4fe7745..d78bc57677 100644 --- a/esm/loadligh.hpp +++ b/esm/loadligh.hpp @@ -44,6 +44,7 @@ struct Light model = esm.getHNString("MODL"); name = esm.getHNOString("FNAM"); icon = esm.getHNOString("ITEX"); + assert(sizeof(data) == 24); esm.getHNT(data, "LHDT", 24); script = esm.getHNOString("SCRI"); sound = esm.getHNOString("SNAM"); diff --git a/extern/caelum/CMakeLists.txt b/extern/caelum/CMakeLists.txt new file mode 100755 index 0000000000..0c920e9daf --- /dev/null +++ b/extern/caelum/CMakeLists.txt @@ -0,0 +1,11 @@ +project(Caelum) + +ADD_DEFINITIONS(-DCAELUM_LIB) +INCLUDE_DIRECTORIES( ${CMAKE_HOME_DIRECTORY}/extern/caelum/include ) + +file(GLOB_RECURSE CAELUM_SRC src/*) +file(GLOB_RECURSE CAELUM_HDR include/*) + +set(SOURCES ${CAELUM_SRC} ${CAELUM_HDR}) +add_library(caelum STATIC ${SOURCES}) + diff --git a/extern/caelum/include/Astronomy.h b/extern/caelum/include/Astronomy.h new file mode 100755 index 0000000000..ed7d972cb8 --- /dev/null +++ b/extern/caelum/include/Astronomy.h @@ -0,0 +1,228 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__ASTRONOMY_H +#define CAELUM__ASTRONOMY_H + +#include "CaelumPrerequisites.h" + +namespace Caelum +{ + /** Static class with astronomy routines. + * This class contains various astronomical routines useful in Caelum. + * + * Most of the formulas are from http://stjarnhimlen.se/comp/ppcomp.html + * That site contains much more than was implemented here; it has code + * for determining the positions of all the planets. Only the sun and + * moon are actually useful for caelum. + * + * The formulas are isolated here in pure procedural code for easier + * testing (Tests are done as assertions in the demo). + * + * Precision is vital here, so this class uses Caelum::LongReal(double) + * instead of Ogre::Real(float) for precission. All angles are in degrees + * unless otherwise mentioned. Ogre::Degree and Ogre::Radian use + * Ogre::Real and should be avoided here. + */ + class CAELUM_EXPORT Astronomy + { + private: + Astronomy() {} + + static const LongReal PI; + + /** Normalize an angle to the 0, 360 range. + * @param x The angle to normalize + */ + static LongReal normalizeDegrees (LongReal x); + + /// Convert radians to degrees. + static LongReal radToDeg (LongReal x); + + /// Convert degrees to radians. + static LongReal degToRad (LongReal x); + + static LongReal sinDeg (LongReal x); + static LongReal cosDeg (LongReal x); + static LongReal atan2Deg (LongReal y, LongReal x); + + public: + /// January 1, 2000, noon + static const LongReal J2000; + + /** Convert from ecliptic to ecuatorial spherical coordinates, in radians. + * @param lon Ecliptic longitude + * @param lat Ecliptic latitude + * @param rasc Right ascension + * @param decl Declination + * @warning: This function works in radians. + */ + static void convertEclipticToEquatorialRad ( + LongReal lon, LongReal lat, + LongReal& rasc, LongReal& decl); + + static void convertRectangularToSpherical ( + LongReal x, LongReal y, LongReal z, + LongReal &rasc, LongReal &decl, LongReal &dist); + + static void convertSphericalToRectangular ( + LongReal rasc, LongReal decl, LongReal dist, + LongReal &x, LongReal &y, LongReal &z); + + /** Convert from equatorial to horizontal coordinates. + * This function converts from angles relative to the earth's equator + * to angle relative to the horizon at a given point. + * @param jday Astronomical time as julian day. + * @param longitude Observer's longitude in degrees east. + * @param latitude Observer's latitude in degrees north. + * @param rasc Object's right ascension. + * @param decl Object's declination. + * @param azimuth Object's azimuth (clockwise degrees from true north). + * @param altitude Object's altitude (degrees above the horizon). + */ + static void convertEquatorialToHorizontal ( + LongReal jday, + LongReal longitude, LongReal latitude, + LongReal rasc, LongReal decl, + LongReal &azimuth, LongReal &altitude); + + /** Get the sun's position in the sky in, relative to the horizon. + * @param jday Astronomical time as julian day. + * @param longitude Observer longitude + * @param latitude Observer latitude + * @param azimuth Astronomical azimuth, measured clockwise from North = 0. + * @param altitude Astronomical altitude, elevation above the horizon. + */ + static void getHorizontalSunPosition ( + LongReal jday, + LongReal longitude, LongReal latitude, + LongReal &azimuth, LongReal &altitude); + + static void getHorizontalSunPosition ( + LongReal jday, + Ogre::Degree longitude, Ogre::Degree latitude, + Ogre::Degree &azimuth, Ogre::Degree &altitude); + + /// Gets the moon position at a specific time in ecliptic coordinates + /// @param lon: Ecliptic longitude, in radians. + /// @param lat: Ecliptic latitude, in radians. + static void getEclipticMoonPositionRad ( + LongReal jday, + LongReal &lon, + LongReal &lat); + + static void getHorizontalMoonPosition ( + LongReal jday, + LongReal longitude, LongReal latitude, + LongReal &azimuth, LongReal &altitude); + static void getHorizontalMoonPosition ( + LongReal jday, + Ogre::Degree longitude, Ogre::Degree latitude, + Ogre::Degree &azimuth, Ogre::Degree &altitude); + + /** Get astronomical julian day from normal gregorian calendar. + * From wikipedia: the integer number of days that have elapsed + * since the initial epoch defined as + * noon Universal Time (UT) Monday, January 1, 4713 BC + * @note this is the time at noon, not midnight. + */ + static int getJulianDayFromGregorianDate ( + int year, int month, int day); + + /** Get astronomical julian day from normal gregorian calendar. + * Calculate julian day from a day in the normal gregorian calendar. + * Time should be given as UTC. + * @see http://en.wikipedia.org/wiki/Julian_day + */ + static LongReal getJulianDayFromGregorianDateTime ( + int year, int month, int day, + int hour, int minute, LongReal second); + + /** Get astronomical julian day from normal gregorian calendar. + * @see above (I don't know the proper doxygen syntax). + */ + static LongReal getJulianDayFromGregorianDateTime ( + int year, int month, int day, + LongReal secondsFromMidnight); + + /// Get gregorian date from integer julian day. + static void getGregorianDateFromJulianDay ( + int julianDay, int &year, int &month, int &day); + + /// Get gregorian date time from floating point julian day. + static void getGregorianDateTimeFromJulianDay ( + LongReal julianDay, int &year, int &month, int &day, + int &hour, int &minute, LongReal &second); + + /// Get gregorian date from floating point julian day. + static void getGregorianDateFromJulianDay ( + LongReal julianDay, int &year, int &month, int &day); + + /** Enter high-precission floating-point mode. + * + * By default Direct3D decreases the precission of ALL floating + * point calculations, enough to stop Caelum's astronomy routines + * from working correctly. + * + * To trigger this behaviour in a standard ogre demo select the + * Direct3D render system and set "Floating-point mode" to + * "Fastest". Otherwise it's not a problem. + * + * It can be fixed by changing the precission only inside caelum's + * astronomy routines using the _controlfp function. This only works + * for MSVC on WIN32; This is a no-op on other compilers. + * + * @note: Must be paired with restoreFloatingPointMode. + * @return Value to pass to restoreFloatingModeMode. + */ + static int enterHighPrecissionFloatingPointMode (); + + /** Restore old floating point precission. + * @see enterHighPrecissionFloatingPointMode. + */ + static void restoreFloatingPointMode (int oldMode); + }; + + /** Dummy class to increase floting point precission in a block + * This class will raise precission in the ctor and restore it + * in the destructor. During it's lifetime floating-point + * precission will be increased. + * + * To use this class just create a instance on the stack at the start of a block. + * + * @see Astronomy::enterHighPrecissionFloatingPointMode + */ + class CAELUM_EXPORT ScopedHighPrecissionFloatSwitch + { + private: + int mOldFpMode; + + public: + inline ScopedHighPrecissionFloatSwitch() { + mOldFpMode = Astronomy::enterHighPrecissionFloatingPointMode (); + } + + inline ~ScopedHighPrecissionFloatSwitch() { + Astronomy::restoreFloatingPointMode (mOldFpMode); + } + }; +} + +#endif // CAELUM__ASTRONOMY_H diff --git a/extern/caelum/include/Caelum.h b/extern/caelum/include/Caelum.h new file mode 100755 index 0000000000..56eabeb878 --- /dev/null +++ b/extern/caelum/include/Caelum.h @@ -0,0 +1,44 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM_H +#define CAELUM_H + +#include "CaelumPrerequisites.h" +#include "CaelumScriptTranslator.h" +#include "TypeDescriptor.h" +#include "CaelumPlugin.h" +#include "CaelumExceptions.h" +#include "CaelumSystem.h" +#include "CameraBoundElement.h" +#include "SkyDome.h" +#include "Sun.h" +#include "Moon.h" +#include "UniversalClock.h" +#include "Astronomy.h" +#include "CloudSystem.h" +#include "PrecipitationController.h" +#include "FlatCloudLayer.h" +#include "ImageStarfield.h" +#include "PointStarfield.h" +#include "GroundFog.h" +#include "DepthComposer.h" + +#endif // CAELUM_H diff --git a/extern/caelum/include/CaelumExceptions.h b/extern/caelum/include/CaelumExceptions.h new file mode 100755 index 0000000000..7e00297d19 --- /dev/null +++ b/extern/caelum/include/CaelumExceptions.h @@ -0,0 +1,54 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__CAELUM_EXCEPTIONS_H +#define CAELUM__CAELUM_EXCEPTIONS_H + +#include "CaelumPrerequisites.h" + +namespace Caelum +{ + /** Exception class for unsupported features. + * This is frequently thrown if a certain required material does not load; + * most likely because the hardware does not support the required shaders. + */ + class CAELUM_EXPORT UnsupportedException : public Ogre::Exception + { + public: + /// Constructor. + UnsupportedException + ( + int number, + const Ogre::String &description, + const Ogre::String &source, + const char *file, + long line + ): + Ogre::Exception (number, description, source, "UnsupportedException", file, line) + { + } + }; + +#define CAELUM_THROW_UNSUPPORTED_EXCEPTION(desc, src) \ + throw UnsupportedException(-1, (desc), (src), __FILE__, __LINE__); + +} + +#endif // CAELUM__CAELUM_EXCEPTIONS_H diff --git a/extern/caelum/include/CaelumPlugin.h b/extern/caelum/include/CaelumPlugin.h new file mode 100755 index 0000000000..4542866577 --- /dev/null +++ b/extern/caelum/include/CaelumPlugin.h @@ -0,0 +1,97 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__CAELUM_PLUGIN_H +#define CAELUM__CAELUM_PLUGIN_H + +#include "CaelumPrerequisites.h" +#include "CaelumScriptTranslator.h" +#include "TypeDescriptor.h" +#include "OgrePlugin.h" + +namespace Caelum +{ + /** Implement an Ogre::Plugin for Caelum. + * + * Ogre plugins are usually loaded from config files and they register + * various stuff in ogre managers. But you can also just link to the + * library normally and call install functions manually. + */ + class CAELUM_EXPORT CaelumPlugin: public Ogre::Singleton, public Ogre::Plugin + { + public: + /// Get reference to singleton instance; or crash if N/A. + static CaelumPlugin& getSingleton(void); + /// Get pointer to singleton instance; or pointer if N/A. + static CaelumPlugin* getSingletonPtr(void); + + CaelumPlugin(); + ~CaelumPlugin(); + + virtual void install (); + virtual void initialise (); + virtual void shutdown (); + virtual void uninstall (); + + static const Ogre::String CAELUM_PLUGIN_NAME; + virtual const String& getName () const; + + // Determine if the plugin was installed (if install was called). + inline bool isInstalled () const { return mIsInstalled; } + + private: + bool mIsInstalled; + +#if CAELUM_TYPE_DESCRIPTORS + public: + /// Get default type descriptor data for caelum components. + CaelumDefaultTypeDescriptorData* getTypeDescriptorData () { return &mTypeDescriptorData; } + + private: + CaelumDefaultTypeDescriptorData mTypeDescriptorData; +#endif + +#if CAELUM_SCRIPT_SUPPORT + public: + /** Load CaelumSystem and it's components from a script file. + * @param sys Target CaelumSystem. + * This is cleared using CaelumSystem::clear before loading. + * If scripting data is not found then this is not modified. + * @param objectName Name of caelum_sky_system from *.os file. + * @param scriptFileGroup The group to search in (unused in Ogre 1.6) + */ + void loadCaelumSystemFromScript ( + CaelumSystem* sys, + const Ogre::String& objectName, + const Ogre::String& scriptFileGroup = Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME + ); + + /// @see PropScriptResourceManager + PropScriptResourceManager* getPropScriptResourceManager () { return &mPropScriptResourceManager; } + CaelumScriptTranslatorManager* getScriptTranslatorManager () { return &mScriptTranslatorManager; } + + private: + PropScriptResourceManager mPropScriptResourceManager; + CaelumScriptTranslatorManager mScriptTranslatorManager; +#endif + }; +} + +#endif // CAELUM__CAELUM_PLUGIN_H diff --git a/extern/caelum/include/CaelumPrecompiled.h b/extern/caelum/include/CaelumPrecompiled.h new file mode 100755 index 0000000000..e93bd8404e --- /dev/null +++ b/extern/caelum/include/CaelumPrecompiled.h @@ -0,0 +1,25 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifdef __APPLE__ +#include "Ogre/Ogre.h" +#else +#include "Ogre.h" +#endif diff --git a/extern/caelum/include/CaelumPrerequisites.h b/extern/caelum/include/CaelumPrerequisites.h new file mode 100755 index 0000000000..901901c2eb --- /dev/null +++ b/extern/caelum/include/CaelumPrerequisites.h @@ -0,0 +1,177 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__CAELUM_PREREQUISITES_H +#define CAELUM__CAELUM_PREREQUISITES_H + +// Include external headers +#ifdef __APPLE__ +#include "Ogre/Ogre.h" +#else +#include "Ogre.h" +#endif + +#include + +// Define the dll export qualifier if compiling for Windows +#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 + #ifdef CAELUM_LIB + #define CAELUM_EXPORT __declspec (dllexport) + #else + #ifdef __MINGW32__ + #define CAELUM_EXPORT + #else + #define CAELUM_EXPORT __declspec (dllimport) + #endif + #endif +#elif OGRE_PLATFORM == OGRE_PLATFORM_APPLE + #define CAELUM_EXPORT __attribute__ ((visibility("default"))) +#else + #define CAELUM_EXPORT +#endif + +// Define the version code +#define CAELUM_VERSION_MAIN 0 +#define CAELUM_VERSION_SEC 5 +#define CAELUM_VERSION_TER 0 +#define CAELUM_VERSION = (CAELUM_VERSION_MAIN << 16) | (CAELUM_VERSION_SEC << 8) | CAELUM_VERSION_TER + +// By default only compile type descriptors for scripting. +#ifndef CAELUM_TYPE_DESCRIPTORS + #if (OGRE_VERSION >= 0x00010600) && OGRE_USE_NEW_COMPILERS + #define CAELUM_TYPE_DESCRIPTORS 1 + #else + #define CAELUM_TYPE_DESCRIPTORS 0 + #endif +#endif + +// Scripting support requires Ogre 1.6 +// Can be also configured on compiler command line +#ifndef CAELUM_SCRIPT_SUPPORT + #if (OGRE_VERSION >= 0x00010600) && OGRE_USE_NEW_COMPILERS + #define CAELUM_SCRIPT_SUPPORT 1 + #else + #define CAELUM_SCRIPT_SUPPORT 0 + #endif +#else + #if !(OGRE_VERSION > 0x00010600) + #error "Caelum script support requires Ogre 1.6." + #endif + #if !(OGRE_USE_NEW_COMPILERS) + #error "Caelum script support requires Ogre 1.6 with OGRE_USE_NEW_COMPILERS." + #endif + #if !(CAELUM_TYPE_DESCRIPTORS) + #error "Caelum script support also requires type descriptors." + #endif +#endif + +/// @file + +/** @mainpage + * + * %Caelum is an Ogre add-on for atmospheric rendering. It is composed of a + * number of small mostly self-contained components and a big + * Caelum::CaelumSystem class which ties them all together in an easy-to-use + * way. + * + * More information is available on the wiki page: + * http://www.ogre3d.org/wiki/index.php/Caelum + * + * You can discuss and report issues in the forum: + * http://www.ogre3d.org/addonforums/viewforum.php?f=21 + */ + +/** Caelum namespace + * + * All of %Caelum is inside this namespace (except for macros). + * + * @note: This was caelum with a lowercase 'c' in version 0.3 + */ +namespace Caelum +{ + // Caelum needs a lot of precission for astronomical calculations. + // Very few calculations use it, and the precission IS required. + typedef double LongReal; + + // Use some ogre types. + using Ogre::uint8; + using Ogre::uint16; + using Ogre::ushort; + using Ogre::uint32; + using Ogre::uint; + + using Ogre::Real; + using Ogre::String; + + /// Resource group name for caelum resources. + static const String RESOURCE_GROUP_NAME = "Caelum"; + + // Render group for caelum stuff + // It's best to have them all together + enum CaelumRenderQueueGroupId + { + CAELUM_RENDER_QUEUE_STARFIELD = Ogre::RENDER_QUEUE_SKIES_EARLY + 0, + CAELUM_RENDER_QUEUE_MOON_BACKGROUND = Ogre::RENDER_QUEUE_SKIES_EARLY + 1, + CAELUM_RENDER_QUEUE_SKYDOME = Ogre::RENDER_QUEUE_SKIES_EARLY + 2, + CAELUM_RENDER_QUEUE_MOON = Ogre::RENDER_QUEUE_SKIES_EARLY + 3, + CAELUM_RENDER_QUEUE_SUN = Ogre::RENDER_QUEUE_SKIES_EARLY + 4, + CAELUM_RENDER_QUEUE_CLOUDS = Ogre::RENDER_QUEUE_SKIES_EARLY + 5, + CAELUM_RENDER_QUEUE_GROUND_FOG = Ogre::RENDER_QUEUE_SKIES_EARLY + 6, + }; + + // Forward declarations + class UniversalClock; + class SkyDome; + class BaseSkyLight; + class Moon; + class SphereSun; + class SpriteSun; + class ImageStarfield; + class PointStarfield; + class CloudSystem; + class CaelumSystem; + class FlatCloudLayer; + class PrecipitationController; + class PrecipitationInstance; + class GroundFog; + class DepthComposer; + class DepthComposerInstance; + class DepthRenderer; +} + +namespace Ogre +{ +#if OGRE_VERSION <= 0x010602 + // Write an Ogre::Degree to a stream. + // + // Ogre::Any requires that the wrapped type can be written to a stream; + // otherwise it will fail on instantation. This function was placed here + // so it's available everywhere. This can't be placed in namespace Caelum. + // + // Ogre 1.6.3 and up already include this operator; so it's ifdefed out. + // + // This function is never actually used; the output does not matter. + inline std::ostream& operator << (std::ostream& out, Ogre::Degree deg) { + return out << deg.valueDegrees(); + } +#endif +} + +#endif // CAELUM__CAELUM_PREREQUISITES_H diff --git a/extern/caelum/include/CaelumScriptTranslator.h b/extern/caelum/include/CaelumScriptTranslator.h new file mode 100755 index 0000000000..d125087262 --- /dev/null +++ b/extern/caelum/include/CaelumScriptTranslator.h @@ -0,0 +1,216 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__CAELUM_SCRIPT_TRANSLATOR_H +#define CAELUM__CAELUM_SCRIPT_TRANSLATOR_H + +#if CAELUM_SCRIPT_SUPPORT + +#include "CaelumPrerequisites.h" +#include "OgreScriptTranslator.h" +#include "TypeDescriptor.h" + +namespace Caelum +{ + /** Dummy resources created for property script blocks. + * + * When parsing material scripts the singleton rendersystem is available + * and materials are created using it. But Caelum's scriptable components + * require at least an active scene scene manager; and you can't require + * something like that when initializing resources. + * + * So instead a dummy resource like this is created which only remembers + * the location of the script block in the resources. Actually loading the + * properties will always reparse the script. + * + * The original file name is available from Ogre::Resource::getOrigin + * + * These resources are managed by the PropScriptResourceManager. Resource + * operations like loading and unloading are meaningless. + */ + class CAELUM_EXPORT PropScriptResource: public Ogre::Resource { + protected: + virtual void loadImpl () { } + virtual void unloadImpl () { } + virtual size_t calculateSize () const { return 0; } + + public: + PropScriptResource ( + Ogre::ResourceManager* creator, const Ogre::String& name, Ogre::ResourceHandle handle, + const Ogre::String& group, bool isManual, Ogre::ManualResourceLoader* loader); + ~PropScriptResource(); + }; + + /** Resource manager for PropScriptResource. + */ + class CAELUM_EXPORT PropScriptResourceManager: public Ogre::ResourceManager + { + public: + PropScriptResourceManager(); + + virtual PropScriptResource* createImpl( + const String& name, Ogre::ResourceHandle handle, const String& group, + bool isManual, Ogre::ManualResourceLoader* loader, const Ogre::NameValuePairList* createParams); + }; + + /** An Ogre::ScriptTranslator based on a TypeDescriptor. + * This class implements an Ogre::ScriptTranslator based on data from a TypeDescriptor. + * + * The target object is never created; it must be passed in the context member of the + * root node. Some other ScriptTranslator must cooperate and set the context member; + * this is similar to how Ogre::PassTranslator depends on Ogre::MaterialTranslator + * setting the context. + * + * Ogre::AbstractNode::context is an Ogre::Any which boxes objects in a way which + * stores the static (compile-time) type at assignment. You must cast the + * object into a void* before setting it as the context. + * + * Most of the actual translation functionality is in static functions; a class can + * translate based on TypeDescriptor data without deriving from this class. + */ + class CAELUM_EXPORT TypeDescriptorScriptTranslator: public Ogre::ScriptTranslator + { + public: + /** Get the value of a property or report the appropriate error. + * @return Success value. + */ + static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, int& value); + static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, float& value); + static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, double& value); + static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, bool& value); + static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::Degree& value); + static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::ColourValue& value); + static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::String& value); + static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::Vector3& value); + static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::Vector2& value); + + /** Translate a property using a TypeDescriptor; or report error to compiler. + */ + static void translateProperty ( + Ogre::ScriptCompiler* compiler, + Ogre::PropertyAbstractNode* prop, + void* targetObject, + const TypeDescriptor* typeDescriptor); + + public: + explicit TypeDescriptorScriptTranslator (TypeDescriptor* type = 0); + + virtual void translate (Ogre::ScriptCompiler* compiler, const Ogre::AbstractNodePtr& node); + + inline const TypeDescriptor* getTypeDescriptor () const { return mTypeDescriptor; } + inline TypeDescriptor* getTypeDescriptor () { return mTypeDescriptor; } + + private: + TypeDescriptor* mTypeDescriptor; + }; + + /** Script translator for CaelumSystem + */ + struct CAELUM_EXPORT CaelumSystemScriptTranslator: public Ogre::ScriptTranslator + { + public: + CaelumSystemScriptTranslator(); + + virtual void translate (Ogre::ScriptCompiler* compiler, const Ogre::AbstractNodePtr& node); + + void setTranslationTarget (CaelumSystem* target, const Ogre::String& name); + void clearTranslationTarget (); + + inline bool hasTranslationTarget () const { return mTranslationTarget != 0; } + inline bool foundTranslationTarget () const { return mTranslationTargetFound; } + inline CaelumSystem* getTranslationTarget () const { return mTranslationTarget; } + inline const Ogre::String& getTranslationTargetName () const { return mTranslationTargetName; } + + inline void setResourceManager (PropScriptResourceManager* value) { mResourceManager = value; } + inline PropScriptResourceManager* getResourceManager () const { return mResourceManager; } + + private: + PropScriptResourceManager* mResourceManager; + CaelumSystem* mTranslationTarget; + Ogre::String mTranslationTargetName; + bool mTranslationTargetFound; + + public: + /** Type descriptor for CaelumSystem itself. + * This is use for simple top-level properties. + * Components (sun, moon etc) are handled with custom code. + */ + inline const TypeDescriptor* getTypeDescriptor () const { return mTypeDescriptor; } + inline void setTypeDescriptor (const TypeDescriptor* value) { mTypeDescriptor = value; } + + private: + const TypeDescriptor* mTypeDescriptor; + }; + + /** Script translator for CloudSystem + * Caelum::CloudSystem requires a special translator because it's made up of separate layers. + * + * Layers of different types are not supported; only instances of FlatCloudLayer. + * CloudSystem doesn't have any top-level properties. + * + * Overriding works just like for ogre texture units; and you can use name-based overriding. + * Names are not preserved after script translation; they're only used inside Ogre's script + * compilation steps. + */ + struct CAELUM_EXPORT CloudSystemScriptTranslator: public Ogre::ScriptTranslator + { + public: + virtual void translate (Ogre::ScriptCompiler* compiler, const Ogre::AbstractNodePtr& node); + }; + + /** ScriptTranslatorManager for caelum's scriptable objects. + * This class contains Ogre::ScriptTranslators for Caelum components. + */ + class CAELUM_EXPORT CaelumScriptTranslatorManager: public Ogre::ScriptTranslatorManager + { + public: + explicit CaelumScriptTranslatorManager (CaelumDefaultTypeDescriptorData* typeData); + + virtual size_t getNumTranslators () const; + + /// @copydoc Ogre::ScriptTranslatorManager::getTranslator. + virtual Ogre::ScriptTranslator* getTranslator (const Ogre::AbstractNodePtr& node); + + void _setPropScriptResourceManager (PropScriptResourceManager* mgr); + + inline CaelumSystemScriptTranslator* getCaelumSystemTranslator () { return &mCaelumSystemTranslator; } + + private: + CaelumSystemScriptTranslator mCaelumSystemTranslator; + CloudSystemScriptTranslator mCloudSystemTranslator; + TypeDescriptorScriptTranslator mFlatCloudLayerTranslator; + TypeDescriptorScriptTranslator mSunTranslator; + TypeDescriptorScriptTranslator mMoonTranslator; + TypeDescriptorScriptTranslator mPointStarfieldTranslator; + TypeDescriptorScriptTranslator mGroundFogTranslator; + TypeDescriptorScriptTranslator mDepthComposerTranslator; + TypeDescriptorScriptTranslator mPrecipitationTranslator; + TypeDescriptorScriptTranslator mSkyDomeTranslator; + + /// Maps class name to script translator. + /// Does not own memory; just holds pointers to members. + typedef std::map ScriptTranslatorMap; + ScriptTranslatorMap mTranslatorMap; + }; +} + +#endif // CAELUM_SCRIPT_SUPPORT + +#endif // CAELUM__CAELUM_SCRIPT_TRANSLATOR_H diff --git a/extern/caelum/include/CaelumSystem.h b/extern/caelum/include/CaelumSystem.h new file mode 100755 index 0000000000..3c670d03a8 --- /dev/null +++ b/extern/caelum/include/CaelumSystem.h @@ -0,0 +1,672 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__CAELUM_SYSTEM_H +#define CAELUM__CAELUM_SYSTEM_H + +#include "CaelumPrerequisites.h" +#include "UniversalClock.h" +#include "ImageStarfield.h" +#include "PointStarfield.h" +#include "SkyLight.h" +#include "Sun.h" +#include "Moon.h" +#include "CloudSystem.h" +#include "SkyDome.h" +#include "DepthComposer.h" +#include "PrecipitationController.h" +#include "GroundFog.h" +#include "PrivatePtr.h" + +namespace Caelum +{ + /** This is the "root class" of caelum. + * + * This class is created once for one SceneManager and will render the sky + * for that scene. CaelumSystem will be visible in all viewports on the + * scene and must be notified when those viewports are created and + * destroyed. + * + * @par Components + * + * %Caelum is built from several classes for different sky elements (the sun, + * clouds, etc). Those classes know very little about each other and are + * connected through this class. This class is responsible for tracking and + * updating sub-components. + * + * This class "owns" all of the subcomponents, using std::auto_ptr members. + * When you call functions like setXxx(new Xxx()) this class takes + * ownership of the object's lifetime and will try to update it as + * appropriate. All components are optional; disable one component should + * never cause a crash. When something is broken disabling components one + * by one is a very good way to find the source of the problem. + * + * The constructor can create a bunch of components with default settings + * for you; based on the CaelumSystem::CaelumComponent flags passed. + * + * @par Updating + * + * This class is responsible for updating subcomponents. There are two + * update functions which must be get called to keep CaelumSystem + * functioning properly. One is per-frame and the other is per-camera. + * + * CaelumSystem::updateSubcomponents must be called once per frame to + * advance world time and tie components together. That function will + * set certain properties on the subcomponents making up CaelumSystem + * If you want to force some properties beyond what CaelumSystem does by + * default you can do that AFTER the call to updateSubcompoments. For + * example you can override the moon's phase by calling Moon::setPhase. + * + * CaelumSystem::notifyCameraChanged must be called for each camera + * before rendering with that camera. All viewport tweaks and camera + * movement must be done BEFORE calling this function. This method will + * recenter Caelum's domes on the camera. Also, some subcomponents + * can actually depend on field-of-view and viewport resolution (like + * PointStarfield). + * + * You can register CaelumSystem as an Ogre::FrameListener and + * updateSubcomponents will be automatically called inside Ogre's + * rendering loop (inside frameStarted). If you want more control you + * should call updateSubcomponents in your own main loop. That way you + * can avoid potential issues with the ordering of multiple FrameListeners. + * + * You can register CaelumSystem as an Ogre::RenderTargetListener and + * notifyCameraChanged will be automatically called inside + * preViewportUpdate. That behaviour can be disabled with + * setAutoNotifyCameraChanged(false). It is recommended that you + * call notifyCameraChanged manually before updating viewports. + * + * RenderTargetListener::preViewportUpdate does not work as expected + * when compositors are involved (those inside Caelum or external). + * Compositors plug into preRenderTargetUpdate and render the scene to a + * texture BEFORE preViewportUpdate; this means that notifyCameraChanged + * will execute before the final compositor pass but after actual scene + * rendering. + * + * If notifyCameraChanged is not called correctly the most likely result + * is "flickering" when moving the camera. If you move the camera AFTER + * notifyCameraChanged then the domes will not be positioned correctly + * and will appear to lag slightly after the camera. Since updates are + * always done every frame keeping the camera still will make problems + * disappear. + * + * If you notice z-buffer issues while the camera is still update order + * is probably not the cause. + */ + class CAELUM_EXPORT CaelumSystem: + public Ogre::FrameListener, + public Ogre::RenderTargetListener + { + private: + /// Root of the Ogre engine. + Ogre::Root *mOgreRoot; + + /// Scene manager. + Ogre::SceneManager *mSceneMgr; + + /// Caelum scene node for camera-bound elements (most). + PrivateSceneNodePtr mCaelumCameraNode; + + /// Caelum scene node for ground-bound elements (only clouds currently). + PrivateSceneNodePtr mCaelumGroundNode; + + /// Cleanup requested flag. + bool mCleanup; + + /// Automatically move the camera node. + bool mAutoMoveCameraNode; + + /// Automatically call this->notifyCameraChanged. + bool mAutoNotifyCameraChanged; + + /// Automatically attach compositors to viewports + bool mAutoAttachViewportsToComponents; + + /// Automatically set the viewport colour to black. + bool mAutoViewportBackground; + + /// Flag to indicate if Caelum manages standard Ogre::Scene fog. + bool mManageSceneFog; + + Real mGlobalFogDensityMultiplier; + Ogre::ColourValue mGlobalFogColourMultiplier; + + Real mSceneFogDensityMultiplier; + Ogre::ColourValue mSceneFogColourMultiplier; + + Real mGroundFogDensityMultiplier; + Ogre::ColourValue mGroundFogColourMultiplier; + + /// Flag for managing scene ambient light. + bool mManageAmbientLight; + + /// Minimum ambient light; only useful if mManageAmbientLight + Ogre::ColourValue mMinimumAmbientLight; + + /// If only one light source should enabled at a time. + bool mEnsureSingleLightSource; + + /// Ensure only one of the light sources casts shadows. + bool mEnsureSingleShadowSource; + + /// The sky gradients image (for lookups). + std::auto_ptr mSkyGradientsImage; + + /// The sun gradients image (for lookups). + std::auto_ptr mSunColoursImage; + + /// Observer Latitude (on the earth). + Ogre::Degree mObserverLatitude; + /// Observer Longitude (on the earth). + Ogre::Degree mObserverLongitude; + + static const Ogre::Vector3 makeDirection ( + Ogre::Degree azimuth, Ogre::Degree altitude); + + // References to sub-components + std::auto_ptr mUniversalClock; + std::auto_ptr mSkyDome; + std::auto_ptr mSun; + std::auto_ptr mMoon; + std::auto_ptr mImageStarfield; + std::auto_ptr mPointStarfield; + std::auto_ptr mGroundFog; + std::auto_ptr mCloudSystem; + std::auto_ptr mPrecipitationController; + std::auto_ptr mDepthComposer; + + public: + typedef std::set AttachedViewportSet; + + private: + AttachedViewportSet mAttachedViewports; + + public: + /** Flags enumeration for caelum components. + * This is an enumeration for the components to create by default in + * Caelum's constructor. You can still pass 0 and create everything + * by hand. + * + * CaelumSystem's constructor used to take a number of bools but now + * there are too many components and this is nicer. + * + * CAELUM_COMPONENT_ members are for individual components. + * CAELUM_COMPONENTS_ are standard bitmasks. + * CAELUM_COMPONENTS_DEFAULT picks elements that don't require + * modifications to external materials (right now it excludes ground fog). + */ + enum CaelumComponent + { + CAELUM_COMPONENT_SKY_DOME = 1 << 1, + CAELUM_COMPONENT_MOON = 1 << 3, + CAELUM_COMPONENT_SUN = 1 << 4, + CAELUM_COMPONENT_IMAGE_STARFIELD = 1 << 5, + CAELUM_COMPONENT_POINT_STARFIELD = 1 << 6, + CAELUM_COMPONENT_CLOUDS = 1 << 7, + CAELUM_COMPONENT_PRECIPITATION = 1 << 8, + CAELUM_COMPONENT_SCREEN_SPACE_FOG = 1 << 9, + + // This has nasty dependencies on materials. + CAELUM_COMPONENT_GROUND_FOG = 1 << (16 + 0), + + // Groups + CAELUM_COMPONENTS_NONE = 0, + CAELUM_COMPONENTS_DEFAULT = 0 + | CAELUM_COMPONENT_SKY_DOME + | CAELUM_COMPONENT_MOON + | CAELUM_COMPONENT_SUN + | CAELUM_COMPONENT_POINT_STARFIELD + | CAELUM_COMPONENT_CLOUDS, + CAELUM_COMPONENTS_ALL = 0 + | CAELUM_COMPONENTS_DEFAULT + | CAELUM_COMPONENT_PRECIPITATION + | CAELUM_COMPONENT_SCREEN_SPACE_FOG + | CAELUM_COMPONENT_GROUND_FOG, + }; + + static const String DEFAULT_SKY_GRADIENTS_IMAGE; + static const String DEFAULT_SUN_COLOURS_IMAGE; + + /** Constructor. + * Registers itself in the Ogre engine and initialises the system. + * + * @param root The Ogre root. + * @param scene The Ogre scene manager. + * @param componentsToCreate Default components for @see autoConfigure. + */ + CaelumSystem ( + Ogre::Root *root, + Ogre::SceneManager *sceneMgr, + CaelumComponent componentsToCreate); + + /** Revert everything to defaults. + * + * This function will delete all subcomponents and revert everything + * to default values (the values which are also set on construction). + */ + void clear (); + + /** Create some default component with resonable default settings. + * This results in a slightly cloudy morning sky. + * This will always call clear() before creating components. + * autoConfigure (0); is equivalent to clear(); + */ + void autoConfigure ( + CaelumComponent componentsToCreate); + + /** Destructor. + */ + ~CaelumSystem (); + + /** Shuts down the system and detaches itself from the Ogre engine. + * + * shutdown(true) is equivalent to deleting CaelumSystem yourself. + * shutdown(false) delays destruction to the next time caelum is called as + * a frame listener. This makes it safe to shutdown Caelum from inside + * another frame listener. + * + * @param cleanup If this is true then detach and destroy the CaelumSystem instantly. + */ + void shutdown (bool cleanup); + + /** Update the whole system manually. + * You have to call this yourself if you don't register CaelumSystem + * as an ogre frame listener. Otherwise it's called automatically. + * + * @param timeSinceLastFrame: Time passed since last frame. + */ + void updateSubcomponents (Real timeSinceLastFrame); + + /** Notify subcomponents of camera changes. + * This function must be called after camera changes but before + * rendering with that camera. If multiple cameras are used it must + * be called for each camera before the camera is rendered with. + * + * This function will move caelum's camera node to the camera + * position, but only if getAutoMoveCameraNode. + * It will also call CameraBoundElement::notifyCameraChanged + */ + void notifyCameraChanged(Ogre::Camera* cam); + + /** Get the scene manager for this caelum system. + * This is set in the constructor. CaelumSystem can't exist without a valid scene manager. + */ + inline Ogre::SceneManager* getSceneMgr() const { return mSceneMgr; } + + /// Gets root scene node for camera-bound elements + inline Ogre::SceneNode* getCaelumCameraNode(void) const { return mCaelumCameraNode.get(); } + + /// Gets root scene node for ground-bound elements. + inline Ogre::SceneNode* getCaelumGroundNode(void) const { return mCaelumGroundNode.get(); } + + /** If true; listen to preViewportUpdate and automatically notifyCameraChanged(); + * + * This is on by default; but does not work with compositors. + * + * You must attach CaelumSystem as a RenderTargetListener manually for + * this to work; as in version 0.3. + */ + inline void setAutoNotifyCameraChanged(bool value) { mAutoNotifyCameraChanged = value; } + /// @see setAutoNotifyCameraChanged + inline bool getAutoNotifyCameraChanged() const { return mAutoNotifyCameraChanged; } + + /** If true; automatically attach viewports to subcomponents. + * + * Some subcomponents use compositors and those compositors need to + * be attached to individual viewports. By default CaelumSystem will + * try take to take care of that automatically. + * + * This property allows you to disable that behaviour. If set to false + * you must call functions like + * PrecipitationController::createViewportInstance manually. + * + * @see attachViewport detachViewport + */ + inline void setAutoAttachViewportsToComponents(bool value) { mAutoAttachViewportsToComponents = value; } + /// @see setAutoAttachViewportsToComponents. + inline bool getAutoAttachViewportsToComponents() const { return mAutoAttachViewportsToComponents; } + + /** If true (default); automatically move the camera node in notifyCameraChanged. + * If disable you get full control of the camera node; and in theory + * you can attach it to the scene graph however you please. + */ + inline void setAutoMoveCameraNode(bool value) { mAutoMoveCameraNode = value; } + /// @see setAutoMoveCameraNode + inline bool getAutoMoveCameraNode() { return mAutoMoveCameraNode; } + + /** If true; automatically set the viewport color to black. + * Caelum's domes relies on the viewport background being black. + * There's generally no reason to disable this and it's on by default. + */ + inline void setAutoViewportBackground(bool value) { mAutoViewportBackground = value; } + /// @see setAutoViewportBackground + inline bool getAutoViewportBackground() const { return mAutoViewportBackground; } + + /// Get the observer's longitude. East is positive, west is negative. + inline const Ogre::Degree getObserverLongitude () const { return mObserverLongitude; } + + /// Set the observer's longitude. East is positive, west is negative. + inline void setObserverLongitude (Ogre::Degree value) { mObserverLongitude = value; } + + /// Get the observer's latitude. North is positive, south is negative. + inline const Ogre::Degree getObserverLatitude () const { return mObserverLatitude; } + + /// Set the observer's latitude. North is positive, south is negative. + inline void setObserverLatitude (Ogre::Degree value) { mObserverLatitude = value; } + + inline LongReal getJulianDay () const { return mUniversalClock->getJulianDay (); } + inline void setJulianDay (LongReal value) { mUniversalClock->setJulianDay (value); } + inline Real getTimeScale () const { return mUniversalClock->getTimeScale (); } + inline void setTimeScale (Real value) { mUniversalClock->setTimeScale (value); } + + public: + /** Attach CaelumSystem to a viewport. + * You should call this for every new viewport looking at the scene + * where CaelumSystem is created. + * + * If the viewport is already attached then nothing happens. + * + * If getAutoAttachViewportsToComponents() this will add Caelum's compositors. + */ + void attachViewport (Ogre::Viewport* rt); + + /** Reverse of @see attachViewport. + * You need to call this when you destroy a viewport. + * + * If the viewport is not already attached nothing happens. + */ + void detachViewport (Ogre::Viewport* rt); + + /** Check if one particular viewport is attached. + */ + bool isViewportAttached (Ogre::Viewport* vp) const; + + /** Detach from all viewports. + */ + void detachAllViewports (); + + /// Get a reference to the set of attached viewports. + const AttachedViewportSet& _getAttachedViewportSet () { return mAttachedViewports; } + + protected: + // Do the work behind attach/detach viewport. + void attachViewportImpl (Ogre::Viewport* rt); + void detachViewportImpl (Ogre::Viewport* rt); + + public: + /// Gets the universal clock. + inline UniversalClock *getUniversalClock () const { return mUniversalClock.get(); } + + /// Get the current sky dome, or null if disabled. + inline SkyDome* getSkyDome () const { return mSkyDome.get (); } + /// Set the skydome, or null to disable. + void setSkyDome (SkyDome *obj); + + /// Gets the current sun, or null if disabled. + inline BaseSkyLight* getSun () const { return mSun.get (); } + /// Set the sun, or null to disable. + void setSun (BaseSkyLight* obj); + + /// Gets the current moon, or null if disabled. + inline Moon* getMoon () const { return mMoon.get (); } + /// Set the moon, or null to disable. + void setMoon (Moon* obj); + + /// Gets the current image starfield, or null if disabled. + inline ImageStarfield* getImageStarfield () const { return mImageStarfield.get (); } + /// Set image starfield, or null to disable. + void setImageStarfield (ImageStarfield* obj); + + /// Gets the current point starfield, or null if disabled. + inline PointStarfield* getPointStarfield () const { return mPointStarfield.get (); } + /// Set image starfield, or null to disable. + void setPointStarfield (PointStarfield* obj); + + /// Get ground fog; if enabled. + inline GroundFog* getGroundFog () { return mGroundFog.get (); } + /// Sets ground fog system, or null to disable. + void setGroundFog (GroundFog *obj); + + /// Get cloud system; or null if disabled. + inline CloudSystem* getCloudSystem () { return mCloudSystem.get (); } + /// Set cloud system; or null to disable. + void setCloudSystem (CloudSystem *obj); + + /// Get precipitation controller; or null if disabled. + inline PrecipitationController* getPrecipitationController () { return mPrecipitationController.get (); } + /// Set precipitation controller; or null to disable. + void setPrecipitationController (PrecipitationController *obj); + + /// Get depth composer; or null if disabled. + inline DepthComposer* getDepthComposer () { return mDepthComposer.get (); } + /// Set depth composer; or null to disable. + void setDepthComposer (DepthComposer *obj); + + /** Enables/disables Caelum managing standard Ogre::Scene fog. + This makes CaelumSystem control standard Ogre::Scene fogging. It + will use EXP2 fog with density from SkyColourModel. + + Fog density multipliers are used; final scene fog density is: + SceneMultiplier * GlobalMultiplier * SkyColourModel.GetFogDensity + + When this is set to false it also disables all scene fog (but you + control it afterwards). + + @param value New value + */ + void setManageSceneFog (bool value); + + /** Tells if Caelum is managing the fog or not. + @return The value set in setManageSceneFog. + */ + bool getManageSceneFog () const; + + /** Multiplier for scene fog density (default 1). + This is an additional multiplier for Ogre::Scene fog density. + This has no effect if getManageSceneFog is false. + + Final scene fog density is: + SceneMultiplier * GlobalMultiplier * SkyColourModel.GetFogDensity + */ + void setSceneFogDensityMultiplier (Real value); + + /** Get the value set by setSceneFogDensityMultiplier. + */ + Real getSceneFogDensityMultiplier () const; + + /** Set an additional multiplier for fog colour as it comes from SkyColourModel. + * This is 0.7 by default; to be compatible with previous versions. + */ + inline void setSceneFogColourMultiplier (const Ogre::ColourValue& value) { mSceneFogColourMultiplier = value; } + + /// See setSceneFogColourMultiplier. + inline const Ogre::ColourValue getSceneFogColourMultiplier () const { return mSceneFogColourMultiplier; } + + /** Multiplier for ground fog density (default 1). + * This is an additional multiplier for Caelum::GroundFog DepthComposer ground fog density. + * + * Final ground fog density is: + * GroundFogMultipler * GlobalMultiplier * SkyColourModel.GetFogDensity + */ + void setGroundFogDensityMultiplier (Real value); + + /** Get the value set by setGroundFogDensityMultiplier. + */ + Real getGroundFogDensityMultiplier () const; + + /** Set an additional multiplier for ground fog colour as it comes from SkyColourModel. + * This is OgreColour::White by default; which has no effect. + */ + inline void setGroundFogColourMultiplier (const Ogre::ColourValue& value) { mGroundFogColourMultiplier = value; } + + /// See setGroundFogColourMultiplier. + inline const Ogre::ColourValue getGroundFogColourMultiplier () const { return mGroundFogColourMultiplier; } + + /** Multiplier for global fog density (default 1). + * This is an additional multiplier for fog density as received from + * SkyColourModel. There are other multipliers you can tweak for + * individual kinds of fog; but this is what you should change from + * whatever "game logic" you might have. + */ + void setGlobalFogDensityMultiplier (Real value); + + /** Get the value set by setSceneFogDensityMultiplier. + */ + Real getGlobalFogDensityMultiplier () const; + + /** Set an additional multiplier for fog colour. + * This will also affect stuff like clouds or precipitation. Careful! + * This is OgreColour::White by default; which has no effect. + */ + inline void setGlobalFogColourMultiplier (const Ogre::ColourValue& value) { mGlobalFogColourMultiplier = value; } + + /// See setGlobalFogColourMultiplier. + inline const Ogre::ColourValue getGlobalFogColourMultiplier () const { return mGlobalFogColourMultiplier; } + + /** Set this to true to have CaelumSystem manage the scene's ambient light. + * The colour and AmbientMultiplier of the sun and moon are used. + * This is false by default. + */ + inline void setManageAmbientLight (bool value) { mManageAmbientLight = value; } + + /// Check if CaelumSystem is managing ambient lighting. + inline bool getManageAmbientLight () const { return mManageAmbientLight; } + + /** Set the minimum value for scene ambient lighting, + * This is only used if getManageAmbientLight() is true. + * By default this value is Ogre::ColourValue::Black, so it has no effect. + */ + inline void setMinimumAmbientLight (const Ogre::ColourValue &value) { mMinimumAmbientLight = value; } + + /// @see setMinimumAmbientLight + inline const Ogre::ColourValue getMinimumAmbientLight () const { return mMinimumAmbientLight; } + + /** Ensure only one of caelum's light sources is active at a time (the brightest). + * This uses SkyLight::setForceDisable to disable low-intensity lightsources. + * Their contribution to ambient lighting is not affected. + * This implies a single shadow caster. + * This is disabled by default; and you can tweak light disabling by yourself. + */ + inline void setEnsureSingleLightSource (bool value) { mEnsureSingleLightSource = value; } + + /// See setEnsureSingleLightSource + inline bool getEnsureSingleLightSource () const { return mEnsureSingleLightSource; } + + /** Ensure only one of caelum's light sources casts shadows (the brightest). + * Disabled by default. + */ + inline void setEnsureSingleShadowSource (bool value) { mEnsureSingleShadowSource = value; } + + /// See setEnsureSingleShadowSource + inline bool getEnsureSingleShadowSource () const { return mEnsureSingleShadowSource; } + + /** Gets the fog colour for a certain daytime. + @param time The current time. + @param sunDir The sun direction. + @return The fog colour. + */ + Ogre::ColourValue getFogColour (Real time, const Ogre::Vector3 &sunDir); + + /** Gets the fog density for a certain daytime. + @param time The current time. + @param sunDir The sun direction. + @return The fog density. + */ + Real getFogDensity (Real time, const Ogre::Vector3 &sunDir); + + /** Get the colour of the sun sphere. + * This colour is used to draw the sun sphere in the sky. + * @return The colour of the sun. + */ + Ogre::ColourValue getSunSphereColour (Real time, const Ogre::Vector3 &sunDir); + + /** Gets the colour of sun light. + * This color is used to illuminate the scene. + * @return The colour of the sun's light + */ + Ogre::ColourValue getSunLightColour (Real time, const Ogre::Vector3 &sunDir); + + /// Gets the colour of moon's body. + Ogre::ColourValue getMoonBodyColour (const Ogre::Vector3 &moonDir); + + /// Gets the colour of moon's light. + Ogre::ColourValue getMoonLightColour (const Ogre::Vector3 &moonDir); + + /// Set the sun gradients image. + void setSkyGradientsImage (const Ogre::String &filename = DEFAULT_SKY_GRADIENTS_IMAGE); + + /// Set the sun colours image. + /// Sun colour is taken from this image. + void setSunColoursImage (const Ogre::String &filename = DEFAULT_SUN_COLOURS_IMAGE); + + /** Get the sun's direction at a certain time. + * @param jday astronomical julian day. + * @see UniversalClock for julian day calculations. + */ + const Ogre::Vector3 getSunDirection (LongReal jday); + + /** Get the moon's direction at a certain time. + * @param jday astronomical julian day. + */ + const Ogre::Vector3 getMoonDirection (LongReal jday); + + /** Fake function to get the phase of the moon + * @param jday Julian day + * @return the phase of the moon; ranging from 0(full moon) to 2(new moon). + * The calculations performed by this function are completely fake. + * It's a triangle wave with a period of 28.5 days. + */ + const Ogre::Real getMoonPhase (LongReal jday); + + private: + /** Handle FrameListener::frameStarted to call updateSubcomponents every frame. + * If you don't register CaelumSystem as a an ogre frame listener you have to + * call updateSubcomponents yourself. + */ + virtual bool frameStarted (const Ogre::FrameEvent &e); + + /** Event trigger called just before rendering a viewport in a render target Caelum is attached to. + Useful to make objects follow every camera that renders a viewport in a certain render target. + */ + virtual void preViewportUpdate (const Ogre::RenderTargetViewportEvent &e); + + /** Free all subcomponents, but not CaelumSystem itself. Can be called multiple times. + * @param everything To destroy things that can't be rebuilt. + */ + void destroySubcomponents (bool everything); + + public: + /** Call setQueryFlags for all subcomponents now. + * + * This is not persistent; you can adjust the query masks of + * individual objects afterwards. This also means you should call + * this only after you created all other objects. + * + * Has no effect on compositor-based stuff (precipitation will still show up). + */ + void forceSubcomponentQueryFlags (uint mask); + + /** Same as @see forceSubcomponentQueryMask; but for visibility + */ + void forceSubcomponentVisibilityFlags (uint mask); + }; +} + +#endif // CAELUM__CAELUM_SYSTEM_H diff --git a/extern/caelum/include/CameraBoundElement.h b/extern/caelum/include/CameraBoundElement.h new file mode 100755 index 0000000000..baef58f2f3 --- /dev/null +++ b/extern/caelum/include/CameraBoundElement.h @@ -0,0 +1,112 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__CAMERA_BOUND_ELEMENT_H +#define CAELUM__CAMERA_BOUND_ELEMENT_H + +#include "CaelumPrerequisites.h" + +namespace Caelum +{ + /** A camera-bound element. + * + * This should be used as a base class for domes which follow the camera. + * It is only meant to be used inside Caelum. + * + * By default this class work in autoradius mode; where it automatically + * resizes itself for camera near/far clipping radius. It will correctly + * handle infinite far clip planes. + * + * This is meant to be used with depth_check and depth_write off. + * Trying to place an object "as far as possible" causes precision + * troubles; and was removed in version 0.4. + * + * If far clip distance is finite the radius will be (near + far) / 2. + * If far clip distance is infinite (0) the radius will be 10 * near/ + */ + class CAELUM_EXPORT CameraBoundElement + { + private: + /// Defines if the element has an automatic "far" radius or not. + bool mAutoRadius; + + public: + /** Constructor. Sets auto radius to true. + */ + CameraBoundElement(); + + /// Virtual Destructor. + virtual ~CameraBoundElement (); + + /** Notify new camera conditions. + * This method notifies that a new camera is about to be used, so + * this element can follow it or perform other operations. + * The default implementation calls setRadius if in autoRadius mode. + * @param cam The new camera. + */ + virtual void notifyCameraChanged (Ogre::Camera *cam) = 0; + + /** Forces the "far" size of the element to a specific radius. + * + * If greater than zero this disables AutoRadius mode and forces a + * fixed radius. If this is negative or zero the radius is set + * automatically in notifyCameraChanged. + * + * AutoRadius is turned on by default. + * + * @param radius The positive radius of the element, or a + * negative/zero value for AutoRadius mode. + */ + void forceFarRadius (Ogre::Real radius); + + /** Checks if this element is in auto-radius mode. + * While in autoradius mode the element is automatically resized fit + * between the near and far radius. + */ + bool getAutoRadius () const; + + /** Re-enable auto-radius; if disabled. + * Auto-radius is on by default; but can be disabled. This function + * can turn it back on. + */ + void setAutoRadius (); + + /** Camera distances multiplier for the far clipping distance. + * This threshold will be multiplied with the far clipping distance, + * if the camera doesn't use an infinite far clipping plane. + */ + static const Ogre::Real CAMERA_FAR_DISTANCE_MULTIPLIER; + + /** Camera distances multiplier for the near clipping distance. + * This threshold will be multiplied with the near clipping distance, + * if the camera does use an infinite far clipping plane. + */ + static const Ogre::Real CAMERA_NEAR_DISTANCE_MULTIPLIER; + + protected: + /** Abstract method to set the radius for this elements + * Derived classes should override this and resize their domes. + * The actual radius for the dome is controlled in the base class. + */ + virtual void setFarRadius (Ogre::Real radius); + }; +} + +#endif // CAELUM__CAMERA_BOUND_ELEMENT_H diff --git a/extern/caelum/include/CloudSystem.h b/extern/caelum/include/CloudSystem.h new file mode 100755 index 0000000000..ed89943529 --- /dev/null +++ b/extern/caelum/include/CloudSystem.h @@ -0,0 +1,89 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__CLOUD_SYSTEM_H +#define CAELUM__CLOUD_SYSTEM_H + +#include "CaelumPrerequisites.h" + +namespace Caelum +{ + /** A cloud system is implemented by a number of cloud layers. + * Different cloud layers could implement different kinds of clouds (cirrus, stratus). + */ + class CAELUM_EXPORT CloudSystem + { + public: + CloudSystem ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *cloudRoot); + + ~CloudSystem(); + + typedef std::vector LayerVector; + + private: + Ogre::SceneManager *mSceneMgr; + Ogre::SceneNode *mCloudRoot; + LayerVector mLayers; + + public: + /** Direct access to the layer vector. + */ + LayerVector& getLayerVector() { return mLayers; } + + /// Clears all cloud layers. + void clearLayers(); + + /// Create a new cloud layer with default settings at height 0. + /// @return pointer to the new layer. + FlatCloudLayer* createLayer(); + + /// Create a new cloud layer with default settings at a certain height. + /// @return pointer to the new layer. + FlatCloudLayer* createLayerAtHeight(Ogre::Real height); + + /// Add new layer. Takes ownership of the layer. + void addLayer(FlatCloudLayer* layer); + + /// Get a pointer to a certain layer. + inline FlatCloudLayer* getLayer(int index) { return mLayers[index]; } + + /// Get the total number of layers. + inline int getLayerCount() { return static_cast (mLayers.size ()); } + + /** Update function called every frame from high above. + */ + void update ( + Ogre::Real timePassed, + const Ogre::Vector3 &sunDirection, + const Ogre::ColourValue &sunLightColour, + const Ogre::ColourValue &fogColour, + const Ogre::ColourValue &sunSphereColour); + + /// Similar to @see CaelumSystem::forceSubcomponentQueryFlags. + virtual void forceLayerQueryFlags (uint flags); + + /// Similar to @see CaelumSystem::forceSubcomponentVisibilityFlags. + virtual void forceLayerVisibilityFlags (uint flags); + }; +} + +#endif // CAELUM__CLOUD_SYSTEM_H diff --git a/extern/caelum/include/DepthComposer.h b/extern/caelum/include/DepthComposer.h new file mode 100755 index 0000000000..b71a1e976a --- /dev/null +++ b/extern/caelum/include/DepthComposer.h @@ -0,0 +1,280 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__DEPTH_COMPOSER_H +#define CAELUM__DEPTH_COMPOSER_H + +#include "CaelumPrerequisites.h" +#include "FastGpuParamRef.h" + +namespace Caelum +{ + /** Compositor-based precipitation controller. + * This class will add and control precipitation controllers to viewports. + * + * Compositors clone the composing materials. This controller will + * register itself as a compositor listener and change the material in notifyMaterialSetup. + */ + class CAELUM_EXPORT DepthComposer + { + private: + Ogre::SceneManager *mSceneMgr; + + void onCompositorMaterialChanged (); + const String& getCompositorName (); + + protected: + inline Ogre::SceneManager* getSceneManager() const { return mSceneMgr; } + + friend class DepthComposerInstance; + + public: + DepthComposer(Ogre::SceneManager *sceneMgr); + virtual ~DepthComposer(); + + void update (); + + public: + typedef std::map ViewportInstanceMap; + ViewportInstanceMap mViewportInstanceMap; + + public: + DepthComposerInstance* createViewportInstance(Ogre::Viewport* viewport); + void destroyViewportInstance(Ogre::Viewport* viewport); + DepthComposerInstance* getViewportInstance(Ogre::Viewport* viewport); + void destroyAllViewportInstances(); + + private: + bool mDebugDepthRender; + + public: + /// Enables drawing the depth buffer + void setDebugDepthRender (bool value); + bool getDebugDepthRender () const { return mDebugDepthRender; } + + private: + bool mSkyDomeHazeEnabled; + Ogre::Vector3 mSunDirection; + Ogre::ColourValue mHazeColour; + + public: + /// Enables skydome haze. + void setSkyDomeHazeEnabled (bool value); + bool getSkyDomeHazeEnabled () const { return mSkyDomeHazeEnabled; } + + void setSunDirection (const Ogre::Vector3& value) { mSunDirection = value; } + const Ogre::Vector3 getSunDirection () const { return mSunDirection; } + + void setHazeColour (const Ogre::ColourValue& value) { mHazeColour = value; } + const Ogre::ColourValue getHazeColour () const { return mHazeColour; } + + private: + bool mGroundFogEnabled; + Real mGroundFogDensity; + Real mGroundFogBaseLevel; + Real mGroundFogVerticalDecay; + Ogre::ColourValue mGroundFogColour; + + public: + /// Enables exponential ground fog. + void setGroundFogEnabled (bool value); + bool getGroundFogEnabled () const { return mGroundFogEnabled; } + + /// Sets ground fog density + void setGroundFogDensity (Real value) { mGroundFogDensity = value; } + + /// Get ground fog density + Real getGroundFogDensity () const { return mGroundFogDensity; } + + /// Sets ground fog level + /// At ground level fogginess is equal to GroundFogDensity + void setGroundFogBaseLevel (Real value) { mGroundFogBaseLevel = value; } + + /// Get ground fog density + Real getGroundFogBaseLevel () const { return mGroundFogBaseLevel; } + + /// Sets ground fog vertical decay + void setGroundFogVerticalDecay (Real value) { mGroundFogVerticalDecay = value; } + + /// Get ground fog density + Real getGroundFogVerticalDecay () const { return mGroundFogVerticalDecay; } + + /// Sets ground fog colour + void setGroundFogColour (const Ogre::ColourValue& value) { mGroundFogColour = value; } + + /// Get ground fog colour + const Ogre::ColourValue getGroundFogColour () const { return mGroundFogColour; } + }; + + /** Per-viewport instance of @see DepthComposer + * This will create and control one ogre::CompositorInstance. + */ + class CAELUM_EXPORT DepthComposerInstance: private Ogre::CompositorInstance::Listener + { + private: + DepthComposer* mParent; + Ogre::Viewport* mViewport; + Ogre::CompositorInstance* mCompInst; + std::auto_ptr mDepthRenderer; + + virtual void notifyMaterialSetup(uint pass_id, Ogre::MaterialPtr &mat); + virtual void notifyMaterialRender(uint pass_id, Ogre::MaterialPtr &mat); + + struct Params { + void setup(Ogre::GpuProgramParametersSharedPtr params); + + Ogre::GpuProgramParametersSharedPtr fpParams; + FastGpuParamRef invViewProjMatrix; + FastGpuParamRef worldCameraPos; + FastGpuParamRef groundFogDensity; + FastGpuParamRef groundFogVerticalDecay; + FastGpuParamRef groundFogBaseLevel; + FastGpuParamRef groundFogColour; + FastGpuParamRef sunDirection; + FastGpuParamRef hazeColour; + } mParams; + + protected: + /// Called from DepthComposer::update + void _update (); + + void addCompositor (); + void removeCompositor (); + bool isCompositorEnabled () { return mCompInst != 0; } + + friend class DepthComposer; + + public: + /// Get parent DepthComposer; with all the interesting parameters. + DepthComposer* getParent() const { return mParent; } + + /// Get the viewport this instance is attached to. + Ogre::Viewport* getViewport() const { return mViewport; } + + /// Get compositor instance; attached to the viewport. + Ogre::CompositorInstance* getCompositorInstance() const { return mCompInst; } + + /** Get the underlying depth renderer. + * Allow the user to tweak the depth renderer. + */ + Caelum::DepthRenderer* getDepthRenderer () const { return mDepthRenderer.get(); } + + DepthComposerInstance(DepthComposer* parent, Ogre::Viewport* view); + virtual ~DepthComposerInstance(); + }; + + /** Render the depth buffer to a texture. + * + * This class tries to be as generic and flexible as possible; but it + * is currently only used by the depth composer. + */ + class CAELUM_EXPORT DepthRenderer: private Ogre::RenderQueue::RenderableListener + { + private: + Ogre::Viewport* mMasterViewport; + Ogre::Viewport* mDepthRenderViewport; + Ogre::TexturePtr mDepthRenderTexture; + bool mDepthRenderingNow; + Ogre::MaterialPtr mDepthRenderMaterial; + + // Override materials during all rendering. +#if OGRE_VERSION < 0x00010600 + virtual bool renderableQueued( + Ogre::Renderable* rend, + Ogre::uint8 groupId, + Ogre::ushort priority, + Ogre::Technique** ppTech); +#else + virtual bool renderableQueued( + Ogre::Renderable* rend, + Ogre::uint8 groupId, + Ogre::ushort priority, + Ogre::Technique** ppTech, + Ogre::RenderQueue* pQueue); +#endif // OGRE_VERSION + inline Ogre::Material* getDepthRenderMaterial() const { return mDepthRenderMaterial.get(); } + + int mMinRenderGroupId; + int mMaxRenderGroupId; + int mViewportVisibilityMask; + + public: + DepthRenderer (Ogre::Viewport* viewport); + ~DepthRenderer (); + + inline Ogre::Viewport* getMasterViewport() { return mMasterViewport; } + inline Ogre::Texture* getDepthRenderTexture () { return mDepthRenderTexture.get(); } + inline Ogre::Viewport* getDepthRenderViewport () { return mDepthRenderViewport; } + inline Ogre::RenderTexture* getDepthRenderTarget () { + return mDepthRenderTexture->getBuffer()->getRenderTarget (); + } + + /// Render the depth buffer now! + void update (); + + /** Render only the render groups in a certain range. + * Call this to only render objects in certain render queue groups. + * The range is inclusive. + * This is a very primitive sort of filter. + */ + void setRenderGroupRangeFilter (int minGroup, int maxGroup); + + /// @see setRenderGroupRangeFilter + int getRenderGroupRangeFilterMin () { return mMinRenderGroupId; } + int getRenderGroupRangeFilterMax () { return mMaxRenderGroupId; } + + /** Disable the effects of @see setRenderGroupRangeFilter + */ + void disableRenderGroupRangeFilter (); + + /** Query mask for the depth rendering viewport. + * Enforces on every update (); + */ + void setViewportVisibilityMask (uint value) { mViewportVisibilityMask = value; } + uint getViewportVisibilityMask () { return mViewportVisibilityMask; } + void disableViewportVisibilityMask () { mViewportVisibilityMask = ~0; } + + public: + /** If true then use a user-supplied material scheme which outputs depth. + * + * The depth output of most materials is obvious and can be guessed most of the time. + * When that fails you can provide a custom material scheme for certain materials which + * renders the depth buffer. + * + * This is enabled by default for a scheme called CaelumDepth. + */ + inline void setUseCustomDepthScheme (bool value) { mUseCustomDepthScheme = value; } + inline bool getUseCustomDepthScheme () { return mUseCustomDepthScheme; } + + /** Set the name of the custom depth scheme (default is CaelumDepth). + */ + inline void setCustomDepthSchemeName (const Ogre::String& value) { mCustomDepthSchemeName = value; } + inline const Ogre::String& getCustomDepthSchemeName () { return mCustomDepthSchemeName; } + + /// Default name of the custom scheme. + static const String DEFAULT_CUSTOM_DEPTH_SCHEME_NAME; + + private: + bool mUseCustomDepthScheme; + Ogre::String mCustomDepthSchemeName; + }; +} + +#endif // CAELUM__DEPTH_COMPOSER_H diff --git a/extern/caelum/include/FastGpuParamRef.h b/extern/caelum/include/FastGpuParamRef.h new file mode 100755 index 0000000000..269d9fca72 --- /dev/null +++ b/extern/caelum/include/FastGpuParamRef.h @@ -0,0 +1,143 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2009 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__FAST_GPU_PARAM_REF_H +#define CAELUM__FAST_GPU_PARAM_REF_H + +#include "CaelumPrerequisites.h" + +namespace Caelum +{ + /** @file */ + + /** Controls if FastGpuParamRef checks pointer match when setting. + * This setting trades safety for performance. By default it's equal to OGRE_DEBUG_MODE. + */ + #define CAELUM_DEBUG_PARAM_REF OGRE_DEBUG_MODE + + /** An optimized reference to a gpu shared parameter. + * + * Profiling shows that GpuProgramParameters::_findNamedConstantDefinition is not free. + * + * This class avoids hash lookups when updating. It's uses no additional + * memory than if you were to implement the same thing manually. + * + * You must also keep the matching Ogre::GpuProgramParametersSharedPtr + * and send it whenever you call FastGpuParamRef::set. This is required + * to save memory in release mode. Debug mode checks the pointer you + * pass to set is the same as the pointer you called bind on; but uses more memory. + * + * Also; please note that fetching gpu params from a material every frame is not free either. + */ + class CAELUM_EXPORT FastGpuParamRef + { + public: + /// Default constructor. Starts as unbound + FastGpuParamRef(): mPhysicalIndex(InvalidPhysicalIndex) + { + // mParams needs no initialization; SharedPtrs start as 0. + } + + /// Create and bind. + FastGpuParamRef(Ogre::GpuProgramParametersSharedPtr paramsPtr, const Ogre::String& name); + + /** Bind to a certain parameter. + * + * @param paramsPtr params to bind to. Can't be null; you must unbind explicitly. + * @param name The name of the parameter to bind. + * @param throwIfNotFound Argument to GpuProgramParameters::_findNamedConstantDefinition. + * + * If throwIfNotFound is false (the default) missing parameters are + * ignored and the param ref will remand unbound. Calling set will + * then have no effect. + */ + void bind( + Ogre::GpuProgramParametersSharedPtr paramsPtr, + const Ogre::String& name, + bool throwIfNotFound = false); + + /** Unbind ParamRef. + * + * If CAELUM_DEBUG_PARAM_REF is 1 this will also release the hold + * on GpuProgramParametersSharedPtr. + */ + void unbind(); + + /// Return if this param ref is bound to an actual param. + inline bool isBound() const { return mPhysicalIndex != InvalidPhysicalIndex; } + + /// Return the physical index. Only valid if this->isBound(). + inline size_t getPhysicalIndex () const { return mPhysicalIndex; } + + protected: + /** Set the value. No effect if !this->isBound() + * + * @param params Parameter pointer. Can't be null + * @param arg Argument to set. + * + * Will check params pointer matches the bound pointer if #CAELUM_DEBUG_PARAM_REF. + * Otherwise a mismatched params pointer can result in memory corruption. + */ + template + inline void doSet(const Ogre::GpuProgramParametersSharedPtr& params, ArgumentT arg) const { + #if CAELUM_DEBUG_PARAM_REF + assert(params.getPointer() == mParams.getPointer()); + #endif + assert(!params.isNull()); + if (mPhysicalIndex != InvalidPhysicalIndex) { + params->_writeRawConstant(mPhysicalIndex, arg); + } + } + + template + inline void doSet(const Ogre::GpuProgramParametersSharedPtr& params, ArgumentT arg, size_t count) const { + #if CAELUM_DEBUG_PARAM_REF + assert(params.getPointer() == mParams.getPointer()); + #endif + assert(!params.isNull()); + if (mPhysicalIndex != InvalidPhysicalIndex) { + params->_writeRawConstant(mPhysicalIndex, arg, count); + } + } + + public: + /// @copydoc FastGpuParamRef::doSet + inline void set(const Ogre::GpuProgramParametersSharedPtr& params, int val) const { doSet(params, val); } + /// @copydoc FastGpuParamRef::doSet + inline void set(const Ogre::GpuProgramParametersSharedPtr& params, Ogre::Real val) const { doSet(params, val); } + /// @copydoc FastGpuParamRef::doSet + inline void set(const Ogre::GpuProgramParametersSharedPtr& params, const Ogre::Vector3& val) const { doSet(params, val); } + /// @copydoc FastGpuParamRef::doSet + inline void set(const Ogre::GpuProgramParametersSharedPtr& params, const Ogre::Vector4& val) const { doSet(params, val); } + /// @copydoc FastGpuParamRef::doSet + inline void set(const Ogre::GpuProgramParametersSharedPtr& params, const Ogre::ColourValue& val) const { doSet(params, val); } + /// @copydoc FastGpuParamRef::doSet + inline void set(const Ogre::GpuProgramParametersSharedPtr& params, const Ogre::Matrix4& val) const { doSet(params, &val, 1); } + + private: + #if CAELUM_DEBUG_PARAM_REF + Ogre::GpuProgramParametersSharedPtr mParams; + #endif + static const size_t InvalidPhysicalIndex = 0xFFFFFFFF; + size_t mPhysicalIndex; + }; +} + +#endif /* CAELUM__FAST_GPU_PARAM_REF_H */ diff --git a/extern/caelum/include/FlatCloudLayer.h b/extern/caelum/include/FlatCloudLayer.h new file mode 100755 index 0000000000..bdd7bcb3ca --- /dev/null +++ b/extern/caelum/include/FlatCloudLayer.h @@ -0,0 +1,366 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__FLAT_CLOUD_LAYER_H +#define CAELUM__FLAT_CLOUD_LAYER_H + +#include "CaelumPrerequisites.h" +#include "InternalUtilities.h" +#include "PrivatePtr.h" +#include "FastGpuParamRef.h" + +namespace Caelum +{ + /** A flat cloud layer; drawn as a simple plane. + * Supports movement and variable cloud cover. + * + * There are significant incompatible difference between this and the + * LayeredClouds from version 0.3. This implementation of clouds is + * positioned in world space while the old implementation was a curved + * plane moving with the camera. It is not possible to perfectly simulate + * the older implementation. + * + * @note This is tighly integrated with LayeredCloud.cg and LayeredClouds.material. + */ + class CAELUM_EXPORT FlatCloudLayer + { + public: + FlatCloudLayer( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *cloudRoot); + + ~FlatCloudLayer(); + + /** Update function called each frame from above. + * This can be reproduced with calls to other public functions. + */ + void update ( + Ogre::Real timePassed, + const Ogre::Vector3 &sunDirection, + const Ogre::ColourValue &sunLightColour, + const Ogre::ColourValue &fogColour, + const Ogre::ColourValue &sunSphereColour); + + /// Advance cloud animation (the time part of FlatCloudLayer::update). + void advanceAnimation (Ogre::Real timePassed); + + /** Reset most tweak settings to their default values + */ + void reset (); + + private: + Ogre::Vector2 mCloudSpeed; + Ogre::Vector2 mCloudMassOffset; + Ogre::Vector2 mCloudDetailOffset; + + // Set texture offsets. + // Animated every frame. + void setCloudMassOffset(const Ogre::Vector2 &cloudMassOffset); + void setCloudDetailOffset(const Ogre::Vector2 &cloudDetailOffset); + + public: + /** Sets cloud movement speed. + * @param cloudSpeed Cloud movement speed. + */ + void setCloudSpeed (const Ogre::Vector2 &cloudSpeed); + + /** Gets cloud movement speed. + * @param cloudSpeed Cloud movement speed. + */ + const Ogre::Vector2 getCloudSpeed () const { return mCloudSpeed; } + + private: + Ogre::Vector3 mSunDirection; + Ogre::ColourValue mSunLightColour; + Ogre::ColourValue mSunSphereColour; + Ogre::ColourValue mFogColour; + + public: + void setSunDirection(const Ogre::Vector3 &sunDirection); + void setSunLightColour(const Ogre::ColourValue &sunLightColour); + void setSunSphereColour(const Ogre::ColourValue &sunSphereColour); + void setFogColour(const Ogre::ColourValue &fogColour); + const Ogre::Vector3 getSunDirection () const; + const Ogre::ColourValue getSunLightColour () const; + const Ogre::ColourValue getSunSphereColour () const; + const Ogre::ColourValue getFogColour () const; + + private: + /// Pointer to scene manager. + Ogre::SceneManager *mSceneMgr; + + // Note: objects are destroyed in reverse order of declaration. + // This means that objects must be ordered by dependency. + + /// Cloned cloud material. + PrivateMaterialPtr mMaterial; + + struct Params + { + void setup(Ogre::GpuProgramParametersSharedPtr fpParams, Ogre::GpuProgramParametersSharedPtr vpParams); + + Ogre::GpuProgramParametersSharedPtr vpParams; + Ogre::GpuProgramParametersSharedPtr fpParams; + + FastGpuParamRef cloudCoverageThreshold; + FastGpuParamRef cloudMassOffset; + FastGpuParamRef cloudDetailOffset; + FastGpuParamRef cloudMassBlend; + FastGpuParamRef vpSunDirection; + FastGpuParamRef fpSunDirection; + FastGpuParamRef sunLightColour; + FastGpuParamRef sunSphereColour; + FastGpuParamRef fogColour; + FastGpuParamRef layerHeight; + FastGpuParamRef cloudUVFactor; + FastGpuParamRef heightRedFactor; + FastGpuParamRef nearFadeDist; + FastGpuParamRef farFadeDist; + FastGpuParamRef fadeDistMeasurementVector; + } mParams; + + private: + PrivateMeshPtr mMesh; + PrivateSceneNodePtr mNode; + PrivateEntityPtr mEntity; + + // Mesh parameters. + bool mMeshDirty; + Real mMeshWidth, mMeshHeight; + int mMeshWidthSegments, mMeshHeightSegments; + + public: + /** Regenerate the plane mesh and recreate entity. + * This automatically happens in update. + */ + void _ensureGeometry(); + + /** Regenerate the plane mesh and recreate entity. + * This automatically happens when mesh parameters are changed. + */ + void _invalidateGeometry(); + + /** Reset all mesh parameters. + */ + void setMeshParameters ( + Real meshWidth, Real meshHeight, + int meshWidthSegments, int meshHeightSegments); + + /// @see setMeshParameters + inline void setMeshWidth (Real value) { mMeshWidth = value; _invalidateGeometry (); } + inline void setMeshHeight (Real value) { mMeshHeight = value; _invalidateGeometry (); } + inline void setMeshWidthSegments (int value) { mMeshWidthSegments = value; _invalidateGeometry (); } + inline void setMeshHeightSegments (int value) { mMeshHeightSegments = value; _invalidateGeometry (); } + inline Real getMeshWidth () const { return mMeshWidth; } + inline Real getMeshHeight () const { return mMeshHeight; } + inline int getMeshWidthSegments () const { return mMeshWidthSegments; } + inline int getMeshHeightSegments () const { return mMeshHeightSegments; } + + private: + /// Lookup used for cloud coverage, @see setCloudCoverLookup. + std::auto_ptr mCloudCoverLookup; + + /// Filename of mCloudCoverLookup + Ogre::String mCloudCoverLookupFileName; + + /// Value passed to setCloudCover (before lookup). + Ogre::Real mCloudCover; + + public: + /** Sets cloud cover, between 0 (completely clear) and 1 (completely covered) + * @param cloudCover Cloud cover between 0 and 1 + */ + void setCloudCover (const Ogre::Real cloudCover); + + /** Gets the current cloud cover. + * @return Cloud cover, between 0 and 1 + */ + inline Ogre::Real getCloudCover () const { return mCloudCover; } + + /** Set the image used to lookup the cloud coverage threshold. + * This image is used to calculate the cloud coverage threshold + * based on the desired cloud cover. + * + * The cloud coverage threshold is substracted from cloud intensity + * at any point; to generate fewer or more clouds. That threshold is + * not linear, a lookup is required to ensure that setCloudCover(0.1) + * will actually have 10% the clouds at setCloudCover(1). + * + * The lookup is the inverse of the sum on the histogram, and was + * calculated with a small hacky tool. + */ + void setCloudCoverLookup (const Ogre::String& fileName); + + /** Get the filename of the cloud cover lookup image. + * This returns the value set by setCloudCoverLookup or an empty + * string if disabled. + */ + const Ogre::String getCloudCoverLookupFileName () const; + + /** Disable any cloud cover lookup. + * @see setCloudCoverLookup. + */ + void disableCloudCoverLookup (); + + private: + Ogre::Real mCloudCoverVisibilityThreshold; + + protected: + /** Enforce setCloudCoverVisibilityThreshold. + */ + void _updateVisibilityThreshold (); + + public: + /// Get cloud cover visiblity threshold. + /// Beneath this cloud coverage nothing is drawn anymore. + Ogre::Real getCloudCoverVisibilityThreshold () const { return mCloudCoverVisibilityThreshold; } + + /** Set cloud cover visiblity threshold. + * + * Beneath this cloud coverage nothing is drawn anymore. + * Default value is very very low (0.001). All this does is save you from + * destroying/recreating layers when they're too thin to bother drawing. + */ + void setCloudCoverVisibilityThreshold (const Ogre::Real value); + + private: + /// Height of this cloud layer; equal to node's y position. + Ogre::Real mHeight; + + public: + /** Set the height of the cloud layer. + * @param height In world units above the cloud root node. + */ + void setHeight(Ogre::Real height); + + /** Get the height of the cloud layer. + * @return height In world units above the cloud root node. + */ + Ogre::Real getHeight() const; + + private: + /// Current cloud blend position; from 0 to mNoiseTextureNames.size() + Ogre::Real mCloudBlendPos; + + /// Current index in the set of textures. + /// Cached to avoid setting textures every frame. + int mCurrentTextureIndex; + + /// Time required to blend two cloud shapes. + Ogre::Real mCloudBlendTime; + + /// Names of noise textures. + std::vector mNoiseTextureNames; + + public: + /** Sets the time it takes to blend two cloud shaped together, in seconds. + * This will also reset the animation at the current time. + * @param value Cloud shape blend time in seconds + */ + void setCloudBlendTime (const Ogre::Real value); + + /** Gets the time it takes to blend two cloud shaped together, in seconds. + * @return Cloud shape blend time in seconds + */ + Ogre::Real getCloudBlendTime () const; + + /** Set the current blending position; between noise textures. + * Integer values are used for single textures. Float values blend between two textures. + * Values outside [0, textureCount) are wrapped around. + * @param value New cloud blending position + */ + void setCloudBlendPos (const Ogre::Real value); + + /// @see setCloudBlendPos + Ogre::Real getCloudBlendPos () const; + + private: + Ogre::Real mCloudUVFactor; + + public: + /** Cloud texture coordinates are multiplied with this. + * Higher values result in more spread-out clouds. + * Very low value result in ugly texture repeats. + */ + void setCloudUVFactor (const Ogre::Real value); + /// @see setCloudUVFactor + inline Ogre::Real getCloudUVFactor () const { return mCloudUVFactor; } + + private: + Ogre::Real mHeightRedFactor; + + public: + /** High-altitude clouds are tinted red in the evening. + * Higher values attenuate the effect. + */ + void setHeightRedFactor (const Ogre::Real value); + /// @see setCloudUVFactor + Ogre::Real getHeightRedFactor () const { return mHeightRedFactor; } + + private: + Ogre::Real mNearFadeDist; + Ogre::Real mFarFadeDist; + Ogre::Vector3 mFadeDistMeasurementVector; + + public: + /** Cloud fade distances. + * + * These are measured horizontally in meters (height is not used). + * + * The effect is a fade based on alpha blending which occurs between + * nearValue and farValue. After farValue nothing is visibile from + * this layer. + * + * Default values are 10000 and 140000 + */ + void setFadeDistances (Ogre::Real nearValue, Ogre::Real farValue); + + /// Set only near fade distance (see setFadeDistances). + void setNearFadeDist (const Ogre::Real value); + /// Get near fade distance (see setFadeDistances). + Ogre::Real getNearFadeDist () const { return mNearFadeDist; } + + /// Set only far fade distance (see setFadeDistances). + void setFarFadeDist (const Ogre::Real value); + /// Get fade distance (see setFadeDistances). + Ogre::Real getFarFadeDist () const { return mFarFadeDist; } + + /** Set on which components is the fade distance measured. + * + * Default is Vector3(0, 1, 1) which measures fade distance + * horizontally in caelum's default assumed coordinate system. + * + * If you're in a Z-up system you probably want to set this to (1, 1, 0). + * + * Fade distance is always measured relative to the camera. + */ + void setFadeDistMeasurementVector (const Ogre::Vector3& value); + /// Get the value set by setFadeDistMeasurementVector. + const Ogre::Vector3 getFadeDistMeasurementVector () const { return mFadeDistMeasurementVector; } + + public: + void setQueryFlags (uint flags) { mEntity->setQueryFlags (flags); } + uint getQueryFlags () const { return mEntity->getQueryFlags (); } + void setVisibilityFlags (uint flags) { mEntity->setVisibilityFlags (flags); } + uint getVisibilityFlags () const { return mEntity->getVisibilityFlags (); } + }; +} + +#endif // CAELUM__FLAT_CLOUD_LAYER_H diff --git a/extern/caelum/include/GroundFog.h b/extern/caelum/include/GroundFog.h new file mode 100755 index 0000000000..6e244f5aaf --- /dev/null +++ b/extern/caelum/include/GroundFog.h @@ -0,0 +1,202 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef GROUNDFOG_H +#define GROUNDFOG_H + +#include "CaelumPrerequisites.h" +#include "CameraBoundElement.h" +#include "PrivatePtr.h" +#include "FastGpuParamRef.h" + +namespace Caelum +{ + /** Exponential ground fog system implementation. + * + * This class controls CaelumGroundFog passes in a potentially large number + * of materials, changing shader program parameters. This class keeps a list + * of passes to control; which can be build based on pass name. + * + * This simulates a field of fog where "absorption" at a certain point is + * exp(-verticalDecay * (h - fogLevel)). This absorption is multiplicative, + * the total fog alpha is e^(-density * absorption_on_view_path). + * + * You can set verticalDecay to 0 and get standard GL_EXP fog. Don't actually + * do that though because you'll get a division by 0. + * + * @note: This is deprecated starting from Caelum 0.4. The DepthComposer class + * provides similar functionality with less intrusion on your materials. + */ + class CAELUM_EXPORT GroundFog: public CameraBoundElement + { + public: + static const Ogre::String DEFAULT_PASS_NAME; + + /** Constructor. + */ + GroundFog (Ogre::SceneManager *scene, + Ogre::SceneNode *caelumRootNode, + const Ogre::String &domeMaterialName = "CaelumGroundFogDome", + const Ogre::String &domeEntityName = "CaelumGroundFogDome"); + + /** Virtual destructor. + */ + virtual ~GroundFog (); + + /** Typedef for easier manipulation of a set of Passes. + */ + typedef std::set PassSet; + + /** Get the set of currently controlled passes. + * This is provided if you really want to change the set by hand. + * You should call forceUpdate after modifying this set. + */ + PassSet& getPasses(); + + /** Get the set of currently controlled passes. + * This is a const overload which doesn't let you modify the + * underlying collection. + */ + const PassSet& getPasses () const; + + /** Find caelum fog passes to control by name. + * By default this looks for passes called "CaleumGroundFog". + * @note This calls forceUpdate() + */ + void findFogPassesByName (const Ogre::String& passName = DEFAULT_PASS_NAME); + + /// Sets the fog density multiplier + void setDensity (Ogre::Real density); + + /// Get the fog density multiplier + Ogre::Real getDensity () const; + + /// Sets fog colour + void setColour (const Ogre::ColourValue &colour); + + /// Gets fog colour + const Ogre::ColourValue getColour () const; + + /// Sets the vertical fog decay constant. + void setVerticalDecay (Ogre::Real verticalDecay); + + /// Get the vertical fog decay constant. + Ogre::Real getVerticalDecay () const; + + /** Sets the ground level. + * At ground level 'fogginess' is equal to 1. + */ + void setGroundLevel (Ogre::Real GroundLevela); + + /** Get the ground level. + */ + Ogre::Real getGroundLevel () const; + + /** Forces an update of all the passes. You have to use this if you modify + * the set of passes by hand, otherwise avoid it. + */ + void forceUpdate (); + + private: + /// Cached Density + Ogre::Real mDensity; + + /// Cached VerticalDecay + Ogre::Real mVerticalDecay; + + /// Cached GroundLevel + Ogre::Real mGroundLevel; + + /// Fog colour + Ogre::ColourValue mFogColour; + + private: + /// The scene to control fog in. + Ogre::SceneManager* mScene; + + /// Sky dome material + PrivateMaterialPtr mDomeMaterial; + + /// Sky dome node + PrivateSceneNodePtr mDomeNode; + + /// Sky dome entity + PrivateEntityPtr mDomeEntity; + + // Called whenever something changes to update the sky dome. + void updateSkyFogging(); + + protected: + /// Handle far radius. + virtual void setFarRadius (Ogre::Real radius); + + public: + /// Handle camera change. + virtual void notifyCameraChanged (Ogre::Camera *cam); + + void setQueryFlags (uint flags) { mDomeEntity->setQueryFlags (flags); } + uint getQueryFlags () const { return mDomeEntity->getQueryFlags (); } + void setVisibilityFlags (uint flags) { mDomeEntity->setVisibilityFlags (flags); } + uint getVisibilityFlags () const { return mDomeEntity->getVisibilityFlags (); } + + private: + /// The passes to control. + PassSet mPasses; + + /// Params references. + struct FogParamsBase + { + void setup(Ogre::GpuProgramParametersSharedPtr fpParams); + + Ogre::GpuProgramParametersSharedPtr fpParams; + + FastGpuParamRef fogDensity; + FastGpuParamRef fogColour; + FastGpuParamRef fogVerticalDecay; + FastGpuParamRef fogGroundLevel; + + }; + + struct DomeFogParams: public FogParamsBase { + void setup(Ogre::GpuProgramParametersSharedPtr fpParams); + FastGpuParamRef cameraHeight; + } mDomeParams; + + struct PassFogParams: public FogParamsBase { + PassFogParams(Ogre::GpuProgramParametersSharedPtr fpParams) { setup(fpParams); } + + static inline bool lessThanByParams(const PassFogParams& a, const PassFogParams& b) { + return a.fpParams.get() <= b.fpParams.get(); + } + + static inline bool equalByParams(const PassFogParams& a, const PassFogParams& b) { + return a.fpParams.get() == b.fpParams.get(); + } + }; + + typedef std::vector PassFogParamsVector; + PassFogParamsVector mPassFogParams; + + /// Update mPassFogParams based on mPasses + void updatePassFogParams(); + }; +} + +#endif //GROUNDFOG_H diff --git a/extern/caelum/include/ImageStarfield.h b/extern/caelum/include/ImageStarfield.h new file mode 100755 index 0000000000..7dcec0c589 --- /dev/null +++ b/extern/caelum/include/ImageStarfield.h @@ -0,0 +1,102 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__IMAGE_STARFIELD_H +#define CAELUM__IMAGE_STARFIELD_H + +#include "CaelumPrerequisites.h" +#include "CameraBoundElement.h" +#include "PrivatePtr.h" + +namespace Caelum +{ + /** Image-based starfield class. + * This class implements a starfield based on mapping a single large + * texture on a sphere. @see PointStarfield for a better solution. + */ + class CAELUM_EXPORT ImageStarfield : public CameraBoundElement + { + protected: + /// Reference to the dome node. + PrivateSceneNodePtr mNode; + + /// Reference to the (cloned) starfield material. + PrivateMaterialPtr mStarfieldMaterial; + + /// Reference to the dome entity. + PrivateEntityPtr mEntity; + + /// Name of the spheric dome resource. + static const Ogre::String STARFIELD_DOME_NAME; + + /// Name of the starfield material. + static const Ogre::String STARFIELD_MATERIAL_NAME; + + /** Inclination of the starfield. + */ + Ogre::Degree mInclination; + + public: + static const String DEFAULT_TEXTURE_NAME; + + /** Constructor. + @param sceneMgr The scene manager this dome will belong to. + */ + ImageStarfield ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + const Ogre::String &textureName = DEFAULT_TEXTURE_NAME); + + /** Destructor. + */ + virtual ~ImageStarfield (); + + /** Sets the starfield inclination. This inclination is the angle between the starfield rotation axis and the horizon plane. + @param inc The starfield inclination in degrees. It`s equal to observer latitude taken with opposite sign. + */ + void setInclination (Ogre::Degree inc); + + /** Updates the starfield position/orientation. + @param time Local time in [0, 1] range. + */ + void update (const float time); + + /** Updates the starfield material. + @param mapName The new starfield texture map name. + */ + void setTexture (const Ogre::String &mapName); + + public: + /// Handle camera change. + virtual void notifyCameraChanged (Ogre::Camera *cam); + + protected: + /// Handle far radius. + virtual void setFarRadius (Ogre::Real radius); + + public: + void setQueryFlags (uint flags) { mEntity->setQueryFlags (flags); } + uint getQueryFlags () const { return mEntity->getQueryFlags (); } + void setVisibilityFlags (uint flags) { mEntity->setVisibilityFlags (flags); } + uint getVisibilityFlags () const { return mEntity->getVisibilityFlags (); } + }; +} + +#endif // CAELUM__IMAGE_STARFIELD_H diff --git a/extern/caelum/include/InternalUtilities.h b/extern/caelum/include/InternalUtilities.h new file mode 100755 index 0000000000..5c20b3abc5 --- /dev/null +++ b/extern/caelum/include/InternalUtilities.h @@ -0,0 +1,118 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM_HEADER__PRIVATE_UTILITIES_H +#define CAELUM_HEADER__PRIVATE_UTILITIES_H + +#include "CaelumPrerequisites.h" +#include "PrivatePtr.h" + +namespace Caelum +{ + /** Private caelum utilities + * + * This class constains various tiny utilities for caelum to use. + */ + class CAELUM_EXPORT InternalUtilities + { + public: + /** Gets the interpolated colour between two pixels from an image. + Interpolate a texture pixel by hand. (fx, fy) are in texture coordinates, + ranging [0-1] across the entire texture. + Smooth blending is only done on the x coordinate. + Wrapping is only supported on X as well. + + @param fx Horizontal coordinate. + @param fy Vertical coordiate. + @param img The lookup image. + @param wrapX To wrap the x coordinate. + @return The interpolated colour. + */ + static Ogre::ColourValue getInterpolatedColour ( + float fx, + float fy, + Ogre::Image *img, + bool wrapX = true); + + /** Quickly format a pointer as a string; in hex + */ + static const Ogre::String pointerToString(void* pointer); + + /** Creates a private clone of a material from a script. + * + * When a class wants to modify a material at runtime it must not + * modify the original material loaded from scripts. Instead it + * should create a clone and use that. + * + * This method throws a Caelum::UnsupportedException on failure. + * + * @param originalName Name of the original material. + * @param cloneName Name of the result clone. + * + * @return A pointer to an unique material. + */ + static Ogre::MaterialPtr checkLoadMaterialClone ( + const Ogre::String& originalName, + const Ogre::String& cloneName); + + /** Fetch a compositor by name and check it can be loaded properly + * + * This method throws a Caelum::UnsupportedException on failure. + * + * @param name Name of the compositor to check. + * + * @return A pointer to the compositor (can be ignored) + */ + static Ogre::CompositorPtr checkCompositorSupported (const Ogre::String& name); + + public: + /** Enumeration of types of sky domes. + */ + enum DomeType { + DT_SKY_DOME, + DT_IMAGE_STARFIELD, + }; + + /** Creates a longitude-latitude sky dome. + * @note Does nothing if the sphere already exists. + * @param name The name of the mesh to be created. + * @param segments The number of sphere segments. + * @param domeType The type of dome to create. + */ + static void generateSphericDome (const Ogre::String &name, int segments, DomeType domeType); + + private: + /** Fills the vertex and index buffers for a sky gradients type dome. + * @param pVertex Pointer to the vertex buffer. + * @param pIndices Pointer to the index buffer. + * @param segments Subdivision detail. + */ + static void fillGradientsDomeBuffers (float *pVertex, unsigned short *pIndices, int segments); + + /** Fills the vertex and index buffers for a stardield type dome. + * @param pVertex Pointer to the vertex buffer. + * @param pIndices Pointer to the index buffer. + * @param segments Subdivision detail. + */ + static void fillStarfieldDomeBuffers (float *pVertex, unsigned short *pIndices, int segments); + }; +} + +#endif // CAELUM_HEADER__PRIVATE_UTILITIES_H diff --git a/extern/caelum/include/Moon.h b/extern/caelum/include/Moon.h new file mode 100755 index 0000000000..0f0c27586d --- /dev/null +++ b/extern/caelum/include/Moon.h @@ -0,0 +1,108 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__MOON_H +#define CAELUM__MOON_H + +#include "CaelumPrerequisites.h" +#include "SkyLight.h" +#include "FastGpuParamRef.h" +#include "PrivatePtr.h" + +namespace Caelum +{ + /** Class representing the moon. + * Drawn as two billboards; one after the stars and one after the skydome. + * Drawing it before the skydome will make it invisible in daylight; and that's bad. + */ + class CAELUM_EXPORT Moon: + public BaseSkyLight + { + public: + /// Name of the moon material. + static const Ogre::String MOON_MATERIAL_NAME; + + /// Name of the moon background material. + static const Ogre::String MOON_BACKGROUND_MATERIAL_NAME; + + private: + /// Material for MoonBB + PrivateMaterialPtr mMoonMaterial; + + /// The moon sprite. + PrivateBillboardSetPtr mMoonBB; + + /// Material for mBackBB + PrivateMaterialPtr mBackMaterial; + + /// The moon's background; used to block the stars. + PrivateBillboardSetPtr mBackBB; + + /// The moon sprite visible angle + Ogre::Degree mAngularSize; + + struct Params { + void setup(Ogre::GpuProgramParametersSharedPtr fpParams); + + Ogre::GpuProgramParametersSharedPtr fpParams; + FastGpuParamRef phase; + } mParams; + + public: + /** Constructor. + */ + Moon ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + const Ogre::String& moonTextureName = "moon_disc.dds", + Ogre::Degree angularSize = Ogre::Degree(3.77f)); + + virtual ~Moon (); + + /** Updates the moon material. + @param textureName The new moon texture name. + */ + void setMoonTexture (const Ogre::String &textureName); + + /** Updates the moon size. + @param moon TextureAngularSize The new moon texture angular size. + */ + void setMoonTextureAngularSize(const Ogre::Degree& moonTextureAngularSize); + + /** Sets the moon sphere colour. + @param colour The colour used to draw the moon + */ + void setBodyColour (const Ogre::ColourValue &colour); + + /// Set the moon's phase + void setPhase (Ogre::Real phase); + + public: + /// Handle camera change. + virtual void notifyCameraChanged (Ogre::Camera *cam); + + virtual void setQueryFlags (uint flags); + virtual uint getQueryFlags () const; + virtual void setVisibilityFlags (uint flags); + virtual uint getVisibilityFlags () const; + }; +} + +#endif // CAELUM__MOON_H diff --git a/extern/caelum/include/PointStarfield.h b/extern/caelum/include/PointStarfield.h new file mode 100755 index 0000000000..c7bf5156ac --- /dev/null +++ b/extern/caelum/include/PointStarfield.h @@ -0,0 +1,212 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__POINT_STARFIELD_H +#define CAELUM__POINT_STARFIELD_H + +#include "CaelumPrerequisites.h" +#include "CameraBoundElement.h" +#include "PrivatePtr.h" +#include "FastGpuParamRef.h" + +namespace Caelum +{ + /** POD for bright star catalogue entries. + * Only J2000 position and magnitude included. + */ + struct BrightStarCatalogueEntry { + signed char rasc_hour; + signed char rasc_min; + float rasc_sec; + signed char decl_deg; + signed char decl_min; + float decl_sec; + float magn; + }; + + /// There are exactly 9110 stars in our version of the BSC. + const int BrightStarCatalogueSize = 9110; + + /// Hardcoded bright star catalogue (BrightStarCatalogue.cpp) + extern const BrightStarCatalogueEntry BrightStarCatalogue[BrightStarCatalogueSize]; + + /** Point starfield class. + * An Ogre::ManualObject is used for drawing because billboards are too slow. + * + * Stars are sized in pixels; this seems to work a lot better than relative sizes. + * Stars could be made even smaller but it would require hinting (nudging pixel + * coordinates to match actual screen pixels). Points are hard. + * + * Loading a bright-star catalogue is supported but star positions are + * likely only correct relative to each other. External rotation is probably wrong. + */ + class CAELUM_EXPORT PointStarfield: + public CameraBoundElement + { + public: + /** Constructor. + * By default this loads some reasonable defaults and the + * bright star catalogue. + */ + PointStarfield ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + bool initWithCatalogue = true); + + /// Destructor. + virtual ~PointStarfield (); + + /// Struct representing one star inside PointStarfield. + struct Star { + Ogre::Degree RightAscension; + Ogre::Degree Declination; + Ogre::Real Magnitude; + }; + + /// A vector of Star + typedef std::vector StarVector; + + /** Get a reference to the vector of stars. + * You can freely modify this; but you need to updateStars when you're done. + */ + inline StarVector& getStarVector () { return mStars; } + + /** You must call this if you change the star vector by hand. + */ + void notifyStarVectorChanged (); + + /// Clear any and all stars. + void clearAllStars (); + + /** Add a bunch of random stars. + */ + void addRandomStars (int count); + + /** Add one star from the bright star catalogue. + */ + void addStar (const BrightStarCatalogueEntry &entry); + + /** Add stars from the bright star catalogue. + * @param count Number of stars to add (in order of brightness). + */ + void addBrightStarCatalogue (int count = BrightStarCatalogueSize); + + private: + /// Cloned material + PrivateMaterialPtr mMaterial; + + /// Node for the starfield + PrivateSceneNodePtr mNode; + + /// Manual object for drawing. + PrivateManualObjectPtr mManualObj; + + /// Star data. + std::vector mStars; + + Ogre::Real mMinPixelSize, mMaxPixelSize, mMag0PixelSize; + Ogre::Real mMagnitudeScale; + + Ogre::Degree mObserverLatitude, mObserverLongitude; + + bool mValidGeometry; + void invalidateGeometry(); + void ensureGeometry(); + + public: + /** Update function; called from CaelumSystem::updateSubcomponents + @param time Time of the day. + */ + void _update (float time); + + /** Magnitude power scale. + * Star magnitudes are logarithming; one magnitude difference + * means a star is 2.512 times brighter. + * This property allows tweaking that value. + */ + inline void setMagnitudeScale (Ogre::Real value) { mMagnitudeScale = value; } + inline Ogre::Real getMagnitudeScale () const { return mMagnitudeScale; } + + inline void setMag0PixelSize (Ogre::Real value) { mMag0PixelSize = value; } + inline Ogre::Real getMag0PixelSize () const { return mMag0PixelSize; } + + inline void setMinPixelSize (Ogre::Real value) { mMinPixelSize = value; } + inline Ogre::Real getMinPixelSize () const { return mMinPixelSize; } + + inline void setMaxPixelSize (Ogre::Real value) { mMaxPixelSize = value; } + inline Ogre::Real getMaxPixelSize () const { return mMaxPixelSize; } + + void setObserverLatitude (Ogre::Degree value); + inline Ogre::Degree getObserverLatitude () const { return mObserverLatitude; } + + void setObserverLongitude (Ogre::Degree value); + inline Ogre::Degree getObserverLongitude () const { return mObserverLongitude; } + + private: + Ogre::Degree mObserverPositionRebuildDelta; + + public: + /** Moving the observer position around causes a starfield rebuild. + * Default value (DEFAULT_OBSERVER_POSITION_REBUILD_DELTA) is 0.1 + * degrees which is equivalent to around 170 meters on the earth. + * + * This only matters if you compute the observer position every + * frame. Caelum doesn't contain code for that. + */ + inline Ogre::Degree getObserverPositionRebuildDelta () const { + return mObserverPositionRebuildDelta; + } + inline void setObserverPositionRebuildDelta (Ogre::Degree value) { + mObserverPositionRebuildDelta = value; + } + + static const Ogre::Degree DEFAULT_OBSERVER_POSITION_REBUILD_DELTA; + + /// Material used to draw all the points. + static const Ogre::String STARFIELD_MATERIAL_NAME; + + /// Handle camera change. + virtual void notifyCameraChanged (Ogre::Camera *cam); + + protected: + /// Handle far radius. + virtual void setFarRadius (Ogre::Real radius); + + public: + void setQueryFlags (uint flags) { mManualObj->setQueryFlags (flags); } + uint getQueryFlags () const { return mManualObj->getQueryFlags (); } + void setVisibilityFlags (uint flags) { mManualObj->setVisibilityFlags (flags); } + uint getVisibilityFlags () const { return mManualObj->getVisibilityFlags (); } + + private: + struct Params { + void setup(Ogre::GpuProgramParametersSharedPtr vpParams); + + Ogre::GpuProgramParametersSharedPtr vpParams; + FastGpuParamRef mag_scale; + FastGpuParamRef mag0_size; + FastGpuParamRef min_size; + FastGpuParamRef max_size; + FastGpuParamRef aspect_ratio; + } mParams; + }; +} + +#endif // CAELUM__POINT_STARFIELD_H diff --git a/extern/caelum/include/PrecipitationController.h b/extern/caelum/include/PrecipitationController.h new file mode 100755 index 0000000000..00b699b8a0 --- /dev/null +++ b/extern/caelum/include/PrecipitationController.h @@ -0,0 +1,283 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__PRECIPITATION_CONTROLLER_H +#define CAELUM__PRECIPITATION_CONTROLLER_H + +#include "CaelumPrerequisites.h" +#include "FastGpuParamRef.h" + +namespace Caelum +{ + /** Preset parameters for a certain type of precipitation. + */ + struct PrecipitationPresetParams + { + Ogre::ColourValue Colour; + Ogre::Real Speed; + Ogre::String Name; + }; + + /** An enumeration of the available precipitation presets. + * @see PrecipitationController::getPrecipitationPreset + */ + enum PrecipitationType + { + PRECTYPE_DRIZZLE = 0, + PRECTYPE_RAIN = 1, + PRECTYPE_SNOW = 2, + PRECTYPE_SNOWGRAINS = 3, + PRECTYPE_ICECRYSTALS = 4, + PRECTYPE_ICEPELLETS = 5, + PRECTYPE_HAIL = 6, + PRECTYPE_SMALLHAIL = 7, + + PRECTYPE_CUSTOM = 8, + }; + + /** Compositor-based precipitation controller. + * This class will add and control precipitation controllers to viewports. + * + * Compositors clone the composing materials. This controller will + * register itself as a compositor listener and change the material in notifyMaterialSetup. + */ + class CAELUM_EXPORT PrecipitationController + { + private: + friend class PrecipitationInstance; + + Ogre::SceneManager *mSceneMgr; + Ogre::Vector3 mWindSpeed; + Ogre::Real mIntensity; + Ogre::Real mSpeed; + Ogre::ColourValue mColour; + PrecipitationType mPresetType; + Ogre::String mTextureName; + Ogre::Vector3 mCameraSpeedScale; + Ogre::Vector3 mFallingDirection; + + Ogre::Real mAutoDisableThreshold; + bool mHardDisableCompositor; + + Ogre::ColourValue mSceneColour; + Real mInternalTime; + + // Only meant for the instance ctl in auto-camera-speed mode. + Real mSecondsSinceLastFrame; + inline Real getSecondsSinceLastFrame() { return mSecondsSinceLastFrame; } + + public: + /// Name of the compositor resource. + static const String COMPOSITOR_NAME; + + /// Name of the compositor material. + static const String MATERIAL_NAME; + + /// Check if a preset type is valid. + static bool isPresetType (PrecipitationType value); + + /// Get preset parameters for a certain type of precipitation. + static const PrecipitationPresetParams& getPresetParams (PrecipitationType value); + + /// Set all parameters at once. + void setParams (const PrecipitationPresetParams& params); + + /// Quickly set a certain preset type of precipitation. + void setPresetType (PrecipitationType value); + + /** Get the preset type. + * Will return PRECIPITATION_CUSTOM if you modify parameters manually + * after setPresetType. + */ + PrecipitationType getPresetType () const; + + // Texture name, part of a preset + void setTextureName(const Ogre::String& textureName); + const Ogre::String getTextureName() const; + + /// Precipitation color. Part of a preset + void setColour(const Ogre::ColourValue& color); + const Ogre::ColourValue getColour() const; + + /// Precipitation speed (affects direction). Part of a preset + void setSpeed(Real value); + Real getSpeed() const; + + /// Precipitation intensity. + void setIntensity(Real value); + Real getIntensity() const; + + /// Wind speed and direction + void setWindSpeed(const Ogre::Vector3 &value); + const Ogre::Vector3 getWindSpeed() const; + + /** The basic direction for falling precipitation. + * + * This property define the notion of a "falling down" direction. + * By default this is Vector3::NEGATIVE_UNIT_Y. You need to change + * this for a Z-up system. + */ + void setFallingDirection(const Ogre::Vector3 &value) { mFallingDirection = value; } + const Ogre::Vector3 getFallingDirection() const { return mFallingDirection; } + + /// Set manual camera speed for all viewports. + void setManualCameraSpeed(const Ogre::Vector3 &value); + + /// Set auto camera speed everywhere.o + void setAutoCameraSpeed(); + + /** Automatically disable compositors when intensity is low. + * A negative value always enable the compositor. + * @note: Ogre::CompositorInstance allocates/frees resources when + * enabling or disabling. That is expensive. + */ + inline void setAutoDisableThreshold (Real value) { mAutoDisableThreshold = value; } + inline Real getAutoDisableThreshold () const { return mAutoDisableThreshold; } + + /** Automatically scale camera speed. + * + * This is multiplied per-component with camera speed; manual or + * automatic. It's most useful for automatic camera speed to control + * how much of an effect moving the camera has on rain drop directions. + * + * The components should probably be equal. + * + * Default in Ogre::Vector3::UNIT_SCALE + */ + inline void setCameraSpeedScale (const Ogre::Vector3& value) { + mCameraSpeedScale = value; + } + inline const Ogre::Vector3 getCameraSpeedScale () const { + return mCameraSpeedScale; + } + + /** Set an equal camera speed scale in all dimensions. + */ + inline void setCameraSpeedScale (Ogre::Real value) { + setCameraSpeedScale(Ogre::Vector3::UNIT_SCALE * value); + } + + /** Update the the precipitation controller. + * @param secondsSinceLastFrame Number of secods since the last frame. + */ + void update(Real secondsSinceLastFrame, Ogre::ColourValue colour); + + PrecipitationController( + Ogre::SceneManager *sceneMgr); + ~PrecipitationController(); + + public: + typedef std::map ViewportInstanceMap; + ViewportInstanceMap mViewportInstanceMap; + + public: + /// Add precipitation to a certain viewport. + PrecipitationInstance* createViewportInstance(Ogre::Viewport* viewport); + + /// Remove precipitation from a certain viewport. + void destroyViewportInstance(Ogre::Viewport* viewport); + + /// Get per-viewport instance, or null if not created yet. + PrecipitationInstance* getViewportInstance(Ogre::Viewport* viewport); + + /// Remove from all attached viewports; clean up. + void destroyAllViewportInstances(); + }; + + /** Per-viewport instance of precipitation. + * This will create and control an ogre::CompositorInstance. + */ + class PrecipitationInstance: private Ogre::CompositorInstance::Listener + { + private: + friend class PrecipitationController; + + PrecipitationController* mParent; + Ogre::Viewport* mViewport; + Ogre::CompositorInstance* mCompInst; + Ogre::Camera* mLastCamera; + Ogre::Vector3 mLastCameraPosition; + Ogre::Vector3 mCameraSpeed; + bool mAutoCameraSpeed; + + virtual void notifyMaterialSetup(uint pass_id, Ogre::MaterialPtr &mat); + virtual void notifyMaterialRender(uint pass_id, Ogre::MaterialPtr &mat); + + /// Called to enforce parameters on a composing material + /// Called from notifyMaterialRender. + void _updateMaterialParams( + const Ogre::MaterialPtr& mat, + const Ogre::Camera* cam, + const Ogre::Vector3& camSpeed); + + // Add remove the compositors. Do nothing if already added/removed + void createCompositor (); + void destroyCompositor (); + + // Check if the compositor should be enabled + bool shouldBeEnabled () const; + + /// Called from the parent's update. + void _update(); + + public: + inline Ogre::Viewport* getViewport() const { return mViewport; } + inline PrecipitationController* getParent() const { return mParent; } + inline Ogre::CompositorInstance* getCompositorInstance() const { return mCompInst; } + + /// Check if camera speed is automatically calculated (default true). + bool getAutoCameraSpeed(); + + /** Set camera speed to automatic calculation. + * + * @warning: This runs into difficult precission issues. It is + * better to use setManualCameraSpeed. + */ + void setAutoCameraSpeed(); + + /// Set manual camera speed; disables automatic calculation. + void setManualCameraSpeed(const Ogre::Vector3& value); + + /// Get current camera speed. Doesn't include CameraSpeedScale. + const Ogre::Vector3 getCameraSpeed(); + + PrecipitationInstance(PrecipitationController* parent, Ogre::Viewport* view); + virtual ~PrecipitationInstance(); + + private: + struct Params { + void setup(Ogre::GpuProgramParametersSharedPtr fpParams); + + Ogre::GpuProgramParametersSharedPtr fpParams; + FastGpuParamRef precColor; + FastGpuParamRef intensity; + FastGpuParamRef dropSpeed; + FastGpuParamRef corner1; + FastGpuParamRef corner2; + FastGpuParamRef corner3; + FastGpuParamRef corner4; + FastGpuParamRef deltaX; + FastGpuParamRef deltaY; + } mParams; + + }; +} + +#endif //CAELUM__PRECIPITATION_CONTROLLER_H diff --git a/extern/caelum/include/PrivatePtr.h b/extern/caelum/include/PrivatePtr.h new file mode 100755 index 0000000000..3bb08a3644 --- /dev/null +++ b/extern/caelum/include/PrivatePtr.h @@ -0,0 +1,264 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__PRIVATE_PTR_H +#define CAELUM__PRIVATE_PTR_H + +#include "CaelumPrerequisites.h" + +namespace Caelum +{ + /** Default traits for Caelum::PrivatePtr. + * + * This default traits class make PrivatePtr work like std::auto_ptr. + * Other Traits classes can derive from this and only customize some of + * the functions. + * + * @see PrivatePtr + */ + template + struct DefaultPrivatePtrTraits + { + /// The type of the inner member to hold in PrivatePtr + typedef PointedT* InnerPointerType; + + /// Return an InnerPointerType repressenting a null value. + static inline const InnerPointerType getNullValue() { + return 0; + } + + /// Convert InnerPointerType to a naked PointedT. + static inline PointedT* getPointer (const InnerPointerType& inner) { + return inner; + } + + /// Destroy the inner value (and set null). + static void destroy (InnerPointerType& inner) + { + delete inner; + inner = 0; + } + }; + + /** Template for smart pointers with strict unique ownership. + * A lot of objects in Ogre are created and destroyed through other + * "Manager" objects. Even though the memory for such objects is never + * actually leaked better lifetime control is frequently useful. + * + * PrivatePtr is very similar in behaviour to std::auto_ptr but tries + * to mimic Ogre::SharedPtr method names. Only one PrivatePtr must exist to + * a certain object at any one time. Assignment and copy construction will + * in fact pass away ownership and set the original PrivatePtr to null. + * + * This very limited functionality makes PrivatePtr very efficient; it should + * have no overhead compared to doing the same thing manually. + * + * PrivatePtr supports customization through a static traits class which + * can customize what happens when the PrivatePtr is destroyed. This makes + * it possible to use PrivatePtr classes for fine control over the lifetime + * of objects which are otherwise managed by an external class. + * + * @see DefaultPrivatePtrTraits + */ + template > + class PrivatePtr + { + private: + /// Brings InnerPointerType as a type in this scope. + typedef typename TraitsT::InnerPointerType InnerPointerType; + + /// Inner data member. + InnerPointerType mInner; + + public: + /** Change the inner value. + * This will destroy the old value and gain ownership of the new value. + */ + void reset (const InnerPointerType& newInner = TraitsT::getNullValue()) { + if (mInner == newInner) { + return; + } + TraitsT::destroy (mInner); + mInner = newInner; + } + + InnerPointerType release () { + InnerPointerType result = mInner; + mInner = TraitsT::getNullValue(); + return result; + } + + /** Constructor; always initialize to 0. + */ + PrivatePtr () { mInner = TraitsT::getNullValue (); } + + /** Initializing constructur + */ + PrivatePtr (const InnerPointerType& inner) { mInner = inner; } + + /** Non-virtual destructor (don't derive from this). + */ + ~PrivatePtr () { setNull(); } + + /** Copy constructor; clears right-hand-side. + */ + PrivatePtr (PrivatePtr& rhs) + { + if (&rhs != this) { + this->reset (rhs.mInner); + rhs.mInner = TraitsT::getNullValue (); + } + } + + /** Assignment + */ + const PrivatePtr& operator= (PrivatePtr& rhs) + { + if (&rhs != this) { + this->reset (rhs.mInner); + rhs.mInner = TraitsT::getNullValue (); + } + return *this; + } + + /// Check if this is null. + bool isNull () const { return mInner == TraitsT::getNullValue (); } + + /// Set to null and destroy contents (if any). + void setNull () { + TraitsT::destroy (mInner); + assert(this->isNull()); + } + + PointedT* getPointer () const { return TraitsT::getPointer (mInner); } + PointedT* get () const { return getPointer (); } + PointedT* operator-> () const { return getPointer (); } + PointedT& operator* () const{ return *getPointer (); } + }; + + /** PrivatePtr traits for a movable object. + * This kind of pointer will remove the movable from the scene and destroy it. + */ + template + struct MovableObjectPrivatePtrTraits: public DefaultPrivatePtrTraits + { + typedef MovableT* InnerPointerType; + + static void destroy (InnerPointerType& inner) + { + if (inner != 0) { + //Ogre::LogManager::getSingletonPtr ()->logMessage ( + // "PrivatePtr: Destroying movable object " + inner->getName ()); + inner->_getManager ()->destroyMovableObject (inner); + inner = 0; + } + } + }; + + typedef PrivatePtr > PrivateMovableObjectPtr; + typedef PrivatePtr > PrivateBillboardChainPtr; + typedef PrivatePtr > PrivateBillboardSetPtr; + typedef PrivatePtr > PrivateEntityPtr; + typedef PrivatePtr > PrivateLightPtr; + typedef PrivatePtr > PrivateManualObjectPtr; + typedef PrivatePtr > PrivateParticleSystemPtr; + + /** PrivatePtr traits for a scene node. + * Scene nodes are created and destroyed through the scene manager. + * @see PrivatePrivateSceneNodePtr + */ + struct SceneNodePrivatePtrTraits: public DefaultPrivatePtrTraits + { + static void destroy (InnerPointerType& inner) + { + if (inner) { + //Ogre::LogManager::getSingletonPtr ()->logMessage ( + // "PrivatePtr: Destroying scene node " + inner->getName ()); + inner->getCreator ()->destroySceneNode (inner->getName ()); + inner = 0; + } + } + }; + + typedef PrivatePtr PrivateSceneNodePtr; + + /** PrivatePtr traits for uniquely-owned resources. + * + * All ogre resources are tracked by a resource managed by name and can + * be globally referenced from multiple places. This traits class allows + * you to hold a pointer to a resource which you create and completely + * control. + * + * The best example of this is a cloned material. It is frequently useful + * to create a clone of an existing material and tweak settings for one + * particular usage. After the clone is no longer useful the material must + * be explicitly removed from the MaterialManager. Otherwise an unloaded + * resource handle is leaked. + * + * When the PrivatePtr gets out of scope the resource is removed from the + * manager. In debug mode this will also check that there are no other + * references to the destroyed resource. + */ + template + struct PrivateResourcePtrTraits + { + typedef InnerT InnerPointerType; + + static const InnerT getNullValue () { + return InnerT(); + } + + static PointedT* getPointer (const InnerPointerType& inner) { + return inner.getPointer (); + } + + static void destroy (InnerPointerType& inner) { + if (!inner.isNull ()) { + //Ogre::LogManager::getSingletonPtr ()->logMessage ( + // "PrivateResourcePtrTraits: Destroying owned resource" + // " name=" + inner->getName () + + // " handle=" + Ogre::StringConverter::toString (inner->getHandle ()) ); + ManagerT::getSingletonPtr ()->remove (inner->getHandle ()); + assert (inner.unique () && "Resource pointer not unique after destruction"); + inner.setNull(); + } + } + }; + + typedef PrivatePtr < + Ogre::Material, + PrivateResourcePtrTraits < + Ogre::Material, + Ogre::MaterialPtr, + Ogre::MaterialManager + > + > PrivateMaterialPtr; + + typedef PrivatePtr < + Ogre::Mesh, + PrivateResourcePtrTraits < + Ogre::Mesh, + Ogre::MeshPtr, + Ogre::MeshManager + > + > PrivateMeshPtr; +} + +#endif // CAELUM__PRIVATE_PTR_H diff --git a/extern/caelum/include/SkyDome.h b/extern/caelum/include/SkyDome.h new file mode 100755 index 0000000000..884a3e2774 --- /dev/null +++ b/extern/caelum/include/SkyDome.h @@ -0,0 +1,119 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__SKYDOME_H +#define CAELUM__SKYDOME_H + +#include "CaelumPrerequisites.h" +#include "CameraBoundElement.h" +#include "FastGpuParamRef.h" +#include "PrivatePtr.h" + +namespace Caelum +{ + /** A sky dome element. + */ + class CAELUM_EXPORT SkyDome : public CameraBoundElement + { + private: + /** Name of the spheric dome resource. + */ + static const Ogre::String SPHERIC_DOME_NAME; + + /** Name of the dome material. + */ + static const Ogre::String SKY_DOME_MATERIAL_NAME; + + /// Control scene node. + PrivateSceneNodePtr mNode; + + /// Sky dome material. + PrivateMaterialPtr mMaterial; + + /// Sky dome entity. + PrivateEntityPtr mEntity; + + private: + /// True if selected technique has shaders. + bool mShadersEnabled; + + /// If haze is enabled. + bool mHazeEnabled; + + public: + /** Constructor + * This will setup some nice defaults. + * @param sceneMgr The scene manager where this sky dome will be created. + */ + SkyDome (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode); + + /** Destructor + */ + virtual ~SkyDome (); + + /** Sets the sun direction. + @param dir The sun light direction. + */ + void setSunDirection (const Ogre::Vector3& dir); + + /// Explicit haze colour. + void setHazeColour (const Ogre::ColourValue& hazeColour); + + /// Set the sky color gradients image. + void setSkyGradientsImage (const Ogre::String& gradients); + + /// Set the atmosphere depthh gradient image. + void setAtmosphereDepthImage (const Ogre::String& gradients); + + /** Enable or disable skydome haze. This makes the sky darker. + * By default haze is disabled. + */ + void setHazeEnabled (bool value); + + /// If skydome haze is enabled. + bool getHazeEnabled () const; + + void setQueryFlags (uint flags) { mEntity->setQueryFlags (flags); } + uint getQueryFlags () const { return mEntity->getQueryFlags (); } + void setVisibilityFlags (uint flags) { mEntity->setVisibilityFlags (flags); } + uint getVisibilityFlags () const { return mEntity->getVisibilityFlags (); } + + public: + /// Handle camera change. + virtual void notifyCameraChanged (Ogre::Camera *cam); + + protected: + /// Handle far radius. + virtual void setFarRadius (Ogre::Real radius); + + private: + struct Params { + void setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams); + + Ogre::GpuProgramParametersSharedPtr vpParams; + Ogre::GpuProgramParametersSharedPtr fpParams; + FastGpuParamRef sunDirection; + FastGpuParamRef offset; + FastGpuParamRef hazeColour; + } mParams; + }; +} + +#endif //CAELUM__SKYDOME_H diff --git a/extern/caelum/include/SkyLight.h b/extern/caelum/include/SkyLight.h new file mode 100755 index 0000000000..95eeea1cc6 --- /dev/null +++ b/extern/caelum/include/SkyLight.h @@ -0,0 +1,175 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__SKYLIGHT_H +#define CAELUM__SKYLIGHT_H + +#include "CameraBoundElement.h" + +namespace Caelum +{ + /** Base class for sky lights (sun and moon). + * Contains a directional light which can be automatically disabled when too dim. + */ + class CAELUM_EXPORT BaseSkyLight : public CameraBoundElement + { + protected: + /// The main directional light. + Ogre::Light *mMainLight; + + /// The sun scene node. + Ogre::SceneNode *mNode; + + /// Base distance of the light. + float mRadius; + + /// The latest normalised sun direction. + Ogre::Vector3 mDirection; + + /// Body sphere colour, as set by setBodyColour + Ogre::ColourValue mBodyColour; + + /// Sun light colour, as set by setLightColour + Ogre::ColourValue mLightColour; + + /// Colour multiplier for light diffuse colour. + Ogre::ColourValue mDiffuseMultiplier; + + /// Colour multiplier for light specular colour. + Ogre::ColourValue mSpecularMultiplier; + + /** Colour multiplier for ambient light colour. + * No effect, this value is only stored here. + */ + Ogre::ColourValue mAmbientMultiplier; + + /// If the light is automatically disabled beneath mAutoDisableThreshold + bool mAutoDisableLight; + + /// Threshold beneath which the light is automatically disabled. + Ogre::Real mAutoDisableThreshold; + + /// If the light is always disabled. Separate from the mAutoDisable mechanism. + bool mForceDisableLight; + + public: + /** Constructor. + @param sceneMgr The scene manager where the lights will be created. + @param caelumRootNode Root node to attach to. Should be bound to the camera. + */ + BaseSkyLight ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode); + + /// Destructor. + virtual ~BaseSkyLight () = 0; + + /** Updates skylight parameters. + * @param direction Light direction. + * @param lightColour Color for the light source + * @param bodyColour Color to draw the body of the light (whatever that is). + */ + virtual void update ( + const Ogre::Vector3& direction, + const Ogre::ColourValue &lightColour, + const Ogre::ColourValue &bodyColour); + + /// Retrieves the latest light direction. + const Ogre::Vector3 getLightDirection () const; + + /// Set the sun direction. + virtual void setLightDirection (const Ogre::Vector3 &dir); + + /// Get current body colour, as set in setBodyColour. + const Ogre::ColourValue getBodyColour () const; + + /// Sets the colour to draw the light's body with. + virtual void setBodyColour (const Ogre::ColourValue &colour); + + /// Get current light colour, as set in setLightColour. + const Ogre::ColourValue getLightColour () const; + + /// Sets the skylight colour. + virtual void setLightColour (const Ogre::ColourValue &colour); + + /// Set diffuse multiplier for light colour + void setDiffuseMultiplier (const Ogre::ColourValue &diffuse); + + /// Set diffuse multiplier for light colour + const Ogre::ColourValue getDiffuseMultiplier () const; + + /// Set specular multiplier for light colour + void setSpecularMultiplier (const Ogre::ColourValue &specular); + + /// Set specular multiplier for light colour + const Ogre::ColourValue getSpecularMultiplier () const; + + /// Set ambient multiplier for light colour + /// This value is only stored here; the SceneManager is not touched + /// However, CaelumSystem does use this value. + void setAmbientMultiplier (const Ogre::ColourValue &ambient); + + /// Set ambient multiplier for light colour + const Ogre::ColourValue getAmbientMultiplier () const; + + /// Direct access to the Ogre::Light. + Ogre::Light* getMainLight() const; + + /// Check if the light is automatically disabled. + inline bool getAutoDisable() const { return mAutoDisableLight; } + + /** Turn on and off auto-disabling of the light when too dim. + * This is off by default. If you set it to true you probably also want to + * set the autoDisableThreshold. + * The "intensity" of the light for the threshold is calculated as the plain sum of r, g and b. + */ + inline void setAutoDisable(bool value) { mAutoDisableLight = value; } + + /// Get the auto-disable threshold. + inline Ogre::Real getAutoDisableThreshold() const { return mAutoDisableThreshold; } + + /// Set the auto-disable threshold. + inline void setAutoDisableThreshold(Ogre::Real value) { mAutoDisableThreshold = value; } + + static const Ogre::Real DEFAULT_AUTO_DISABLE_THRESHOLD; + + /// Disable the light by force; without taking intensity into account. + inline void setForceDisable(bool value) { mForceDisableLight = value; } + inline bool getForceDisable() const { return mForceDisableLight; } + + virtual void setQueryFlags (uint flags) = 0; + virtual uint getQueryFlags () const = 0; + virtual void setVisibilityFlags (uint flags) = 0; + virtual uint getVisibilityFlags () const = 0; + + protected: + /// Handle far radius. + virtual void setFarRadius (Ogre::Real radius); + + /// Temporary change main light color + void setMainLightColour(const Ogre::ColourValue &colour); + + /// If the light should be enabled for a certain value. + /// This functions takes AutoDisable and such into account. + bool shouldEnableLight(const Ogre::ColourValue &colour); + }; +} + +#endif // CAELUM__SKYLIGHT_H diff --git a/extern/caelum/include/Sun.h b/extern/caelum/include/Sun.h new file mode 100755 index 0000000000..67c3b41216 --- /dev/null +++ b/extern/caelum/include/Sun.h @@ -0,0 +1,142 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__SUN_H +#define CAELUM__SUN_H + +#include "CaelumPrerequisites.h" +#include "CameraBoundElement.h" +#include "SkyLight.h" +#include "PrivatePtr.h" + +namespace Caelum +{ + class BaseSkyLight; + class SphereSun; + class SpriteSun; + + typedef SpriteSun Sun; + + /** Class representing the sun as sphere with emissive color on it. + * @deprecated + */ + class CAELUM_EXPORT SphereSun : public BaseSkyLight + { + public: + /// Name of the sun material. + static const Ogre::String SUN_MATERIAL_NAME; + + private: + /// Reference to the sun material. + PrivateMaterialPtr mSunMaterial; + + /// The sun entity. + PrivateEntityPtr mSunEntity; + + public: + /** Constructor. + @param sceneMgr The scene manager where the lights will be created. + */ + SphereSun ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + const Ogre::String &meshName = "sphere.mesh"); + + /** Destructor. + @note If a sun position model is in use, it will be deleted. + */ + virtual ~SphereSun (); + + /** Sets the sun sphere colour. + @param colour The colour used to draw the sun + */ + void setBodyColour (const Ogre::ColourValue &colour); + + public: + /// Handle camera change. + virtual void notifyCameraChanged (Ogre::Camera *cam); + + virtual void setQueryFlags (uint flags) { mSunEntity->setQueryFlags (flags); } + virtual uint getQueryFlags () const { return mSunEntity->getQueryFlags (); } + virtual void setVisibilityFlags (uint flags) { mSunEntity->setVisibilityFlags (flags); } + virtual uint getVisibilityFlags () const { return mSunEntity->getVisibilityFlags (); } + }; + + /** Class representing the sun as billboard with texture on it. + */ + class CAELUM_EXPORT SpriteSun : public BaseSkyLight + { + public: + /// Name of the sun material. + static const Ogre::String SUN_MATERIAL_NAME; + + protected: + /// The sun material. + PrivateMaterialPtr mSunMaterial; + + /// The sun sprite / billboard + PrivateBillboardSetPtr mSunBillboardSet; + + /// The sun sprite visible angle + Ogre::Degree mSunTextureAngularSize; + + public: + /** Constructor. + @param sceneMgr The scene manager where the lights will be created. + @param sunTextureAngularSize 0.53f is real angular size of Sun and Moon, 3.77f is compatible with SphereSun + */ + SpriteSun ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + const Ogre::String& sunTextureName = "sun_disc.png", + const Ogre::Degree& sunTextureAngularSize = Ogre::Degree(3.77f)); + + /** Destructor. + @note If a sun position model is in use, it will be deleted. + */ + virtual ~SpriteSun (); + + /** Updates the sun material. + @param textureName The new sun texture name. + */ + void setSunTexture (const Ogre::String &textureName); + + /** Updates the sun size. + @param sunTextureAngularSize The new sun texture angular size. + */ + void setSunTextureAngularSize(const Ogre::Degree& sunTextureAngularSize); + + /** Sets the sun sphere colour. + @param colour The colour used to draw the sun + */ + void setBodyColour (const Ogre::ColourValue &colour); + + public: + /// Handle camera change. + virtual void notifyCameraChanged (Ogre::Camera *cam); + + virtual void setQueryFlags (uint flags) { mSunBillboardSet->setQueryFlags (flags); } + virtual uint getQueryFlags () const { return mSunBillboardSet->getQueryFlags (); } + virtual void setVisibilityFlags (uint flags) { mSunBillboardSet->setVisibilityFlags (flags); } + virtual uint getVisibilityFlags () const { return mSunBillboardSet->getVisibilityFlags (); } + }; +} + +#endif // CAELUM__SUN_H diff --git a/extern/caelum/include/TypeDescriptor.h b/extern/caelum/include/TypeDescriptor.h new file mode 100755 index 0000000000..ba642e33dd --- /dev/null +++ b/extern/caelum/include/TypeDescriptor.h @@ -0,0 +1,271 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef CAELUM__TYPE_DESCRIPTOR_H +#define CAELUM__TYPE_DESCRIPTOR_H + +#include "CaelumPrerequisites.h" + +#if CAELUM_TYPE_DESCRIPTORS + +#include + +namespace Caelum +{ + class ValuePropertyDescriptor; + + /** Abstract interface for a type descriptor. + * A type descriptor contains informations about the properties of + * another object. It provides access to a map of strings to + * ValuePropertyDescriptor. All methods are const. + * + * This is not a full reflection mechanism; it doesn't care about + * methods and parameters. It's just a way to access object properties + * in a uniform way. + * + * The list of properties supported by a type descriptor is fixed. + * + * The type descriptor is responsible for the lifetime of + * ValuePropertyDescriptor objects; never the user. + */ + class CAELUM_EXPORT TypeDescriptor + { + public: + virtual ~TypeDescriptor() {}; + + typedef std::map PropertyMap; + + /** Get a property descriptor; or null if not available. + * @param name Name of the property to request. + * @return A pointer to a property descriptor; or null if not available. + */ + virtual const ValuePropertyDescriptor* getPropertyDescriptor (const Ogre::String& name) const = 0; + + /** Get a map of all supported properties. + * Returns a complete list of all supported properties; by value. + */ + virtual const std::vector getPropertyNames () const = 0; + + /** Get a map of all supported properties. + * Returns a complete list of all supported properties; by value. + */ + virtual const PropertyMap getFullPropertyMap () const = 0; + }; + + /** Basic property descriptor interface. + * + * A property descriptor provides a uniform way to change the value of a + * simple property. The values are safely wrapped inside an Ogre::Any. + * + * This only works for simple properties which are copied by value. This + * includes floats strings and vectors but not things like Entity pointers. + * + * All public methods are const because the descriptor itself is not + * modified by these methods. + */ + class CAELUM_EXPORT ValuePropertyDescriptor + { + public: + virtual ~ValuePropertyDescriptor() {}; + + /** If the value of the property can be read (true means write-only). + * + * This is false for write-only properties. + * Write-only properties are generally a bad idea but they are supported. + * Scripting (with .os files) doesn't actually require reading existing values. + */ + virtual bool canGetValue () const = 0; + + /// If the value of the property can be set (false means read-only). + virtual bool canSetValue () const = 0; + + /** Get the value of the property packed in an Ogre::Any. + * + * @param target Object to fetch the property from. If target is + * not of the correct type behaviour is undefined. + */ + virtual const Ogre::Any getValue (const void* target) const = 0; + + /** Set the value of the property packed in an Ogre::Any. + * @param target Object set the property on. If target is not of + * the correct type then behaviour is undefined. + * @param value New value of the property. + */ + virtual void setValue (void* target, const Ogre::Any& value) const = 0; + + /// Get std::type_info for the type of the value. + virtual const std::type_info& getValueTypeId () const = 0; + + /** Check if this class also implements TypedValuePropertyDescriptor. + * + * If this property returns true then you can static_cast this object to + * a TypedValuePropertyDescriptor; for the appropiate ValueT. + * The appropriate ValueT can be obtained with getValueTypeId. + */ + virtual bool implementsTypedValuePropertyDescriptor () const { + return false; + } + }; + + /** Variant of ValuePropertyDescriptor which allows faster typed get/set methods. + */ + template + class CAELUM_EXPORT TypedValuePropertyDescriptor: public ValuePropertyDescriptor + { + public: + /// Get the property's value. + virtual const ValueT getValueTyped (const void* target) const = 0; + /// Set the property's value. + virtual void setValueTyped (void* target, const ValueT& value) const = 0; + + private: + virtual const Ogre::Any getValue (const void* target) const { + return Ogre::Any(this->getValueTyped (target)); + } + + virtual void setValue (void* target, const Ogre::Any& value) const { + this->setValueTyped (target, Ogre::any_cast(value)); + } + + virtual const std::type_info& getValueTypeId () const { + return typeid(ValueT); + } + + virtual bool implementsTypedValuePropertyDescriptor () const { + return true; + } + }; + + /** ValuePropertyDescriptor implementation based on function pointers to get/set methods. + */ + template + class AccesorPropertyDescriptor: public TypedValuePropertyDescriptor + { + public: + typedef void(TargetT::*SetFunc)(InParamT); + typedef OutParamT(TargetT::*GetFunc)(void) const; + + private: + GetFunc mGetFunc; + SetFunc mSetFunc; + + public: + AccesorPropertyDescriptor (GetFunc getFunc, SetFunc setFunc) + { + mGetFunc = getFunc; + mSetFunc = setFunc; + } + + virtual bool canGetValue () const { + return mGetFunc != 0; + } + + virtual bool canSetValue () const { + return mSetFunc != 0; + } + + virtual const ParamT getValueTyped(const void* target) const + { + const TargetT* typedTarget = reinterpret_cast(target); + return (typedTarget->*mGetFunc)(); + } + + virtual void setValueTyped(void* target, const ParamT& value) const + { + TargetT* typedTarget = reinterpret_cast(target); + (typedTarget->*mSetFunc)(value); + } + }; + + /** Default implementation of a TypeDescriptor. + * This is a standard implementation of a type descriptor. + * + * It allows direct access to an internal PropertyMap. The user must + * manually fill the map with property descriptors; probably in an init + * method of sorts. + */ + class DefaultTypeDescriptor: public TypeDescriptor + { + public: + DefaultTypeDescriptor (); + virtual ~DefaultTypeDescriptor (); + + /** Direct access to the internal property map. + * Get the property map used to implement this type descriptor. + * Once initialisation is complete the property map should no longer + * be modified. + */ + inline PropertyMap& getPropertyMap () { return mPropertyMap; } + + /// Add a property. Type descriptor takes ownership. + void add (const Ogre::String& name, const ValuePropertyDescriptor* descriptor); + + /// Clear the property map; delete all property descriptors. + void clear (); + + /// @copydoc TypeDescriptor::getPropertyDescriptor + virtual const ValuePropertyDescriptor* getPropertyDescriptor (const Ogre::String& name) const; + + /// @copydoc TypeDescriptor::getPropertyNames + virtual const std::vector getPropertyNames () const; + + /// @copydoc TypeDescriptor::getFullPropertyMap + virtual const PropertyMap getFullPropertyMap () const; + + private: + void deleteAllPropertyDescriptors (); + + PropertyMap mPropertyMap; + }; + + /** Standard type descriptors for caelum components. + * + * This class hold pointers to several type descriptors for classes + * inside Caelum. All the pointers are initialize in the contructor and + * properly destroyed in the destructor. + * + * The CaelumPlugin singleton contains a const instance of this class. You + * should fetch that instead of creating a new object; using + * CaelumPlugin::getTypeDescriptorData(). + */ + class CAELUM_EXPORT CaelumDefaultTypeDescriptorData + { + private: + void load(); + void unload(); + + public: + CaelumDefaultTypeDescriptorData(); + ~CaelumDefaultTypeDescriptorData(); + + DefaultTypeDescriptor* CaelumSystemTypeDescriptor; + DefaultTypeDescriptor* PointStarfieldTypeDescriptor; + DefaultTypeDescriptor* BaseSkyLightTypeDescriptor; + DefaultTypeDescriptor* GroundFogTypeDescriptor; + DefaultTypeDescriptor* PrecipitationTypeDescriptor; + DefaultTypeDescriptor* DepthComposerTypeDescriptor; + DefaultTypeDescriptor* FlatCloudLayerTypeDescriptor; + DefaultTypeDescriptor* SkyDomeTypeDescriptor; + }; +} + +#endif // CAELUM_TYPE_DESCRIPTORS + +#endif // CAELUM__TYPE_DESCRIPTOR_H diff --git a/extern/caelum/include/UniversalClock.h b/extern/caelum/include/UniversalClock.h new file mode 100755 index 0000000000..870df31725 --- /dev/null +++ b/extern/caelum/include/UniversalClock.h @@ -0,0 +1,111 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#ifndef UNIVERSALCLOCK_H +#define UNIVERSALCLOCK_H + +#include "CaelumPrerequisites.h" + +namespace Caelum { + + /** The system's time model. + * This class is responsible of keeping track of current astronomical time + * and syncronising with ogre time. + * + * It maintains a snapshot point: At mCurrentTime == 0 julian day was mJulianDayBase. + * At any time the julian day can be calculated from mCurrentTime and mJulianDayBase. + * This increases precission; mCurrentTime is tracked in seconds while mJulianDayBase + * uses days. It would be silly to track the current time in days. + */ + class CAELUM_EXPORT UniversalClock + { + private: + /// Astronomical julian day at mCurrentTime = 0; + LongReal mJulianDayBase; + + /// Seconds since mJulianDayBase. + LongReal mCurrentTime; + + /// Seconds since mJulianDayBase at last update. + LongReal mLastUpdateTime; + + /// Time scale. + Ogre::Real mTimeScale; + + public: + /** Number of seconds per day; exactly 60*60*24. + */ + static const LongReal SECONDS_PER_DAY; + + /** Constructor. + */ + UniversalClock (); + + /** Sets the time scale. + * @param scale The new time scale. If negative, time will move backwards; 2.0 means double speed... + */ + void setTimeScale (const Ogre::Real scale); + + /** Gets the time scale. + * @return The current time scale. Defaults to 1. + */ + Ogre::Real getTimeScale () const; + + /** Updates the clock. + * @param time The time to be added to the clock. It will beaffected by the time scale. + */ + void update (const Ogre::Real time); + + /** Set the current time as a julian day. + * Set the current time as a julian day, which you build using one + * of the static getJulianDayFromXXX functions. + * Defaults to J2000 (noon january 1st) + */ + void setJulianDay(LongReal value); + + /** Set the current time as a gregorian date. + * This is here as an easy to use function. + */ + void setGregorianDateTime( + int year, int month, int day, + int hour, int minute, double second); + + /** Get current julian day. + */ + LongReal getJulianDay() const; + + /** Get the difference in julian day between this and the last update. + * This is most likely very small and unprecise. + */ + LongReal getJulianDayDifference() const; + + /** Get the current julian second (getJulianDay * SECONDS_PER_DAY) + * This is most likely very very large and unprecise. + */ + LongReal getJulianSecond() const; + + /** Get the difference in seconds between this and the last update. + * This is what you want for per-frame updates. + */ + LongReal getJulianSecondDifference() const; + }; +} + +#endif //UNIVERSALCLOCK_H diff --git a/extern/caelum/resources/AtmosphereDepth.png b/extern/caelum/resources/AtmosphereDepth.png new file mode 100755 index 0000000000..afc6ff8c92 Binary files /dev/null and b/extern/caelum/resources/AtmosphereDepth.png differ diff --git a/extern/caelum/resources/CaelumGroundFog.cg b/extern/caelum/resources/CaelumGroundFog.cg new file mode 100755 index 0000000000..3f10bf3aaf --- /dev/null +++ b/extern/caelum/resources/CaelumGroundFog.cg @@ -0,0 +1,141 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +// Returns (exp(x) - 1) / x; avoiding division by 0. +// lim when x -> 0 is 1. +float expdiv(float x) { + if (abs(x) < 0.0001) { + return 1; + } else { + return (exp(x) - 1) / x; + } +} + +// Return fogging through a layer of fog which drops exponentially by height. +// +// Standard exp fog with constant density would return (1 - exp(-density * dist)). +// This function assumes a variable density vd = exp(-verticalDecay * h - baseLevel) +// Full computation is exp(density * dist / (h2 - h1) * int(h1, h2, exp(-verticalDecay * (h2 - h1)))). +// +// This will gracefully degrade to standard exp fog in verticalDecay is 0; without throwing NaNs. +float ExpGroundFog ( + float dist, float h1, float h2, + float density, float verticalDecay, float baseLevel) +{ + float deltaH = (h2 - h1); + return 1 - exp (-density * dist * exp(verticalDecay * (baseLevel - h1)) * expdiv(-verticalDecay * deltaH)); +} + +// Just like ExpGroundFog with h2 = positive infinity +// When h2 == negative infinity the value is always +1. +float ExpGroundFogInf ( + float invSinView, float h1, + float density, float verticalDecay, float baseLevel) +{ + return 1 - exp (-density * invSinView * exp(verticalDecay * (baseLevel - h1)) * (1 / verticalDecay)); +} + +// Entry point for GroundFog vertex program. +void GroundFog_vp +( + float4 position : POSITION, + + out float4 oPosition : POSITION, + out float4 worldPos : TEXCOORD0, + + uniform float4x4 worldViewProj, + uniform float4x4 world +) { + oPosition = mul(worldViewProj, position); + worldPos = mul(world, position); +} + +// Entry point for GroundFog fragment program. +void GroundFog_fp +( + in float3 worldPos : TEXCOORD0, + + uniform float3 camPos, + uniform float4 fogColour, + uniform float fogDensity, + uniform float fogVerticalDecay, + uniform float fogGroundLevel, + + out float4 oCol : COLOR +) { + float h1 = camPos.y; + float h2 = worldPos.y; + float dist = length(camPos - worldPos); + float fog = ExpGroundFog( + dist, h1, h2, + fogDensity, fogVerticalDecay, fogGroundLevel); + + oCol.rgb = fogColour.rgb; + oCol.a = fog; +} + +// Entry point for GroundFogDome vertex program. +void GroundFogDome_vp +( + in float4 position : POSITION, + out float4 oPosition : POSITION, + out float3 relPosition : TEXCOORD0, + uniform float4x4 worldViewProj +) { + oPosition = mul(worldViewProj, position); + relPosition = normalize(position.xyz); +} + +// Entry point for the GroundFogDome fragment program. +void GroundFogDome_fp +( + in float3 relPosition : TEXCOORD0, + + uniform float cameraHeight, + uniform float4 fogColour, + uniform float fogDensity, + uniform float fogVerticalDecay, + uniform float fogGroundLevel, + + out float4 oCol : COLOR +) { + // Fog magic. + float invSinView = 1 / (relPosition.y); + float h1 = cameraHeight; + float aFog; + + if (fogVerticalDecay < 1e-7) { + // A value of zero of fogVerticalDecay would result in maximum (1) aFog everywhere. + // Output 0 zero instead to disable. + aFog = 0; + } else { + if (invSinView < 0) { + // Gazing into the abyss + aFog = 1; + } else { + aFog = saturate (ExpGroundFogInf ( + invSinView, h1, + fogDensity, fogVerticalDecay, fogGroundLevel)); + } + } + + oCol.a = aFog; + oCol.rgb = fogColour.rgb; +} \ No newline at end of file diff --git a/extern/caelum/resources/CaelumLayeredClouds.cg b/extern/caelum/resources/CaelumLayeredClouds.cg new file mode 100755 index 0000000000..a5cbce5107 --- /dev/null +++ b/extern/caelum/resources/CaelumLayeredClouds.cg @@ -0,0 +1,217 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +// Global cloud textures +sampler cloud_shape1 : register(s0); +sampler cloud_shape2 : register(s1); +sampler cloud_detail : register(s2); + +// Get cloud layer intensity at a certain point. +float LayeredClouds_intensity +( + in float2 pos, + float cloudMassInvScale, + float cloudDetailInvScale, + float2 cloudMassOffset, + float2 cloudDetailOffset, + float cloudMassBlend, + float cloudDetailBlend, + float cloudCoverageThreshold +) +{ + // Calculate the base alpha + float2 finalMassOffset = cloudMassOffset + pos; + float aCloud = lerp(tex2D(cloud_shape1, finalMassOffset * cloudMassInvScale).r, + tex2D(cloud_shape2, finalMassOffset * cloudMassInvScale).r, + cloudMassBlend); + float aDetail = tex2D(cloud_detail, (cloudDetailOffset + pos) * cloudDetailInvScale).r; + aCloud = (aCloud + aDetail * cloudDetailBlend) / (1 + cloudDetailBlend); + return max(0, aCloud - cloudCoverageThreshold); +} + +// Entry point for Cloud vertex program. +void LayeredClouds_vp +( + in float4 position : POSITION, + in float2 uv : TEXCOORD0, + + uniform float4x4 worldViewProj, + uniform float4x4 worldMatrix, + uniform float3 sunDirection, + + out float4 oPosition : POSITION, + out float2 oUv : TEXCOORD0, + out float3 relPosition : TEXCOORD1, + out float sunGlow : TEXCOORD2, + out float4 worldPosition : TEXCOORD3 +) { + + oPosition = mul(worldViewProj, position); + worldPosition = mul(worldMatrix, position); + oUv = uv; + + // This is the relative position, or view direction. + relPosition = normalize (position.xyz); + + // Calculate the angle between the direction of the sun and the current + // view direction. This we call "glow" and ranges from 1 next to the sun + // to -1 in the opposite direction. + sunGlow = dot (relPosition, normalize (-sunDirection)); +} + +float4 OldCloudColor +( + float2 uv, + float3 relPosition, + float sunGlow, + + uniform float cloudMassInvScale, + uniform float cloudDetailInvScale, + uniform float2 cloudMassOffset, + uniform float2 cloudDetailOffset, + uniform float cloudMassBlend, + uniform float cloudDetailBlend, + + uniform float cloudCoverageThreshold, + + uniform float4 sunColour, + uniform float4 fogColour, + uniform float cloudSharpness, + uniform float cloudThickness + +) { + // Initialize output. + float4 oCol = float4(1, 1, 1, 0); + + // Get cloud intensity. + float intensity = LayeredClouds_intensity + ( + uv, + cloudMassInvScale, + cloudDetailInvScale, + cloudMassOffset, + cloudDetailOffset, + cloudMassBlend, + cloudDetailBlend, + cloudCoverageThreshold + ); + + // Opacity is exponential. + float aCloud = saturate(exp(cloudSharpness * intensity) - 1); + + float shine = pow(saturate(sunGlow), 8) / 4; + sunColour.rgb *= 1.5; + float3 cloudColour = fogColour.rgb * (1 - intensity / 3); + float thickness = saturate(0.8 - exp(-cloudThickness * (intensity + 0.2 - shine))); + + oCol.rgb = lerp(sunColour.rgb, cloudColour.rgb, thickness); + oCol.a = aCloud; + + return oCol; +} + +//Converts a color from RGB to YUV color space +//the rgb color is in [0,1] [0,1] [0,1] range +//the yuv color is in [0,1] [-0.436,0.436] [-0.615,0.615] range +float3 YUVfromRGB(float3 col) +{ + return float3(dot(col, float3(0.299,0.587,0.114)), + dot(col, float3(-0.14713,-0.28886,0.436)), + dot(col, float3(0.615,-0.51499,-0.10001))); +} + +float3 RGBfromYUV(float3 col) +{ + return float3(dot(col,float3(1,0,1.13983)), + dot(col,float3(1,-0.39465,-0.58060)), + dot(col,float3(1,2.03211,0))); +} + +// Creates a color that has the intensity of col1 and the chrominance of col2 +float3 MagicColorMix(float3 col1, float3 col2) +{ + return saturate(RGBfromYUV(float3(YUVfromRGB(col1).x, YUVfromRGB(col2).yz))); +} + +// Entry point for Cloud fragment program. +void LayeredClouds_fp +( + in float2 uv : TEXCOORD0, + in float3 relPosition : TEXCOORD1, + in float sunGlow : TEXCOORD2, + in float4 worldPosition : TEXCOORD3, + + uniform float cloudMassInvScale, + uniform float cloudDetailInvScale, + uniform float2 cloudMassOffset, + uniform float2 cloudDetailOffset, + uniform float cloudMassBlend, + uniform float cloudDetailBlend, + + uniform float cloudCoverageThreshold, + + uniform float4 sunLightColour, + uniform float4 sunSphereColour, + uniform float4 fogColour, + uniform float4 sunDirection, + uniform float cloudSharpness, + uniform float cloudThickness, + uniform float3 camera_position, + + uniform float3 fadeDistMeasurementVector, + uniform float layerHeight, + uniform float cloudUVFactor, + uniform float heightRedFactor, + + uniform float nearFadeDist, + uniform float farFadeDist, + + out float4 oCol : COLOR +) { + uv *= cloudUVFactor; + + oCol = OldCloudColor( + uv, relPosition, sunGlow, + cloudMassInvScale, cloudDetailInvScale, + cloudMassOffset, cloudDetailOffset, + cloudMassBlend, cloudDetailBlend, + cloudCoverageThreshold, + sunLightColour, + fogColour, + cloudSharpness, + cloudThickness); + oCol.r += layerHeight / heightRedFactor; + + //float dist = distance(worldPosition.xyz, camera_position.xyz); + float dist = length((worldPosition - camera_position) * fadeDistMeasurementVector); + float aMod = 1; + if (dist > nearFadeDist) { + aMod = saturate(lerp(0, 1, (farFadeDist - dist) / (farFadeDist - nearFadeDist))); + } + float alfa = oCol.a * aMod; + + float3 cloudDir = normalize( + float3(worldPosition.x, layerHeight, worldPosition.y) - camera_position); + float angleDiff = saturate(dot(cloudDir, normalize(sunDirection.xyz))); + + float3 lCol = lerp(oCol.rgb, MagicColorMix(oCol.rgb, sunSphereColour.rgb), angleDiff); + oCol.rgb = lerp(lCol, oCol.rgb, alfa); + oCol.a = alfa; +} diff --git a/extern/caelum/resources/CaelumPhaseMoon.cg b/extern/caelum/resources/CaelumPhaseMoon.cg new file mode 100755 index 0000000000..d7f72f35ac --- /dev/null +++ b/extern/caelum/resources/CaelumPhaseMoon.cg @@ -0,0 +1,61 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +// Get how much of a certain point on the moon is seen (or not) because of the phase. +// uv is the rect position on moon; as seen from the earth. +// phase ranges from 0 to 2 +float MoonPhaseFactor(float2 uv, float phase) +{ + float alpha = 1.0; + + float srefx = uv.x - 0.5; + float refx = abs(uv.x - 0.5); + float refy = abs(uv.y - 0.5); + float refxfory = sqrt(0.25 - refy * refy); + float xmin = -refxfory; + float xmax = refxfory; + float xmin1 = (xmax - xmin) * (phase / 2) + xmin; + float xmin2 = (xmax - xmin) * phase + xmin; + if (srefx < xmin1) { + alpha = 0; + } else if (srefx < xmin2 && xmin1 != xmin2) { + alpha = (srefx - xmin1) / (xmin2 - xmin1); + } + + return alpha; +} + +void PhaseMoonFP +( + in float2 uv: TEXCOORD0, + uniform float phase, + uniform sampler2D moonDisc: register(s0), + out float4 outcol : COLOR +) +{ + outcol = tex2D(moonDisc, uv); + float alpha = MoonPhaseFactor(uv, phase); + + // Get luminance from the texture. + float lum = dot(outcol.rgb, float3(0.3333, 0.3333, 0.3333)); + //float lum = dot(outcol.rgb, float3(0.3, 0.59, 0.11)); + outcol.a = min(outcol.a, lum * alpha); + outcol.rgb /= lum; +} diff --git a/extern/caelum/resources/CaelumPointStarfield.cg b/extern/caelum/resources/CaelumPointStarfield.cg new file mode 100755 index 0000000000..0155d40fc5 --- /dev/null +++ b/extern/caelum/resources/CaelumPointStarfield.cg @@ -0,0 +1,77 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +void StarPointVP +( + in float4 in_position : POSITION, + in float3 in_texcoord : TEXCOORD0, + + uniform float4x4 worldviewproj_matrix, + + // These params are in clipspace; not pixels + uniform float mag_scale, + uniform float mag0_size, + uniform float min_size, + uniform float max_size, + uniform float render_target_flipping, + + // width/height + uniform float aspect_ratio, + + out float2 out_texcoord : TEXCOORD0, + out float4 out_position : POSITION, + out float4 out_color : COLOR +) +{ + float4 in_color = float4(1, 1, 1, 1); + out_position = mul(worldviewproj_matrix, in_position); + out_texcoord = in_texcoord.xy; + + float magnitude = in_texcoord.z; + float size = exp(mag_scale * magnitude) * mag0_size; + + // Fade below minSize. + float fade = saturate(size / min_size); + out_color = float4(in_color.rgb, fade * fade); + + // Clamp size to range. + size = clamp(size, min_size, max_size); + + // Splat the billboard on the screen. + out_position.xy += + out_position.w * + in_texcoord.xy * + float2(size, size * aspect_ratio * render_target_flipping); +} + +void StarPointFP +( + in float4 in_color : COLOR, + in float2 in_texcoord : TEXCOORD0, + + out float4 out_color : COLOR +) +{ + out_color = in_color; + float sqlen = dot(in_texcoord, in_texcoord); + + // A gaussian bell of sorts. + out_color.a *= 1.5 * exp(-(sqlen * 8)); +} diff --git a/extern/caelum/resources/CaelumSkyDome.cg b/extern/caelum/resources/CaelumSkyDome.cg new file mode 100755 index 0000000000..7ac81bde87 --- /dev/null +++ b/extern/caelum/resources/CaelumSkyDome.cg @@ -0,0 +1,193 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +float bias (float b, float x) +{ + return pow (x, log (b) / log (0.5)); +} + +float4 sunlightInscatter +( + float4 sunColour, + float absorption, + float incidenceAngleCos, + float sunlightScatteringFactor +) +{ + float scatteredSunlight = bias (sunlightScatteringFactor * 0.5, incidenceAngleCos); + + sunColour = sunColour * (1 - absorption) * float4 (0.9, 0.5, 0.09, 1); + + return sunColour * scatteredSunlight; +} + +float fogExp (float z, float density) { + return 1 - clamp (pow (2.71828, -z * density), 0, 1); +} + +void SkyDomeVP +( + in float4 position : POSITION, + in float4 normal : NORMAL, + in float2 uv : TEXCOORD0, + + uniform float lightAbsorption, + uniform float4x4 worldViewProj, + uniform float3 sunDirection, + + out float4 oPosition : POSITION, + out float4 oCol : COLOR, + out float2 oUv : TEXCOORD0, + out float incidenceAngleCos : TEXCOORD1, + out float y : TEXCOORD2, + out float3 oNormal : TEXCOORD3 +) +{ + sunDirection = normalize (sunDirection); + normal = normalize (normal); + float cosine = dot (-sunDirection, normal); + incidenceAngleCos = -cosine; + + y = -sunDirection.y; + + oPosition = mul (worldViewProj, position); + oCol = float4 (1, 1, 1, 1); + oUv = uv; + oNormal = -normal.xyz; +} + +void SkyDomeFP +( + float4 col : COLOR, + float2 uv : TEXCOORD0, + float incidenceAngleCos : TEXCOORD1, + float y : TEXCOORD2, + float3 normal : TEXCOORD3, + + uniform sampler gradientsMap : register(s0), + uniform sampler1D atmRelativeDepth : register(s1), + uniform float4 hazeColour, + uniform float offset, + + out float4 oCol : COLOR +) +{ + float4 sunColour = float4 (3, 3, 3, 1); + +#ifdef HAZE + float fogDensity = 15; + // Haze amount calculation + float invHazeHeight = 100; + float haze = fogExp (pow (clamp (1 - normal.y, 0, 1), invHazeHeight), fogDensity); +#endif // HAZE + + // Pass the colour + oCol = tex2D (gradientsMap, uv + float2 (offset, 0)) * col; + + // Sunlight inscatter + if (incidenceAngleCos > 0) + { + float sunlightScatteringFactor = 0.05; + float sunlightScatteringLossFactor = 0.1; + float atmLightAbsorptionFactor = 0.1; + + oCol.rgb += sunlightInscatter ( + sunColour, + clamp (atmLightAbsorptionFactor * (1 - tex1D (atmRelativeDepth, y).r), 0, 1), + clamp (incidenceAngleCos, 0, 1), + sunlightScatteringFactor).rgb * (1 - sunlightScatteringLossFactor); + } + +#ifdef HAZE + // Haze pass + hazeColour.a = 1; + oCol = oCol * (1 - haze) + hazeColour * haze; +#endif // HAZE +} + +void HazeVP +( + in float4 position : POSITION, + in float4 normal : NORMAL, + + uniform float4x4 worldViewProj, + uniform float4 camPos, + uniform float3 sunDirection, + + out float4 oPosition : POSITION, + out float haze : TEXCOORD0, + out float2 sunlight : TEXCOORD1 +) +{ + sunDirection = normalize (sunDirection); + oPosition = mul(worldViewProj, position); + haze = length (camPos - position); + sunlight.x = dot (-sunDirection, normalize (position - camPos)); + sunlight.y = -sunDirection.y; +} + +void HazeFP +( + in float haze : TEXCOORD0, + in float2 sunlight : TEXCOORD1, + + uniform sampler1D atmRelativeDepth : register(s0), + uniform sampler2D gradientsMap : register (s1), + uniform float4 fogColour, + + out float4 oCol : COLOR +) +{ + float incidenceAngleCos = sunlight.x; + float y = sunlight.y; + + float4 sunColour = float4 (3, 2.5, 1, 1); + + // Factor determining the amount of light lost due to absorption + float atmLightAbsorptionFactor = 0.1; + float fogDensity = 15; + + haze = fogExp (haze * 0.005, atmLightAbsorptionFactor); + + // Haze amount calculation + float invHazeHeight = 100; + float hazeAbsorption = fogExp (pow (1 - y, invHazeHeight), fogDensity); + + float4 hazeColour; + hazeColour = fogColour; + if (incidenceAngleCos > 0) { + // Factor determining the amount of scattering for the sun light + float sunlightScatteringFactor = 0.1; + // Factor determining the amount of sun light intensity lost due to scattering + float sunlightScatteringLossFactor = 0.3; + + float4 sunlightInscatterColour = sunlightInscatter ( + sunColour, + clamp ((1 - tex1D (atmRelativeDepth, y).r) * hazeAbsorption, 0, 1), + clamp (incidenceAngleCos, 0, 1), + sunlightScatteringFactor) * (1 - sunlightScatteringLossFactor); + hazeColour.rgb = + hazeColour.rgb * (1 - sunlightInscatterColour.a) + + sunlightInscatterColour.rgb * sunlightInscatterColour.a * haze; + } + + oCol = hazeColour; + oCol.a = haze; +} diff --git a/extern/caelum/resources/CloudCoverLookup.png b/extern/caelum/resources/CloudCoverLookup.png new file mode 100755 index 0000000000..9bc45755fb Binary files /dev/null and b/extern/caelum/resources/CloudCoverLookup.png differ diff --git a/extern/caelum/resources/DepthComposer.cg b/extern/caelum/resources/DepthComposer.cg new file mode 100755 index 0000000000..6a88308eb7 --- /dev/null +++ b/extern/caelum/resources/DepthComposer.cg @@ -0,0 +1,253 @@ +// +// This file is part of Caelum. +// See http://www.ogre3d.org/wiki/index.php/Caelum +// +// Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +// Caelum is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Caelum is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with Caelum. If not, see . +// + +#ifdef EXP_GROUND_FOG + +// Returns (exp(x) - 1) / x; avoiding division by 0. +// lim when x -> 0 is 1. +float expdiv(float x) { + if (abs(x) < 0.0001) { + return 1; + } else { + return (exp(x) - 1) / x; + } +} + +// Return fogging through a layer of fog which drops exponentially by height. +// +// Standard exp fog with constant density would return (1 - exp(-density * dist)). +// This function assumes a variable density vd = exp(-verticalDecay * h - baseLevel) +// Full computation is exp(density * dist / (h2 - h1) * int(h1, h2, exp(-verticalDecay * (h2 - h1)))). +// +// This will gracefully degrade to standard exp fog in verticalDecay is 0; without throwing NaNs. +float ExpGroundFog ( + float dist, float h1, float h2, + float density, float verticalDecay, float baseLevel) +{ + float deltaH = (h2 - h1); + return 1 - exp (-density * dist * exp(verticalDecay * (baseLevel - h1)) * expdiv(-verticalDecay * deltaH)); +} + +#endif // EXP_GROUND_FOG + +#ifdef SKY_DOME_HAZE + +float bias (float b, float x) +{ + return pow (x, log (b) / log (0.5)); +} + +float4 sunlightInscatter +( + float4 sunColour, + float absorption, + float incidenceAngleCos, + float sunlightScatteringFactor +) +{ + float scatteredSunlight = bias (sunlightScatteringFactor * 0.5, incidenceAngleCos); + + sunColour = sunColour * (1 - absorption) * float4 (0.9, 0.5, 0.09, 1); + + return sunColour * scatteredSunlight; +} + +float fogExp (float z, float density) { + return 1 - clamp (pow (2.71828, -z * density), 0, 1); +} + +uniform sampler1D atmRelativeDepth : register(HAZE_DEPTH_TEXTURE); + +float4 CalcHaze +( + float3 worldPos, + float3 worldCamPos, + float3 hazeColour, + float3 sunDirection +) +{ + float haze = length (worldCamPos - worldPos); + float incidenceAngleCos = dot (-sunDirection, normalize (worldPos - worldCamPos)); + float y = -sunDirection.y; + + float4 sunColour = float4 (3, 2.5, 1, 1); + + // Factor determining the amount of light lost due to absorption + float atmLightAbsorptionFactor = 0.1; + float fogDensity = 15; + + haze = fogExp (haze * 0.005, atmLightAbsorptionFactor); + + // Haze amount calculation + float invHazeHeight = 100; + float hazeAbsorption = fogExp (pow (1 - y, invHazeHeight), fogDensity); + + if (incidenceAngleCos > 0) { + // Factor determining the amount of scattering for the sun light + float sunlightScatteringFactor = 0.1; + // Factor determining the amount of sun light intensity lost due to scattering + float sunlightScatteringLossFactor = 0.3; + + float4 sunlightInscatterColour = sunlightInscatter ( + sunColour, + clamp ((1 - tex1D (atmRelativeDepth, y).r) * hazeAbsorption, 0, 1), + clamp (incidenceAngleCos, 0, 1), + sunlightScatteringFactor) * (1 - sunlightScatteringLossFactor); + hazeColour = + hazeColour * (1 - sunlightInscatterColour.a) + + sunlightInscatterColour.rgb * sunlightInscatterColour.a * haze; + } + + return float4(hazeColour.rgb, haze); +} + +#endif // SKY_DOME_HAZE + +void MainFP +( + in float2 screenPos : TEXCOORD0, + + uniform float4x4 invViewProjMatrix, + uniform float4 worldCameraPos, + +#if EXP_GROUND_FOG + uniform float groundFogDensity, + uniform float groundFogVerticalDecay, + uniform float groundFogBaseLevel, + uniform float4 groundFogColour, +#endif // EXP_GROUND_FOG + +#if SKY_DOME_HAZE + uniform float3 hazeColour, + uniform float3 sunDirection, +#endif // SKY_DOME_HAZE + + sampler screenTexture: register(s0), + sampler depthTexture: register(s1), + + out float4 outColor : COLOR +) +{ + float4 inColor = tex2D(screenTexture, screenPos); + float inDepth = tex2D(depthTexture, screenPos).r; + + // Build normalized device coords; after the perspective divide. + //float4 devicePos = float4(1 - screenPos.x * 2, screenPos.y * 2 - 1, inDepth, 1); + //float4 devicePos = float4(screenPos.x * 2 - 1, 1 - screenPos.y * 2, 2 * inDepth - 1, 1); + float4 devicePos = float4(screenPos.x * 2 - 1, 1 - screenPos.y * 2, inDepth, 1); + + // Go back from device to world coordinates. + float4 worldPos = mul(invViewProjMatrix, devicePos); + + // Now undo the perspective divide and go back to "normal" space. + worldPos /= worldPos.w; + + float4 color = inColor; + +#if DEBUG_DEPTH_RENDER + //color = abs(float4(inDepth, inDepth, inDepth, 1)); + color = worldPos * float4(0.001, 0.01, 0.001, 1); +#endif // DEBUG_DEPTH_RENDER + +#if EXP_GROUND_FOG + // Ye olde ground fog. + float h1 = worldCameraPos.y; + float h2 = worldPos.y; + float dist = length(worldCameraPos - worldPos); + float fogFactor = ExpGroundFog( + dist, h1, h2, + groundFogDensity, groundFogVerticalDecay, groundFogBaseLevel); + color = lerp(color, groundFogColour, fogFactor); +#endif // EXP_GROUND_FOG + +#if SKY_DOME_HAZE + float4 hazeValue = CalcHaze ( + worldPos.xyz, + worldCameraPos.xyz, + hazeColour, + sunDirection); + color.rgb = lerp(color.rgb, hazeValue.rgb, hazeValue.a); +#endif // SKY_DOME_HAZE + + outColor = color; +} + +void DepthRenderVP +( + float4 inPos : POSITION, + + uniform float4x4 wvpMatrix, + + out float4 magic : TEXCOORD0, + out float4 outPos : POSITION +) +{ + // Standard transform. + outPos = mul(wvpMatrix, inPos); + + // Depth buffer is z/w. + // Let the GPU lerp the components of outPos. + magic = outPos; +} + +void DepthRenderFP +( + in float4 magic : TEXCOORD0, + out float4 output : COLOR +) +{ + output = float4(magic.z / magic.w); + //output = float4(magic.xy / magic.w, 1, 1); +} + +void DepthRenderAlphaRejectionVP +( + float4 inPos : POSITION, + float4 inTexcoord : TEXCOORD0, + + uniform float4x4 wvpMatrix, + + out float4 outTexcoord : TEXCOORD0, + out float4 magic : TEXCOORD1, + out float4 outPos : POSITION +) +{ + // Standard transform. + outPos = mul(wvpMatrix, inPos); + + // Depth buffer is z/w. + // Let the GPU lerp the components of outPos. + magic = outPos; + + outTexcoord = inTexcoord; +} + +void DepthRenderAlphaRejectionFP +( + in float4 texcoord : TEXCOORD0, + in float4 magic : TEXCOORD1, + sampler mainTex: register(s0), + out float4 output : COLOR +) +{ + float4 texvalue = tex2D(mainTex, texcoord.xy); +// texvalue.a = sin(100 * texcoord.x) + sin(100 * texcoord.y); + output = float4(float3(magic.z / magic.w), texvalue.a); +} diff --git a/extern/caelum/resources/DepthComposer.compositor b/extern/caelum/resources/DepthComposer.compositor new file mode 100755 index 0000000000..466469804d --- /dev/null +++ b/extern/caelum/resources/DepthComposer.compositor @@ -0,0 +1,139 @@ +// +// This file is part of Caelum. +// See http://www.ogre3d.org/wiki/index.php/Caelum +// +// Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +// Caelum is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Caelum is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with Caelum. If not, see . +// + +compositor Caelum/DepthComposer_DebugDepthRender +{ + technique + { + texture rt0 target_width target_height PF_A8R8G8B8 + + target rt0 + { + input previous + } + + target_output + { + input none + + pass render_quad + { + material Caelum/DepthComposer_DebugDepthRender + input 0 rt0 + } + } + } +} + +compositor Caelum/DepthComposer_Dummy +{ + technique + { + texture rt0 target_width target_height PF_A8R8G8B8 + + target rt0 + { + input previous + } + + target_output + { + input none + + pass render_quad + { + material Caelum/DepthComposer_Dummy + input 0 rt0 + } + } + } +} + +compositor Caelum/DepthComposer_ExpGroundFog +{ + technique + { + texture rt0 target_width target_height PF_A8R8G8B8 + + target rt0 + { + input previous + } + + target_output + { + input none + + pass render_quad + { + material Caelum/DepthComposer_ExpGroundFog + input 0 rt0 + } + } + } +} + +compositor Caelum/DepthComposer_SkyDomeHaze +{ + technique + { + texture rt0 target_width target_height PF_A8R8G8B8 + + target rt0 + { + input previous + } + + target_output + { + input none + + pass render_quad + { + material Caelum/DepthComposer_SkyDomeHaze + input 0 rt0 + } + } + } +} + +compositor Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog +{ + technique + { + texture rt0 target_width target_height PF_A8R8G8B8 + + target rt0 + { + input previous + } + + target_output + { + input none + + pass render_quad + { + material Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog + input 0 rt0 + } + } + } +} diff --git a/extern/caelum/resources/DepthComposer.material b/extern/caelum/resources/DepthComposer.material new file mode 100755 index 0000000000..510b7c97e8 --- /dev/null +++ b/extern/caelum/resources/DepthComposer.material @@ -0,0 +1,302 @@ +// +// This file is part of Caelum. +// See http://www.ogre3d.org/wiki/index.php/Caelum +// +// Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +// Caelum is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Caelum is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with Caelum. If not, see . +// + +fragment_program Caelum/DepthComposerFP_Dummy cg +{ + source DepthComposer.cg + entry_point MainFP + profiles ps_3_0 arbfp1 + + default_params + { + } +} + +fragment_program Caelum/DepthComposerFP_DebugDepthRender cg +{ + source DepthComposer.cg + entry_point MainFP + profiles ps_3_0 arbfp1 + compile_arguments -DDEBUG_DEPTH_RENDER=1 + + default_params + { + param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + } +} + +fragment_program Caelum/DepthComposerFP_ExpGroundFog cg +{ + source DepthComposer.cg + entry_point MainFP + profiles ps_3_0 arbfp1 + compile_arguments -DEXP_GROUND_FOG=1 + + default_params + { + param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + + param_named worldCameraPos float4 0 0 0 0 + + param_named groundFogDensity float 0.1 + param_named groundFogVerticalDecay float 0.2 + param_named groundFogBaseLevel float 5 + param_named groundFogColour float4 1 0 1 1 + } +} + +fragment_program Caelum/DepthComposerFP_SkyDomeHaze cg +{ + source DepthComposer.cg + entry_point MainFP + profiles ps_3_0 arbfp1 + compile_arguments -DSKY_DOME_HAZE=1 -DHAZE_DEPTH_TEXTURE=s2 + + default_params + { + param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + + param_named worldCameraPos float4 0 0 0 0 + + param_named sunDirection float3 0 1 0 + param_named hazeColour float3 0.1 0.2 0.6 + } +} + +fragment_program Caelum/DepthComposerFP_SkyDomeHaze_ExpGroundFog cg +{ + source DepthComposer.cg + entry_point MainFP + profiles ps_3_0 arbfp1 + compile_arguments -DEXP_GROUND_FOG=1 -DSKY_DOME_HAZE=1 -DHAZE_DEPTH_TEXTURE=s2 + + default_params + { + param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 + + param_named worldCameraPos float4 0 0 0 0 + + param_named sunDirection float3 0 1 0 + param_named hazeColour float3 0.1 0.2 0.6 + + param_named groundFogDensity float 0.1 + param_named groundFogVerticalDecay float 0.2 + param_named groundFogBaseLevel float 5 + param_named groundFogColour float4 1 0 1 1 + } +} + +material Caelum/DepthRender +{ + technique Default + { + pass Main + { + // This is required! + depth_write on + depth_check on + + vertex_program_ref Caelum/DepthRenderVP + { + } + + fragment_program_ref Caelum/DepthRenderFP + { + } + } + } +} + +// Material for rendering depth of an alpha-rejection material. +// +// Unlike the regular Caelum/DepthRender this also outputs alpha from a texture. +// The shaders (VP/FP) can be trivially used in more complex materials. +material Caelum/DepthRenderAlphaRejection +{ + technique Default + { + pass Main + { + depth_write on + depth_check on + + vertex_program_ref Caelum/DepthRenderAlphaRejectionVP + { + } + + fragment_program_ref Caelum/DepthRenderAlphaRejectionFP + { + } + + alpha_rejection greater 128 + texture_unit Main + { + } + } + } +} + +material Caelum/DepthComposer_Dummy +{ + technique Default + { + pass Main + { + vertex_program_ref Caelum/MinimalCompositorVP + { + } + + fragment_program_ref Caelum/DepthComposerFP_Dummy + { + } + + texture_unit Screen + { + filtering none + } + + texture_unit Depth + { + filtering none + } + } + } +} + +material Caelum/DepthComposer_DebugDepthRender +{ + technique Default + { + pass Main + { + vertex_program_ref Caelum/MinimalCompositorVP + { + } + + fragment_program_ref Caelum/DepthComposerFP_DebugDepthRender + { + } + + texture_unit Screen + { + filtering none + } + + texture_unit Depth + { + filtering none + } + } + } +} + +material Caelum/DepthComposer_ExpGroundFog +{ + technique Default + { + pass Main + { + vertex_program_ref Caelum/MinimalCompositorVP + { + } + + fragment_program_ref Caelum/DepthComposerFP_ExpGroundFog + { + } + + texture_unit Screen + { + filtering none + } + + texture_unit Depth + { + filtering none + } + } + } +} + +material Caelum/DepthComposer_SkyDomeHaze +{ + technique Default + { + pass Main + { + vertex_program_ref Caelum/MinimalCompositorVP + { + } + + fragment_program_ref Caelum/DepthComposerFP_SkyDomeHaze + { + } + + texture_unit Screen + { + filtering none + } + + texture_unit Depth + { + filtering none + } + + texture_unit AtmosphereDepth + { + texture AtmosphereDepth.png 1d + tex_address_mode clamp + } + } + } +} + +material Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog +{ + technique Default + { + pass Main + { + vertex_program_ref Caelum/MinimalCompositorVP + { + } + + fragment_program_ref Caelum/DepthComposerFP_SkyDomeHaze_ExpGroundFog + { + } + + texture_unit Screen + { + filtering none + } + + texture_unit Depth + { + filtering none + } + + texture_unit AtmosphereDepth + { + texture AtmosphereDepth.png 1d + filtering bilinear + tex_address_mode clamp + } + } + } +} diff --git a/extern/caelum/resources/DepthRender.program b/extern/caelum/resources/DepthRender.program new file mode 100755 index 0000000000..fcce454dfa --- /dev/null +++ b/extern/caelum/resources/DepthRender.program @@ -0,0 +1,57 @@ +// +// This file is part of Caelum. +// See http://www.ogre3d.org/wiki/index.php/Caelum +// +// Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +// Caelum is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Caelum is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with Caelum. If not, see . +// + +vertex_program Caelum/DepthRenderVP cg +{ + source DepthComposer.cg + entry_point DepthRenderVP + profiles vs_2_0 arbvp1 + + default_params + { + param_named_auto wvpMatrix worldviewproj_matrix + } +} + +fragment_program Caelum/DepthRenderFP cg +{ + source DepthComposer.cg + entry_point DepthRenderFP + profiles ps_3_0 fp40 arbfp1 +} + +vertex_program Caelum/DepthRenderAlphaRejectionVP cg +{ + source DepthComposer.cg + entry_point DepthRenderAlphaRejectionVP + profiles vs_2_0 arbvp1 + + default_params + { + param_named_auto wvpMatrix worldviewproj_matrix + } +} + +fragment_program Caelum/DepthRenderAlphaRejectionFP cg +{ + source DepthComposer.cg + entry_point DepthRenderAlphaRejectionFP + profiles ps_3_0 fp40 arbfp1 +} diff --git a/extern/caelum/resources/EarthClearSky2.png b/extern/caelum/resources/EarthClearSky2.png new file mode 100755 index 0000000000..f6d67bd1a0 Binary files /dev/null and b/extern/caelum/resources/EarthClearSky2.png differ diff --git a/extern/caelum/resources/GroundFog.material b/extern/caelum/resources/GroundFog.material new file mode 100755 index 0000000000..02848eac3d --- /dev/null +++ b/extern/caelum/resources/GroundFog.material @@ -0,0 +1,71 @@ +// +//This file is part of Caelum. +//See http://www.ogre3d.org/wiki/index.php/Caelum +// +//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. +// +//Caelum is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published +//by the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//Caelum is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with Caelum. If not, see . +// + +// Sample base material for using CaelumGroundFog. +material CaelumGroundFogBase +{ + technique Default + { + pass Main + { + fog_override true none + } + + // Fog pass + pass CaelumGroundFog + { + vertex_program_ref CaelumGroundFogVP + { + } + + fragment_program_ref CaelumGroundFogFP + { + } + + scene_blend alpha_blend + } + } +} + +material CaelumGroundFogDome +{ + receive_shadows off + + technique + { + pass + { + lighting off + depth_check off + depth_write off + fog_override true + scene_blend alpha_blend + cull_hardware none + + vertex_program_ref CaelumGroundFogDomeVP + { + } + + fragment_program_ref CaelumGroundFogDomeFP + { + } + } + } +} \ No newline at end of file diff --git a/extern/caelum/resources/GroundFog.program b/extern/caelum/resources/GroundFog.program new file mode 100755 index 0000000000..82afd7dc00 --- /dev/null +++ b/extern/caelum/resources/GroundFog.program @@ -0,0 +1,83 @@ +// +//This file is part of Caelum. +//See http://www.ogre3d.org/wiki/index.php/Caelum +// +//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. +// +//Caelum is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published +//by the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//Caelum is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with Caelum. If not, see . +// + +vertex_program CaelumGroundFogVP cg +{ + source CaelumGroundFog.cg + entry_point GroundFog_vp + profiles vs_2_x arbvp1 vp30 + + default_params + { + param_named_auto worldViewProj worldviewproj_matrix + param_named_auto world world_matrix + } +} + +fragment_program CaelumGroundFogFP cg +{ + source CaelumGroundFog.cg + entry_point GroundFog_fp + profiles ps_2_x arbfp1 fp30 + + default_params + { + param_named_auto camPos camera_position + + // _auto seems wrong here, since the fog formulas are different than + // for standard exp fog. + param_named fogDensity float 0 + param_named fogVerticalDecay float 0 + param_named fogGroundLevel float 0 + param_named fogColour float4 0 0 0 0 + } +} + +vertex_program CaelumGroundFogDomeVP cg +{ + source CaelumGroundFog.cg + entry_point GroundFogDome_vp + profiles vs_2_0 arbvp1 + + default_params + { + param_named_auto worldViewProj worldviewproj_matrix + } +} + +fragment_program CaelumGroundFogDomeFP cg +{ + source CaelumGroundFog.cg + entry_point GroundFogDome_fp + profiles ps_2_0 arbfp1 + + default_params + { + // Fog parameters. + param_named fogColour float4 0 0 0 0 + param_named fogDensity float 0 + param_named fogVerticalDecay float 0 + param_named fogGroundLevel float 0 + + // Send camera height. We can't send camera_position because + // the entity is always moved with the camera. Joy. + param_named cameraHeight float 0 + } +} \ No newline at end of file diff --git a/extern/caelum/resources/Haze.program b/extern/caelum/resources/Haze.program new file mode 100755 index 0000000000..6ddbfd87a0 --- /dev/null +++ b/extern/caelum/resources/Haze.program @@ -0,0 +1,44 @@ +// +//This file is part of Caelum. +//See http://www.ogre3d.org/wiki/index.php/Caelum +// +//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. +// +//Caelum is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published +//by the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//Caelum is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with Caelum. If not, see . +// + +vertex_program CaelumHazeVP cg +{ + source CaelumSkyDome.cg + entry_point HazeVP + profiles vs_2_0 arbvp1 vp30 + + default_params + { + param_named_auto worldViewProj worldviewproj_matrix + param_named_auto camPos camera_position + } +} + +fragment_program CaelumHazeFP cg +{ + source CaelumSkyDome.cg + entry_point HazeFP + profiles ps_2_0 arbfp1 fp30 + + default_params + { + param_named_auto fogColour fog_colour + } +} diff --git a/extern/caelum/resources/LayeredClouds.material b/extern/caelum/resources/LayeredClouds.material new file mode 100755 index 0000000000..e0fff0be37 --- /dev/null +++ b/extern/caelum/resources/LayeredClouds.material @@ -0,0 +1,132 @@ +// +//This file is part of Caelum. +//See http://www.ogre3d.org/wiki/index.php/Caelum +// +//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. +// +//Caelum is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published +//by the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//Caelum is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with Caelum. If not, see . +// + +vertex_program CaelumLayeredCloudsVP cg +{ + source CaelumLayeredClouds.cg + entry_point LayeredClouds_vp + profiles vs_3_0 vp40 arbvp1 + + default_params + { + param_named_auto worldViewProj worldviewproj_matrix + param_named_auto worldMatrix world_matrix + param_named sunDirection float3 -1 -1 0 + } +} + +fragment_program CaelumLayeredCloudsFP cg +{ + source CaelumLayeredClouds.cg + entry_point LayeredClouds_fp + profiles ps_3_0 fp40 arbfp1 + + default_params + { + // Caelum sky properties + param_named sunLightColour float4 1 1 1 1 + param_named sunSphereColour float4 1 1 1 1 + param_named sunDirection float4 1 1 1 1 + + // Fog colour; used as the base cloud colour. + param_named fogColour float4 0 0 0 0 + + + // The inverse of the cloud forms scale + param_named cloudMassInvScale float 1.2 + // The inverse of the cloud details scale + param_named cloudDetailInvScale float 4.8 + + // Cloud mass offset + param_named cloudMassOffset float2 0 0 + // Cloud details offset + param_named cloudDetailOffset float2 0.5 0.5 + + // Blending factor between Cloud1 and Cloud2 + param_named cloudMassBlend float 0.9 + // Cloud detail weight. + param_named cloudDetailBlend float 0.5 + + + // Cloud coverage, between 0 and 1 + param_named cloudCoverageThreshold float 0.9 + + // Cloud sharpness. Lower values result in softer clouds. + param_named cloudSharpness float 4 + + // Cloud thickness. Bigger values results in darker clouds. + param_named cloudThickness float 3 + + param_named_auto camera_position camera_position + param_named layerHeight float 0 + + param_named cloudUVFactor float -1 + param_named heightRedFactor float -1 + + param_named nearFadeDist float -1 + param_named farFadeDist float -1 + + param_named fadeDistMeasurementVector float3 0 1 1 + } +} + +material CaelumLayeredClouds +{ + technique + { + pass + { + lighting off + depth_check on + depth_write off + scene_blend alpha_blend + fog_override true + cull_hardware none + + vertex_program_ref CaelumLayeredCloudsVP + { + } + + fragment_program_ref CaelumLayeredCloudsFP + { + } + + texture_unit Cloud1 + { + texture noise1.dds + filtering trilinear + tex_coord_set 0 + } + + texture_unit Cloud2 + { + texture noise2.dds + filtering trilinear + tex_coord_set 1 + } + + texture_unit Detail + { + texture noise4.dds + tex_coord_set 2 + } + } + } +} diff --git a/extern/caelum/resources/MinimalCompositorVP.cg b/extern/caelum/resources/MinimalCompositorVP.cg new file mode 100755 index 0000000000..dc0721c375 --- /dev/null +++ b/extern/caelum/resources/MinimalCompositorVP.cg @@ -0,0 +1,39 @@ +// +// This file is part of Caelum. +// See http://www.ogre3d.org/wiki/index.php/Caelum +// +// Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +// Caelum is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Caelum is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with Caelum. If not, see . +// + +// Fixed function does not always work. +// This is a the minimal compositor VP required. +void MinimalCompositorVP +( + in float4 in_pos : POSITION, + + uniform float4x4 worldviewproj_matrix, + + out float2 out_uv0 : TEXCOORD0, + out float4 out_pos : POSITION +) +{ + // Use standard transform. + out_pos = mul(worldviewproj_matrix, in_pos); + + // Convert to image-space + in_pos.xy = sign(in_pos.xy); + out_uv0 = (float2(in_pos.x, -in_pos.y) + 1.0f) * 0.5f; +} diff --git a/extern/caelum/resources/MinimalCompositorVP.program b/extern/caelum/resources/MinimalCompositorVP.program new file mode 100755 index 0000000000..b17e7ac43a --- /dev/null +++ b/extern/caelum/resources/MinimalCompositorVP.program @@ -0,0 +1,31 @@ +// +// This file is part of Caelum. +// See http://www.ogre3d.org/wiki/index.php/Caelum +// +// Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +// Caelum is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Caelum is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with Caelum. If not, see . +// + +vertex_program Caelum/MinimalCompositorVP cg +{ + source MinimalCompositorVP.cg + entry_point MinimalCompositorVP + profiles vs_1_1 arbvp1 + + default_params + { + param_named_auto worldviewproj_matrix worldviewproj_matrix + } +} diff --git a/extern/caelum/resources/PointStarfield.material b/extern/caelum/resources/PointStarfield.material new file mode 100755 index 0000000000..62d39292b1 --- /dev/null +++ b/extern/caelum/resources/PointStarfield.material @@ -0,0 +1,80 @@ +// +//This file is part of Caelum. +//See http://www.ogre3d.org/wiki/index.php/Caelum +// +//Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +//Caelum is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published +//by the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//Caelum is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with Caelum. If not, see . +// + +vertex_program Caelum/StarPointVP cg +{ + source CaelumPointStarfield.cg + entry_point StarPointVP + profiles vs_2_0 arbvp1 vp30 + + default_params + { + param_named_auto worldviewproj_matrix worldviewproj_matrix + param_named_auto render_target_flipping render_target_flipping + + // Default parameters only here to quiet ogre. + param_named mag_scale float -1 + param_named mag0_size float -1 + param_named min_size float -1 + param_named max_size float -1 + param_named aspect_ratio float -1 + } +} + +fragment_program Caelum/StarPointFP cg +{ + source CaelumPointStarfield.cg + entry_point StarPointFP + profiles ps_2_0 arbfp1 fp30 + + default_params + { + } +} + +material Caelum/StarPoint +{ + receive_shadows off + + technique + { + pass + { + depth_check off + depth_write off + + vertex_program_ref Caelum/StarPointVP + { + } + + fragment_program_ref Caelum/StarPointFP + { + } + + scene_blend alpha_blend + + // Works with default culling: + cull_hardware clockwise + + // Override Direct3D shader fog. + fog_override true none + } + } +} diff --git a/extern/caelum/resources/Precipitation.cg b/extern/caelum/resources/Precipitation.cg new file mode 100755 index 0000000000..1add739af3 --- /dev/null +++ b/extern/caelum/resources/Precipitation.cg @@ -0,0 +1,102 @@ +// +// This file is part of Caelum. +// See http://www.ogre3d.org/wiki/index.php/Caelum +// +// Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +// Caelum is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Caelum is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with Caelum. If not, see . +// + +sampler scene: register(s0); +sampler samplerPrec: register(s1); + +uniform float intensity; +uniform float4 ambient_light_colour; + +// - - corner +uniform float4 corner1; +// + - corner +uniform float4 corner2; +// - + corner +uniform float4 corner3; +// + + corner +uniform float4 corner4; + +// The x and y coordinal deviations for all 3 layers of precipitation +uniform float4 deltaX; +uniform float4 deltaY; + +uniform float4 precColor; + +// Cartesian to cylindrical coordinates +float2 CylindricalCoordinates(float4 dir) { + float R = 0.5; + float2 res; + //cubical root is used to counteract top/bottom circle effect + dir *= R / pow(length(dir.xz), 0.33); + res.y = -dir.y; + res.x = -atan2(dir.z, dir.x); + return res; +} + +// Returns alpha value of a precipitation +// view_direction is the direction vector resulting from the eye direction,wind direction and possibly other factors +float Precipitation + ( + float2 cCoords, + float intensity, + float2 delta + ) { + cCoords -= delta; + float4 raincol = tex2D(samplerPrec, cCoords); + return (raincol.g. +// + +compositor Caelum/PrecipitationCompositor +{ + technique + { + texture rt0 target_width target_height PF_A8R8G8B8 + + target rt0 + { + input previous + } + + target_output + { + input none + + pass render_quad + { + // Renders a fullscreen quad with a material + material Caelum/PrecipitationMaterial + input 0 rt0 + } + } + } +} diff --git a/extern/caelum/resources/Precipitation.material b/extern/caelum/resources/Precipitation.material new file mode 100755 index 0000000000..227f3c8fb4 --- /dev/null +++ b/extern/caelum/resources/Precipitation.material @@ -0,0 +1,69 @@ +// +// This file is part of Caelum. +// See http://www.ogre3d.org/wiki/index.php/Caelum +// +// Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +// Caelum is free software: you can redistribute it and/or modify +// it under the terms of the GNU Lesser General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// Caelum is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public License +// along with Caelum. If not, see . +// + +fragment_program Caelum/PrecipitationFP cg +{ + source Precipitation.cg + entry_point MainFP + profiles ps_3_0 fp40 arbfp1 + + default_params + { + } +} + +vertex_program Caelum/PrecipitationVP cg +{ + source Precipitation.cg + entry_point MainVP + profiles vs_3_0 vp40 arbvp1 + + default_params + { + param_named_auto worldviewproj_matrix worldviewproj_matrix + } +} + +material Caelum/PrecipitationMaterial +{ + technique Default + { + pass Main + { + vertex_program_ref Caelum/PrecipitationVP + { + } + + fragment_program_ref Caelum/PrecipitationFP + { + } + + texture_unit Scene + { + } + + texture_unit Precipitation + { + texture precipitation_drizzle.png + filtering trilinear + } + } + } +} diff --git a/extern/caelum/resources/SkyDome.material b/extern/caelum/resources/SkyDome.material new file mode 100755 index 0000000000..23bb96d387 --- /dev/null +++ b/extern/caelum/resources/SkyDome.material @@ -0,0 +1,119 @@ +// +//This file is part of Caelum. +//See http://www.ogre3d.org/wiki/index.php/Caelum +// +//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. +// +//Caelum is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published +//by the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//Caelum is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with Caelum. If not, see . +// + +fragment_program CaelumSkyDomeFP cg +{ + source CaelumSkyDome.cg + entry_point SkyDomeFP + compile_arguments -DHAZE + profiles ps_2_0 arbfp1 + + default_params + { + // Caelum sky properties + param_named offset float 0 + param_named hazeColour float4 0 0 0 0 + } +} + +fragment_program CaelumSkyDomeFP_NoHaze cg +{ + source CaelumSkyDome.cg + entry_point SkyDomeFP + profiles ps_2_0 arbfp1 + + default_params + { + // Caelum sky properties + param_named offset float 0 + } +} + +vertex_program CaelumSkyDomeVP cg +{ + source CaelumSkyDome.cg + entry_point SkyDomeVP + profiles vs_2_0 arbvp1 + + default_params + { + param_named_auto worldViewProj worldviewproj_matrix + param_named sunDirection float3 1 0 0 + } +} + +material CaelumSkyDomeMaterial +{ + receive_shadows off + + technique + { + pass + { + lighting off + depth_check off + depth_write off + scene_blend alpha_blend + fog_override true none + + vertex_program_ref CaelumSkyDomeVP + { + } + + fragment_program_ref CaelumSkyDomeFP + { + } + + texture_unit + { + texture EarthClearSky2.png 0 + tex_address_mode clamp + tex_coord_set 0 + } + + texture_unit + { + texture AtmosphereDepth.png 1d + tex_address_mode clamp + tex_coord_set 1 + } + } + } + + technique + { + pass + { + lighting off + depth_check off + depth_write off + scene_blend alpha_blend + fog_override true + + texture_unit + { + texture EarthClearSky2.png 0 + tex_address_mode clamp + tex_coord_set 0 + } + } + } +} + diff --git a/extern/caelum/resources/Starfield.jpg b/extern/caelum/resources/Starfield.jpg new file mode 100755 index 0000000000..597072a74e Binary files /dev/null and b/extern/caelum/resources/Starfield.jpg differ diff --git a/extern/caelum/resources/Starfield.material b/extern/caelum/resources/Starfield.material new file mode 100755 index 0000000000..71cb43ce97 --- /dev/null +++ b/extern/caelum/resources/Starfield.material @@ -0,0 +1,42 @@ +// +//This file is part of Caelum. +//See http://www.ogre3d.org/wiki/index.php/Caelum +// +//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. +// +//Caelum is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published +//by the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//Caelum is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with Caelum. If not, see . +// + +material CaelumStarfieldMaterial +{ + receive_shadows off + + technique + { + pass + { + depth_check off + depth_write off + lighting off + fog_override true + + texture_unit + { + texture Starfield.jpg 0 + tex_address_mode wrap + } + } + } +} + diff --git a/extern/caelum/resources/Sun.material b/extern/caelum/resources/Sun.material new file mode 100755 index 0000000000..124e8ece36 --- /dev/null +++ b/extern/caelum/resources/Sun.material @@ -0,0 +1,58 @@ +// +//This file is part of Caelum. +//See http://www.ogre3d.org/wiki/index.php/Caelum +// +//Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +//Caelum is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published +//by the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//Caelum is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with Caelum. If not, see . +// + +material CaelumSphereSun +{ + technique Defaulto + { + pass Main + { + depth_check off + depth_write off + fog_override true none + ambient 0 0 0 + diffuse 0 0 0 + } + } +} + +material CaelumSpriteSun +{ + receive_shadows off + technique Default + { + pass Main + { + lighting off + depth_check off + depth_write off + fog_override true none + ambient 0 0 0 + diffuse 0 0 0 + scene_blend src_colour one_minus_src_colour + alpha_rejection greater_equal 128 + emissive vertexcolour + texture_unit Texture0 + { + texture sun_disc.png 2d 0 + } + } + } +} \ No newline at end of file diff --git a/extern/caelum/resources/SunGradient.png b/extern/caelum/resources/SunGradient.png new file mode 100755 index 0000000000..7cda1fe810 Binary files /dev/null and b/extern/caelum/resources/SunGradient.png differ diff --git a/extern/caelum/resources/moon.material b/extern/caelum/resources/moon.material new file mode 100755 index 0000000000..6de4958eb9 --- /dev/null +++ b/extern/caelum/resources/moon.material @@ -0,0 +1,107 @@ +// +//This file is part of Caelum. +//See http://www.ogre3d.org/wiki/index.php/Caelum +// +//Copyright (c) 2008 Caelum team. See Contributors.txt for details. +// +//Caelum is free software: you can redistribute it and/or modify +//it under the terms of the GNU Lesser General Public License as published +//by the Free Software Foundation, either version 3 of the License, or +//(at your option) any later version. +// +//Caelum is distributed in the hope that it will be useful, +//but WITHOUT ANY WARRANTY; without even the implied warranty of +//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//GNU Lesser General Public License for more details. +// +//You should have received a copy of the GNU Lesser General Public License +//along with Caelum. If not, see . +// + +fragment_program Caelum/PhaseMoonFP cg +{ + source CaelumPhaseMoon.cg + entry_point PhaseMoonFP + profiles ps_2_0 arbfp1 fp30 + + default_params + { + param_named phase float 0.3 + } +} + +material Caelum/FullMoon +{ + receive_shadows off + technique Default + { + pass Main + { + lighting off + depth_check off + depth_write off + fog_override true none + ambient 0 0 0 + diffuse 0 0 0 + scene_blend alpha_blend + emissive vertexcolour + + texture_unit Texture0 + { + texture moon_disc.dds 2d + } + } + } +} + +material Caelum/PhaseMoon +{ + receive_shadows off + technique Default + { + pass Main + { + lighting off + depth_check off + depth_write off + fog_override true none + ambient 0 0 0 + diffuse 0 0 0 + scene_blend alpha_blend + + texture_unit MoonDisc + { + texture moon_disc.dds + } + + fragment_program_ref Caelum/PhaseMoonFP + { + } + } + } +} + +material Caelum/MoonBackground +{ + receive_shadows off + technique Default + { + pass Main + { + // Used fixed function lighting to return black. + lighting off + + depth_check off + depth_write off + fog_override true none + scene_blend alpha_blend + + texture_unit MoonDisc + { + texture moon_disc.dds + colour_op_ex source1 src_manual src_diffuse 0 0 0 0 + } + } + } +} + diff --git a/extern/caelum/resources/moon_disc.dds b/extern/caelum/resources/moon_disc.dds new file mode 100755 index 0000000000..b0f8d45409 Binary files /dev/null and b/extern/caelum/resources/moon_disc.dds differ diff --git a/extern/caelum/resources/noise1.dds b/extern/caelum/resources/noise1.dds new file mode 100755 index 0000000000..5b2dee849a Binary files /dev/null and b/extern/caelum/resources/noise1.dds differ diff --git a/extern/caelum/resources/noise2.dds b/extern/caelum/resources/noise2.dds new file mode 100755 index 0000000000..918cc58793 Binary files /dev/null and b/extern/caelum/resources/noise2.dds differ diff --git a/extern/caelum/resources/noise3.dds b/extern/caelum/resources/noise3.dds new file mode 100755 index 0000000000..bc4b3dce55 Binary files /dev/null and b/extern/caelum/resources/noise3.dds differ diff --git a/extern/caelum/resources/noise4.dds b/extern/caelum/resources/noise4.dds new file mode 100755 index 0000000000..a0fb7fd810 Binary files /dev/null and b/extern/caelum/resources/noise4.dds differ diff --git a/extern/caelum/resources/precipitation_drizzle.png b/extern/caelum/resources/precipitation_drizzle.png new file mode 100755 index 0000000000..943f8ed601 Binary files /dev/null and b/extern/caelum/resources/precipitation_drizzle.png differ diff --git a/extern/caelum/resources/precipitation_hail.png b/extern/caelum/resources/precipitation_hail.png new file mode 100755 index 0000000000..839a57c686 Binary files /dev/null and b/extern/caelum/resources/precipitation_hail.png differ diff --git a/extern/caelum/resources/precipitation_icecrystals.png b/extern/caelum/resources/precipitation_icecrystals.png new file mode 100755 index 0000000000..a67cf98e13 Binary files /dev/null and b/extern/caelum/resources/precipitation_icecrystals.png differ diff --git a/extern/caelum/resources/precipitation_icepellets.png b/extern/caelum/resources/precipitation_icepellets.png new file mode 100755 index 0000000000..d0c8d977fe Binary files /dev/null and b/extern/caelum/resources/precipitation_icepellets.png differ diff --git a/extern/caelum/resources/precipitation_rain.png b/extern/caelum/resources/precipitation_rain.png new file mode 100755 index 0000000000..561b285239 Binary files /dev/null and b/extern/caelum/resources/precipitation_rain.png differ diff --git a/extern/caelum/resources/precipitation_smallhail.png b/extern/caelum/resources/precipitation_smallhail.png new file mode 100755 index 0000000000..7197ae0388 Binary files /dev/null and b/extern/caelum/resources/precipitation_smallhail.png differ diff --git a/extern/caelum/resources/precipitation_snow.png b/extern/caelum/resources/precipitation_snow.png new file mode 100755 index 0000000000..4106d62980 Binary files /dev/null and b/extern/caelum/resources/precipitation_snow.png differ diff --git a/extern/caelum/resources/precipitation_snowgrains.png b/extern/caelum/resources/precipitation_snowgrains.png new file mode 100755 index 0000000000..18518661e1 Binary files /dev/null and b/extern/caelum/resources/precipitation_snowgrains.png differ diff --git a/extern/caelum/resources/sphere.mesh b/extern/caelum/resources/sphere.mesh new file mode 100755 index 0000000000..286317e0a8 Binary files /dev/null and b/extern/caelum/resources/sphere.mesh differ diff --git a/extern/caelum/resources/sun_disc.png b/extern/caelum/resources/sun_disc.png new file mode 100755 index 0000000000..858537caea Binary files /dev/null and b/extern/caelum/resources/sun_disc.png differ diff --git a/extern/caelum/src/Astronomy.cpp b/extern/caelum/src/Astronomy.cpp new file mode 100755 index 0000000000..27ea934ecf --- /dev/null +++ b/extern/caelum/src/Astronomy.cpp @@ -0,0 +1,349 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "Astronomy.h" + +namespace Caelum +{ + const LongReal Astronomy::PI = 3.1415926535897932384626433832795029L; + + const LongReal Astronomy::J2000 = 2451545.0; + + LongReal Astronomy::radToDeg (LongReal value) + { + return value * 180 / PI; + } + + LongReal Astronomy::degToRad (LongReal value) + { + return value * PI / 180; + } + + LongReal Astronomy::sinDeg (LongReal x) { + return std::sin (degToRad (x)); + } + + LongReal Astronomy::cosDeg (LongReal x) { + return std::cos (degToRad (x)); + } + + LongReal Astronomy::atan2Deg (LongReal y, LongReal x) { + return radToDeg(std::atan2 (y, x)); + } + + LongReal Astronomy::normalizeDegrees (LongReal value) + { + value = fmod (value, 360); + if (value < LongReal (0)) { + value += LongReal (360); + } + return value; + } + + void Astronomy::convertEclipticToEquatorialRad ( + LongReal lon, LongReal lat, + LongReal &rasc, LongReal &decl) + { + double ecl = Astronomy::degToRad(23.439281); + + double x = cos(lon) * cos(lat); + double y = cos(ecl) * sin(lon) * cos(lat) - sin(ecl) * sin(lat); + double z = sin(ecl) * sin(lon) * cos(lat) + cos(ecl) * sin(lat); + + double r = sqrt(x * x + y * y); + rasc = atan2(y, x); + decl = atan2(z, r); + } + + void Astronomy::convertRectangularToSpherical ( + LongReal x, LongReal y, LongReal z, + LongReal &rasc, LongReal &decl, LongReal &dist) + { + dist = sqrt (x * x + y * y + z * z); + rasc = atan2Deg (y, x); + decl = atan2Deg (z, sqrt (x * x + y * y)); + } + + void Astronomy::convertSphericalToRectangular ( + LongReal rasc, LongReal decl, LongReal dist, + LongReal &x, LongReal &y, LongReal &z) + { + x = dist * cosDeg (rasc) * cosDeg (decl); + y = dist * sinDeg (rasc) * cosDeg (decl); + z = dist * sinDeg (decl); + } + + void Astronomy::convertEquatorialToHorizontal ( + LongReal jday, + LongReal longitude, LongReal latitude, + LongReal rasc, LongReal decl, + LongReal &azimuth, LongReal &altitude) + { + LongReal d = jday - 2451543.5; + LongReal w = LongReal (282.9404 + 4.70935E-5 * d); + LongReal M = LongReal (356.0470 + 0.9856002585 * d); + // Sun's mean longitude + LongReal L = w + M; + // Universal time of day in degrees. + LongReal UT = LongReal(fmod(d, 1) * 360); + LongReal hourAngle = longitude + L + LongReal (180) + UT - rasc; + + LongReal x = cosDeg (hourAngle) * cosDeg (decl); + LongReal y = sinDeg (hourAngle) * cosDeg (decl); + LongReal z = sinDeg (decl); + + LongReal xhor = x * sinDeg (latitude) - z * cosDeg (latitude); + LongReal yhor = y; + LongReal zhor = x * cosDeg (latitude) + z * sinDeg (latitude); + + azimuth = atan2Deg (yhor, xhor) + LongReal (180); + altitude = atan2Deg (zhor, sqrt (xhor * xhor + yhor * yhor)); + } + + void Astronomy::getHorizontalSunPosition ( + LongReal jday, + LongReal longitude, LongReal latitude, + LongReal &azimuth, LongReal &altitude) + { + // 2451544.5 == Astronomy::getJulianDayFromGregorianDateTime(2000, 1, 1, 0, 0, 0)); + // 2451543.5 == Astronomy::getJulianDayFromGregorianDateTime(1999, 12, 31, 0, 0, 0)); + LongReal d = jday - 2451543.5; + + // Sun's Orbital elements: + // argument of perihelion + LongReal w = LongReal (282.9404 + 4.70935E-5 * d); + // eccentricity (0=circle, 0-1=ellipse, 1=parabola) + LongReal e = 0.016709 - 1.151E-9 * d; + // mean anomaly (0 at perihelion; increases uniformly with time) + LongReal M = LongReal(356.0470 + 0.9856002585 * d); + // Obliquity of the ecliptic. + //LongReal oblecl = LongReal (23.4393 - 3.563E-7 * d); + + // Eccentric anomaly + LongReal E = M + radToDeg(e * sinDeg (M) * (1 + e * cosDeg (M))); + + // Sun's Distance(R) and true longitude(L) + LongReal xv = cosDeg (E) - e; + LongReal yv = sinDeg (E) * sqrt (1 - e * e); + //LongReal r = sqrt (xv * xv + yv * yv); + LongReal lon = atan2Deg (yv, xv) + w; + LongReal lat = 0; + + LongReal lambda = degToRad(lon); + LongReal beta = degToRad(lat); + LongReal rasc, decl; + convertEclipticToEquatorialRad (lambda, beta, rasc, decl); + rasc = radToDeg(rasc); + decl = radToDeg(decl); + + // Horizontal spherical. + Astronomy::convertEquatorialToHorizontal ( + jday, longitude, latitude, rasc, decl, azimuth, altitude); + } + + void Astronomy::getHorizontalSunPosition ( + LongReal jday, + Ogre::Degree longitude, Ogre::Degree latitude, + Ogre::Degree &azimuth, Ogre::Degree &altitude) + { + LongReal az, al; + getHorizontalSunPosition(jday, longitude.valueDegrees (), latitude.valueDegrees (), az, al); + azimuth = Ogre::Degree(az); + altitude = Ogre::Degree(al); + } + + void Astronomy::getEclipticMoonPositionRad ( + LongReal jday, + LongReal &lon, LongReal &lat) + { + // Julian centuries since January 1, 2000 + double T = (jday - 2451545.0L) / 36525.0L; + double lprim = 3.8104L + 8399.7091L * T; + double mprim = 2.3554L + 8328.6911L * T; + double m = 6.2300L + 648.3019L * T; + double d = 5.1985L + 7771.3772L * T; + double f = 1.6280L + 8433.4663L * T; + lon = lprim + + 0.1098L * sin(mprim) + + 0.0222L * sin(2.0L * d - mprim) + + 0.0115L * sin(2.0L * d) + + 0.0037L * sin(2.0L * mprim) + - 0.0032L * sin(m) + - 0.0020L * sin(2.0L * f) + + 0.0010L * sin(2.0L * d - 2.0L * mprim) + + 0.0010L * sin(2.0L * d - m - mprim) + + 0.0009L * sin(2.0L * d + mprim) + + 0.0008L * sin(2.0L * d - m) + + 0.0007L * sin(mprim - m) + - 0.0006L * sin(d) + - 0.0005L * sin(m + mprim); + lat = + + 0.0895L * sin(f) + + 0.0049L * sin(mprim + f) + + 0.0048L * sin(mprim - f) + + 0.0030L * sin(2.0L * d - f) + + 0.0010L * sin(2.0L * d + f - mprim) + + 0.0008 * sin(2.0L * d - f - mprim) + + 0.0006L * sin(2.0L * d + f); + } + + void Astronomy::getHorizontalMoonPosition ( + LongReal jday, + LongReal longitude, LongReal latitude, + LongReal &azimuth, LongReal &altitude) + { + // Ecliptic spherical + LongReal lonecl, latecl; + Astronomy::getEclipticMoonPositionRad (jday, lonecl, latecl); + + // Equatorial spherical + LongReal rasc, decl; + Astronomy::convertEclipticToEquatorialRad (lonecl, latecl, rasc, decl); + + // Radians to degrees (all angles are in radians up to this point) + rasc = radToDeg(rasc); + decl = radToDeg(decl); + + // Equatorial to horizontal + Astronomy::convertEquatorialToHorizontal ( + jday, longitude, latitude, rasc, decl, azimuth, altitude); + } + + void Astronomy::getHorizontalMoonPosition ( + LongReal jday, + Ogre::Degree longitude, Ogre::Degree latitude, + Ogre::Degree &azimuth, Ogre::Degree &altitude) + { + LongReal az, al; + getHorizontalMoonPosition(jday, longitude.valueDegrees (), latitude.valueDegrees (), az, al); + azimuth = Ogre::Degree(az); + altitude = Ogre::Degree(al); + } + + int Astronomy::getJulianDayFromGregorianDate( + int year, int month, int day) + { + // Formulas from http://en.wikipedia.org/wiki/Julian_day + // These are all integer divisions, but I'm not sure it works + // correctly for negative values. + int a = (14 - month) / 12; + int y = year + 4800 - a; + int m = month + 12 * a - 3; + return day + (153 * m + 2) / 5 + 365 * y + y / 4 - y / 100 + y / 400 - 32045; + } + + LongReal Astronomy::getJulianDayFromGregorianDateTime( + int year, int month, int day, + int hour, int minute, LongReal second) + { + ScopedHighPrecissionFloatSwitch precissionSwitch; + + int jdn = getJulianDayFromGregorianDate (year, month, day); + // These are NOT integer divisions. + LongReal jd = jdn + (hour - 12) / 24.0 + minute / 1440.0 + second / 86400.0; + + return jd; + } + + LongReal Astronomy::getJulianDayFromGregorianDateTime( + int year, int month, int day, + LongReal secondsFromMidnight) + { + int jdn = getJulianDayFromGregorianDate(year, month, day); + LongReal jd = jdn + secondsFromMidnight / 86400.0 - 0.5; + return jd; + } + + void Astronomy::getGregorianDateFromJulianDay( + int julianDay, int &year, int &month, int &day) + { + // From http://en.wikipedia.org/wiki/Julian_day + int J = julianDay; + int j = J + 32044; + int g = j / 146097; + int dg = j % 146097; + int c = (dg / 36524 + 1) * 3 / 4; + int dc = dg - c * 36524; + int b = dc / 1461; + int db = dc % 1461; + int a = (db / 365 + 1) * 3 / 4; + int da = db - a * 365; + int y = g * 400 + c * 100 + b * 4 + a; + int m = (da * 5 + 308) / 153 - 2; + int d = da - (m + 4) * 153 / 5 + 122; + year = y - 4800 + (m + 2) / 12; + month = (m + 2) % 12 + 1; + day = d + 1; + } + + void Astronomy::getGregorianDateTimeFromJulianDay( + LongReal julianDay, int &year, int &month, int &day, + int &hour, int &minute, LongReal &second) + { + // Integer julian days are at noon. + // static_cast(floor(julianDay + 0.5)); + getGregorianDateFromJulianDay(ijd, year, month, day); + + LongReal s = (julianDay + 0.5 - ijd) * 86400.0; + hour = static_cast(floor(s / 3600)); + s -= hour * 3600; + minute = static_cast(floor(s / 60)); + s -= minute * 60; + second = s; + } + + void Astronomy::getGregorianDateFromJulianDay( + LongReal julianDay, int &year, int &month, int &day) + { + int hour; + int minute; + LongReal second; + getGregorianDateTimeFromJulianDay(julianDay, year, month, day, hour, minute, second); + } + +#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && (OGRE_COMPILER == OGRE_COMPILER_MSVC) + int Astronomy::enterHighPrecissionFloatingPointMode () + { + int oldMode = ::_controlfp (0, 0); + ::_controlfp (_PC_64, _MCW_PC); + return oldMode; + } + + void Astronomy::restoreFloatingPointMode (int oldMode) + { + ::_controlfp (oldMode, _MCW_PC); + } +#else + int Astronomy::enterHighPrecissionFloatingPointMode () + { + // Meaningless + return 0xC0FFEE; + } + + void Astronomy::restoreFloatingPointMode (int oldMode) + { + // Useless check. + assert(oldMode == 0xC0FFEE); + } +#endif +} diff --git a/extern/caelum/src/BrightStarCatalogue.cpp b/extern/caelum/src/BrightStarCatalogue.cpp new file mode 100755 index 0000000000..1a549084db --- /dev/null +++ b/extern/caelum/src/BrightStarCatalogue.cpp @@ -0,0 +1,9140 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "PointStarfield.h" + +// Data from http://heasarc.gsfc.nasa.gov/W3Browse/star-catalog/bsc5p.html +// Converted using the following MSVS regexps: +// ^\|0*{:d+} 0*{:d+} 0*{[0-9.]+}\|{[+\-]}0*{:d+} 0*{:d+} 0*{[0-9.]+}\|{.*}\|$ +// { \(2,1), \(2,2), \(5,3), \4\(2,5), \(2,6), \(4,7),\(5, 8) }, +const Caelum::BrightStarCatalogueEntry Caelum::BrightStarCatalogue[BrightStarCatalogueSize] = { + { 21, 8, 46.20, -88, 57, 23.0, 5.47 }, + { 22, 45, 28.61, -88, 49, 5.9, 6.57 }, + { 15, 28, 19.10, -88, 7, 59.2, 6.48 }, + { 18, 54, 46.90, -87, 36, 20.9, 5.28 }, + { 17, 15, 59.30, -87, 33, 59.0, 6.57 }, + { 23, 28, 3.70, -87, 28, 55.9, 5.49 }, + { 6, 46, 58.70, -87, 1, 30.0, 6.47 }, + { 17, 0, 58.49, -86, 21, 51.8, 6.04 }, + { 12, 25, 37.49, -86, 9, 2.2, 6.33 }, + { 22, 31, 37.39, -85, 58, 1.9, 5.77 }, + { 13, 40, 55.49, -85, 47, 10.0, 5.58 }, + { 8, 56, 41.09, -85, 39, 47.2, 5.42 }, + { 12, 2, 20.11, -85, 37, 54.1, 6.05 }, + { 3, 42, 32.11, -85, 15, 43.9, 6.41 }, + { 18, 1, 34.10, -85, 12, 52.9, 6.45 }, + { 12, 54, 58.61, -85, 7, 23.9, 5.46 }, + { 0, 13, 19.39, -84, 59, 39.1, 5.77 }, + { 21, 32, 4.20, -84, 48, 36.0, 6.45 }, + { 15, 11, 8.30, -84, 47, 15.0, 5.91 }, + { 5, 30, 13.90, -84, 47, 6.0, 6.20 }, + { 1, 37, 28.01, -84, 46, 10.9, 5.69 }, + { 10, 59, 13.80, -84, 35, 38.0, 6.19 }, + { 15, 43, 16.80, -84, 27, 55.1, 5.57 }, + { 14, 26, 54.89, -83, 40, 4.1, 4.32 }, + { 18, 51, 57.89, -83, 18, 59.0, 7.16 }, + { 20, 24, 54.41, -83, 18, 38.2, 6.17 }, + { 16, 45, 53.59, -83, 14, 20.0, 6.57 }, + { 15, 1, 50.81, -83, 13, 40.1, 5.65 }, + { 11, 41, 1.20, -83, 6, .0, 6.33 }, + { 15, 4, 46.70, -83, 2, 17.9, 5.65 }, + { 1, 37, 55.61, -82, 58, 30.0, 5.87 }, + { 4, 22, 50.90, -82, 53, 57.1, 6.76 }, + { 14, 24, 23.30, -82, 50, 55.0, 6.42 }, + { 21, 50, 54.31, -82, 43, 9.1, 5.29 }, + { 21, 33, 54.41, -82, 40, 59.2, 6.38 }, + { 13, 55, 38.71, -82, 39, 58.0, 5.95 }, + { 4, 58, 50.90, -82, 28, 14.2, 5.85 }, + { 0, 10, 2.09, -82, 13, 26.0, 5.28 }, + { 10, 0, 43.70, -82, 12, 52.9, 5.52 }, + { 23, 57, 32.71, -82, 10, 12.0, 5.73 }, + { 23, 52, 6.41, -82, 1, 8.0, 5.11 }, + { 10, 31, 51.00, -81, 55, 16.0, 7.07 }, + { 18, 42, 14.09, -81, 48, 28.1, 6.27 }, + { 4, 20, 57.89, -81, 34, 48.0, 5.79 }, + { 10, 4, 7.61, -81, 33, 56.9, 6.60 }, + { 10, 59, 12.91, -81, 33, 22.0, 6.71 }, + { 5, 12, 25.70, -81, 32, 30.1, 6.51 }, + { 18, 5, 26.69, -81, 29, 11.0, 6.35 }, + { 22, 46, 3.31, -81, 22, 54.1, 4.15 }, + { 19, 56, 1.51, -81, 20, 58.9, 6.39 }, + { 20, 38, 18.60, -81, 17, 20.0, 5.91 }, + { 14, 18, 13.80, -81, 0, 28.1, 4.91 }, + { 20, 33, 17.50, -80, 57, 54.0, 5.77 }, + { 9, 33, 53.21, -80, 56, 29.0, 5.11 }, + { 8, 24, 19.80, -80, 54, 51.1, 5.69 }, + { 23, 12, 12.00, -80, 54, 46.1, 6.41 }, + { 17, 31, 27.29, -80, 51, 33.1, 5.88 }, + { 6, 40, 2.71, -80, 48, 49.0, 5.64 }, + { 9, 24, 9.10, -80, 47, 12.8, 5.36 }, + { 10, 45, 46.80, -80, 32, 25.1, 4.45 }, + { 10, 45, 15.70, -80, 28, 10.9, 5.47 }, + { 5, 37, 9.79, -80, 28, 9.1, 5.65 }, + { 22, 20, 1.51, -80, 26, 22.9, 5.10 }, + { 18, 29, 19.49, -80, 13, 58.1, 5.95 }, + { 4, 17, 59.09, -80, 12, 50.0, 5.69 }, + { 1, 47, 46.51, -80, 10, 36.1, 6.06 }, + { 22, 50, 22.90, -80, 7, 27.1, 5.35 }, + { 14, 22, 22.70, -80, 6, 32.0, 5.06 }, + { 21, 33, 20.59, -80, 2, 21.1, 6.47 }, + { 10, 41, 51.29, -79, 46, 59.9, 5.97 }, + { 11, 18, 34.30, -79, 40, 7.0, 6.35 }, + { 10, 52, 27.50, -79, 33, 33.8, 6.33 }, + { 8, 45, 55.20, -79, 30, 15.8, 5.79 }, + { 23, 8, 23.71, -79, 28, 50.9, 6.12 }, + { 23, 19, 8.11, -79, 28, 22.1, 6.33 }, + { 21, 38, 56.21, -79, 26, 33.0, 6.18 }, + { 6, 56, 34.39, -79, 25, 13.1, 5.45 }, + { 5, 50, 16.70, -79, 21, 41.0, 5.47 }, + { 12, 18, 20.69, -79, 18, 43.9, 4.26 }, + { 11, 42, 55.39, -79, 18, 23.0, 6.39 }, + { 1, 41, 21.31, -79, 8, 53.9, 6.33 }, + { 2, 31, 40.51, -79, 6, 33.8, 5.28 }, + { 7, 25, 37.99, -79, 5, 39.1, 5.53 }, + { 8, 43, 12.41, -79, 4, 10.9, 6.05 }, + { 14, 47, 51.60, -79, 2, 40.9, 3.83 }, + { 3, 7, 31.99, -78, 59, 21.8, 5.57 }, + { 8, 41, 19.51, -78, 57, 47.9, 5.47 }, + { 16, 33, 27.00, -78, 53, 49.9, 3.89 }, + { 5, 35, 36.31, -78, 49, 14.9, 6.05 }, + { 23, 44, 40.70, -78, 47, 29.0, 5.75 }, + { 0, 16, 49.01, -78, 46, 50.2, 6.77 }, + { 22, 35, 26.40, -78, 46, 18.1, 6.15 }, + { 16, 20, 20.81, -78, 41, 44.9, 4.68 }, + { 16, 20, 26.81, -78, 40, 1.9, 5.27 }, + { 10, 35, 28.10, -78, 36, 28.1, 4.11 }, + { 14, 0, 32.81, -78, 35, 24.0, 6.09 }, + { 12, 13, 55.70, -78, 34, 25.0, 6.35 }, + { 1, 33, 39.19, -78, 30, 16.9, 6.11 }, + { 13, 14, 17.21, -78, 26, 49.9, 5.85 }, + { 3, 29, 58.80, -78, 21, 6.8, 5.70 }, + { 1, 55, 50.50, -78, 20, 53.9, 6.16 }, + { 3, 36, 30.00, -78, 19, 23.2, 6.29 }, + { 5, 0, 13.20, -78, 18, 1.1, 6.29 }, + { 11, 59, 37.30, -78, 13, 18.8, 4.91 }, + { 15, 39, 18.29, -77, 55, 5.2, 6.18 }, + { 18, 47, 49.39, -77, 52, 1.9, 6.39 }, + { 14, 16, 54.89, -77, 39, 50.0, 6.47 }, + { 22, 1, 52.10, -77, 39, 45.0, 6.41 }, + { 4, 38, 21.70, -77, 39, 22.0, 6.05 }, + { 7, 36, 4.20, -77, 38, 3.1, 6.18 }, + { 11, 21, 57.10, -77, 36, 29.9, 6.43 }, + { 13, 33, 14.81, -77, 34, 5.9, 6.48 }, + { 16, 43, 4.61, -77, 31, 3.0, 4.24 }, + { 22, 17, 50.50, -77, 30, 42.1, 5.51 }, + { 8, 20, 38.50, -77, 29, 3.8, 4.35 }, + { 0, 21, 28.61, -77, 25, 36.8, 5.97 }, + { 21, 41, 28.49, -77, 23, 24.0, 3.76 }, + { 3, 15, 57.60, -77, 23, 17.9, 5.52 }, + { 23, 33, 19.49, -77, 23, 7.1, 5.81 }, + { 0, 25, 45.10, -77, 15, 15.1, 2.80 }, + { 15, 0, 11.81, -77, 9, 37.1, 5.93 }, + { 0, 1, 35.71, -77, 3, 56.9, 4.78 }, + { 22, 49, 40.90, -77, 3, 2.2, 6.73 }, + { 21, 4, 43.01, -77, 1, 26.0, 5.15 }, + { 8, 18, 31.61, -76, 55, 10.9, 4.07 }, + { 23, 38, 24.10, -76, 52, 12.0, 6.00 }, + { 14, 5, 19.80, -76, 47, 48.1, 5.50 }, + { 9, 46, 20.59, -76, 46, 34.0, 5.45 }, + { 14, 29, 36.79, -76, 43, 45.1, 6.07 }, + { 9, 12, 12.31, -76, 39, 47.2, 6.14 }, + { 14, 57, 52.90, -76, 39, 46.1, 5.34 }, + { 12, 4, 46.51, -76, 31, 9.1, 5.04 }, + { 5, 31, 52.90, -76, 20, 28.0, 5.19 }, + { 10, 35, 24.79, -76, 18, 33.1, 6.30 }, + { 21, 8, 47.90, -76, 12, 45.0, 6.58 }, + { 20, 42, 2.90, -76, 10, 50.2, 6.00 }, + { 17, 57, 41.81, -76, 10, 39.0, 6.07 }, + { 22, 3, 3.79, -76, 7, 7.0, 5.95 }, + { 22, 11, 55.30, -76, 6, 58.0, 6.15 }, + { 15, 41, 54.60, -76, 4, 54.8, 5.95 }, + { 0, 15, 55.20, -75, 54, 41.0, 6.49 }, + { 11, 37, 15.60, -75, 53, 48.1, 5.65 }, + { 18, 11, 15.70, -75, 53, 29.0, 5.86 }, + { 22, 10, 42.50, -75, 52, 50.2, 6.55 }, + { 13, 39, 11.90, -75, 41, 2.0, 6.34 }, + { 12, 39, 14.50, -75, 22, 9.8, 6.49 }, + { 12, 7, 49.80, -75, 22, .8, 5.18 }, + { 20, 41, 43.70, -75, 21, 2.2, 6.55 }, + { 21, 18, 16.10, -75, 20, 48.1, 6.63 }, + { 11, 19, 36.29, -75, 8, 33.0, 6.27 }, + { 10, 57, 15.70, -75, 5, 58.9, 6.13 }, + { 2, 50, 28.51, -75, 4, .8, 4.75 }, + { 18, 23, 36.10, -75, 2, 39.1, 5.47 }, + { 14, 59, 55.99, -75, 1, 57.0, 6.20 }, + { 22, 25, 51.00, -75, 0, 56.2, 6.04 }, + { 4, 55, 11.21, -74, 56, 12.8, 5.47 }, + { 0, 48, 35.40, -74, 55, 23.9, 5.07 }, + { 9, 17, 25.39, -74, 53, 39.8, 5.29 }, + { 13, 25, 7.10, -74, 53, 16.1, 5.05 }, + { 14, 8, 27.10, -74, 51, 1.1, 6.02 }, + { 6, 10, 14.40, -74, 45, 11.2, 5.09 }, + { 9, 17, 27.41, -74, 44, 4.9, 5.86 }, + { 13, 27, 18.29, -74, 41, 30.8, 6.63 }, + { 17, 16, 35.59, -74, 31, 59.2, 6.25 }, + { 10, 39, 16.61, -74, 29, 37.0, 6.07 }, + { 7, 35, 21.79, -74, 16, 32.2, 7.26 }, + { 7, 35, 21.70, -74, 16, 32.2, 7.16 }, + { 3, 47, 14.30, -74, 14, 20.0, 3.24 }, + { 12, 3, 44.30, -74, 12, 50.0, 6.44 }, + { 10, 24, 23.71, -74, 1, 54.1, 4.00 }, + { 10, 24, 44.30, -73, 58, 18.1, 6.19 }, + { 18, 32, 55.30, -73, 57, 56.2, 5.89 }, + { 5, 34, 44.69, -73, 44, 29.0, 5.78 }, + { 18, 12, 34.49, -73, 40, 18.1, 5.85 }, + { 2, 22, 52.30, -73, 38, 44.9, 5.01 }, + { 23, 8, 35.69, -73, 35, 11.0, 6.15 }, + { 15, 40, 21.19, -73, 26, 48.1, 5.65 }, + { 8, 22, 4.39, -73, 24, .0, 5.29 }, + { 15, 31, 30.79, -73, 23, 21.8, 5.49 }, + { 8, 32, 42.19, -73, 21, 24.1, 6.12 }, + { 7, 59, 16.10, -73, 14, 40.9, 6.34 }, + { 0, 10, 38.59, -73, 13, 27.8, 6.64 }, + { 10, 31, 1.99, -73, 13, 18.1, 4.93 }, + { 14, 53, 13.70, -73, 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+76, 13, 35.0, 5.68 }, + { 1, 21, 59.11, +76, 14, 20.0, 6.38 }, + { 5, 14, 35.59, +76, 28, 22.1, 6.37 }, + { 19, 59, 36.60, +76, 28, 53.0, 6.20 }, + { 22, 18, 20.40, +76, 29, 17.2, 6.66 }, + { 13, 34, 42.79, +76, 32, 48.1, 6.57 }, + { 19, 9, 9.79, +76, 33, 38.2, 5.13 }, + { 4, 46, .31, +76, 36, 40.0, 6.49 }, + { 16, 3, 31.30, +76, 47, 37.0, 5.56 }, + { 12, 5, 15.10, +76, 54, 20.9, 5.80 }, + { 0, 16, 13.99, +76, 57, 2.9, 6.35 }, + { 17, 49, 27.00, +76, 57, 46.1, 5.04 }, + { 7, 0, 4.01, +76, 58, 39.0, 4.55 }, + { 21, 15, 42.19, +77, 0, 43.9, 5.95 }, + { 0, 30, 55.01, +77, 1, 9.8, 6.21 }, + { 18, 57, 57.19, +77, 3, 2.9, 6.54 }, + { 2, 5, 7.39, +77, 16, 53.0, 5.38 }, + { 15, 31, 24.89, +77, 20, 57.8, 4.96 }, + { 16, 30, 38.81, +77, 26, 48.1, 6.34 }, + { 16, 43, 6.00, +77, 30, 51.1, 5.98 }, + { 18, 29, 44.90, +77, 32, 48.8, 5.64 }, + { 14, 8, 50.90, +77, 32, 51.0, 4.82 }, + { 1, 20, 19.49, +77, 34, 14.2, 6.31 }, + { 23, 51, 57.60, +77, 35, 57.8, 6.55 }, + { 12, 12, 11.90, +77, 36, 59.0, 5.14 }, + { 23, 39, 20.81, +77, 37, 57.0, 3.21 }, + { 20, 8, 53.30, +77, 42, 41.0, 4.39 }, + { 3, 20, 19.70, +77, 44, 4.9, 5.45 }, + { 10, 59, 56.81, +77, 46, 12.0, 6.20 }, + { 15, 44, 3.50, +77, 47, 39.8, 4.32 }, + { 2, 2, 57.19, +77, 54, 59.0, 6.04 }, + { 5, 29, 25.70, +77, 58, 39.0, 6.56 }, + { 6, 40, 28.80, +77, 59, 44.9, 5.73 }, + { 13, 42, 39.31, +78, 3, 51.8, 5.91 }, + { 21, 5, 29.30, +78, 7, 35.0, 5.91 }, + { 9, 45, 30.79, +78, 8, 4.9, 6.23 }, + { 22, 23, 41.30, +78, 14, 35.9, 6.76 }, + { 17, 50, 10.51, +78, 18, 24.1, 6.24 }, + { 13, 26, 56.71, +78, 38, 38.0, 5.77 }, + { 1, 23, 46.80, +78, 43, 32.9, 6.07 }, + { 22, 26, 42.50, +78, 47, 8.9, 5.83 }, + { 22, 29, 52.90, +78, 49, 27.1, 5.50 }, + { 16, 37, 52.90, +78, 55, 5.9, 6.32 }, + { 16, 25, 43.10, +78, 57, 50.0, 5.56 }, + { 9, 47, 18.00, +79, 8, 12.1, 6.17 }, + { 5, 22, 33.50, +79, 13, 52.0, 5.05 }, + { 3, 6, 7.80, +79, 25, 7.0, 5.49 }, + { 8, 4, 47.11, +79, 28, 46.9, 5.42 }, + { 6, 46, 14.09, +79, 33, 52.9, 5.45 }, + { 6, 40, 16.80, +79, 35, 57.8, 6.54 }, + { 19, 21, 40.20, +79, 36, 10.1, 6.05 }, + { 14, 33, 38.30, +79, 39, 37.1, 6.26 }, + { 1, 12, 16.70, +79, 40, 26.0, 5.64 }, + { 0, 9, 20.21, +79, 42, 52.9, 6.01 }, + { 1, 16, 30.70, +79, 54, 36.0, 6.26 }, + { 18, 45, 38.11, +79, 56, 33.0, 6.39 }, + { 18, 0, 3.41, +80, 0, 2.9, 6.04 }, + { 18, 0, 9.19, +80, 0, 15.1, 5.68 }, + { 1, 9, 12.31, +80, 0, 42.1, 6.29 }, + { 17, 19, 37.01, +80, 8, 11.0, 5.72 }, + { 7, 56, 17.30, +80, 15, 56.2, 6.56 }, + { 15, 29, 10.99, +80, 26, 55.0, 6.58 }, + { 13, 12, 25.39, +80, 28, 17.0, 6.25 }, + { 10, 36, 1.70, +80, 29, 39.8, 6.52 }, + { 21, 24, 49.70, +80, 31, 28.9, 5.97 }, + { 20, 47, 33.41, +80, 33, 7.9, 5.39 }, + { 12, 44, 25.99, +80, 37, 16.0, 6.40 }, + { 4, 10, 2.81, +80, 41, 55.0, 5.10 }, + { 4, 27, 2.81, +80, 49, 27.1, 5.43 }, + { 12, 0, 18.60, +80, 51, 11.2, 6.17 }, + { 7, 34, 39.70, +80, 53, 48.1, 6.41 }, + { 20, 29, 27.50, +81, 5, 29.0, 5.96 }, + { 11, 31, 50.40, +81, 7, 37.9, 6.15 }, + { 5, 0, 20.71, +81, 11, 38.0, 5.07 }, + { 21, 13, 21.50, +81, 13, 50.9, 6.15 }, + { 7, 25, 21.89, +81, 15, 27.0, 6.31 }, + { 2, 9, 25.30, +81, 17, 44.9, 6.05 }, + { 9, 37, 5.21, +81, 19, 35.0, 4.29 }, + { 20, 28, 14.59, +81, 25, 22.1, 5.46 }, + { 2, 47, 47.59, +81, 26, 53.9, 5.78 }, + { 3, 11, 42.79, +81, 28, 14.2, 5.95 }, + { 12, 11, .00, +81, 42, 36.0, 6.00 }, + { 16, 45, 58.10, +82, 2, 13.9, 4.23 }, + { 6, 44, 30.19, +82, 6, 55.1, 6.65 }, + { 7, 31, 4.39, +82, 24, 41.0, 4.96 }, + { 8, 24, 32.90, +82, 25, 50.9, 6.32 }, + { 0, 39, 47.30, +82, 29, 38.0, 6.40 }, + { 14, 50, 20.40, +82, 30, 42.8, 5.64 }, + { 20, 42, 35.21, +82, 31, 52.0, 5.75 }, + { 10, 31, 4.61, +82, 33, 31.0, 5.26 }, + { 13, 42, 23.11, +82, 45, 9.0, 5.98 }, + { 21, 58, 12.70, +82, 52, 10.9, 6.98 }, + { 22, 47, 28.99, +83, 9, 14.0, 4.74 }, + { 18, 24, 9.19, +83, 10, 31.1, 6.17 }, + { 23, 56, 27.70, +83, 11, 28.0, 6.59 }, + { 4, 30, .10, +83, 20, 26.2, 5.46 }, + { 12, 49, 13.61, +83, 24, 46.1, 5.28 }, + { 12, 49, 6.60, +83, 25, 5.2, 5.85 }, + { 19, 15, 7.80, +83, 27, 46.1, 6.53 }, + { 20, 29, 3.10, +83, 37, 32.2, 6.19 }, + { 0, 54, 53.09, +83, 42, 25.9, 5.62 }, + { 4, 28, 13.01, +83, 48, 28.1, 5.57 }, + { 10, 8, 34.30, +83, 55, 5.9, 6.37 }, + { 8, 16, 53.81, +84, 3, 28.1, 6.49 }, + { 9, 15, 21.19, +84, 10, 52.0, 6.33 }, + { 10, 29, 41.50, +84, 15, 7.9, 5.50 }, + { 22, 54, 24.79, +84, 20, 46.0, 4.71 }, + { 3, 32, 20.11, +84, 54, 40.0, 5.61 }, + { 6, 1, 20.21, +85, 10, 55.9, 6.11 }, + { 22, 51, 2.21, +85, 22, 25.0, 5.90 }, + { 12, 4, 28.10, +85, 35, 13.9, 6.27 }, + { 5, 43, 48.70, +85, 40, 5.2, 6.60 }, + { 5, 31, 48.00, +85, 56, 19.0, 6.51 }, + { 22, 13, 10.61, +86, 6, 29.2, 5.27 }, + { 1, 8, 44.71, +86, 15, 24.8, 4.25 }, + { 12, 16, 51.41, +86, 26, 10.0, 6.33 }, + { 17, 32, 12.89, +86, 35, 11.0, 4.36 }, + { 4, 10, 1.49, +86, 37, 34.0, 5.86 }, + { 17, 30, 48.00, +86, 58, 5.2, 5.79 }, + { 7, 40, 30.50, +87, 1, 12.0, 5.07 }, + { 1, 16, 13.49, +87, 8, 43.1, 6.25 }, + { 23, 27, .79, +87, 18, 27.0, 5.58 }, + { 12, 15, 20.30, +87, 42, .0, 6.28 }, + { 1, 33, 50.40, +89, 0, 56.2, 6.46 }, + { 17, 16, 56.81, +89, 2, 16.1, 6.38 }, + { 2, 31, 48.70, +89, 15, 51.1, 2.02 }, +}; + diff --git a/extern/caelum/src/CaelumDefaultTypeDescriptorData.cpp b/extern/caelum/src/CaelumDefaultTypeDescriptorData.cpp new file mode 100755 index 0000000000..d3d29e5e0b --- /dev/null +++ b/extern/caelum/src/CaelumDefaultTypeDescriptorData.cpp @@ -0,0 +1,462 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "CaelumPrerequisites.h" + +#if CAELUM_TYPE_DESCRIPTORS + +#include "TypeDescriptor.h" +#include "CaelumSystem.h" +#include "FlatCloudLayer.h" + +using namespace Ogre; + +namespace Caelum +{ + CaelumDefaultTypeDescriptorData::CaelumDefaultTypeDescriptorData (): + CaelumSystemTypeDescriptor(0), + PointStarfieldTypeDescriptor(0), + BaseSkyLightTypeDescriptor(0), + GroundFogTypeDescriptor(0), + PrecipitationTypeDescriptor(0), + DepthComposerTypeDescriptor(0), + FlatCloudLayerTypeDescriptor(0), + SkyDomeTypeDescriptor(0) + { + try { + load (); + } catch (...) { + unload (); + throw; + } + } + + CaelumDefaultTypeDescriptorData::~CaelumDefaultTypeDescriptorData () + { + unload (); + } + + template + inline void delete_zero(T*& member) { + // Remember: delete 0 is a legal no-op. + delete member; + member = 0; + } + + void CaelumDefaultTypeDescriptorData::unload () + { + delete_zero(CaelumSystemTypeDescriptor); + delete_zero(PointStarfieldTypeDescriptor); + delete_zero(BaseSkyLightTypeDescriptor); + delete_zero(GroundFogTypeDescriptor); + delete_zero(PrecipitationTypeDescriptor); + delete_zero(DepthComposerTypeDescriptor); + delete_zero(FlatCloudLayerTypeDescriptor); + delete_zero(SkyDomeTypeDescriptor); + } + + void CaelumDefaultTypeDescriptorData::load () + { + if (!CaelumSystemTypeDescriptor) + { + std::auto_ptr td (new DefaultTypeDescriptor ()); + + // Timing settings. + td->add("time_scale", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getTimeScale, + &Caelum::CaelumSystem::setTimeScale)); + td->add("julian_day", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getJulianDay, + &Caelum::CaelumSystem::setJulianDay)); + + // Latitude/longitude + td->add("latitude", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getObserverLatitude, + &Caelum::CaelumSystem::setObserverLatitude)); + td->add("longitude", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getObserverLongitude, + &Caelum::CaelumSystem::setObserverLongitude)); + + // Fog settings. + td->add("global_fog_density_multiplier", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getGlobalFogDensityMultiplier, + &Caelum::CaelumSystem::setGlobalFogDensityMultiplier)); + td->add("global_fog_colour_multiplier", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getGlobalFogColourMultiplier, + &Caelum::CaelumSystem::setGlobalFogColourMultiplier)); + td->add("manage_scene_fog", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getManageSceneFog, + &Caelum::CaelumSystem::setManageSceneFog)); + td->add("scene_fog_density_multiplier", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getSceneFogDensityMultiplier, + &Caelum::CaelumSystem::setSceneFogDensityMultiplier)); + td->add("scene_fog_colour_multiplier", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getSceneFogColourMultiplier, + &Caelum::CaelumSystem::setSceneFogColourMultiplier)); + td->add("ground_fog_density_multiplier", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getGroundFogDensityMultiplier, + &Caelum::CaelumSystem::setGroundFogDensityMultiplier)); + td->add("ground_fog_colour_multiplier", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getGroundFogColourMultiplier, + &Caelum::CaelumSystem::setGroundFogColourMultiplier)); + + // Lighting settings. + td->add("manage_ambient_light", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getManageAmbientLight, + &Caelum::CaelumSystem::setManageAmbientLight)); + td->add("minimum_ambient_light", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getMinimumAmbientLight, + &Caelum::CaelumSystem::setMinimumAmbientLight)); + td->add("ensure_single_light_source", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getEnsureSingleLightSource, + &Caelum::CaelumSystem::setEnsureSingleLightSource)); + td->add("ensure_single_shadow_source", + new AccesorPropertyDescriptor( + &Caelum::CaelumSystem::getEnsureSingleShadowSource, + &Caelum::CaelumSystem::setEnsureSingleShadowSource)); + + CaelumSystemTypeDescriptor = td.release (); + } + + if (!PointStarfieldTypeDescriptor) + { + std::auto_ptr td (new DefaultTypeDescriptor ()); + td->add("magnitude_scale", + new AccesorPropertyDescriptor( + &Caelum::PointStarfield::getMagnitudeScale, + &Caelum::PointStarfield::setMagnitudeScale)); + td->add("mag0_pixel_size", + new AccesorPropertyDescriptor( + &Caelum::PointStarfield::getMag0PixelSize, + &Caelum::PointStarfield::setMag0PixelSize)); + td->add("min_pixel_size", + new AccesorPropertyDescriptor( + &Caelum::PointStarfield::getMinPixelSize, + &Caelum::PointStarfield::setMinPixelSize)); + td->add("max_pixel_size", + new AccesorPropertyDescriptor( + &Caelum::PointStarfield::getMaxPixelSize, + &Caelum::PointStarfield::setMaxPixelSize)); + td->add("latitude", + new AccesorPropertyDescriptor( + &Caelum::PointStarfield::getObserverLatitude, + &Caelum::PointStarfield::setObserverLatitude)); + td->add("longitude", + new AccesorPropertyDescriptor( + &Caelum::PointStarfield::getObserverLongitude, + &Caelum::PointStarfield::setObserverLongitude)); + td->add("observer_position_rebuild_delta", + new AccesorPropertyDescriptor( + &Caelum::PointStarfield::getObserverPositionRebuildDelta, + &Caelum::PointStarfield::setObserverPositionRebuildDelta)); + PointStarfieldTypeDescriptor = td.release (); + } + + if (!BaseSkyLightTypeDescriptor) + { + std::auto_ptr td (new DefaultTypeDescriptor ()); + td->add("ambient_multiplier", + new AccesorPropertyDescriptor( + &Caelum::BaseSkyLight::getAmbientMultiplier, + &Caelum::BaseSkyLight::setAmbientMultiplier)); + td->add("specular_multiplier", + new AccesorPropertyDescriptor( + &Caelum::BaseSkyLight::getSpecularMultiplier, + &Caelum::BaseSkyLight::setSpecularMultiplier)); + td->add("diffuse_multiplier", + new AccesorPropertyDescriptor( + &Caelum::BaseSkyLight::getDiffuseMultiplier, + &Caelum::BaseSkyLight::setDiffuseMultiplier)); + td->add("light_colour", + new AccesorPropertyDescriptor( + &Caelum::BaseSkyLight::getLightColour, + &Caelum::BaseSkyLight::setLightColour)); + td->add("body_colour", + new AccesorPropertyDescriptor( + &Caelum::BaseSkyLight::getBodyColour, + &Caelum::BaseSkyLight::setBodyColour)); + td->add("auto_disable_threshold", + new AccesorPropertyDescriptor( + &Caelum::BaseSkyLight::getAutoDisableThreshold, + &Caelum::BaseSkyLight::setAutoDisableThreshold)); + td->add("auto_disable", + new AccesorPropertyDescriptor( + &Caelum::BaseSkyLight::getAutoDisable, + &Caelum::BaseSkyLight::setAutoDisable)); + BaseSkyLightTypeDescriptor = td.release (); + } + + if (!GroundFogTypeDescriptor) + { + std::auto_ptr td (new DefaultTypeDescriptor ()); + td->add("density", + new AccesorPropertyDescriptor( + &Caelum::GroundFog::getDensity, + &Caelum::GroundFog::setDensity)); + td->add("vertical_decay", + new AccesorPropertyDescriptor( + &Caelum::GroundFog::getVerticalDecay, + &Caelum::GroundFog::setVerticalDecay)); + td->add("ground_level", + new AccesorPropertyDescriptor( + &Caelum::GroundFog::getGroundLevel, + &Caelum::GroundFog::setGroundLevel)); + td->add("colour", + new AccesorPropertyDescriptor( + &Caelum::GroundFog::getColour, + &Caelum::GroundFog::setColour)); + GroundFogTypeDescriptor = td.release (); + } + + if (!DepthComposerTypeDescriptor) + { + std::auto_ptr td (new DefaultTypeDescriptor ()); + td->add("debug_depth_render", + new AccesorPropertyDescriptor( + &Caelum::DepthComposer::getDebugDepthRender, + &Caelum::DepthComposer::setDebugDepthRender)); + + // Legacy haze + td->add("haze_enabled", + new AccesorPropertyDescriptor( + &Caelum::DepthComposer::getSkyDomeHazeEnabled, + &Caelum::DepthComposer::setSkyDomeHazeEnabled)); + td->add("haze_colour", + new AccesorPropertyDescriptor( + &Caelum::DepthComposer::getHazeColour, + &Caelum::DepthComposer::setHazeColour)); + td->add("haze_sun_direction", + new AccesorPropertyDescriptor( + &Caelum::DepthComposer::getSunDirection, + &Caelum::DepthComposer::setSunDirection)); + + // Ground fog + td->add("ground_fog_enabled", + new AccesorPropertyDescriptor( + &Caelum::DepthComposer::getGroundFogEnabled, + &Caelum::DepthComposer::setGroundFogEnabled)); + td->add("ground_fog_density", + new AccesorPropertyDescriptor( + &Caelum::DepthComposer::getGroundFogDensity, + &Caelum::DepthComposer::setGroundFogDensity)); + td->add("ground_fog_vertical_decay", + new AccesorPropertyDescriptor( + &Caelum::DepthComposer::getGroundFogVerticalDecay, + &Caelum::DepthComposer::setGroundFogVerticalDecay)); + td->add("ground_fog_base_level", + new AccesorPropertyDescriptor( + &Caelum::DepthComposer::getGroundFogBaseLevel, + &Caelum::DepthComposer::setGroundFogBaseLevel)); + td->add("ground_fog_colour", + new AccesorPropertyDescriptor( + &Caelum::DepthComposer::getGroundFogColour, + &Caelum::DepthComposer::setGroundFogColour)); + + DepthComposerTypeDescriptor = td.release (); + } + + if (!PrecipitationTypeDescriptor) + { + std::auto_ptr td (new DefaultTypeDescriptor ()); + + td->add("texture", + new AccesorPropertyDescriptor( + &Caelum::PrecipitationController::getTextureName, + &Caelum::PrecipitationController::setTextureName)); + td->add("precipitation_colour", + new AccesorPropertyDescriptor( + &Caelum::PrecipitationController::getColour, + &Caelum::PrecipitationController::setColour)); + td->add("falling_speed", + new AccesorPropertyDescriptor( + &Caelum::PrecipitationController::getSpeed, + &Caelum::PrecipitationController::setSpeed)); + td->add("wind_speed", + new AccesorPropertyDescriptor( + &Caelum::PrecipitationController::getWindSpeed, + &Caelum::PrecipitationController::setWindSpeed)); + td->add("camera_speed_scale", + new AccesorPropertyDescriptor( + &Caelum::PrecipitationController::getCameraSpeedScale, + &Caelum::PrecipitationController::setCameraSpeedScale)); + td->add("intensity", + new AccesorPropertyDescriptor( + &Caelum::PrecipitationController::getIntensity, + &Caelum::PrecipitationController::setIntensity)); + td->add("auto_disable_intensity", + new AccesorPropertyDescriptor( + &Caelum::PrecipitationController::getAutoDisableThreshold, + &Caelum::PrecipitationController::setAutoDisableThreshold)); + td->add("falling_direction", + new AccesorPropertyDescriptor( + &Caelum::PrecipitationController::getFallingDirection, + &Caelum::PrecipitationController::setFallingDirection)); + + PrecipitationTypeDescriptor = td.release (); + } + + if (!FlatCloudLayerTypeDescriptor) + { + std::auto_ptr td (new DefaultTypeDescriptor ()); + + // Height. + td->add("height", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getHeight, + &Caelum::FlatCloudLayer::setHeight)); + + // Coverage parameters. + td->add("coverage", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getCloudCover, + &Caelum::FlatCloudLayer::setCloudCover)); + td->add("cloud_cover_visibility_threshold", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getCloudCoverVisibilityThreshold, + &Caelum::FlatCloudLayer::setCloudCoverVisibilityThreshold)); + td->add("cloud_cover_lookup", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getCloudCoverLookupFileName, + &Caelum::FlatCloudLayer::setCloudCoverLookup)); + + // Overwritten by CaelumSystem; included for completeness. + td->add("sun_direction", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getSunDirection, + &Caelum::FlatCloudLayer::setSunDirection)); + td->add("sun_light_colour", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getSunLightColour, + &Caelum::FlatCloudLayer::setSunLightColour)); + td->add("sun_sphere_colour", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getSunSphereColour, + &Caelum::FlatCloudLayer::setSunSphereColour)); + td->add("fog_colour", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getFogColour, + &Caelum::FlatCloudLayer::setFogColour)); + + // Moving noise textures. + td->add("cloud_speed", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getCloudSpeed, + &Caelum::FlatCloudLayer::setCloudSpeed)); + + // Blending time between noise textures. + td->add("blend_time", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getCloudBlendTime, + &Caelum::FlatCloudLayer::setCloudBlendTime)); + + // Mesh properties + td->add("mesh_width", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getMeshWidth, + &Caelum::FlatCloudLayer::setMeshWidth)); + td->add("mesh_height", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getMeshHeight, + &Caelum::FlatCloudLayer::setMeshHeight)); + td->add("mesh_width_segments", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getMeshWidthSegments, + &Caelum::FlatCloudLayer::setMeshWidthSegments)); + td->add("mesh_height_segments", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getMeshHeightSegments, + &Caelum::FlatCloudLayer::setMeshHeightSegments)); + + // Misc hacks + td->add("cloud_uv_factor", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getCloudUVFactor, + &Caelum::FlatCloudLayer::setCloudUVFactor)); + td->add("height_red_factor", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getHeightRedFactor, + &Caelum::FlatCloudLayer::setHeightRedFactor)); + + // Fading + td->add("near_fade_dist", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getNearFadeDist, + &Caelum::FlatCloudLayer::setNearFadeDist)); + td->add("far_fade_dist", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getFarFadeDist, + &Caelum::FlatCloudLayer::setFarFadeDist)); + td->add("fade_dist_measurement_vector", + new AccesorPropertyDescriptor( + &Caelum::FlatCloudLayer::getFadeDistMeasurementVector, + &Caelum::FlatCloudLayer::setFadeDistMeasurementVector)); + + FlatCloudLayerTypeDescriptor = td.release (); + } + + if (!SkyDomeTypeDescriptor) + { + std::auto_ptr td (new DefaultTypeDescriptor ()); + + // SkyDome is slightly special because most properties are write-only. + + // Reset by CaelumSystem every frame anyway + td->add("sun_direction", + new AccesorPropertyDescriptor( + 0, &Caelum::SkyDome::setSunDirection)); + td->add("haze_colour", + new AccesorPropertyDescriptor( + 0, &Caelum::SkyDome::setHazeColour)); + + // Different files not supported anyway + td->add("sky_gradients_image", + new AccesorPropertyDescriptor( + 0, &Caelum::SkyDome::setSkyGradientsImage)); + td->add("atmosphere_depth_image", + new AccesorPropertyDescriptor( + 0, &Caelum::SkyDome::setAtmosphereDepthImage)); + + // This does actually make sense. + td->add("haze_enabled", + new AccesorPropertyDescriptor( + &Caelum::SkyDome::getHazeEnabled, + &Caelum::SkyDome::setHazeEnabled)); + + SkyDomeTypeDescriptor = td.release (); + } + } +} + +#endif // CAELUM_TYPE_DESCRIPTORS diff --git a/extern/caelum/src/CaelumPlugin.cpp b/extern/caelum/src/CaelumPlugin.cpp new file mode 100755 index 0000000000..288ad9220a --- /dev/null +++ b/extern/caelum/src/CaelumPlugin.cpp @@ -0,0 +1,162 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "CaelumPlugin.h" + +template<> Caelum::CaelumPlugin* Ogre::Singleton::ms_Singleton = 0; + +namespace Caelum +{ + CaelumPlugin* CaelumPlugin::getSingletonPtr () { + return ms_Singleton; + } + + CaelumPlugin& CaelumPlugin::getSingleton () { + assert (ms_Singleton); + return *ms_Singleton; + } + + extern "C" void CAELUM_EXPORT dllStartPlugin () { + assert (CaelumPlugin::getSingletonPtr () == 0); + CaelumPlugin* plugin = new CaelumPlugin(); + assert (CaelumPlugin::getSingletonPtr () == plugin); + Ogre::Root::getSingleton ().installPlugin (CaelumPlugin::getSingletonPtr ()); + } + + extern "C" void CAELUM_EXPORT dllStopPlugin () { + assert (CaelumPlugin::getSingletonPtr () != 0); + Ogre::Root::getSingleton ().uninstallPlugin (CaelumPlugin::getSingletonPtr ()); + delete CaelumPlugin::getSingletonPtr (); + assert (CaelumPlugin::getSingletonPtr () == 0); + } + +#if CAELUM_SCRIPT_SUPPORT + CaelumPlugin::CaelumPlugin(): mScriptTranslatorManager(&mTypeDescriptorData) +#else + CaelumPlugin::CaelumPlugin() +#endif + { + mIsInstalled = false; + } + + CaelumPlugin::~CaelumPlugin() { + } + + const Ogre::String CaelumPlugin::CAELUM_PLUGIN_NAME = "Caelum"; + + const Ogre::String& CaelumPlugin::getName () const { + return CAELUM_PLUGIN_NAME; + } + + void CaelumPlugin::install () + { + assert(!mIsInstalled && "Already installed"); + + Ogre::LogManager::getSingleton ().logMessage("Caelum plugin version " + + Ogre::StringConverter::toString (CAELUM_VERSION_MAIN) + "." + + Ogre::StringConverter::toString (CAELUM_VERSION_SEC) + "." + + Ogre::StringConverter::toString (CAELUM_VERSION_TER) + " " + "installed"); + +#if CAELUM_SCRIPT_SUPPORT + Ogre::ScriptCompilerManager::getSingleton ().addTranslatorManager ( + getScriptTranslatorManager ()); + Ogre::ResourceGroupManager::getSingleton()._registerResourceManager ( + getPropScriptResourceManager ()->getResourceType (), + getPropScriptResourceManager ()); + + getScriptTranslatorManager()->_setPropScriptResourceManager ( + &mPropScriptResourceManager); +#endif // CAELUM_SCRIPT_SUPPORT + + mIsInstalled = true; + } + + void CaelumPlugin::initialise () { + } + + void CaelumPlugin::shutdown () { + } + + void CaelumPlugin::uninstall () + { + assert(mIsInstalled && "Not installed"); + +#if CAELUM_SCRIPT_SUPPORT + getScriptTranslatorManager()->_setPropScriptResourceManager (0); + + Ogre::ResourceGroupManager::getSingleton ()._unregisterResourceManager ( + getPropScriptResourceManager ()->getResourceType ()); + Ogre::ScriptCompilerManager::getSingleton ().removeTranslatorManager ( + getScriptTranslatorManager ()); +#endif // CAELUM_SCRIPT_SUPPORT + + Ogre::LogManager::getSingleton ().logMessage("Caelum plugin uninstalled"); + + mIsInstalled = false; + } + +#if CAELUM_SCRIPT_SUPPORT + void CaelumPlugin::loadCaelumSystemFromScript ( + CaelumSystem* sys, + const Ogre::String& objectName, + const Ogre::String& groupName) + { + assert (sys); + assert (this->isInstalled () && "Must install CaelumPlugin before loading scripts"); + + // Fetch raw resource ptr. Attempt to support explicit resource groups currently in Ogre trunk. +#if OGRE_VERSION >= 0x00010700 + Ogre::ResourcePtr res = getPropScriptResourceManager ()->getByName (objectName, groupName); +#else + Ogre::ResourcePtr res = getPropScriptResourceManager ()->getByName (objectName); +#endif + + // Check a PropScriptResource was found. + PropScriptResource* propRes = static_cast (res.get ()); + if (!propRes) { + OGRE_EXCEPT (Ogre::Exception::ERR_ITEM_NOT_FOUND, + "Could not find caelum_sky_system " + objectName, + "CaelumPlugin::loadCaelumSystemFromScript"); + } + + // Fetch the resource stream. Look in the actual group of the resource! + const Ogre::String& scriptFileName = propRes->getOrigin(); + const Ogre::String& scriptFileGroup = propRes->getGroup(); + Ogre::DataStreamPtr streamPtr = Ogre::ResourceGroupManager::getSingleton ().openResource ( + scriptFileName, scriptFileGroup, false); + + // Feed it into the compiler. + this->getScriptTranslatorManager()->getCaelumSystemTranslator()->setTranslationTarget (sys, objectName); + Ogre::ScriptCompilerManager::getSingleton ().parseScript (streamPtr, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); + bool found = this->getScriptTranslatorManager()->getCaelumSystemTranslator()->foundTranslationTarget (); + + // This shouldn't normally happen. + if (!found) { + OGRE_EXCEPT (Ogre::Exception::ERR_ITEM_NOT_FOUND, + "Could not find caelum_sky_system " + objectName + " in file " + scriptFileName + " on reparsing. " + "Perhaps information in PropScriptResourceManager is out of date?", + "CaelumPlugin::loadCaelumSystemFromScript"); + } + this->getScriptTranslatorManager()->getCaelumSystemTranslator()->clearTranslationTarget (); + } +#endif // CAELUM_SCRIPT_SUPPORT +} diff --git a/extern/caelum/src/CaelumPrecompiled.cpp b/extern/caelum/src/CaelumPrecompiled.cpp new file mode 100755 index 0000000000..9875371a23 --- /dev/null +++ b/extern/caelum/src/CaelumPrecompiled.cpp @@ -0,0 +1,21 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" diff --git a/extern/caelum/src/CaelumScriptTranslator.cpp b/extern/caelum/src/CaelumScriptTranslator.cpp new file mode 100755 index 0000000000..f4aa743d36 --- /dev/null +++ b/extern/caelum/src/CaelumScriptTranslator.cpp @@ -0,0 +1,643 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "CaelumPrerequisites.h" + +#if CAELUM_SCRIPT_SUPPORT + +#include "CaelumScriptTranslator.h" +#include "CaelumSystem.h" +#include "CaelumExceptions.h" + +using namespace Ogre; + +namespace Caelum +{ + PropScriptResource::PropScriptResource + ( + Ogre::ResourceManager* creator, const Ogre::String& name, Ogre::ResourceHandle handle, + const Ogre::String& group, bool isManual, Ogre::ManualResourceLoader* loader + ): + Ogre::Resource (creator, name, handle, group, isManual, loader) + { + //Ogre::LogManager::getSingleton().logMessage( + // "PropScriptResource::PropScriptResource"); + } + + PropScriptResource::~PropScriptResource() { + //Ogre::LogManager::getSingleton().logMessage( + // "PropScriptResource::~PropScriptResource"); + } + + PropScriptResourceManager::PropScriptResourceManager() { + mLoadOrder = 1000; + mResourceType = "PropertyScript"; + } + + PropScriptResource* PropScriptResourceManager::createImpl( + const String& name, ResourceHandle handle, const String& group, + bool isManual, ManualResourceLoader* loader, const NameValuePairList* createParams) + { + //Ogre::LogManager::getSingleton().logMessage( + // "PropScriptResourceManager::createImpl"); + return new PropScriptResource (this, name, handle, group, isManual, loader); + } + + TypeDescriptorScriptTranslator::TypeDescriptorScriptTranslator (TypeDescriptor* typeDescriptor): + mTypeDescriptor(typeDescriptor) + { + } + + bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + bool& value) + { + if (prop->values.empty ()) { + compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); + return false; + } + if (prop->values.size () > 1) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at most 1 argument"); + return false; + } + if (!Ogre::ScriptTranslator::getBoolean(prop->values.front(), &value)) { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, + prop->values.front()->getValue() + " is not a valid number"); + return false; + } + return true; + } + + bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + ColourValue& value) + { + if (prop->values.empty ()) { + compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); + return false; + } + if (prop->values.size () > 4) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at most 4 arguments"); + return false; + } + if (prop->values.size () < 3) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at least 3 arguments"); + } + if (!getColour(prop->values.begin(), prop->values.end(), &value)) { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, + prop->name + " requires a colour argument"); + } + return true; + } + + bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + float& value) + { + if (prop->values.empty ()) { + compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); + return false; + } + if (prop->values.size () > 1) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at most 1 argument"); + return false; + } + if (!Ogre::ScriptTranslator::getFloat(prop->values.front(), &value)) { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, + prop->values.front()->getValue() + " is not a valid number"); + return false; + } + return true; + } + + bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + int& value) + { + if (prop->values.empty ()) { + compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); + return false; + } + if (prop->values.size () > 1) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at most 1 argument"); + return false; + } + if (!Ogre::ScriptTranslator::getInt(prop->values.front(), &value)) { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, + prop->values.front()->getValue() + " is not a valid integer"); + return false; + } + return true; + } + + bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + double& value) + { + if (prop->values.empty ()) { + compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); + return false; + } + if (prop->values.size () > 1) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at most 1 argument"); + return false; + } + // We do need a string stream here for the extra precision. + std::stringstream strStream (std::string(prop->values.front()->getValue())); + strStream >> value; + if (strStream.fail()) { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, + prop->values.front()->getValue() + " is not a valid number"); + return false; + } + return true; + } + + bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + Ogre::Degree& value) + { + if (prop->values.size () == 0) { + compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); + return false; + } + if (prop->values.size () > 3) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at most 3 arguments"); + return false; + } + // Allow 3 components. + float degMinSec[3] = { 0, 0, 0 }; + int k = 0; + for (AbstractNodeList::const_iterator it = prop->values.begin(), endIt = prop->values.end(); it != endIt; ++it, ++k) { + if (!Ogre::ScriptTranslator::getFloat(*it, °MinSec[k])) { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, + (*it)->getValue () + " is not a valid number"); + return false; + } + } + value = Ogre::Degree(degMinSec[0] + degMinSec[1] / 60.0 + degMinSec[2] / 3600); + return true; + } + + bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + Ogre::String& value) + { + if (prop->values.size () == 0) { + compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); + return false; + } + if (prop->values.size () > 1) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at most 1 arguments"); + return false; + } + if (!Ogre::ScriptTranslator::getString(prop->values.front(), &value)) { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, + prop->values.front()->getValue() + " is not a valid string"); + return false; + } + return true; + } + + bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + Ogre::Vector3& value) + { + if (prop->values.size () == 0) { + compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); + return false; + } + if (prop->values.size () > 3) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at most 3 arguments"); + return false; + } + float floats[3]; + if (!Ogre::ScriptTranslator::getFloats(prop->values.begin(), prop->values.end(), floats, 3)) { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, + "incorrect vector parameters."); + return false; + } + value.x = floats[0]; + value.y = floats[1]; + value.z = floats[2]; + return true; + } + + bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + Ogre::Vector2& value) + { + if (prop->values.size () == 0) { + compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); + return false; + } + if (prop->values.size () > 2) { + compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, + prop->name + " must have at most 3 arguments"); + return false; + } + float floats[2]; + if (!Ogre::ScriptTranslator::getFloats(prop->values.begin(), prop->values.end(), floats, 2)) { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, + "incorrect vector parameters."); + return false; + } + value.x = floats[0]; + value.y = floats[1]; + return true; + } + + template + static bool tryHandlePropertyType ( + ScriptCompiler* compiler, PropertyAbstractNode* propNode, + void* targetObject, const ValuePropertyDescriptor* propDesc) + { + if (propDesc->getValueTypeId () == typeid(T)) { + T val; + if (TypeDescriptorScriptTranslator::getPropValueOrAddError (compiler, propNode, val)) { + propDesc->setValue (targetObject, Ogre::Any(val)); + } + return true; + } + return false; + } + + void TypeDescriptorScriptTranslator::translateProperty ( + ScriptCompiler* compiler, + PropertyAbstractNode* prop, + void* targetObject, + const TypeDescriptor* typeDescriptor) + { + const ValuePropertyDescriptor* propDesc = typeDescriptor->getPropertyDescriptor (prop->name); + if (!propDesc) { + compiler->addError (ScriptCompiler::CE_UNEXPECTEDTOKEN, prop->file, prop->line, + "property \"" + prop->name + "\" not recognized; missing from type descriptor."); + return; + } + if (!propDesc->canSetValue ()) { + compiler->addError (ScriptCompiler::CE_UNEXPECTEDTOKEN, prop->file, prop->line, + "property \"" + prop->name + "\" is read-only and can't be set from a script."); + return; + } + + //LogManager::getSingleton ().logMessage ("TypeDescriptorScriptTranslator::translateProperty" + // " name '" + prop->name + "'"); + + bool handled = false + || tryHandlePropertyType (compiler, prop, targetObject, propDesc) + || tryHandlePropertyType (compiler, prop, targetObject, propDesc) + || tryHandlePropertyType (compiler, prop, targetObject, propDesc) + || tryHandlePropertyType (compiler, prop, targetObject, propDesc) + || tryHandlePropertyType (compiler, prop, targetObject, propDesc) + || tryHandlePropertyType (compiler, prop, targetObject, propDesc) + || tryHandlePropertyType (compiler, prop, targetObject, propDesc) + || tryHandlePropertyType (compiler, prop, targetObject, propDesc) + || tryHandlePropertyType (compiler, prop, targetObject, propDesc); + + if (!handled) { + compiler->addError (ScriptCompiler::CE_UNEXPECTEDTOKEN, prop->file, prop->line, + "property \"" + prop->name + "\" is found in type descriptor but has " + "unsupported type. Mangled typeid is '" + propDesc->getValueTypeId().name() + "'"); + } + } + + void TypeDescriptorScriptTranslator::translate (ScriptCompiler* compiler, const AbstractNodePtr& node) + { + //LogManager::getSingleton ().logMessage ("TypeDescriptorScriptTranslator::translate begin"); + + // Check type descriptor was set. + assert (getTypeDescriptor () && "Type descriptor must be set before we can translate."); + + // Fetch target object. + ObjectAbstractNode *objNode = reinterpret_cast(node.get()); + assert (!objNode->context.isEmpty ()); + void* targetObject = any_cast (objNode->context); + assert (targetObject); + + for (AbstractNodeList::iterator i = objNode->children.begin(); i != objNode->children.end(); ++i) + { + if ((*i)->type == ANT_PROPERTY) + { + PropertyAbstractNode *prop = reinterpret_cast((*i).get()); + + translateProperty (compiler, prop, targetObject, getTypeDescriptor()); + } + else if((*i)->type == ANT_OBJECT) + { + compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, (*i)->file, (*i)->line); + } + } + + //LogManager::getSingleton ().logMessage ("TypeDescriptorScriptTranslator::translate end"); + } + + CaelumSystemScriptTranslator::CaelumSystemScriptTranslator (): + mResourceManager(false), + mTranslationTarget(0), + mTranslationTargetFound(false), + mTypeDescriptor(0) + { + } + + void CaelumSystemScriptTranslator::setTranslationTarget (CaelumSystem* target, const Ogre::String& name) + { + assert (target != 0); + this->mTranslationTarget = target; + this->mTranslationTargetName = name; + this->mTranslationTargetFound = false; + } + + void CaelumSystemScriptTranslator::clearTranslationTarget () { + this->mTranslationTarget = 0; + this->mTranslationTargetName.clear(); + this->mTranslationTargetFound = false; + } + + void CaelumSystemScriptTranslator::translate (ScriptCompiler* compiler, const AbstractNodePtr& node) + { + //LogManager::getSingleton ().logMessage ("CaelumSystemScriptTranslator::translate begin"); + + ObjectAbstractNode *objNode = reinterpret_cast(node.get()); + + CaelumSystem* sys = 0; + + // Check for a translation target. + if (this->getTranslationTarget ()) { + sys = this->getTranslationTarget (); + + // Check for a name match. + if (this->getTranslationTargetName () != objNode->name) { + //LogManager::getSingleton ().logMessage ( + // "Caelum: Skipped " + objNode->cls + " name " + objNode->name + " while loading"); + return; + } + + // Clear the target; this ensure that properties which are not + // mentioned are set to their default values. + // We only do this after we found a target; this ensure that if + // the target is not found it's not modified either. + sys->clear(); + + //LogManager::getSingleton ().logMessage ( + // "Caelum: Found " + objNode->cls + " name " + objNode->name + "; filling properties."); + mTranslationTargetFound = true; + } else if (this->getResourceManager ()) { + // If we don't have a target but have a resource manager then create a resource. + //LogManager::getSingleton ().logMessage ( + // "Caelum: Saved " + objNode->cls + " name " + objNode->name + " as a resource"); + PropScriptResourceManager* mgr = this->getResourceManager (); + ResourcePtr resource = mgr->create (objNode->name, compiler->getResourceGroup()); + resource->_notifyOrigin (objNode->file); + return; + } + + objNode->context = sys; + + for (AbstractNodeList::iterator i = objNode->children.begin(); i != objNode->children.end(); ++i) + { + if ((*i)->type == ANT_PROPERTY) + { + PropertyAbstractNode *prop = reinterpret_cast((*i).get()); + + // Properties implemented through type descriptor. + TypeDescriptorScriptTranslator::translateProperty( + compiler, prop, + static_cast(sys), + getTypeDescriptor ()); + } + else if((*i)->type == ANT_OBJECT) + { + ObjectAbstractNode *childObjNode = reinterpret_cast((*i).get()); + + //LogManager::getSingleton ().logMessage ("CaelumSystemScriptTranslator::translate child object" + // " value '" + childObjNode->getValue () + "'" + // " name '" + childObjNode->name + "'" + // " cls '" + childObjNode->cls + "'" + // " base '" + childObjNode->base + "'"); + + // Only allow declarations with one class token; like "moon { }" +#if OGRE_VERSION < 0x010700 + if (childObjNode->name.empty () == false || childObjNode->base.empty () == false) { +#else + if (childObjNode->name.empty () == false || childObjNode->bases.size () != 0) { +#endif + compiler->addError ( + ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, + childObjNode->file, childObjNode->line, + "caelum_sky_system components can't have names or bases"); + continue; + } + const String& className = childObjNode->cls; + + try { + if (className == "sun") { + sys->setSun (new Sun (sys->getSceneMgr (), sys->getCaelumCameraNode ())); + childObjNode->context = static_cast (sys->getSun ()); + } else if (className == "sky_dome") { + sys->setSkyDome (new SkyDome (sys->getSceneMgr (), sys->getCaelumCameraNode ())); + childObjNode->context = static_cast(sys->getSkyDome ()); + } else if (className == "moon") { + sys->setMoon (new Moon (sys->getSceneMgr (), sys->getCaelumCameraNode ())); + childObjNode->context = static_cast(sys->getMoon ()); + } else if (className == "ground_fog") { + sys->setGroundFog (new GroundFog (sys->getSceneMgr (), sys->getCaelumCameraNode ())); + childObjNode->context = static_cast(sys->getGroundFog ()); + } else if (className == "depth_composer") { + sys->setDepthComposer (new DepthComposer (sys->getSceneMgr ())); + childObjNode->context = static_cast(sys->getDepthComposer ()); + } else if (className == "point_starfield") { + sys->setPointStarfield (new PointStarfield (sys->getSceneMgr (), sys->getCaelumCameraNode())); + childObjNode->context = static_cast(sys->getPointStarfield ()); + } else if (className == "precipitation") { + sys->setPrecipitationController (new PrecipitationController (sys->getSceneMgr ())); + childObjNode->context = static_cast(sys->getPrecipitationController ()); + } else if (className == "cloud_system") { + sys->setCloudSystem (new CloudSystem (sys->getSceneMgr (), sys->getCaelumGroundNode ())); + childObjNode->context = static_cast(sys->getCloudSystem ()); + } else { + LogManager::getSingleton ().logMessage ("CaelumSystemScriptTranslator::translate " + "unknown child object class '" + className + "'"); + } + } catch (Caelum::UnsupportedException& ex) { + // Catch all unsupported exceptions and report them. + // This should usually happen because the proper shaders are not supported by hardware. + // + // Script parsing should still succeed. + compiler->addError ( + ScriptCompiler::CE_UNSUPPORTEDBYRENDERSYSTEM, + childObjNode->file, childObjNode->line, + "Failed to create component \"" + className + "\": " + ex.getFullDescription ()); + continue; + } + processNode (compiler, *i); + } + } + + //LogManager::getSingleton ().logMessage ("SkySystemScriptTranslator::translate END"); + } + + void CloudSystemScriptTranslator::translate (ScriptCompiler* compiler, const AbstractNodePtr& node) + { + //LogManager::getSingleton ().logMessage ("SkySystemScriptTranslator::translate begin"); + + ObjectAbstractNode *objNode = reinterpret_cast(node.get()); + assert (!objNode->context.isEmpty ()); + void* rawTargetObject = any_cast (objNode->context); + assert (rawTargetObject); + + CloudSystem* target = static_cast(rawTargetObject); + + for (AbstractNodeList::iterator i = objNode->children.begin(); i != objNode->children.end(); ++i) + { + if ((*i)->type == ANT_PROPERTY) + { + compiler->addError ( + ScriptCompiler::CE_INVALIDPARAMETERS, + objNode->file, objNode->line, + "cloud_system doesn't have any properties"); + } + else if((*i)->type == ANT_OBJECT) + { + ObjectAbstractNode *childObjNode = reinterpret_cast((*i).get()); + + /* + LogManager::getSingleton ().logMessage ("CloudSystemScriptTranslator::translate child object" + " value '" + childObjNode->getValue () + "'" + " name '" + childObjNode->name + "'" + " cls '" + childObjNode->cls + "'" + " base '" + childObjNode->base + "'"); + */ + + const Ogre::String& className = childObjNode->cls; + + if (className == "cloud_layer") { + // Don't allow names. +#if OGRE_VERSION < 0x010700 + if (childObjNode->base.empty () == false) { +#else + if (childObjNode->bases.size () != 0) { +#endif + compiler->addError ( + ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, + childObjNode->file, childObjNode->line, + "cloud_layer can't have a base"); + continue; + } + // Height here is irrelevant. It's silly to have it as a FlatCloudLayer ctor parameter. + target->createLayerAtHeight (0); + FlatCloudLayer* layer = target->getLayer (target->getLayerCount () - 1); + + // Add the new layer as a context for the object node. + // This will eventually pass to the TypeDescriptorScriptTranslator for a cloud layer. + childObjNode->context = static_cast(layer); + } else { + LogManager::getSingleton ().logMessage ("CloudSystemScriptTranslator::translate " + "unknown child object class '" + className + "'"); + } + processNode (compiler, *i); + } + } + + //LogManager::getSingleton ().logMessage ("CloudSystemScriptTranslator::translate END"); + } + + CaelumScriptTranslatorManager::CaelumScriptTranslatorManager + ( + CaelumDefaultTypeDescriptorData* typeData + ): + mCaelumSystemTranslator(), + mCloudSystemTranslator(), + mFlatCloudLayerTranslator(typeData->FlatCloudLayerTypeDescriptor), + mSunTranslator(typeData->BaseSkyLightTypeDescriptor), + mMoonTranslator(typeData->BaseSkyLightTypeDescriptor), + mPointStarfieldTranslator(typeData->PointStarfieldTypeDescriptor), + mGroundFogTranslator(typeData->GroundFogTypeDescriptor), + mDepthComposerTranslator(typeData->DepthComposerTypeDescriptor), + mPrecipitationTranslator(typeData->PrecipitationTypeDescriptor), + mSkyDomeTranslator(typeData->SkyDomeTypeDescriptor) + { + mCaelumSystemTranslator.setTypeDescriptor(typeData->CaelumSystemTypeDescriptor); + + // Build translator map to member translators. + mTranslatorMap.insert (std::make_pair ("caelum_sky_system", &mCaelumSystemTranslator)); + mTranslatorMap.insert (std::make_pair ("cloud_system", &mCloudSystemTranslator)); + mTranslatorMap.insert (std::make_pair ("cloud_layer", &mFlatCloudLayerTranslator)); + mTranslatorMap.insert (std::make_pair ("sun", &mSunTranslator)); + mTranslatorMap.insert (std::make_pair ("moon", &mMoonTranslator)); + mTranslatorMap.insert (std::make_pair ("point_starfield", &mPointStarfieldTranslator)); + mTranslatorMap.insert (std::make_pair ("ground_fog", &mGroundFogTranslator)); + mTranslatorMap.insert (std::make_pair ("depth_composer", &mDepthComposerTranslator)); + mTranslatorMap.insert (std::make_pair ("precipitation", &mPrecipitationTranslator)); + mTranslatorMap.insert (std::make_pair ("sky_dome", &mSkyDomeTranslator)); + } + + size_t CaelumScriptTranslatorManager::getNumTranslators () const { + // Turns out this is never called. + assert(0 && "This method should be removed from Ogre::ScriptTranslatorManager"); + return mTranslatorMap.size (); + } + + void CaelumScriptTranslatorManager::_setPropScriptResourceManager (PropScriptResourceManager* mgr) + { + mCaelumSystemTranslator.setResourceManager (mgr); + } + + ScriptTranslator* CaelumScriptTranslatorManager::getTranslator (const AbstractNodePtr& node) + { + //LogManager::getSingleton ().logMessage ("CaelumScriptTranslatorManager::getTranslator"); + if (node->type == ANT_ATOM) { + //ObjectAbstractNode* atomNode = reinterpret_cast(node.get()); + //LogManager::getSingleton ().logMessage ("CaelumScriptTranslatorManager::getTranslator atom node " + atomNode->getValue ()); + } else if (node->type == ANT_OBJECT) { + ObjectAbstractNode* objNode = reinterpret_cast(node.get()); + //LogManager::getSingleton ().logMessage ("CaelumScriptTranslatorManager::getTranslator object node " + objNode->getValue ()); + + // Pass down the context. + ScriptTranslatorMap::const_iterator it = mTranslatorMap.find(objNode->cls); + if (it != mTranslatorMap.end()) { + return it->second; + } + } + + // Not found in this manager. + return 0; + } +} + +#endif // CAELUM_SCRIPT_SUPPORT diff --git a/extern/caelum/src/CaelumSystem.cpp b/extern/caelum/src/CaelumSystem.cpp new file mode 100755 index 0000000000..c0ca0ad62d --- /dev/null +++ b/extern/caelum/src/CaelumSystem.cpp @@ -0,0 +1,760 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "CaelumSystem.h" +#include "CaelumExceptions.h" +#include "InternalUtilities.h" +#include "Astronomy.h" +#include "CaelumPlugin.h" +#include "FlatCloudLayer.h" + +using namespace Ogre; + +namespace Caelum +{ + const String CaelumSystem::DEFAULT_SKY_GRADIENTS_IMAGE = "EarthClearSky2.png"; + const String CaelumSystem::DEFAULT_SUN_COLOURS_IMAGE = "SunGradient.png"; + + CaelumSystem::CaelumSystem + ( + Ogre::Root *root, + Ogre::SceneManager *sceneMgr, + CaelumComponent componentsToCreate/* = CAELUM_COMPONENTS_DEFAULT*/ + ): + mOgreRoot (root), + mSceneMgr (sceneMgr), + mCleanup (false) + { + LogManager::getSingleton().logMessage ("Caelum: Initialising Caelum system..."); + //LogManager::getSingleton().logMessage ("Caelum: CaelumSystem* at d" + + // StringConverter::toString (reinterpret_cast(this))); + + Ogre::String uniqueId = Ogre::StringConverter::toString ((size_t)this); + if (!CaelumPlugin::getSingletonPtr ()) { + LogManager::getSingleton().logMessage ("Caelum: Plugin not installed; installing now."); + new CaelumPlugin (); + CaelumPlugin::getSingletonPtr ()->install (); + CaelumPlugin::getSingletonPtr ()->initialise (); + } + + mCaelumCameraNode.reset(mSceneMgr->getRootSceneNode ()->createChildSceneNode ("Caelum/CameraNode/" + uniqueId)); + mCaelumGroundNode.reset(mSceneMgr->getRootSceneNode ()->createChildSceneNode ("Caelum/GroundNode/" + uniqueId)); + mUniversalClock.reset(new UniversalClock ()); + + // If the "Caelum" resource group does not exist; create it. + // This resource group is never released; which may be bad. + // What does ogre do for it's own runtime resources? + Ogre::StringVector groups = ResourceGroupManager::getSingleton ().getResourceGroups (); + if (std::find (groups.begin(), groups.end(), Caelum::RESOURCE_GROUP_NAME) == groups.end()) { + LogManager::getSingleton ().logMessage ( + "Caelum: Creating required internal resource group \'" + RESOURCE_GROUP_NAME + "\'"); + ResourceGroupManager::getSingleton ().createResourceGroup (Caelum::RESOURCE_GROUP_NAME); + } + + // Autoconfigure. Calls clear first to set defaults. + autoConfigure (componentsToCreate); + } + + void CaelumSystem::destroySubcomponents (bool destroyEverything) + { + // Destroy sub-components + setSkyDome (0); + setSun (0); + setImageStarfield (0); + setPointStarfield (0); + setCloudSystem (0); + setPrecipitationController (0); + setDepthComposer (0); + setGroundFog (0); + setMoon (0); + mSkyGradientsImage.reset (); + mSunColoursImage.reset (); + + // These things can't be rebuilt. + if (destroyEverything) { + LogManager::getSingleton ().logMessage("Caelum: Delete UniversalClock"); + mUniversalClock.reset (); + mCaelumCameraNode.reset (); + mCaelumGroundNode.reset (); + } + } + + CaelumSystem::~CaelumSystem () { + destroySubcomponents (true); + LogManager::getSingleton ().logMessage ("Caelum: CaelumSystem destroyed."); + } + + void CaelumSystem::clear() + { + // Destroy all subcomponents first. + destroySubcomponents (false); + + // Some "magical" behaviour. + mAutoMoveCameraNode = true; + mAutoNotifyCameraChanged = true; + mAutoAttachViewportsToComponents = true; + mAutoViewportBackground = true; + + // Default lookups. + setSkyGradientsImage(DEFAULT_SKY_GRADIENTS_IMAGE); + setSunColoursImage(DEFAULT_SUN_COLOURS_IMAGE); + + // Fog defaults. + setManageSceneFog (true); + mGlobalFogDensityMultiplier = 1; + mGlobalFogColourMultiplier = Ogre::ColourValue(1.0, 1.0, 1.0, 1.0); + mSceneFogDensityMultiplier = 1; + mSceneFogColourMultiplier = Ogre::ColourValue(0.7, 0.7, 0.7, 0.7); + mGroundFogDensityMultiplier = 1; + mGroundFogColourMultiplier = Ogre::ColourValue(1.0, 1.0, 1.0, 1.0); + + // Ambient lighting. + setManageAmbientLight (true); + setMinimumAmbientLight (Ogre::ColourValue (0.1, 0.1, 0.3)); + mEnsureSingleLightSource = false; + mEnsureSingleShadowSource = false; + + // Observer time & position. J2000 is midday. + mObserverLatitude = Ogre::Degree(45); + mObserverLongitude = Ogre::Degree(0); + mUniversalClock->setJulianDay (Astronomy::J2000); + } + + void CaelumSystem::autoConfigure + ( + CaelumComponent componentsToCreate/* = CAELUM_COMPONENTS_DEFAULT*/ + ) + { + // Clear everything; revert to default. + clear(); + + if (componentsToCreate == 0) { + // Nothing to do. Don't print junk if not creating anything. + return; + } + LogManager::getSingleton ().logMessage ("Caelum: Creating caelum sub-components."); + + // Init skydome + if (componentsToCreate & CAELUM_COMPONENT_SKY_DOME) { + try { + this->setSkyDome (new SkyDome (mSceneMgr, getCaelumCameraNode ())); + } catch (Caelum::UnsupportedException& ex) { + LogManager::getSingleton ().logMessage ( + "Caelum: Failed to initialize skydome: " + ex.getFullDescription()); + } + } + + // Init sun + if (componentsToCreate & CAELUM_COMPONENT_SUN) { + try { + this->setSun (new SpriteSun (mSceneMgr, getCaelumCameraNode ())); + this->getSun ()->setAmbientMultiplier (Ogre::ColourValue (0.5, 0.5, 0.5)); + this->getSun ()->setDiffuseMultiplier (Ogre::ColourValue (3, 3, 2.7)); + this->getSun ()->setSpecularMultiplier (Ogre::ColourValue (5, 5, 5)); + + this->getSun ()->setAutoDisable (true); + this->getSun ()->setAutoDisableThreshold (0.05); + } catch (Caelum::UnsupportedException& ex) { + LogManager::getSingleton ().logMessage ( + "Caelum: Failed to initialize sun: " + ex.getFullDescription()); + } + } + + // Init moon + if (componentsToCreate & CAELUM_COMPONENT_MOON) { + try { + this->setMoon (new Moon (mSceneMgr, getCaelumCameraNode ())); + this->getMoon ()->setAutoDisable (true); + this->getMoon ()->setAutoDisableThreshold (0.05); + } catch (Caelum::UnsupportedException& ex) { + LogManager::getSingleton ().logMessage ( + "Caelum: Failed to initialize moon: " + ex.getFullDescription()); + } + } + if (componentsToCreate & CAELUM_COMPONENT_IMAGE_STARFIELD) { + try { + this->setImageStarfield (new ImageStarfield (mSceneMgr, getCaelumCameraNode ())); + } catch (Caelum::UnsupportedException& ex) { + LogManager::getSingleton ().logMessage ( + "Caelum: Failed to initialize the old image starfield: " + ex.getFullDescription()); + } + } + if (componentsToCreate & CAELUM_COMPONENT_POINT_STARFIELD) { + try { + this->setPointStarfield (new PointStarfield (mSceneMgr, getCaelumCameraNode ())); + } catch (Caelum::UnsupportedException& ex) { + LogManager::getSingleton ().logMessage ( + "Caelum: Failed to initialize starfield: " + ex.getFullDescription()); + } + } + if (componentsToCreate & CAELUM_COMPONENT_GROUND_FOG) { + try { + this->setGroundFog (new GroundFog (mSceneMgr, getCaelumCameraNode ())); + } catch (Caelum::UnsupportedException& ex) { + LogManager::getSingleton ().logMessage ( + "Caelum: Failed to initialize ground fog: " + ex.getFullDescription()); + } + } + if (componentsToCreate & CAELUM_COMPONENT_CLOUDS) { + try { + this->setCloudSystem (new CloudSystem (mSceneMgr, getCaelumGroundNode ())); + getCloudSystem ()->createLayerAtHeight (3000); + getCloudSystem ()->getLayer (0)->setCloudCover (0.3); + } catch (Caelum::UnsupportedException& ex) { + LogManager::getSingleton ().logMessage ( + "Caelum: Failed to initialize clouds: " + ex.getFullDescription()); + } + } + if (componentsToCreate & CAELUM_COMPONENT_PRECIPITATION) { + try { + this->setPrecipitationController (new PrecipitationController (mSceneMgr)); + } catch (Caelum::UnsupportedException& ex) { + LogManager::getSingleton ().logMessage ( + "Caelum: Failed to initialize precipitation: " + ex.getFullDescription()); + } + } + if (componentsToCreate & CAELUM_COMPONENT_SCREEN_SPACE_FOG) { + try { + this->setDepthComposer (new DepthComposer (mSceneMgr)); + } catch (Caelum::UnsupportedException& ex) { + LogManager::getSingleton ().logMessage ( + "Caelum: Failed to initialize precipitation: " + ex.getFullDescription()); + } + } + + LogManager::getSingleton ().logMessage ("Caelum: DONE initializing"); + } + + void CaelumSystem::shutdown (const bool cleanup) { + LogManager::getSingleton ().logMessage ("Caelum: Shutting down Caelum system..."); + + destroySubcomponents (true); + + if (cleanup) { + mOgreRoot->removeFrameListener (this); + delete this; + } else { + // We'll delete later. Make sure we're registered as a frame listener, or we'd leak. + mOgreRoot->addFrameListener(this); + mCleanup = true; + } + } + + void CaelumSystem::attachViewportImpl (Ogre::Viewport* vp) + { + LogManager::getSingleton().getDefaultLog ()->logMessage ( + "CaelumSystem: Attached to" + " viewport " + StringConverter::toString ((long)vp) + + " render target " + vp->getTarget ()->getName ()); + if (getAutoAttachViewportsToComponents ()) { + if (getPrecipitationController ()) { + getPrecipitationController ()->createViewportInstance (vp); + } + if (getDepthComposer ()) { + getDepthComposer ()->createViewportInstance (vp); + } + } + } + + void CaelumSystem::detachViewportImpl (Ogre::Viewport* vp) + { + LogManager::getSingleton().getDefaultLog ()->logMessage ( + "CaelumSystem: Detached from " + " viewport " + StringConverter::toString ((long)vp) + + " render target " + vp->getTarget ()->getName ()); + if (getAutoAttachViewportsToComponents ()) { + if (getPrecipitationController ()) { + getPrecipitationController ()->destroyViewportInstance (vp); + } + if (getDepthComposer ()) { + getDepthComposer ()->destroyViewportInstance (vp); + } + } + } + + void CaelumSystem::attachViewport (Ogre::Viewport* vp) + { + bool found = !mAttachedViewports.insert (vp).second; + if (!found) { + attachViewportImpl (vp); + } + } + + void CaelumSystem::detachViewport (Ogre::Viewport* vp) + { + std::set::size_type erase_result = mAttachedViewports.erase(vp); + assert(erase_result == 0 || erase_result == 1); + bool found = erase_result == 1; + if (found) { + detachViewportImpl (vp); + } + } + + void CaelumSystem::detachAllViewports () + { + std::set::const_iterator it = mAttachedViewports.begin(), end = mAttachedViewports.end(); + for (; it != end; ++it) { + detachViewportImpl (*it); + } + mAttachedViewports.clear(); + } + + bool CaelumSystem::isViewportAttached (Ogre::Viewport* vp) const { + return mAttachedViewports.find (vp) != mAttachedViewports.end(); + } + + void CaelumSystem::setSkyDome (SkyDome *obj) { + mSkyDome.reset (obj); + } + + void CaelumSystem::setSun (BaseSkyLight* obj) { + mSun.reset (obj); + } + + void CaelumSystem::setMoon (Moon* obj) { + mMoon.reset (obj); + } + + void CaelumSystem::setImageStarfield (ImageStarfield* obj) { + mImageStarfield.reset (obj); + } + + void CaelumSystem::setPointStarfield (PointStarfield* obj) { + mPointStarfield.reset (obj); + } + + void CaelumSystem::setGroundFog (GroundFog* obj) { + mGroundFog.reset (obj); + } + + void CaelumSystem::setCloudSystem (CloudSystem* obj) { + mCloudSystem.reset (obj); + } + + void CaelumSystem::setPrecipitationController (PrecipitationController* newptr) { + PrecipitationController* oldptr = getPrecipitationController (); + if (oldptr == newptr) { + return; + } + // Detach old + if (getAutoAttachViewportsToComponents() && oldptr) { + std::for_each (mAttachedViewports.begin(), mAttachedViewports.end(), + std::bind1st (std::mem_fun (&PrecipitationController::destroyViewportInstance), oldptr)); + } + // Attach new. + if (getAutoAttachViewportsToComponents() && newptr) { + std::for_each (mAttachedViewports.begin(), mAttachedViewports.end(), + std::bind1st (std::mem_fun (&PrecipitationController::createViewportInstance), newptr)); + } + mPrecipitationController.reset(newptr); + } + + void CaelumSystem::setDepthComposer (DepthComposer* ptr) { + mDepthComposer.reset(ptr); + if (getAutoAttachViewportsToComponents() && getDepthComposer ()) { + std::for_each ( + mAttachedViewports.begin(), mAttachedViewports.end(), + std::bind1st ( + std::mem_fun (&DepthComposer::createViewportInstance), + getDepthComposer ())); + } + } + + void CaelumSystem::preViewportUpdate (const Ogre::RenderTargetViewportEvent &e) { + Ogre::Viewport *viewport = e.source; + Ogre::Camera *camera = viewport->getCamera (); + + if (getAutoViewportBackground ()) { + viewport->setBackgroundColour (Ogre::ColourValue::Black); + } + if (getAutoNotifyCameraChanged ()) { + this->notifyCameraChanged (camera); + } + } + + void CaelumSystem::notifyCameraChanged(Ogre::Camera* cam) + { + // Move camera node. + if (getAutoMoveCameraNode ()) { + mCaelumCameraNode->setPosition (cam->getDerivedPosition()); + mCaelumCameraNode->_update (true, true); + } + + if (getSkyDome ()) { + getSkyDome ()->notifyCameraChanged (cam); + } + + if (getSun ()) { + getSun ()->notifyCameraChanged (cam); + } + + if (getMoon ()) { + getMoon ()->notifyCameraChanged (cam); + } + + if (getImageStarfield ()) { + getImageStarfield ()->notifyCameraChanged (cam); + } + + if (getPointStarfield ()) { + getPointStarfield ()->notifyCameraChanged (cam); + } + + if (getGroundFog ()) { + getGroundFog ()->notifyCameraChanged (cam); + } + } + + bool CaelumSystem::frameStarted (const Ogre::FrameEvent &e) { + if (mCleanup) { + // Delayed destruction. + mOgreRoot->removeFrameListener (this); + delete this; + return true; + } + + updateSubcomponents(e.timeSinceLastFrame); + + return true; + } + + void CaelumSystem::updateSubcomponents (Real timeSinceLastFrame) + { + /* + LogManager::getSingleton().getDefaultLog()->logMessage( + "CaelumSystem::updateSubcomponents: " + + StringConverter::toString (timeSinceLastFrame, 10)); + */ + + mUniversalClock->update (timeSinceLastFrame); + + // Timing variables + LongReal julDay = mUniversalClock->getJulianDay (); + LongReal relDayTime = fmod(julDay, 1); + Real secondDiff = timeSinceLastFrame * mUniversalClock->getTimeScale (); + + // Get astronomical parameters. + Ogre::Vector3 sunDir = getSunDirection(julDay); + Ogre::Vector3 moonDir = getMoonDirection(julDay); + Real moonPhase = getMoonPhase(julDay); + + // Get parameters from sky colour model. + Real fogDensity = getFogDensity (relDayTime, sunDir); + Ogre::ColourValue fogColour = getFogColour (relDayTime, sunDir); + Ogre::ColourValue sunLightColour = getSunLightColour (relDayTime, sunDir); + Ogre::ColourValue sunSphereColour = getSunSphereColour (relDayTime, sunDir); + Ogre::ColourValue moonLightColour = getMoonLightColour (moonDir); + Ogre::ColourValue moonBodyColour = getMoonBodyColour (moonDir); + + fogDensity *= mGlobalFogDensityMultiplier; + fogColour = fogColour * mGlobalFogColourMultiplier; + + // Update image starfield + if (getImageStarfield ()) { + getImageStarfield ()->update (relDayTime); + getImageStarfield ()->setInclination (-getObserverLatitude ()); + } + + // Update point starfield + if (getPointStarfield ()) { + getPointStarfield ()->setObserverLatitude (getObserverLatitude ()); + getPointStarfield ()->setObserverLongitude (getObserverLongitude ()); + getPointStarfield ()->_update (relDayTime); + } + + // Update skydome. + if (getSkyDome ()) { + getSkyDome ()->setSunDirection (sunDir); + getSkyDome ()->setHazeColour (fogColour * mSceneFogColourMultiplier); + } + + // Update scene fog. + if (getManageSceneFog ()) { + mSceneMgr->setFog (Ogre::FOG_EXP2, + fogColour * mSceneFogColourMultiplier, + fogDensity * mSceneFogDensityMultiplier); + } + + // Update ground fog. + if (getGroundFog ()) { + getGroundFog ()->setColour (fogColour * mGroundFogColourMultiplier); + getGroundFog ()->setDensity (fogDensity * mGroundFogDensityMultiplier); + } + + // Update sun + if (getSun ()) { + mSun->update (sunDir, sunLightColour, sunSphereColour); + } + + // Update moon. + if (getMoon ()) { + mMoon->update ( + moonDir, + moonLightColour, + moonBodyColour); + mMoon->setPhase (moonPhase); + } + + // Update clouds + if (getCloudSystem ()) { + getCloudSystem ()->update ( + secondDiff, sunDir, sunLightColour, fogColour, sunSphereColour); + } + + // Update precipitation + if (getPrecipitationController ()) { + getPrecipitationController ()->update (secondDiff, fogColour); + } + + // Update screen space fog + if (getDepthComposer ()) { + getDepthComposer ()->update (); + getDepthComposer ()->setSunDirection (sunDir); + getDepthComposer ()->setHazeColour (fogColour); + getDepthComposer ()->setGroundFogColour (fogColour * mGroundFogColourMultiplier); + getDepthComposer ()->setGroundFogDensity (fogDensity * mGroundFogDensityMultiplier); + } + + // Update ambient lighting. + if (getManageAmbientLight ()) { + Ogre::ColourValue ambient = Ogre::ColourValue::Black; + if (getMoon ()) { + ambient += getMoon ()->getLightColour () * getMoon ()->getAmbientMultiplier (); + } + if (getSun ()) { + ambient += getSun ()->getLightColour () * getSun ()->getAmbientMultiplier (); + } + ambient.r = std::max(ambient.r, mMinimumAmbientLight.r); + ambient.g = std::max(ambient.g, mMinimumAmbientLight.g); + ambient.b = std::max(ambient.b, mMinimumAmbientLight.b); + ambient.a = std::max(ambient.a, mMinimumAmbientLight.a); + // Debug ambient factos (ick). + /* + LogManager::getSingleton().logMessage ( + "Sun is " + StringConverter::toString(sunLightColour) + "\n" + "Moon is " + StringConverter::toString(moonLightColour) + "\n" + "Ambient is " + StringConverter::toString(ambient) + "\n" + ); + */ + mSceneMgr->setAmbientLight (ambient); + } + + if (getSun() && getMoon ()) { + Ogre::Real moonBrightness = moonLightColour.r + moonLightColour.g + moonLightColour.b + moonLightColour.a; + Ogre::Real sunBrightness = sunLightColour.r + sunLightColour.g + sunLightColour.b + sunLightColour.a; + bool sunBrighterThanMoon = (sunBrightness > moonBrightness); + + if (getEnsureSingleLightSource ()) { + getMoon ()->setForceDisable (sunBrighterThanMoon); + getSun ()->setForceDisable (!sunBrighterThanMoon); + } + if (getEnsureSingleShadowSource ()) { + getMoon ()->getMainLight ()->setCastShadows (!sunBrighterThanMoon); + getSun ()->getMainLight ()->setCastShadows (sunBrighterThanMoon); + } + } + } + + void CaelumSystem::setManageSceneFog (bool value) { + mManageSceneFog = value; + // Prevent having some stale values around. + if (!value) { + mSceneMgr->setFog (Ogre::FOG_NONE); + } + } + + bool CaelumSystem::getManageSceneFog () const { + return mManageSceneFog; + } + + void CaelumSystem::setSceneFogDensityMultiplier (Real value) { + mSceneFogDensityMultiplier = value; + } + + Real CaelumSystem::getSceneFogDensityMultiplier () const { + return mSceneFogDensityMultiplier; + } + + void CaelumSystem::setGroundFogDensityMultiplier (Real value) { + mGroundFogDensityMultiplier = value; + } + + Real CaelumSystem::getGroundFogDensityMultiplier () const { + return mGroundFogDensityMultiplier; + } + + void CaelumSystem::setGlobalFogDensityMultiplier (Real value) { + mGlobalFogDensityMultiplier = value; + } + + Real CaelumSystem::getGlobalFogDensityMultiplier () const { + return mGlobalFogDensityMultiplier; + } + + void CaelumSystem::setSkyGradientsImage (const Ogre::String &filename) { + mSkyGradientsImage.reset(new Ogre::Image ()); + mSkyGradientsImage->load (filename, RESOURCE_GROUP_NAME); + } + + void CaelumSystem::setSunColoursImage (const Ogre::String &filename) { + mSunColoursImage.reset(new Ogre::Image ()); + mSunColoursImage->load (filename, RESOURCE_GROUP_NAME); + } + + Ogre::ColourValue CaelumSystem::getFogColour (Real time, const Ogre::Vector3 &sunDir) { + if (!mSkyGradientsImage.get()) { + return Ogre::ColourValue::Black; + } + + Real elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y) * 0.5 + 0.5; + Ogre::ColourValue col = InternalUtilities::getInterpolatedColour (elevation, 1, mSkyGradientsImage.get(), false); + return col; + } + + Real CaelumSystem::getFogDensity (Real time, const Ogre::Vector3 &sunDir) + { + if (!mSkyGradientsImage.get()) { + return 0; + } + + Real elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y) * 0.5 + 0.5; + Ogre::ColourValue col = InternalUtilities::getInterpolatedColour (elevation, 1, mSkyGradientsImage.get(), false); + return col.a; + } + + Ogre::ColourValue CaelumSystem::getSunSphereColour (Real time, const Ogre::Vector3 &sunDir) + { + if (!mSunColoursImage.get()) { + return Ogre::ColourValue::White; + } + + Real elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y); + elevation = elevation * 2 + 0.4; + return InternalUtilities::getInterpolatedColour (elevation, 1, mSunColoursImage.get(), false); + } + + Ogre::ColourValue CaelumSystem::getSunLightColour (Real time, const Ogre::Vector3 &sunDir) + { + if (!mSkyGradientsImage.get()) { + exit(-1); + return Ogre::ColourValue::White; + } + Real elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y) * 0.5 + 0.5; + + // Hack: return averaged sky colours. + // Don't use an alpha value for lights, this can cause nasty problems. + Ogre::ColourValue col = InternalUtilities::getInterpolatedColour (elevation, elevation, mSkyGradientsImage.get(), false); + Real val = (col.r + col.g + col.b) / 3; + col = Ogre::ColourValue(val, val, val, 1.0); + assert(Ogre::Math::RealEqual(col.a, 1)); + return col; + } + + Ogre::ColourValue CaelumSystem::getMoonBodyColour (const Ogre::Vector3 &moonDir) { + return Ogre::ColourValue::White; + } + + Ogre::ColourValue CaelumSystem::getMoonLightColour (const Ogre::Vector3 &moonDir) + { + if (!mSkyGradientsImage.get()) { + return Ogre::ColourValue::Blue; + } + // Scaled version of getSunLightColor + Real elevation = moonDir.dotProduct (Ogre::Vector3::UNIT_Y) * 0.5 + 0.5; + Ogre::ColourValue col = InternalUtilities::getInterpolatedColour (elevation, elevation, mSkyGradientsImage.get(), false); + Real val = (col.r + col.g + col.b) / 3; + col = Ogre::ColourValue(val / 2.5f, val / 2.5f, val / 2.5f, 1.0); + assert(Ogre::Math::RealEqual(col.a, 1)); + return col; + } + + const Ogre::Vector3 CaelumSystem::makeDirection ( + Ogre::Degree azimuth, Ogre::Degree altitude) + { + Ogre::Vector3 res; + res.z = -Ogre::Math::Cos (azimuth) * Ogre::Math::Cos (altitude); // North + res.x = Ogre::Math::Sin (azimuth) * Ogre::Math::Cos (altitude); // East + res.y = -Ogre::Math::Sin (altitude); // Zenith + return res; + } + + const Ogre::Vector3 CaelumSystem::getSunDirection (LongReal jday) + { + Ogre::Degree azimuth, altitude; + { + ScopedHighPrecissionFloatSwitch precissionSwitch; + + Astronomy::getHorizontalSunPosition(jday, + getObserverLongitude(), getObserverLatitude(), + azimuth, altitude); + } + Ogre::Vector3 res = makeDirection(azimuth, altitude); + + return res; + } + + const Ogre::Vector3 CaelumSystem::getMoonDirection (LongReal jday) + { + Ogre::Degree azimuth, altitude; + { + ScopedHighPrecissionFloatSwitch precissionSwitch; + + Astronomy::getHorizontalMoonPosition(jday, + getObserverLongitude (), getObserverLatitude (), + azimuth, altitude); + } + Ogre::Vector3 res = makeDirection(azimuth, altitude); + + return res; + } + + const Ogre::Real CaelumSystem::getMoonPhase (LongReal jday) + { + // Calculates julian days since January 22, 2008 13:36 (full moon) + // and divides by the time between lunations (synodic month) + LongReal T = (jday - 2454488.0665L) / 29.531026L; + + T = fabs(fmod(T, 1)); + return -fabs(-4 * T + 2) + 2; + } + + void CaelumSystem::forceSubcomponentQueryFlags (uint flags) + { + if (getSkyDome ()) getSkyDome ()->setQueryFlags (flags); + if (getSun ()) getSun ()->setQueryFlags (flags); + if (getMoon ()) getMoon ()->setQueryFlags (flags); + if (getImageStarfield ()) getImageStarfield ()->setQueryFlags (flags); + if (getPointStarfield ()) getPointStarfield ()->setQueryFlags (flags); + if (getGroundFog ()) getGroundFog ()->setQueryFlags (flags); + if (getCloudSystem ()) getCloudSystem ()->forceLayerQueryFlags (flags); + } + + void CaelumSystem::forceSubcomponentVisibilityFlags (uint flags) + { + if (getSkyDome ()) getSkyDome ()->setVisibilityFlags (flags); + if (getSun ()) getSun ()->setVisibilityFlags (flags); + if (getMoon ()) getMoon ()->setVisibilityFlags (flags); + if (getImageStarfield ()) getImageStarfield ()->setVisibilityFlags (flags); + if (getPointStarfield ()) getPointStarfield ()->setVisibilityFlags (flags); + if (getGroundFog ()) getGroundFog ()->setVisibilityFlags (flags); + if (getCloudSystem ()) getCloudSystem ()->forceLayerVisibilityFlags (flags); + } +} diff --git a/extern/caelum/src/CameraBoundElement.cpp b/extern/caelum/src/CameraBoundElement.cpp new file mode 100755 index 0000000000..027520e6e9 --- /dev/null +++ b/extern/caelum/src/CameraBoundElement.cpp @@ -0,0 +1,66 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "CameraBoundElement.h" + +namespace Caelum +{ + const Ogre::Real CameraBoundElement::CAMERA_NEAR_DISTANCE_MULTIPLIER = 10; + + CameraBoundElement::CameraBoundElement(): + mAutoRadius(true) + { + } + + CameraBoundElement::~CameraBoundElement() + { + } + + void CameraBoundElement::notifyCameraChanged (Ogre::Camera *cam) { + if (mAutoRadius) { + if (cam->getFarClipDistance () > 0) { + setFarRadius((cam->getFarClipDistance () + cam->getNearClipDistance ()) / 2); + } else { + setFarRadius(cam->getNearClipDistance () * CAMERA_NEAR_DISTANCE_MULTIPLIER); + } + } + } + + void CameraBoundElement::forceFarRadius (Ogre::Real radius) { + if (radius > 0) { + mAutoRadius = false; + setFarRadius(radius); + } else { + mAutoRadius = true; + } + } + + bool CameraBoundElement::getAutoRadius () const { + return mAutoRadius; + } + + void CameraBoundElement::setAutoRadius () { + forceFarRadius (-1); + } + + void CameraBoundElement::setFarRadius(Ogre::Real radius) { + } +} diff --git a/extern/caelum/src/CloudSystem.cpp b/extern/caelum/src/CloudSystem.cpp new file mode 100755 index 0000000000..bb7e12485c --- /dev/null +++ b/extern/caelum/src/CloudSystem.cpp @@ -0,0 +1,95 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "CloudSystem.h" +#include "FlatCloudLayer.h" + +using namespace Ogre; + +namespace Caelum +{ + CloudSystem::CloudSystem( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *cloudRoot) + { + mSceneMgr = sceneMgr; + mCloudRoot = cloudRoot; + } + + FlatCloudLayer* CloudSystem::createLayerAtHeight(Ogre::Real height) + { + FlatCloudLayer* layer = this->createLayer (); + layer->setHeight(height); + return layer; + } + + FlatCloudLayer* CloudSystem::createLayer() + { + std::auto_ptr layer(new FlatCloudLayer(mSceneMgr, mCloudRoot)); + mLayers.push_back(layer.get()); + return layer.release(); + } + + void CloudSystem::addLayer(FlatCloudLayer* layer) + { + assert(layer != NULL); + mLayers.push_back(layer); + } + + void CloudSystem::clearLayers() + { + for (unsigned i = 0; i < mLayers.size(); i++) + { + delete mLayers[i]; + mLayers[i] = 0; + } + } + + CloudSystem::~CloudSystem() + { + clearLayers (); + } + + void CloudSystem::update( + Ogre::Real timePassed, + const Ogre::Vector3 &sunDirection, + const Ogre::ColourValue &sunLightColour, + const Ogre::ColourValue &fogColour, + const Ogre::ColourValue &sunSphereColour) + { + for (uint i = 0; i < mLayers.size(); i++) { + assert(mLayers[i] != NULL); + mLayers[i]->update(timePassed, sunDirection, sunLightColour, fogColour, sunSphereColour); + } + } + + void CloudSystem::forceLayerQueryFlags (uint flags) { + for (uint i = 0; i < mLayers.size(); i++) { + mLayers[i]->setQueryFlags (flags); + } + } + + void CloudSystem::forceLayerVisibilityFlags (uint flags) { + for (uint i = 0; i < mLayers.size(); i++) { + mLayers[i]->setVisibilityFlags (flags); + } + } +} diff --git a/extern/caelum/src/DepthComposer.cpp b/extern/caelum/src/DepthComposer.cpp new file mode 100755 index 0000000000..df0572a284 --- /dev/null +++ b/extern/caelum/src/DepthComposer.cpp @@ -0,0 +1,491 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "CaelumExceptions.h" +#include "DepthComposer.h" + +using namespace Ogre; + +namespace Caelum +{ + DepthComposer::DepthComposer + ( + Ogre::SceneManager *sceneMgr + ): + mSceneMgr (sceneMgr), + mDebugDepthRender (false), + mSkyDomeHazeEnabled (false), + mGroundFogEnabled (false), + mGroundFogDensity (0.1), + mGroundFogBaseLevel (5), + mGroundFogVerticalDecay (0.2), + mGroundFogColour (ColourValue::Black) + { + } + + DepthComposer::~DepthComposer() + { + destroyAllViewportInstances(); + } + + void DepthComposer::setDebugDepthRender (bool value) + { + if (mDebugDepthRender == value) { + return; + } + mDebugDepthRender = value; + onCompositorMaterialChanged (); + } + + void DepthComposer::setSkyDomeHazeEnabled (bool value) + { + if (mSkyDomeHazeEnabled == value) { + return; + } + mSkyDomeHazeEnabled = value; + onCompositorMaterialChanged (); + } + + void DepthComposer::setGroundFogEnabled (bool value) + { + if (mGroundFogEnabled == value) { + return; + } + mGroundFogEnabled = value; + onCompositorMaterialChanged (); + } + + const String& DepthComposer::getCompositorName () + { + // Constant Ogre::Strings for names. + static const Ogre::String CompositorName_DebugDepthRender = + "Caelum/DepthComposer_DebugDepthRender"; + static const Ogre::String CompositorName_Dummy = + "Caelum/DepthComposer_Dummy"; + static const Ogre::String CompositorName_ExpGroundFog = + "Caelum/DepthComposer_ExpGroundFog"; + static const Ogre::String CompositorName_SkyDomeHaze = + "Caelum/DepthComposer_SkyDomeHaze"; + static const Ogre::String CompositorName_SkyDomeHaze_ExpGroundFog = + "Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog"; + + // Should probably build materials and compositors by hand. + if (mDebugDepthRender) { + return CompositorName_DebugDepthRender; + } else if (mSkyDomeHazeEnabled == false && mGroundFogEnabled == false) { + return CompositorName_Dummy; + } else if (mSkyDomeHazeEnabled == false && mGroundFogEnabled == true) { + return CompositorName_ExpGroundFog; + } else if (mSkyDomeHazeEnabled == true && mGroundFogEnabled == false) { + return CompositorName_SkyDomeHaze; + } else if (mSkyDomeHazeEnabled == true && mGroundFogEnabled == true) { + return CompositorName_SkyDomeHaze_ExpGroundFog; + } else { + assert (0); + return CompositorName_Dummy; + } + } + + void DepthComposer::onCompositorMaterialChanged () + { + ViewportInstanceMap::const_iterator it; + ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); + ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); + for (it = begin; it != end; ++it) { + it->second->removeCompositor (); + it->second->addCompositor (); + } + } + + void DepthComposer::update () + { + ViewportInstanceMap::const_iterator it; + ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); + ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); + for (it = begin; it != end; ++it) { + assert(it->first == it->second->getViewport()); + it->second->_update (); + } + } + + DepthComposerInstance::DepthComposerInstance + ( + DepthComposer* parent, + Ogre::Viewport* viewport + ): + mParent(parent), + mViewport(viewport), + mCompInst(0) + { + LogManager::getSingleton().logMessage ( + "Caelum::DepthComposer: Attaching screen-space fog instance" + " to viewport \'" + StringConverter::toString ((long)getViewport ()) + "\'" + " of render target \'" + getViewport()->getTarget ()->getName () + "\'"); + + addCompositor (); + mDepthRenderer.reset (new DepthRenderer (getViewport ())); + } + + DepthComposerInstance::~DepthComposerInstance() + { + removeCompositor (); + mDepthRenderer.reset (); + + LogManager::getSingleton().logMessage ( + "Caelum::DepthComposer: Detached screen-space fog instance" + " from viewport \'" + StringConverter::toString ((long)getViewport ()) + "\'" + " of render target \'" + getViewport()->getTarget ()->getName () + "\'"); + } + + void DepthComposerInstance::addCompositor () + { + CompositorManager* compMgr = CompositorManager::getSingletonPtr(); + + const String& compositorName = getParent ()->getCompositorName (); + mCompInst = compMgr->addCompositor(mViewport, compositorName); + if (!mCompInst) { + CAELUM_THROW_UNSUPPORTED_EXCEPTION ( + "Can't add \'" + compositorName + "\' compositor.", + "DepthComposer"); + } + assert(mCompInst); + mCompInst->setEnabled (true); + mCompInst->addListener (this); + } + + void DepthComposerInstance::removeCompositor () + { + CompositorManager* compMgr = CompositorManager::getSingletonPtr(); + compMgr->removeCompositor (mViewport, mCompInst->getCompositor ()->getName ()); + mCompInst = 0; + } + + void DepthComposerInstance::notifyMaterialSetup(uint pass_id, Ogre::MaterialPtr &mat) + { + //LogManager::getSingleton ().logMessage ( + // "Caelum::DepthComposer: Material setup"); + + Pass* pass = mat->getBestTechnique ()->getPass (0); + + TextureUnitState *depthTus = pass->getTextureUnitState(1); + if (depthTus->getTextureName () != mDepthRenderer->getDepthRenderTexture ()->getName()) { + depthTus->setTextureName (mDepthRenderer->getDepthRenderTexture ()->getName ()); + LogManager::getSingleton ().logMessage ( + "Caelum::DepthComposer: Assigned depth texture in compositor material"); + } + + mParams.setup(pass->getFragmentProgramParameters ()); + } + + void DepthComposerInstance::Params::setup(Ogre::GpuProgramParametersSharedPtr fpParams) + { + this->fpParams = fpParams; + invViewProjMatrix.bind(fpParams, "invViewProjMatrix"); + worldCameraPos.bind(fpParams, "worldCameraPos"); + groundFogDensity.bind(fpParams, "groundFogDensity"); + groundFogVerticalDecay.bind(fpParams, "groundFogVerticalDecay"); + groundFogBaseLevel.bind(fpParams, "groundFogBaseLevel"); + groundFogColour.bind(fpParams, "groundFogColour"); + sunDirection.bind(fpParams, "sunDirection"); + hazeColour.bind(fpParams, "hazeColour"); + } + + void DepthComposerInstance::notifyMaterialRender(uint pass_id, Ogre::MaterialPtr &mat) + { + Camera* camera = getViewport ()->getCamera (); + + assert(mParams.fpParams == mat->getBestTechnique ()->getPass (0)->getFragmentProgramParameters ()); + + // Auto param in a compositor does not use the external camera. + // This means that sending matrices as auto_param will not work as expected. + // Do it manually instead. + Matrix4 projMatrix = camera->getProjectionMatrixWithRSDepth(); + Matrix4 viewMatrix = camera->getViewMatrix(); + + mParams.invViewProjMatrix.set(mParams.fpParams, (projMatrix * viewMatrix).inverse()); + + mParams.worldCameraPos.set(mParams.fpParams, camera->getDerivedPosition ()); + + mParams.groundFogDensity.set(mParams.fpParams, getParent ()->getGroundFogDensity ()); + mParams.groundFogVerticalDecay.set(mParams.fpParams, getParent ()->getGroundFogVerticalDecay ()); + mParams.groundFogBaseLevel.set(mParams.fpParams, getParent ()->getGroundFogBaseLevel ()); + mParams.groundFogColour.set(mParams.fpParams, getParent ()->getGroundFogColour ()); + + mParams.sunDirection.set(mParams.fpParams, getParent ()->getSunDirection ()); + mParams.hazeColour.set(mParams.fpParams, getParent ()->getHazeColour ()); + } + + void DepthComposerInstance::_update () + { + mDepthRenderer->update (); + } + + DepthComposerInstance* DepthComposer::createViewportInstance(Ogre::Viewport* vp) + { + ViewportInstanceMap::const_iterator it = mViewportInstanceMap.find(vp); + if (it == mViewportInstanceMap.end()) { + std::auto_ptr inst(new DepthComposerInstance(this, vp)); + mViewportInstanceMap.insert(std::make_pair(vp, inst.get())); + // hold instance until successfully added to map. + return inst.release(); + } else { + return it->second; + } + } + + DepthComposerInstance* DepthComposer::getViewportInstance(Ogre::Viewport* vp) { + ViewportInstanceMap::iterator it = mViewportInstanceMap.find(vp); + if (it != mViewportInstanceMap.end()) { + return it->second; + } else { + return 0; + } + } + + void DepthComposer::destroyViewportInstance(Viewport* vp) + { + ViewportInstanceMap::iterator it = mViewportInstanceMap.find(vp); + if (it != mViewportInstanceMap.end()) { + DepthComposerInstance* inst = it->second; + delete inst; + mViewportInstanceMap.erase(it); + } + } + + void DepthComposer::destroyAllViewportInstances() { + ViewportInstanceMap::const_iterator it; + ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); + ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); + for (it = begin; it != end; ++it) { + assert(it->first == it->second->getViewport()); + delete it->second; + } + mViewportInstanceMap.clear(); + } + + const String DepthRenderer::DEFAULT_CUSTOM_DEPTH_SCHEME_NAME = "CaelumDepth"; + + DepthRenderer::DepthRenderer + ( + Viewport* masterViewport + ): + mMasterViewport (masterViewport), + mDepthRenderViewport (0), + mDepthRenderingNow (false), + mViewportVisibilityMask (~0), + mUseCustomDepthScheme (true), + mCustomDepthSchemeName (DEFAULT_CUSTOM_DEPTH_SCHEME_NAME) + { + disableRenderGroupRangeFilter (); + + Ogre::String uniqueId = Ogre::StringConverter::toString ((size_t)this); + + // Not cloned! + mDepthRenderMaterial = MaterialManager::getSingleton ().getByName ("Caelum/DepthRender"); + mDepthRenderMaterial->load(); + if (!mDepthRenderMaterial->getBestTechnique ()) { + CAELUM_THROW_UNSUPPORTED_EXCEPTION ( + "Can't load depth render material: " + + mDepthRenderMaterial->getUnsupportedTechniquesExplanation(), + "DepthComposer"); + } + + TextureManager* texMgr = TextureManager::getSingletonPtr(); + + int width = getMasterViewport ()->getActualWidth (); + int height = getMasterViewport ()->getActualHeight (); + LogManager::getSingleton ().logMessage ( + "Caelum::DepthRenderer: Creating depth render texture size " + + StringConverter::toString (width) + + "x" + + StringConverter::toString (height)); + + PixelFormat desiredFormat = PF_FLOAT32_R; + PixelFormat requestFormat = desiredFormat; + if (texMgr->isFormatSupported (TEX_TYPE_2D, desiredFormat, TU_RENDERTARGET)) { + LogManager::getSingleton ().logMessage ( + "Caelum::DepthRenderer: RenderSystem has native support for " + + PixelUtil::getFormatName (desiredFormat)); + } else if (texMgr->isEquivalentFormatSupported (TEX_TYPE_2D, desiredFormat, TU_RENDERTARGET)) { + PixelFormat equivFormat = texMgr->getNativeFormat (TEX_TYPE_2D, desiredFormat, TU_RENDERTARGET); + LogManager::getSingleton ().logMessage ( + "Caelum::DepthRenderer: RenderSystem supports " + + PixelUtil::getFormatName (equivFormat) + + " instead of " + + PixelUtil::getFormatName (desiredFormat)); + requestFormat = equivFormat; + } else { + CAELUM_THROW_UNSUPPORTED_EXCEPTION ( + PixelUtil::getFormatName(desiredFormat) + " or equivalent not supported", + "DepthRenderer"); + } + + if (texMgr->isHardwareFilteringSupported (TEX_TYPE_2D, requestFormat, TU_RENDERTARGET)) { + LogManager::getSingleton ().logMessage ( + "Caelum::DepthRenderer: RenderSystem supports hardware filtering for " + + PixelUtil::getFormatName (requestFormat)); + } else { + LogManager::getSingleton ().logMessage ( + "Caelum::DepthRenderer: RenderSystem does not support hardware filtering for " + + PixelUtil::getFormatName (requestFormat)); + } + + // Create depth texture. + // This depends on the size of the viewport. + mDepthRenderTexture = texMgr->createManual( + "Caelum/DepthComposer/" + uniqueId + "/DepthTexture", + Caelum::RESOURCE_GROUP_NAME, + TEX_TYPE_2D, + width, height, 1, + 0, + requestFormat, + TU_RENDERTARGET, + 0); + + assert(getDepthRenderTarget()); + + // Should be the same format + LogManager::getSingleton().logMessage ( + "Caelum::DepthRenderer: Created depth render texture" + " actual format " + PixelUtil::getFormatName (getDepthRenderTexture()->getFormat ()) + + " desired format " + PixelUtil::getFormatName (getDepthRenderTexture()->getDesiredFormat ())); + + // We do our updates by hand. + getDepthRenderTarget()->setAutoUpdated (false); + + // Viewport for the depth rtt. Don't set camera here; it can mess Camera::getViewport(); + mDepthRenderViewport = getDepthRenderTarget()->addViewport(0); + getDepthRenderViewport ()->setShadowsEnabled (false); + getDepthRenderViewport ()->setOverlaysEnabled (false); + getDepthRenderViewport ()->setClearEveryFrame (true); + + // Depth buffer values range from 0 to 1 in both OpenGL and Directx; unless depth ranges are used. + // Clear to the maximum value. + getDepthRenderViewport ()->setBackgroundColour (Ogre::ColourValue (1, 1, 1, 1)); + } + + DepthRenderer::~DepthRenderer() + { + TextureManager* texMgr = TextureManager::getSingletonPtr(); + + // Destroy render texture. + if (!mDepthRenderTexture.isNull ()) { + texMgr->remove (mDepthRenderTexture->getHandle ()); + mDepthRenderTexture.setNull (); + } + } + + void DepthRenderer::update () + { + Camera* camera = getMasterViewport ()->getCamera (); + Viewport* oldCameraViewport = camera->getViewport (); + SceneManager *sceneManager = camera->getSceneManager (); + + assert (oldCameraViewport == getMasterViewport ()); + assert (getDepthRenderViewport ()->getActualWidth () == getMasterViewport()->getActualWidth ()); + assert (getDepthRenderViewport ()->getActualHeight () == getMasterViewport()->getActualHeight ()); + + getDepthRenderViewport ()->setVisibilityMask (mViewportVisibilityMask); + getDepthRenderViewport ()->setCamera (camera); + if (this->getUseCustomDepthScheme ()) { + getDepthRenderViewport ()->setMaterialScheme (this->getCustomDepthSchemeName ()); + } + + // Restore old listener after we're done. + // Hopefully this will not break horribly. + RenderQueue::RenderableListener* oldListener = sceneManager->getRenderQueue ()->getRenderableListener(); + if (oldListener) { + //LogManager::getSingleton ().logMessage ( + // "Caelum: Found another render queue listener. This could be bad."); + } + sceneManager->getRenderQueue ()->setRenderableListener (this); + + mDepthRenderingNow = true; + //LogManager::getSingleton ().logMessage ("Caelum: Begin depth rendering"); + getDepthRenderTarget ()->update (); + //LogManager::getSingleton ().logMessage ("Caelum: End depth rendering"); + mDepthRenderingNow = false; + + sceneManager->getRenderQueue ()->setRenderableListener (oldListener); + oldListener = 0; + + // Restore the camera's viewport. Ogre compositors do the same thing. + camera->_notifyViewport (oldCameraViewport); + } + +#if OGRE_VERSION < 0x00010600 + bool DepthRenderer::renderableQueued( + Ogre::Renderable* rend, + Ogre::uint8 groupId, + Ogre::ushort priority, + Ogre::Technique** ppTech) +#else + bool DepthRenderer::renderableQueued( + Ogre::Renderable* rend, + Ogre::uint8 groupId, + Ogre::ushort priority, + Ogre::Technique** ppTech, + Ogre::RenderQueue* pQueue) +#endif // OGRE_VERSION + { + assert (mDepthRenderingNow); + + /* + LogManager::getSingleton ().logMessage ( + "Caelum: Renderable queued" + " group " + StringConverter::toString (groupId) + + " priority " + StringConverter::toString (priority)); + */ + if (groupId < mMinRenderGroupId || groupId > mMaxRenderGroupId) { + return false; + } + + if (this->getUseCustomDepthScheme () && (*ppTech)->getSchemeName () == this->getCustomDepthSchemeName ()) { + /* + LogManager::getSingleton().getDefaultLog()->logMessage ( + "Custom scheme with tech " + (*ppTech)->getName () + + " passCount " + StringConverter::toString ((*ppTech)->getNumPasses ()) + + " vp " + (*ppTech)->getPass (0)->getVertexProgramName () + + " fp " + (*ppTech)->getPass (0)->getFragmentProgramName ()); + */ + return true; + } + + // Get depth material + Material* depthMaterial = getDepthRenderMaterial (); + Technique* tech = depthMaterial->getBestTechnique (); + + // Replace ALL techniques. + *ppTech = tech; + return true; + } + + void DepthRenderer::setRenderGroupRangeFilter (int minGroup, int maxGroup) + { + mMinRenderGroupId = minGroup; + mMaxRenderGroupId = maxGroup; + } + + void DepthRenderer::disableRenderGroupRangeFilter() + { + setRenderGroupRangeFilter(Ogre::RENDER_QUEUE_BACKGROUND, Ogre::RENDER_QUEUE_MAX); + } +} diff --git a/extern/caelum/src/FastGpuParamRef.cpp b/extern/caelum/src/FastGpuParamRef.cpp new file mode 100755 index 0000000000..156d7bd545 --- /dev/null +++ b/extern/caelum/src/FastGpuParamRef.cpp @@ -0,0 +1,59 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2009 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "FastGpuParamRef.h" + +using namespace Ogre; + +namespace Caelum +{ + FastGpuParamRef::FastGpuParamRef(Ogre::GpuProgramParametersSharedPtr paramsPtr, const Ogre::String& name) + { + this->bind(paramsPtr, name); + } + + void FastGpuParamRef::bind( + Ogre::GpuProgramParametersSharedPtr params, + const Ogre::String& name, + bool throwIfNotFound/* = false*/) + { + assert(!params.isNull()); + #if CAELUM_DEBUG_PARAM_REF + mParams = params; + #endif + const GpuConstantDefinition* def = params->_findNamedConstantDefinition(name, throwIfNotFound); + if (def) { + mPhysicalIndex = def->physicalIndex; + assert(this->isBound()); + } else { + mPhysicalIndex = InvalidPhysicalIndex; + assert(!this->isBound()); + } + } + + void FastGpuParamRef::unbind() { + #if CAELUM_DEBUG_PARAM_REF + mParams.setNull(); + #endif + mPhysicalIndex = InvalidPhysicalIndex; + assert(!this->isBound()); + } +} diff --git a/extern/caelum/src/FlatCloudLayer.cpp b/extern/caelum/src/FlatCloudLayer.cpp new file mode 100755 index 0000000000..8bca4d6dab --- /dev/null +++ b/extern/caelum/src/FlatCloudLayer.cpp @@ -0,0 +1,384 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "FlatCloudLayer.h" +#include "CaelumExceptions.h" +#include "InternalUtilities.h" + +namespace Caelum +{ + FlatCloudLayer::FlatCloudLayer( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *cloudRoot) + { + Ogre::String uniqueSuffix = InternalUtilities::pointerToString(this); + + // Clone material + mMaterial.reset(InternalUtilities::checkLoadMaterialClone ("CaelumLayeredClouds", "Caelum/FlatCloudLayer/Material" + uniqueSuffix)); + + mParams.setup( + mMaterial->getTechnique(0)->getPass(0)->getVertexProgramParameters(), + mMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()); + + // Create the scene node. + mSceneMgr = sceneMgr; + mNode.reset(cloudRoot->createChildSceneNode()); + mNode->setPosition(Ogre::Vector3(0, 0, 0)); + + // Noise texture names are fixed. + mNoiseTextureNames.clear(); + mNoiseTextureNames.push_back("noise1.dds"); + mNoiseTextureNames.push_back("noise2.dds"); + mNoiseTextureNames.push_back("noise3.dds"); + mNoiseTextureNames.push_back("noise4.dds"); + + // Invalid; will reset on first opportunity. + mCurrentTextureIndex = -1; + + // By default height is 0; the user is expected to change this. + setHeight(0); + + // Reset parameters. This is relied upon to initialize most fields. + this->reset(); + + // Ensure geometry; don't wait for first update. + this->_ensureGeometry(); + } + + FlatCloudLayer::~FlatCloudLayer() + { + mSceneMgr = 0; + + // Rely on PrivatePtr for everything interesting. + } + + void FlatCloudLayer::_invalidateGeometry () { + mMeshDirty = true; + } + + void FlatCloudLayer::_ensureGeometry () + { + if (!mMeshDirty) { + return; + } + + // Generate unique names based on pointer. + Ogre::String uniqueId = Ogre::StringConverter::toString((size_t)this); + Ogre::String planeMeshName = "Caelum/FlatCloudLayer/Plane/" + uniqueId; + Ogre::String entityName = "Caelum/FlatCloudLayer/Entity/" + uniqueId; + + // Cleanup first. Entity references mesh so it must be destroyed first. + mEntity.reset(); + mMesh.reset(); + + /* + Ogre::LogManager::getSingleton().logMessage( + "Creating cloud layer mesh " + + Ogre::StringConverter::toString(mMeshWidthSegments) + "x" + + Ogre::StringConverter::toString(mMeshHeightSegments) + " segments"); + */ + + // Recreate mesh. + Ogre::Plane meshPlane( + Ogre::Vector3(1, 1, 0), + Ogre::Vector3(1, 1, 1), + Ogre::Vector3(0, 1, 1)); + mMesh.reset(Ogre::MeshManager::getSingleton().createPlane( + planeMeshName, Caelum::RESOURCE_GROUP_NAME, meshPlane, + mMeshWidth, mMeshHeight, + mMeshWidthSegments, mMeshHeightSegments, + false, 1, + 1.0f, 1.0f, + Ogre::Vector3::UNIT_X)); + + // Recreate entity. + mEntity.reset(mSceneMgr->createEntity(entityName, mMesh->getName())); + mEntity->setMaterialName(mMaterial->getName()); + + // Reattach entity. + mNode->attachObject(mEntity.get()); + + // Mark done. + mMeshDirty = false; + } + + void FlatCloudLayer::setMeshParameters ( + Real meshWidth, Real meshHeight, + int meshWidthSegments, int meshHeightSegments) + { + bool invalidate = + (mMeshWidthSegments != meshWidthSegments) || + (mMeshHeightSegments != meshHeightSegments) || + (abs(mMeshWidth - meshWidth) > 0.001) || + (abs(mMeshHeight - meshHeight) > 0.001); + mMeshWidth = meshWidth; + mMeshHeight = meshHeight; + mMeshWidthSegments = meshWidthSegments; + mMeshHeightSegments = meshHeightSegments; + if (invalidate) { + _invalidateGeometry(); + } + } + + void FlatCloudLayer::reset() + { + _invalidateGeometry (); + setMeshParameters(10000000, 10000000, 10, 10); + + assert (mCloudCoverLookup.get() == 0); + setCloudCoverLookup ("CloudCoverLookup.png"); + setCloudCover (0.3); + setCloudCoverVisibilityThreshold (0.001); + + setCloudMassOffset (Ogre::Vector2(0, 0)); + setCloudDetailOffset (Ogre::Vector2(0, 0)); + setCloudBlendTime (3600 * 24); + setCloudBlendPos (0.5); + + setCloudSpeed (Ogre::Vector2(0.000005, -0.000009)); + + setCloudUVFactor (150); + setHeightRedFactor (100000); + + setFadeDistances (10000, 140000); + setFadeDistMeasurementVector (Ogre::Vector3(0, 1, 1)); + + setSunDirection (Ogre::Vector3::UNIT_Y); + setFogColour (Ogre::ColourValue::Black); + setSunLightColour (Ogre::ColourValue::White); + setSunSphereColour (Ogre::ColourValue::White); + } + + void FlatCloudLayer::update ( + Ogre::Real timePassed, + const Ogre::Vector3 &sunDirection, + const Ogre::ColourValue &sunLightColour, + const Ogre::ColourValue &fogColour, + const Ogre::ColourValue &sunSphereColour) + { + // Advance animation + advanceAnimation (timePassed); + + // Set parameters. + setSunDirection (sunDirection); + setSunLightColour (sunLightColour); + setSunSphereColour (sunSphereColour); + setFogColour (fogColour); + + this->_ensureGeometry(); + + this->_updateVisibilityThreshold(); + } + + void FlatCloudLayer::_updateVisibilityThreshold () + { + if (!mEntity.isNull()) { + mEntity->setVisible (getCloudCover () > this->getCloudCoverVisibilityThreshold ()); + } + } + + void FlatCloudLayer::advanceAnimation (Ogre::Real timePassed) + { + // Move clouds. + setCloudMassOffset(mCloudMassOffset + timePassed * mCloudSpeed); + setCloudDetailOffset(mCloudDetailOffset - timePassed * mCloudSpeed); + + // Animate cloud blending. + setCloudBlendPos (getCloudBlendPos () + timePassed / mCloudBlendTime); + } + + void FlatCloudLayer::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams) + { + this->vpParams = vpParams; + this->fpParams = fpParams; + cloudCoverageThreshold.bind(fpParams, "cloudCoverageThreshold"); + cloudMassOffset.bind(fpParams, "cloudMassOffset"); + cloudDetailOffset.bind(fpParams, "cloudDetailOffset"); + cloudMassBlend.bind(fpParams, "cloudMassBlend"); + vpSunDirection.bind(vpParams, "sunDirection"); + fpSunDirection.bind(fpParams, "sunDirection"); + sunLightColour.bind(fpParams, "sunLightColour"); + sunSphereColour.bind(fpParams, "sunSphereColour"); + fogColour.bind(fpParams, "fogColour"); + layerHeight.bind(fpParams, "layerHeight"); + cloudUVFactor.bind(fpParams, "cloudUVFactor"); + heightRedFactor.bind(fpParams, "heightRedFactor"); + nearFadeDist.bind(fpParams, "nearFadeDist"); + farFadeDist.bind(fpParams, "farFadeDist"); + fadeDistMeasurementVector.bind(fpParams, "fadeDistMeasurementVector"); + } + + void FlatCloudLayer::setCloudCoverLookup (const Ogre::String& fileName) { + mCloudCoverLookup.reset(0); + mCloudCoverLookup.reset(new Ogre::Image()); + mCloudCoverLookup->load(fileName, RESOURCE_GROUP_NAME); + + mCloudCoverLookupFileName = fileName; + } + + void FlatCloudLayer::disableCloudCoverLookup () { + mCloudCoverLookup.reset (0); + mCloudCoverLookupFileName.clear (); + } + + const Ogre::String FlatCloudLayer::getCloudCoverLookupFileName () const { + return mCloudCoverLookupFileName; + } + + void FlatCloudLayer::setCloudCoverVisibilityThreshold(const Ogre::Real value) { + mCloudCoverVisibilityThreshold = value; + _updateVisibilityThreshold(); + } + + void FlatCloudLayer::setCloudCover(const Ogre::Real cloudCover) { + mCloudCover = cloudCover; + float cloudCoverageThreshold = 0; + if (mCloudCoverLookup.get() != 0) { + cloudCoverageThreshold = InternalUtilities::getInterpolatedColour(cloudCover, 1, mCloudCoverLookup.get(), false).r; + } else { + cloudCoverageThreshold = 1 - cloudCover; + } + mParams.cloudCoverageThreshold.set(mParams.fpParams, cloudCoverageThreshold); + _updateVisibilityThreshold(); + } + + void FlatCloudLayer::setCloudMassOffset(const Ogre::Vector2 &cloudMassOffset) { + mCloudMassOffset = cloudMassOffset; + mParams.cloudMassOffset.set(mParams.fpParams, Ogre::Vector3(cloudMassOffset.x,cloudMassOffset.y,0)); + } + + void FlatCloudLayer::setCloudDetailOffset(const Ogre::Vector2 &cloudDetailOffset) { + mCloudDetailOffset = cloudDetailOffset; + mParams.cloudDetailOffset.set(mParams.fpParams, Ogre::Vector3(cloudDetailOffset.x,cloudDetailOffset.y,0)); + } + + void FlatCloudLayer::setCloudBlendTime(const Ogre::Real value) { + mCloudBlendTime = value; + } + + Ogre::Real FlatCloudLayer::getCloudBlendTime () const { + return mCloudBlendTime; + } + + void FlatCloudLayer::setCloudBlendPos (const Ogre::Real value) + { + mCloudBlendPos = value; + int textureCount = static_cast(mNoiseTextureNames.size()); + + // Convert to int and bring to [0, textureCount) + int currentTextureIndex = static_cast(floor(mCloudBlendPos)); + currentTextureIndex = ((currentTextureIndex % textureCount) + textureCount) % textureCount; + assert(0 <= currentTextureIndex); + assert(currentTextureIndex < textureCount); + + // Check if we have to change textures. + if (currentTextureIndex != mCurrentTextureIndex) { + String texture1 = mNoiseTextureNames[currentTextureIndex]; + String texture2 = mNoiseTextureNames[(currentTextureIndex + 1) % textureCount]; + //Ogre::LogManager::getSingleton ().logMessage ( + // "Caelum: Switching cloud layer textures to " + texture1 + " and " + texture2); + Ogre::Pass* pass = mMaterial->getBestTechnique()->getPass(0); + pass->getTextureUnitState(0)->setTextureName(texture1); + pass->getTextureUnitState(1)->setTextureName(texture2); + mCurrentTextureIndex = currentTextureIndex; + } + + Ogre::Real cloudMassBlend = fmod(mCloudBlendPos, 1); + mParams.cloudMassBlend.set(mParams.fpParams, cloudMassBlend); + } + + Ogre::Real FlatCloudLayer::getCloudBlendPos () const { + return mCloudBlendPos; + } + + void FlatCloudLayer::setCloudSpeed (const Ogre::Vector2 &cloudSpeed) { + mCloudSpeed = cloudSpeed; + } + + void FlatCloudLayer::setSunDirection (const Ogre::Vector3 &sunDirection) { + mSunDirection = sunDirection; + mParams.vpSunDirection.set(mParams.vpParams, sunDirection); + mParams.fpSunDirection.set(mParams.fpParams, sunDirection); + } + + void FlatCloudLayer::setSunLightColour (const Ogre::ColourValue &sunLightColour) { + mParams.sunLightColour.set(mParams.fpParams, mSunLightColour = sunLightColour); + } + + void FlatCloudLayer::setSunSphereColour (const Ogre::ColourValue &sunSphereColour) { + mParams.sunSphereColour.set(mParams.fpParams, mSunSphereColour = sunSphereColour); + } + + void FlatCloudLayer::setFogColour (const Ogre::ColourValue &fogColour) { + mParams.fogColour.set(mParams.fpParams, mFogColour = fogColour); + } + + const Ogre::Vector3 FlatCloudLayer::getSunDirection () const { + return mSunDirection; + } + + const Ogre::ColourValue FlatCloudLayer::getSunLightColour () const { + return mSunLightColour; + } + + const Ogre::ColourValue FlatCloudLayer::getSunSphereColour () const { + return mSunSphereColour; + } + + const Ogre::ColourValue FlatCloudLayer::getFogColour () const { + return mFogColour; + } + + void FlatCloudLayer::setHeight(Ogre::Real height) { + mNode->setPosition(Ogre::Vector3(0, height, 0)); + mHeight = height; + mParams.layerHeight.set(mParams.fpParams, mHeight); + } + + Ogre::Real FlatCloudLayer::getHeight() const { + return mHeight; + } + + void FlatCloudLayer::setCloudUVFactor (const Ogre::Real value) { + mParams.cloudUVFactor.set(mParams.fpParams, mCloudUVFactor = value); + } + + void FlatCloudLayer::setHeightRedFactor (const Ogre::Real value) { + mParams.heightRedFactor.set(mParams.fpParams, mHeightRedFactor = value); + } + + void FlatCloudLayer::setFadeDistances (const Ogre::Real nearValue, const Ogre::Real farValue) { + setNearFadeDist (nearValue); + setFarFadeDist (farValue); + } + + void FlatCloudLayer::setNearFadeDist (const Ogre::Real value) { + mParams.nearFadeDist.set(mParams.fpParams, mNearFadeDist = value); + } + + void FlatCloudLayer::setFarFadeDist (const Ogre::Real value) { + mParams.farFadeDist.set(mParams.fpParams, mFarFadeDist = value); + } + + void FlatCloudLayer::setFadeDistMeasurementVector (const Ogre::Vector3& value) { + mParams.fadeDistMeasurementVector.set(mParams.fpParams, mFadeDistMeasurementVector = value); + } +} diff --git a/extern/caelum/src/GroundFog.cpp b/extern/caelum/src/GroundFog.cpp new file mode 100755 index 0000000000..2c57081b85 --- /dev/null +++ b/extern/caelum/src/GroundFog.cpp @@ -0,0 +1,216 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "GroundFog.h" +#include "CaelumExceptions.h" +#include "InternalUtilities.h" + +namespace Caelum +{ + const Ogre::String GroundFog::DEFAULT_PASS_NAME = "CaelumGroundFog"; + + GroundFog::GroundFog( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + const Ogre::String &domeMaterialName, + const Ogre::String &domeEntityName): + mScene(sceneMgr) + { + Ogre::String uniqueSuffix = InternalUtilities::pointerToString (this); + + mDomeMaterial.reset(InternalUtilities::checkLoadMaterialClone (domeMaterialName, domeMaterialName + uniqueSuffix)); + mDomeParams.setup(mDomeMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()); + + // Create dome entity, using a prefab sphere. + // The prefab sphere has a radius of 50 units. + // If this changes in future version of ogre this might break. + mDomeEntity.reset (mScene->createEntity (domeEntityName, Ogre::SceneManager::PT_SPHERE)); + mDomeEntity->setMaterialName (mDomeMaterial->getName ()); + mDomeEntity->setCastShadows (false); + mDomeEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_GROUND_FOG); + sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_GROUND_FOG)->setShadowsEnabled(false); + + // Create dome node + mDomeNode.reset (caelumRootNode->createChildSceneNode ()); + mDomeNode->attachObject (mDomeEntity.get()); + + // Initialize default fog parameters + mDensity = 0.1; + mVerticalDecay = 0.2; + mGroundLevel = 5; + mFogColour = Ogre::ColourValue::Black; + + forceUpdate(); + } + + GroundFog::~GroundFog() { + // Disable passes. + setDensity(0); + } + + GroundFog::PassSet& GroundFog::getPasses() { + return mPasses; + } + + const GroundFog::PassSet& GroundFog::getPasses() const { + return mPasses; + } + + void GroundFog::findFogPassesByName (const Ogre::String& passName) { + Ogre::MaterialManager *matManager = Ogre::MaterialManager::getSingletonPtr(); + Ogre::MaterialManager::ResourceMapIterator matIt = matManager->getResourceIterator(); + while (matIt.hasMoreElements()) { + Ogre::MaterialPtr mat = matIt.getNext(); + Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); + while (techIt.hasMoreElements()) { + Ogre::Technique *tech = techIt.getNext(); + Ogre::Technique::PassIterator passIt = tech->getPassIterator(); + while (passIt.hasMoreElements()) { + Ogre::Pass *pass = passIt.getNext(); + if (pass->getName() == passName) { + mPasses.insert(pass); + } + } + } + } + forceUpdate(); + } + + void GroundFog::setDensity (Ogre::Real density) { + if (Ogre::Math::Abs(mDensity - density) > 0.000001) { + for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { + it->fogDensity.set(it->fpParams, density); + } + mDensity = density; + } + updateSkyFogging(); + } + + Ogre::Real GroundFog::getDensity () const { + return mDensity; + } + + void GroundFog::setColour (const Ogre::ColourValue &colour) { + bool different = + Ogre::Math::Abs(mFogColour.r - colour.r) > 0.001 || + Ogre::Math::Abs(mFogColour.g - colour.g) > 0.001 || + Ogre::Math::Abs(mFogColour.b - colour.b) > 0.001 || + Ogre::Math::Abs(mFogColour.a - colour.a) > 0.001; + if (different) { + for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { + it->fogColour.set(it->fpParams, colour); + } + mFogColour = colour; + } + updateSkyFogging(); + } + + const Ogre::ColourValue GroundFog::getColour () const { + return mFogColour; + } + + void GroundFog::setVerticalDecay (Ogre::Real verticalDecay) { + if (Ogre::Math::Abs(mVerticalDecay - verticalDecay) > 0.000001) { + for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { + it->fogVerticalDecay.set(it->fpParams, verticalDecay); + } + mVerticalDecay = verticalDecay; + } + updateSkyFogging(); + } + + Ogre::Real GroundFog::getVerticalDecay () const { + return mVerticalDecay; + } + + void GroundFog::setGroundLevel (Ogre::Real groundLevel) { + if (Ogre::Math::Abs(mGroundLevel - groundLevel) > 0.000001) { + for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { + it->fogGroundLevel.set(it->fpParams, groundLevel); + } + mGroundLevel = groundLevel; + } + updateSkyFogging(); + } + + Ogre::Real GroundFog::getGroundLevel () const { + return mGroundLevel; + } + + void GroundFog::updateSkyFogging() { + mDomeParams.fogDensity.set(mDomeParams.fpParams, mDensity); + mDomeParams.fogVerticalDecay.set(mDomeParams.fpParams, mVerticalDecay); + mDomeParams.fogGroundLevel.set(mDomeParams.fpParams, mGroundLevel); + mDomeParams.fogColour.set(mDomeParams.fpParams, mFogColour); + } + + void GroundFog::forceUpdate () + { + updatePassFogParams(); + for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { + const PassFogParams& params = *it; + params.fogDensity.set(params.fpParams, mDensity); + params.fogVerticalDecay.set(params.fpParams, mVerticalDecay); + params.fogGroundLevel.set(params.fpParams, mGroundLevel); + params.fogColour.set(params.fpParams, mFogColour); + } + updateSkyFogging(); + } + + void GroundFog::updatePassFogParams () + { + mPassFogParams.clear(); + for (PassSet::const_iterator it = mPasses.begin(), end = mPasses.end(); it != end; ++it) { + mPassFogParams.push_back(PassFogParams((*it)->getFragmentProgramParameters())); + } + std::sort(mPassFogParams.begin(), mPassFogParams.end(), PassFogParams::lessThanByParams); + std::unique(mPassFogParams.begin(), mPassFogParams.end(), PassFogParams::equalByParams); + } + + void GroundFog::FogParamsBase::setup(Ogre::GpuProgramParametersSharedPtr fpParams) { + this->fpParams = fpParams; + fogDensity.bind(fpParams, "fogDensity"); + fogVerticalDecay.bind(fpParams, "fogVerticalDecay"); + fogGroundLevel.bind(fpParams, "fogGroundLevel"); + fogColour.bind(fpParams, "fogColour"); + } + + void GroundFog::DomeFogParams::setup(Ogre::GpuProgramParametersSharedPtr fpParams) { + FogParamsBase::setup(fpParams); + cameraHeight.bind(fpParams, "cameraHeight"); + } + + void GroundFog::notifyCameraChanged (Ogre::Camera *cam) + { + CameraBoundElement::notifyCameraChanged (cam); + + // Send camera height to shader. + float cameraHeight = cam->getDerivedPosition().dotProduct(mDomeNode->_getDerivedOrientation() * Ogre::Vector3::UNIT_Y); + mDomeParams.cameraHeight.set(mDomeParams.fpParams, cameraHeight); + } + + void GroundFog::setFarRadius (Ogre::Real radius) + { + CameraBoundElement::setFarRadius(radius); + // Adjust for radius 50. + mDomeNode->setScale(Ogre::Vector3::UNIT_SCALE * radius / 50.0); + } +} diff --git a/extern/caelum/src/ImageStarfield.cpp b/extern/caelum/src/ImageStarfield.cpp new file mode 100755 index 0000000000..502480bc31 --- /dev/null +++ b/extern/caelum/src/ImageStarfield.cpp @@ -0,0 +1,87 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "ImageStarfield.h" +#include "InternalUtilities.h" + +namespace Caelum +{ + const Ogre::String ImageStarfield::STARFIELD_DOME_NAME = "CaelumStarfieldDome"; + const Ogre::String ImageStarfield::STARFIELD_MATERIAL_NAME = "CaelumStarfieldMaterial"; + const Ogre::String ImageStarfield::DEFAULT_TEXTURE_NAME = "Starfield.jpg"; + + ImageStarfield::ImageStarfield + ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + const Ogre::String &textureName/* = DEFAULT_TEXUTRE_NAME*/ + ) + { + mInclination = Ogre::Degree (0); + + String uniqueSuffix = "/" + InternalUtilities::pointerToString (this); + + mStarfieldMaterial.reset (InternalUtilities::checkLoadMaterialClone (STARFIELD_MATERIAL_NAME, STARFIELD_MATERIAL_NAME + uniqueSuffix)); + setTexture (textureName); + + sceneMgr->getRenderQueue ()->getQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD)->setShadowsEnabled (false); + + InternalUtilities::generateSphericDome (STARFIELD_DOME_NAME, 32, InternalUtilities::DT_IMAGE_STARFIELD); + + mEntity.reset(sceneMgr->createEntity ("Caelum/StarfieldDome" + uniqueSuffix, STARFIELD_DOME_NAME)); + mEntity->setMaterialName (mStarfieldMaterial->getName()); + mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD); + mEntity->setCastShadows (false); + + mNode.reset (caelumRootNode->createChildSceneNode ()); + mNode->attachObject (mEntity.get ()); + } + + ImageStarfield::~ImageStarfield () + { + } + + void ImageStarfield::notifyCameraChanged (Ogre::Camera *cam) { + CameraBoundElement::notifyCameraChanged (cam); + } + + void ImageStarfield::setFarRadius (Ogre::Real radius) { + CameraBoundElement::setFarRadius(radius); + mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius); + } + + void ImageStarfield::setInclination (Ogre::Degree inc) { + mInclination = inc; + } + + void ImageStarfield::update (const float time) { + Ogre::Quaternion orientation = Ogre::Quaternion::IDENTITY; + orientation = orientation * Ogre::Quaternion (Ogre::Radian (mInclination + Ogre::Degree (90)), Ogre::Vector3::UNIT_X); + orientation = orientation * Ogre::Quaternion (Ogre::Radian (-time * 2 * Ogre::Math::PI), Ogre::Vector3::UNIT_Y); + + mNode->setOrientation (orientation); + } + + void ImageStarfield::setTexture (const Ogre::String &mapName) { + // Update the starfield material + mStarfieldMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)->setTextureName (mapName); + } +} diff --git a/extern/caelum/src/InternalUtilities.cpp b/extern/caelum/src/InternalUtilities.cpp new file mode 100755 index 0000000000..f70b0f2670 --- /dev/null +++ b/extern/caelum/src/InternalUtilities.cpp @@ -0,0 +1,328 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "CaelumExceptions.h" +#include "InternalUtilities.h" +#include "PrivatePtr.h" + +namespace Caelum +{ + Ogre::ColourValue InternalUtilities::getInterpolatedColour ( + float fx, float fy, Ogre::Image *img, bool wrapX) + { + // Don't -> all the time, and avoid unsigned warnings + int imgWidth = static_cast(img->getWidth ()); + int imgHeight = static_cast(img->getHeight ()); + + // Calculate pixel y coord. + int py = Ogre::Math::IFloor(Ogre::Math::Abs (fy) * (imgHeight - 1)); + // Snap to py image bounds. + py = std::max(0, std::min(py, imgHeight - 1)); + + // Get the two closest pixels on x. + // px1 and px2 are the closest integer pixels to px. + float px = fx * (img->getWidth () - 1); + int px1, px2; + px1 = Ogre::Math::IFloor(px); + px2 = Ogre::Math::ICeil(px); + + if (wrapX) { + // Wrap x coords. The funny addition ensures that it does + // "the right thing" for negative values. + px1 = (px1 % imgWidth + imgWidth) % imgWidth; + px2 = (px2 % imgWidth + imgWidth) % imgWidth; + } else { + px1 = std::max(0, std::min(px1, imgWidth - 1)); + px2 = std::max(0, std::min(px2, imgWidth - 1)); + } + + // Calculate the interpolated pixel + Ogre::ColourValue c1, c2, cf; + c1 = img->getColourAt (px1, py, 0); + c2 = img->getColourAt (px2, py, 0); + + // Blend the two pixels together. + // diff is the weight between pixel 1 and pixel 2. + float diff = px - px1; + cf = c1 * (1 - diff) + c2 * diff; + + return cf; + } + + const Ogre::String InternalUtilities::pointerToString (void* pointer) + { + std::stringstream stream; + stream.width(2 * sizeof(void *)); + stream.fill('0'); + stream.unsetf(std::ios::dec); + stream.setf(std::ios::hex); + stream.setf(std::ios::uppercase); + stream << reinterpret_cast(pointer); + return stream.str(); + } + + Ogre::MaterialPtr InternalUtilities::checkLoadMaterialClone ( + const Ogre::String& originalName, + const Ogre::String& cloneName) + { + Ogre::MaterialPtr scriptMaterial = Ogre::MaterialManager::getSingletonPtr()->getByName(originalName); + if (scriptMaterial.isNull()) { + CAELUM_THROW_UNSUPPORTED_EXCEPTION ( + "Can't find material \"" + originalName + "\"", + "Caelum"); + } + + // Create clone + Caelum::PrivateMaterialPtr clonedMaterial (scriptMaterial->clone (cloneName)); + + // Test clone loads and there is at least on supported technique + clonedMaterial->load (); + if (clonedMaterial->getBestTechnique () == 0) { + CAELUM_THROW_UNSUPPORTED_EXCEPTION ( + "Can't load material \"" + originalName + "\": " + clonedMaterial->getUnsupportedTechniquesExplanation(), + "Caelum"); + } + + return clonedMaterial.release(); + } + + Ogre::CompositorPtr InternalUtilities::checkCompositorSupported (const Ogre::String& name) + { + Ogre::CompositorPtr comp = Ogre::CompositorManager::getSingletonPtr()->getByName(name); + if (comp.isNull()) { + CAELUM_THROW_UNSUPPORTED_EXCEPTION ( + "Can't find compositor \"" + name + "\"", + "Caelum"); + } + + // Check the compositor is supported after loading. + comp->load (); + if (comp->getNumSupportedTechniques () == 0) { + CAELUM_THROW_UNSUPPORTED_EXCEPTION ( + "Can't load compositor \"" + name + "\"", + "Caelum"); + } + + return comp; + } + + void InternalUtilities::generateSphericDome (const Ogre::String &name, int segments, DomeType type) + { + // Return now if already exists + if (Ogre::MeshManager::getSingleton ().resourceExists (name)) { + return; + } + + Ogre::LogManager::getSingleton ().logMessage ( + "Caelum: Creating " + name + " sphere mesh resource..."); + + // Use the mesh manager to create the mesh + Ogre::MeshPtr msh = Ogre::MeshManager::getSingleton ().createManual (name, RESOURCE_GROUP_NAME); + // Create a submesh + Ogre::SubMesh *sub = msh->createSubMesh (); + + // Create the shared vertex data + Ogre::VertexData *vertexData = new Ogre::VertexData (); + msh->sharedVertexData = vertexData; + + // Define the vertices' format + Ogre::VertexDeclaration *vertexDecl = vertexData->vertexDeclaration; + size_t currOffset = 0; + // Position + vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_POSITION); + currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT3); + // Normal + vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_NORMAL); + currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT3); + // Texture coordinates + vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0); + currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT2); + + // Allocate the vertex buffer + switch (type) { + case DT_SKY_DOME: + vertexData->vertexCount = segments * (segments - 1) + 2; + break; + case DT_IMAGE_STARFIELD: + vertexData->vertexCount = (segments + 1) * (segments + 1); + break; + }; + Ogre::HardwareVertexBufferSharedPtr vBuf = Ogre::HardwareBufferManager::getSingleton ().createVertexBuffer (vertexDecl->getVertexSize (0), vertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); + Ogre::VertexBufferBinding *binding = vertexData->vertexBufferBinding; + binding->setBinding (0, vBuf); + + float *pVertex = static_cast(vBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD)); + + // Allocate the index buffer + switch (type) { + case DT_SKY_DOME: + sub->indexData->indexCount = 2 * segments * (segments - 1) * 3; + break; + case DT_IMAGE_STARFIELD: + sub->indexData->indexCount = 2 * (segments - 1) * segments * 3; + break; + }; + sub->indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton ().createIndexBuffer (Ogre::HardwareIndexBuffer::IT_16BIT, sub->indexData->indexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); + Ogre::HardwareIndexBufferSharedPtr iBuf = sub->indexData->indexBuffer; + unsigned short *pIndices = static_cast(iBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD)); + + // Fill the buffers + switch (type) { + case DT_SKY_DOME: + fillGradientsDomeBuffers (pVertex, pIndices, segments); + break; + case DT_IMAGE_STARFIELD: + fillStarfieldDomeBuffers (pVertex, pIndices, segments); + break; + }; + + // Close the vertex buffer + vBuf->unlock (); + + // Close the index buffer + iBuf->unlock (); + + // Finishing it... + sub->useSharedVertices = true; + msh->_setBounds (Ogre::AxisAlignedBox (-1, -1, -1, 1, 1, 1), false); + msh->_setBoundingSphereRadius (1); + msh->load (); + + Ogre::LogManager::getSingleton ().logMessage ( + "Caelum: generateSphericDome DONE"); + } + + void InternalUtilities::fillGradientsDomeBuffers (float *pVertex, unsigned short *pIndices, int segments) + { + const float deltaLatitude = Ogre::Math::PI / (float )segments; + const float deltaLongitude = Ogre::Math::PI * 2.0 / (float )segments; + + // Generate the rings + for (int i = 1; i < segments; i++) { + float r0 = Ogre::Math::Sin (Ogre::Radian (i * deltaLatitude)); + float y0 = Ogre::Math::Cos (Ogre::Radian (i * deltaLatitude)); + + for (int j = 0; j < segments; j++) { + float x0 = r0 * Ogre::Math::Sin (Ogre::Radian (j * deltaLongitude)); + float z0 = r0 * Ogre::Math::Cos (Ogre::Radian (j * deltaLongitude)); + + *pVertex++ = x0; + *pVertex++ = y0; + *pVertex++ = z0; + + *pVertex++ = -x0; + *pVertex++ = -y0; + *pVertex++ = -z0; + + *pVertex++ = 0; + *pVertex++ = 1 - y0; + } + } + + // Generate the "north pole" + *pVertex++ = 0; // Position + *pVertex++ = 1; + *pVertex++ = 0; + *pVertex++ = 0; // Normal + *pVertex++ = -1; + *pVertex++ = 0; + *pVertex++ = 0; // UV + *pVertex++ = 0; + + // Generate the "south pole" + *pVertex++ = 0; // Position + *pVertex++ = -1; + *pVertex++ = 0; + *pVertex++ = 0; // Normal + *pVertex++ = 1; + *pVertex++ = 0; + *pVertex++ = 0; // UV + *pVertex++ = 2; + + // Generate the mid segments + for (int i = 0; i < segments - 2; i++) { + for (int j = 0; j < segments; j++) { + *pIndices++ = segments * i + j; + *pIndices++ = segments * i + (j + 1) % segments; + *pIndices++ = segments * (i + 1) + (j + 1) % segments; + *pIndices++ = segments * i + j; + *pIndices++ = segments * (i + 1) + (j + 1) % segments; + *pIndices++ = segments * (i + 1) + j; + } + } + + // Generate the upper cap + for (int i = 0; i < segments; i++) { + *pIndices++ = segments * (segments - 1); + *pIndices++ = (i + 1) % segments; + *pIndices++ = i; + } + + // Generate the lower cap + for (int i = 0; i < segments; i++) { + *pIndices++ = segments * (segments - 1) + 1; + *pIndices++ = segments * (segments - 2) + i; + *pIndices++ = segments * (segments - 2) + (i + 1) % segments; + } + } + + void InternalUtilities::fillStarfieldDomeBuffers (float *pVertex, unsigned short *pIndices, int segments) + { + const float deltaLatitude = Ogre::Math::PI / (float )segments; + const float deltaLongitude = Ogre::Math::PI * 2.0 / (float )segments; + + // Generate the rings + for (int i = 0; i <= segments; i++) { + float r0 = Ogre::Math::Sin (Ogre::Radian (i * deltaLatitude)); + float y0 = Ogre::Math::Cos (Ogre::Radian (i * deltaLatitude)); + + for (int j = 0; j <= segments; j++) { + float x0 = r0 * Ogre::Math::Sin (Ogre::Radian (j * deltaLongitude)); + float z0 = r0 * Ogre::Math::Cos (Ogre::Radian (j * deltaLongitude)); + + *pVertex++ = x0; + *pVertex++ = y0; + *pVertex++ = z0; + + *pVertex++ = -x0; + *pVertex++ = -y0; + *pVertex++ = -z0; + + *pVertex++ = (float )j / (float )segments; + *pVertex++ = 1 - (y0 * 0.5 + 0.5); + } + } + + // Generate the mid segments + int vRowSize = segments + 1; + for (int i = 1; i < segments; i++) { + for (int j = 0; j < segments; j++) { + int baseIdx = vRowSize * i + j; + *pIndices++ = baseIdx; + *pIndices++ = baseIdx + 1; + *pIndices++ = baseIdx + vRowSize + 1; + *pIndices++ = baseIdx + 1; + *pIndices++ = baseIdx; + *pIndices++ = baseIdx - vRowSize; + } + } + } +} diff --git a/extern/caelum/src/Moon.cpp b/extern/caelum/src/Moon.cpp new file mode 100755 index 0000000000..b69a821d5c --- /dev/null +++ b/extern/caelum/src/Moon.cpp @@ -0,0 +1,140 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "CaelumExceptions.h" +#include "InternalUtilities.h" +#include "Moon.h" +#include + +namespace Caelum +{ + const Ogre::String Moon::MOON_MATERIAL_NAME = "Caelum/PhaseMoon"; + const Ogre::String Moon::MOON_BACKGROUND_MATERIAL_NAME = "Caelum/MoonBackground"; + + Moon::Moon ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + const Ogre::String& moonTextureName, + Ogre::Degree angularSize + ): + BaseSkyLight(sceneMgr, caelumRootNode), + mAngularSize(angularSize) + { + Ogre::String uniqueSuffix = "/" + InternalUtilities::pointerToString(this); + + // Clone materials + mMoonMaterial.reset(InternalUtilities::checkLoadMaterialClone(MOON_MATERIAL_NAME, MOON_MATERIAL_NAME + uniqueSuffix)); + mBackMaterial.reset(InternalUtilities::checkLoadMaterialClone(MOON_BACKGROUND_MATERIAL_NAME, MOON_BACKGROUND_MATERIAL_NAME + uniqueSuffix)); + + assert (!mMoonMaterial.isNull ()); + assert (mMoonMaterial->getTechnique (0)); + assert (mMoonMaterial->getTechnique (0)->getPass (0)); + assert (mMoonMaterial->getTechnique (0)->getPass( 0)->hasFragmentProgram ()); + mParams.setup(mMoonMaterial->getBestTechnique ()->getPass (0)->getFragmentProgramParameters ()); + + setMoonTexture(moonTextureName); + + mMoonBB.reset(sceneMgr->createBillboardSet("Caelum/Moon/MoonBB" + uniqueSuffix, 1)); + mMoonBB->setMaterialName (mMoonMaterial->getName()); + mMoonBB->setCastShadows (false); + mMoonBB->setRenderQueueGroup (CAELUM_RENDER_QUEUE_MOON); + mMoonBB->setDefaultDimensions (1.0f, 1.0f); + mMoonBB->createBillboard (Ogre::Vector3::ZERO); + + mBackBB.reset(sceneMgr->createBillboardSet("Caelum/Moon/BackBB" + uniqueSuffix, 1)); + mBackBB->setMaterialName (mBackMaterial->getName()); + mBackBB->setCastShadows (false); + mBackBB->setRenderQueueGroup (CAELUM_RENDER_QUEUE_MOON_BACKGROUND); + mBackBB->setDefaultDimensions (1.0f, 1.0f); + mBackBB->createBillboard (Ogre::Vector3::ZERO); + + mNode->attachObject (mMoonBB.get()); + mNode->attachObject (mBackBB.get()); + } + + Moon::~Moon () { + } + + void Moon::setBodyColour (const Ogre::ColourValue &colour) { + BaseSkyLight::setBodyColour(colour); + + // Set moon material colour. + mMoonBB->getBillboard(0)->setColour(colour); + } + + void Moon::setMoonTexture (const Ogre::String &textureName) + { + // Update the moon material + assert(mMoonMaterial->getBestTechnique ()); + assert(mMoonMaterial->getBestTechnique ()->getPass (0)); + assert(mMoonMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)); + mMoonMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)->setTextureName (textureName); + mBackMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)->setTextureName (textureName); + } + + void Moon::setMoonTextureAngularSize(const Ogre::Degree& moonTextureAngularSize){ + mAngularSize = moonTextureAngularSize; + } + + void Moon::notifyCameraChanged (Ogre::Camera *cam) { + // This calls setFarRadius + BaseSkyLight::notifyCameraChanged(cam); + + // Set moon position. + Ogre::Real moonDistance = mRadius - mRadius * Ogre::Math::Tan(mAngularSize); + mNode->setPosition(-mDirection * moonDistance); + + // Set moon scaling in [1.0 ~ 1.2] range + float factor = 1.2f - mBodyColour.b * 0.2f; + float scale = factor * moonDistance * Ogre::Math::Tan(mAngularSize); + mNode->setScale (Ogre::Vector3::UNIT_SCALE * scale); + } + + void Moon::Params::setup(Ogre::GpuProgramParametersSharedPtr fpParams) + { + this->fpParams = fpParams; + this->phase.bind(fpParams, "phase"); + } + + void Moon::setPhase (Ogre::Real phase) { + mParams.phase.set(mParams.fpParams, phase); + } + + void Moon::setQueryFlags (uint flags) { + mMoonBB->setQueryFlags (flags); + mBackBB->setQueryFlags (flags); + } + + uint Moon::getQueryFlags () const { + assert (mMoonBB->getQueryFlags () == mBackBB->getQueryFlags ()); + return mMoonBB->getQueryFlags (); + } + + void Moon::setVisibilityFlags (uint flags) { + mMoonBB->setVisibilityFlags (flags); + mBackBB->setVisibilityFlags (flags); + } + + uint Moon::getVisibilityFlags () const { + assert (mMoonBB->getVisibilityFlags () == mBackBB->getVisibilityFlags ()); + return mMoonBB->getVisibilityFlags (); + } +} diff --git a/extern/caelum/src/PointStarfield.cpp b/extern/caelum/src/PointStarfield.cpp new file mode 100755 index 0000000000..57aa8e95bf --- /dev/null +++ b/extern/caelum/src/PointStarfield.cpp @@ -0,0 +1,292 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "PointStarfield.h" +#include "CaelumExceptions.h" +#include "Astronomy.h" +#include "InternalUtilities.h" + +using namespace Ogre; + +namespace Caelum +{ + const Ogre::String PointStarfield::STARFIELD_MATERIAL_NAME = "Caelum/StarPoint"; + const Ogre::Degree PointStarfield::DEFAULT_OBSERVER_POSITION_REBUILD_DELTA = Ogre::Degree(0.1); + + PointStarfield::PointStarfield ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + bool initWithCatalogue) + { + mMag0PixelSize = 16; + mMinPixelSize = 4; + mMaxPixelSize = 6; + mMagnitudeScale = Math::Pow(100, 0.2); + mObserverLatitude = 45; + mObserverLongitude = 0; + mObserverPositionRebuildDelta = DEFAULT_OBSERVER_POSITION_REBUILD_DELTA; + + String uniqueSuffix = "/" + InternalUtilities::pointerToString(this); + + // Load material. + mMaterial.reset(InternalUtilities::checkLoadMaterialClone( + STARFIELD_MATERIAL_NAME, + STARFIELD_MATERIAL_NAME + uniqueSuffix)); + + mParams.setup(mMaterial->getTechnique(0)->getPass(0)->getVertexProgramParameters()); + + // We use a separate data source. + Ogre::String objName = "Caelum/PointStarfield" + uniqueSuffix; + mManualObj.reset (sceneMgr->createManualObject (objName)); + mManualObj->setDynamic(false); + mManualObj->setRenderQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD); + sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_STARFIELD)->setShadowsEnabled (false); + mManualObj->setCastShadows(false); + + mNode.reset (caelumRootNode->createChildSceneNode ()); + mNode->attachObject (mManualObj.getPointer ()); + + if (initWithCatalogue) { + addBrightStarCatalogue (); + } + } + + PointStarfield::~PointStarfield () + { + } + + void PointStarfield::notifyStarVectorChanged () { + invalidateGeometry (); + } + + void PointStarfield::clearAllStars () { + mStars.clear(); + notifyStarVectorChanged (); + } + + Real randReal () { + return rand() / static_cast(RAND_MAX); + } + + Real randReal (Real min, Real max) { + Real f = randReal (); + return min * (1 - f) + max * f; + } + + void PointStarfield::addRandomStars (int count) + { + for (int i = 0; i < count; ++i) { + // Generate a vector inside a sphere + Ogre::Vector3 pos; + do { + pos.x = randReal(-1, 1); + pos.y = randReal(-1, 1); + pos.z = randReal(-1, 1); + } while (pos.squaredLength () >= 1); + + // Convert to rasc/decl angles. + LongReal rasc, decl, dist; + Astronomy::convertRectangularToSpherical( + pos.x, pos.y, pos.z, + rasc, decl, dist); + + Star s; + s.RightAscension = Ogre::Degree (rasc); + s.Declination = Ogre::Degree (decl); + // This distribution is wrong. + s.Magnitude = 6 * pos.squaredLength () + 1.5; + mStars.push_back(s); + } + notifyStarVectorChanged (); + } + + void PointStarfield::addStar (const BrightStarCatalogueEntry &entry) { + Star s; + s.RightAscension = Ogre::Degree(360 / 24.0f * ( + Math::Abs(entry.rasc_hour) + + entry.rasc_min / 60.0f + + entry.rasc_sec / 3600.0f)); + s.Declination = Ogre::Degree(Math::Sign(entry.decl_deg) * ( + Math::Abs(entry.decl_deg) + + entry.decl_min / 60.0f + + entry.decl_sec / 3600.0f)); + s.Magnitude = entry.magn; + mStars.push_back(s); + + notifyStarVectorChanged (); + } + + void PointStarfield::addBrightStarCatalogue (int count) { + assert(count >= 0); + if (count < BrightStarCatalogueSize) { + // Only sort if we don't add everything. + // It would be lovely if the catalogue was already sorted. + std::vector > vec; + vec.reserve(BrightStarCatalogueSize); + for (int i = 0; i < BrightStarCatalogueSize; ++i) { + vec.push_back(std::make_pair(BrightStarCatalogue[i].magn, i)); + } + sort(vec.begin(), vec.end()); + for (int i = 0; i < count; ++i) { + addStar(BrightStarCatalogue[vec[i].second]); + } + } else { + assert(count == BrightStarCatalogueSize); + for (int i = 0; i < BrightStarCatalogueSize; ++i) { + addStar(BrightStarCatalogue[i]); + } + } + notifyStarVectorChanged (); + } + + void PointStarfield::invalidateGeometry () { + mValidGeometry = false; + } + + void PointStarfield::ensureGeometry () + { + if (mValidGeometry) { + return; + } + + //Ogre::LogManager::getSingleton ().logMessage ("Caelum: Recomputing starfield geometry."); + + size_t starCount = mStars.size(); + + mManualObj->clear(); + mManualObj->estimateVertexCount(6 * starCount); + mManualObj->begin(mMaterial->getName (), Ogre::RenderOperation::OT_TRIANGLE_LIST); + for (uint i = 0; i < starCount; ++i) + { + const Star& star = mStars[i]; + + // Determine position at J2000 + LongReal azm, alt; + Astronomy::convertEquatorialToHorizontal( + Astronomy::J2000, + mObserverLatitude.valueDegrees(), + mObserverLongitude.valueDegrees(), + star.RightAscension.valueDegrees(), star.Declination.valueDegrees(), + azm, alt); + + Ogre::Vector3 pos; + pos.z = -Math::Cos (Ogre::Degree(azm)) * Math::Cos (Ogre::Degree(alt)); + pos.x = Math::Sin (Ogre::Degree(azm)) * Math::Cos (Ogre::Degree(alt)); + pos.y = -Math::Sin (Ogre::Degree(alt)); + + //mManualObj->colour (Ogre::ColourValue::White); + mManualObj->position (pos); + mManualObj->textureCoord (+1, -1, star.Magnitude); + mManualObj->position (pos); + mManualObj->textureCoord (+1, +1, star.Magnitude); + mManualObj->position (pos); + mManualObj->textureCoord (-1, -1, star.Magnitude); + + mManualObj->position (pos); + mManualObj->textureCoord (-1, -1, star.Magnitude); + mManualObj->position (pos); + mManualObj->textureCoord (+1, +1, star.Magnitude); + mManualObj->position (pos); + mManualObj->textureCoord (-1, +1, star.Magnitude); + } + mManualObj->end(); + + // Set infinite bounds on the starfield. + AxisAlignedBox box; + box.setInfinite (); + mManualObj->setBoundingBox (box); + + mValidGeometry = true; + } + + void PointStarfield::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams) + { + this->vpParams = vpParams; + this->mag_scale.bind(vpParams, "mag_scale"); + this->mag0_size.bind(vpParams, "mag0_size"); + this->min_size.bind(vpParams, "min_size"); + this->max_size.bind(vpParams, "max_size"); + this->aspect_ratio.bind(vpParams, "aspect_ratio"); + } + + void PointStarfield::notifyCameraChanged (Ogre::Camera *cam) { + CameraBoundElement::notifyCameraChanged (cam); + + // Shader params are changed for every camera. + Pass* pass = mMaterial->getBestTechnique ()->getPass (0); + GpuProgramParametersSharedPtr fpParams = pass->getFragmentProgramParameters (); + GpuProgramParametersSharedPtr vpParams = pass->getVertexProgramParameters (); + + int height = cam->getViewport ()-> getActualHeight (); + int width = cam->getViewport ()-> getActualWidth (); + Real pixFactor = 1.0f / width; + Real magScale = -Math::Log (mMagnitudeScale) / 2; + Real mag0Size = mMag0PixelSize * pixFactor; + Real minSize = mMinPixelSize * pixFactor; + Real maxSize = mMaxPixelSize * pixFactor; + Real aspectRatio = static_cast(width) / height; + + // These params are relative to the size of the screen. + mParams.mag_scale.set(mParams.vpParams, magScale); + mParams.mag0_size.set(mParams.vpParams, mag0Size); + mParams.min_size.set(mParams.vpParams, minSize); + mParams.max_size.set(mParams.vpParams, maxSize); + mParams.aspect_ratio.set(mParams.vpParams, aspectRatio); + } + + void PointStarfield::setFarRadius (Ogre::Real radius) { + CameraBoundElement::setFarRadius(radius); + mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius); + } + + void PointStarfield::_update (const float time) { + // This is probably wrong. + Ogre::Quaternion orientation = Ogre::Quaternion::IDENTITY; + orientation = orientation * Ogre::Quaternion (Ogre::Radian (-mObserverLatitude + Ogre::Degree (90)), Ogre::Vector3::UNIT_X); + orientation = orientation * Ogre::Quaternion (Ogre::Radian (-time * 2 * Ogre::Math::PI), Ogre::Vector3::UNIT_Y); + mNode->setOrientation (orientation); + ensureGeometry (); + } + + void PointStarfield::setObserverLatitude (Ogre::Degree value) + { + if (!Math::RealEqual ( + mObserverLatitude.valueDegrees (), + value.valueDegrees (), + this->getObserverPositionRebuildDelta ().valueDegrees ())) + { + mObserverLatitude = value; + invalidateGeometry (); + } + } + + void PointStarfield::setObserverLongitude (Ogre::Degree value) + { + if (!Math::RealEqual ( + mObserverLongitude.valueDegrees (), + value.valueDegrees (), + this->getObserverPositionRebuildDelta ().valueDegrees ())) + { + mObserverLongitude = value; + invalidateGeometry (); + } + } +} diff --git a/extern/caelum/src/PrecipitationController.cpp b/extern/caelum/src/PrecipitationController.cpp new file mode 100755 index 0000000000..d0f9c47d66 --- /dev/null +++ b/extern/caelum/src/PrecipitationController.cpp @@ -0,0 +1,392 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "PrecipitationController.h" +#include "InternalUtilities.h" + +using namespace Ogre; + +namespace Caelum +{ + const String PrecipitationController::COMPOSITOR_NAME = "Caelum/PrecipitationCompositor"; + const String PrecipitationController::MATERIAL_NAME = "Caelum/PrecipitationMaterial"; + + const PrecipitationPresetParams PrecipitationPresets[] = { + { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.95, "precipitation_drizzle.png" }, + { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.85, "precipitation_rain.png" }, + { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.12, "precipitation_snow.png" }, + { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.33, "precipitation_snowgrains.png" }, + { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.70, "precipitation_icecrystals.png" }, + { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.78, "precipitation_icepellets.png" }, + { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.74, "precipitation_hail.png" }, + { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.70, "precipitation_smallhail.png" } + }; + + PrecipitationController::PrecipitationController( + Ogre::SceneManager *sceneMgr) + { + Ogre::String uniqueId = Ogre::StringConverter::toString((size_t)this); + mSceneMgr = sceneMgr; + + setAutoDisableThreshold (0.001); + mCameraSpeedScale = Ogre::Vector3::UNIT_SCALE; + + setIntensity (0); + setWindSpeed (Ogre::Vector3(0, 0, 0)); + mInternalTime = 0; + mSecondsSinceLastFrame = 0; + mFallingDirection = Ogre::Vector3::NEGATIVE_UNIT_Y; + + setPresetType (PRECTYPE_RAIN); + + update (0, Ogre::ColourValue(0, 0, 0, 0)); + InternalUtilities::checkCompositorSupported(COMPOSITOR_NAME); + } + + PrecipitationController::~PrecipitationController () { + destroyAllViewportInstances (); + } + + void PrecipitationController::setTextureName (const Ogre::String& textureName) { + mPresetType = PRECTYPE_CUSTOM; + mTextureName = textureName; + } + + const Ogre::String PrecipitationController::getTextureName () const { + return mTextureName; + } + + void PrecipitationController::setSpeed (Real speed) { + mPresetType = PRECTYPE_CUSTOM; + mSpeed = speed; + } + + Real PrecipitationController::getSpeed () const { + return mSpeed; + } + + void PrecipitationController::setColour (const Ogre::ColourValue& color) { + mPresetType = PRECTYPE_CUSTOM; + mColour = color; + } + + const Ogre::ColourValue PrecipitationController::getColour () const { + return mColour; + } + + bool PrecipitationController::isPresetType (PrecipitationType type) { + return PRECTYPE_DRIZZLE <= type && type <= PRECTYPE_SMALLHAIL; + } + + const PrecipitationPresetParams& PrecipitationController::getPresetParams (PrecipitationType type) { + assert(isPresetType(type)); + return PrecipitationPresets[type]; + } + + void PrecipitationController::setParams (const PrecipitationPresetParams& params) { + setColour (params.Colour); + setSpeed (params.Speed); + setTextureName (params.Name); + } + + void PrecipitationController::setPresetType (PrecipitationType type) { + setParams (getPresetParams (type)); + mPresetType = type; + } + + PrecipitationType PrecipitationController::getPresetType () const { + return mPresetType; + } + + void PrecipitationController::setWindSpeed (const Ogre::Vector3& value) { + mWindSpeed = value; + } + + const Ogre::Vector3 PrecipitationController::getWindSpeed () const { + return mWindSpeed; + } + + void PrecipitationController::setIntensity (Real intensity) { + mIntensity = intensity; + } + + Real PrecipitationController::getIntensity () const { + return mIntensity; + } + + void PrecipitationController::update (Real secondsSinceLastFrame, Ogre::ColourValue colour) { + mSecondsSinceLastFrame = secondsSinceLastFrame; + mInternalTime += mSecondsSinceLastFrame; + mSceneColour = colour; + + ViewportInstanceMap::const_iterator it; + ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin (); + ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end (); + for (it = begin; it != end; ++it) { + it->second->_update (); + } + } + + void PrecipitationController::setManualCameraSpeed (const Ogre::Vector3& value) { + ViewportInstanceMap::const_iterator it; + ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); + ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); + for (it = begin; it != end; ++it) { + it->second->setManualCameraSpeed(value); + } + } + + void PrecipitationController::setAutoCameraSpeed() { + ViewportInstanceMap::const_iterator it; + ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); + ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); + for (it = begin; it != end; ++it) { + it->second->setAutoCameraSpeed(); + } + } + + PrecipitationInstance::PrecipitationInstance + ( + PrecipitationController* parent, + Ogre::Viewport* viewport + ): + mParent(parent), + mViewport(viewport), + mCompInst(0), + mLastCamera(0), + mLastCameraPosition(Vector3::ZERO), + mCameraSpeed(Vector3::ZERO), + mAutoCameraSpeed(true) + { + createCompositor (); + } + + PrecipitationInstance::~PrecipitationInstance () + { + destroyCompositor(); + } + + void PrecipitationInstance::createCompositor () + { + // Check if nothing to do. + if (mCompInst) { + return; + } + + Ogre::CompositorManager* compMgr = Ogre::CompositorManager::getSingletonPtr(); + + // Create the precipitation compositor. + mCompInst = compMgr->addCompositor(mViewport, PrecipitationController::COMPOSITOR_NAME); + assert(mCompInst); + mCompInst->setEnabled (false); + mCompInst->addListener (this); + } + + void PrecipitationInstance::destroyCompositor () + { + // Check if nothing to do. + if (mCompInst == 0) { + return; + } + + Ogre::CompositorManager* compMgr = Ogre::CompositorManager::getSingletonPtr(); + + // Remove the precipitation compositor. + mCompInst->removeListener (this); + compMgr->removeCompositor(mViewport, PrecipitationController::COMPOSITOR_NAME); + mCompInst = 0; + } + + void PrecipitationInstance::notifyMaterialSetup(uint pass_id, Ogre::MaterialPtr &mat) + { + mParams.setup(mat->getTechnique (0)->getPass (0)->getFragmentProgramParameters ()); + } + + void PrecipitationInstance::Params::setup(Ogre::GpuProgramParametersSharedPtr fpParams) + { + this->fpParams = fpParams; + this->precColor.bind(fpParams, "precColor"); + this->intensity.bind(fpParams, "intensity"); + this->dropSpeed.bind(fpParams, "dropSpeed"); + this->corner1.bind(fpParams, "corner1"); + this->corner2.bind(fpParams, "corner2"); + this->corner3.bind(fpParams, "corner3"); + this->corner4.bind(fpParams, "corner4"); + this->deltaX.bind(fpParams, "deltaX"); + this->deltaY.bind(fpParams, "deltaY"); + } + + void PrecipitationInstance::notifyMaterialRender(uint pass_id, Ogre::MaterialPtr &mat) + { + if (mAutoCameraSpeed) { + Ogre::Camera* cam = mViewport->getCamera(); + Ogre::Vector3 camPos = cam->getDerivedPosition(); + if (cam != mLastCamera) { + mCameraSpeed = Ogre::Vector3::ZERO; + } else { + Real timeDiff = mParent->getSecondsSinceLastFrame (); + Ogre::Vector3 posDiff = camPos - mLastCameraPosition; + + // Avoid division by 0 and keep old camera speed. + if (timeDiff > 1e-10) { + mCameraSpeed = posDiff / timeDiff; + } else { + // Keep old camera speed. + } + + /* + LogManager::getSingletonPtr ()->logMessage ( + "Caelum::PrecipitationInstance:" + " posDiff = " + StringConverter::toString(posDiff) + + " timeDiff = " + StringConverter::toString(mParent->getSecondsSinceLastFrame (), 10) + + " speed = " + StringConverter::toString(mCameraSpeed)); + */ + } + mLastCamera = cam; + mLastCameraPosition = camPos; + } + + this->_updateMaterialParams(mat, mViewport->getCamera(), mCameraSpeed); + } + + void PrecipitationInstance::_updateMaterialParams( + const Ogre::MaterialPtr& mat, + const Ogre::Camera* cam, + const Ogre::Vector3& camSpeed) + { + // 4523.893416f is divisible with all the sine periods in the shader + Real appTime = static_cast(fmod(mParent->mInternalTime, static_cast(4523.893416f))); + + ColourValue sceneColour = mParent->mSceneColour; + Real sceneLum = (sceneColour.r + sceneColour.g + sceneColour.b) / 3; + mParams.precColor.set(mParams.fpParams, ColourValue::White * sceneLum * mParent->mColour); + mParams.intensity.set(mParams.fpParams, mParent->mIntensity); + mParams.dropSpeed.set(mParams.fpParams, 0); + + Ogre::Vector3 corner1, corner2, corner3, corner4; + + corner1 = cam->getCameraToViewportRay(0, 0).getDirection(); + corner2 = cam->getCameraToViewportRay(1, 0).getDirection(); + corner3 = cam->getCameraToViewportRay(0, 1).getDirection(); + corner4 = cam->getCameraToViewportRay(1, 1).getDirection(); + + Ogre::Vector3 precDir = + mParent->mSpeed * mParent->mFallingDirection + + mParent->mWindSpeed - + camSpeed * mParent->mCameraSpeedScale; + Ogre::Quaternion quat = precDir.getRotationTo(Ogre::Vector3(0, -1, 0)); + + corner1 = quat * corner1; + corner2 = quat * corner2; + corner3 = quat * corner3; + corner4 = quat * corner4; + + mParams.corner1.set(mParams.fpParams, corner1); + mParams.corner2.set(mParams.fpParams, corner2); + mParams.corner3.set(mParams.fpParams, corner3); + mParams.corner4.set(mParams.fpParams, corner4); + + float fallSpeed = precDir.length(); + + mParams.deltaX.set(mParams.fpParams, + Ogre::Vector3(sin(appTime) + 4.33, + cos(appTime * 1.5) + 5.26, + cos(appTime * 2.5)) * fallSpeed / 10 + 88.001); + mParams.deltaY.set(mParams.fpParams, + Ogre::Vector3(0.6, 1.0, 1.4) * fallSpeed * appTime); + + if (mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->getTextureName() != mParent->mTextureName) { + mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName(mParent->mTextureName); + } + } + + bool PrecipitationInstance::getAutoCameraSpeed () { + return mAutoCameraSpeed; + } + + void PrecipitationInstance::setAutoCameraSpeed () { + mAutoCameraSpeed = true; + mCameraSpeed = Ogre::Vector3::ZERO; + mLastCamera = 0; + } + + void PrecipitationInstance::setManualCameraSpeed (const Ogre::Vector3& value) { + mAutoCameraSpeed = false; + mCameraSpeed = value; + } + + const Ogre::Vector3 PrecipitationInstance::getCameraSpeed () { + return mCameraSpeed; + } + + bool PrecipitationInstance::shouldBeEnabled () const { + return mParent->getAutoDisableThreshold () < 0 || + mParent->getIntensity () > mParent->getAutoDisableThreshold (); + } + + void PrecipitationInstance::_update () + { + mCompInst->setEnabled (shouldBeEnabled ()); + } + + PrecipitationInstance* PrecipitationController::createViewportInstance (Ogre::Viewport* vp) + { + ViewportInstanceMap::const_iterator it = mViewportInstanceMap.find (vp); + if (it == mViewportInstanceMap.end()) { + std::auto_ptr inst (new PrecipitationInstance(this, vp)); + mViewportInstanceMap.insert (std::make_pair (vp, inst.get())); + // hold instance until successfully added to map. + return inst.release(); + } else { + return it->second; + } + } + + PrecipitationInstance* PrecipitationController::getViewportInstance(Ogre::Viewport* vp) { + ViewportInstanceMap::iterator it = mViewportInstanceMap.find (vp); + if (it != mViewportInstanceMap.end ()) { + return it->second; + } else { + return 0; + } + } + + void PrecipitationController::destroyViewportInstance (Viewport* vp) + { + ViewportInstanceMap::iterator it = mViewportInstanceMap.find (vp); + if (it != mViewportInstanceMap.end ()) { + PrecipitationInstance* inst = it->second; + delete inst; + mViewportInstanceMap.erase (it); + } + } + + void PrecipitationController::destroyAllViewportInstances () { + ViewportInstanceMap::const_iterator it; + ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); + ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); + for (it = begin; it != end; ++it) { + assert(it->first == it->second->getViewport ()); + delete it->second; + } + mViewportInstanceMap.clear (); + } +} diff --git a/extern/caelum/src/SkyDome.cpp b/extern/caelum/src/SkyDome.cpp new file mode 100755 index 0000000000..864f8cce07 --- /dev/null +++ b/extern/caelum/src/SkyDome.cpp @@ -0,0 +1,152 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "SkyDome.h" +#include "CaelumExceptions.h" +#include "InternalUtilities.h" + +namespace Caelum +{ + const Ogre::String SkyDome::SPHERIC_DOME_NAME = "CaelumSphericDome"; + const Ogre::String SkyDome::SKY_DOME_MATERIAL_NAME = "CaelumSkyDomeMaterial"; + + SkyDome::SkyDome (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode) + { + String uniqueSuffix = "/" + InternalUtilities::pointerToString(this); + + // First clone material + mMaterial.reset(InternalUtilities::checkLoadMaterialClone(SKY_DOME_MATERIAL_NAME, SKY_DOME_MATERIAL_NAME + uniqueSuffix)); + + // Determine if the shader technique works. + mShadersEnabled = mMaterial->getBestTechnique()->getPass(0)->isProgrammable(); + + // Force setting haze, ensure mHazeEnabled != value. + mHazeEnabled = true; + setHazeEnabled(false); + + sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_SKYDOME)->setShadowsEnabled(false); + + // Generate dome entity. + InternalUtilities::generateSphericDome (SPHERIC_DOME_NAME, 32, InternalUtilities::DT_SKY_DOME); + mEntity.reset(sceneMgr->createEntity ("Caelum/SkyDome/Entity" + uniqueSuffix, SPHERIC_DOME_NAME)); + mEntity->setMaterialName (mMaterial->getName()); + mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SKYDOME); + mEntity->setCastShadows (false); + + mNode.reset(caelumRootNode->createChildSceneNode ("Caelum/SkyDome/Node" + uniqueSuffix)); + mNode->attachObject (mEntity.get()); + } + + SkyDome::~SkyDome () { + } + + void SkyDome::notifyCameraChanged (Ogre::Camera *cam) { + CameraBoundElement::notifyCameraChanged (cam); + } + + void SkyDome::setFarRadius (Ogre::Real radius) { + CameraBoundElement::setFarRadius(radius); + mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius); + } + + void SkyDome::setSunDirection (const Ogre::Vector3& sunDir) { + float elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y); + elevation = elevation * 0.5 + 0.5; + Ogre::Pass* pass = mMaterial->getBestTechnique()->getPass(0); + if (mShadersEnabled) { + mParams.sunDirection.set(mParams.vpParams, sunDir); + mParams.offset.set(mParams.fpParams, elevation); + } else { + Ogre::TextureUnitState* gradientsTus = pass->getTextureUnitState(0); + gradientsTus->setTextureUScroll (elevation); + } + } + + void SkyDome::setHazeColour (const Ogre::ColourValue& hazeColour) { + if (mShadersEnabled && mHazeEnabled) { + mParams.hazeColour.set(mParams.fpParams, hazeColour); + } + } + + void SkyDome::setSkyGradientsImage (const Ogre::String& gradients) + { + Ogre::TextureUnitState* gradientsTus = + mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(0); + + gradientsTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP); + + // Per 1.4 compatibility. Not tested with recent svn. + #if OGRE_VERSION < ((1 << 16) | (3 << 8)) + gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D, -1, true); + #else + gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D); + gradientsTus->setIsAlpha (true); + #endif + } + + void SkyDome::setAtmosphereDepthImage (const Ogre::String& atmosphereDepth) + { + if (!mShadersEnabled) { + return; + } + + Ogre::TextureUnitState* atmosphereTus = + mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(1); + + atmosphereTus->setTextureName (atmosphereDepth, Ogre::TEX_TYPE_1D); + atmosphereTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP, Ogre::TextureUnitState::TAM_WRAP, Ogre::TextureUnitState::TAM_WRAP); + } + + bool SkyDome::getHazeEnabled () const { + return mHazeEnabled; + } + + void SkyDome::setHazeEnabled (bool value) + { + if (mHazeEnabled == value) { + return; + } + mHazeEnabled = value; + + if (!mShadersEnabled) { + return; + } + + Ogre::Pass *pass = mMaterial->getTechnique (0)->getPass (0); + if (value) { + pass->setFragmentProgram("CaelumSkyDomeFP"); + } else { + pass->setFragmentProgram("CaelumSkyDomeFP_NoHaze"); + } + mParams.setup( + pass->getVertexProgramParameters(), + pass->getFragmentProgramParameters()); + } + + void SkyDome::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams) + { + this->fpParams = fpParams; + this->vpParams = vpParams; + sunDirection.bind(vpParams, "sunDirection"); + offset.bind(fpParams, "offset"); + hazeColour.bind(fpParams, "hazeColour"); + } +} diff --git a/extern/caelum/src/SkyLight.cpp b/extern/caelum/src/SkyLight.cpp new file mode 100755 index 0000000000..68ace1070e --- /dev/null +++ b/extern/caelum/src/SkyLight.cpp @@ -0,0 +1,160 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "SkyLight.h" + +namespace Caelum +{ + const Ogre::Real BaseSkyLight::DEFAULT_AUTO_DISABLE_THRESHOLD = 0.1; + + BaseSkyLight::BaseSkyLight (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode): + mDirection(Ogre::Vector3::ZERO), + mBodyColour(Ogre::ColourValue::White), + mLightColour(Ogre::ColourValue::White), + + mDiffuseMultiplier(Ogre::ColourValue(1, 1, 0.9)), + mSpecularMultiplier(Ogre::ColourValue(1, 1, 1)), + mAmbientMultiplier(Ogre::ColourValue(0.2, 0.2, 0.2)), + + mAutoDisableLight(false), + mAutoDisableThreshold(DEFAULT_AUTO_DISABLE_THRESHOLD), + mForceDisableLight(false) + { + Ogre::String lightName = "CaelumSkyLight" + Ogre::StringConverter::toString((size_t)this); + + mMainLight = sceneMgr->createLight (lightName); + mMainLight->setType (Ogre::Light::LT_DIRECTIONAL); + + sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_SUN)->setShadowsEnabled(false); + + mNode = caelumRootNode->createChildSceneNode (); + } + + BaseSkyLight::~BaseSkyLight () { + if (mNode) { + static_cast(mNode->getParent ())->removeAndDestroyChild (mNode->getName ()); + mNode = 0; + } + + if (mMainLight) { + mMainLight->_getManager ()->destroyLight (mMainLight); + mMainLight = 0; + } + } + + void BaseSkyLight::setFarRadius (Ogre::Real radius) { + CameraBoundElement::setFarRadius(radius); + mRadius = radius; + } + + void BaseSkyLight::update ( + const Ogre::Vector3& direction, + const Ogre::ColourValue &lightColour, + const Ogre::ColourValue &bodyColour) + { + setLightDirection(direction); + setLightColour(lightColour); + setBodyColour(bodyColour); + } + + const Ogre::Vector3 BaseSkyLight::getLightDirection () const { + return mDirection; + } + + void BaseSkyLight::setLightDirection (const Ogre::Vector3 &dir) { + mDirection = dir; + if (mMainLight != 0) { + mMainLight->setDirection (mNode->_getDerivedOrientation() * dir); + } + } + + void BaseSkyLight::setBodyColour (const Ogre::ColourValue &colour) { + // Store this last colour + mBodyColour = colour; + } + + const Ogre::ColourValue BaseSkyLight::getBodyColour () const { + return mBodyColour; + } + + void BaseSkyLight::setLightColour (const Ogre::ColourValue &colour) { + // Store this last colour + mLightColour = colour; + // Apply change + setMainLightColour(colour); + } + + void BaseSkyLight::setMainLightColour (const Ogre::ColourValue &colour) { + // Set light colours. + bool enable = shouldEnableLight (colour); + if (enable) { + mMainLight->setVisible(true); + mMainLight->setDiffuseColour (colour * mDiffuseMultiplier); + mMainLight->setSpecularColour (colour * mSpecularMultiplier); + } else { + mMainLight->setVisible(false); + } + } + + const Ogre::ColourValue BaseSkyLight::getLightColour () const { + return mLightColour; + } + + void BaseSkyLight::setDiffuseMultiplier (const Ogre::ColourValue &diffuse) { + mDiffuseMultiplier = diffuse; + } + + const Ogre::ColourValue BaseSkyLight::getDiffuseMultiplier () const { + return mDiffuseMultiplier; + } + + void BaseSkyLight::setSpecularMultiplier (const Ogre::ColourValue &specular) { + mSpecularMultiplier = specular; + } + + const Ogre::ColourValue BaseSkyLight::getSpecularMultiplier () const { + return mSpecularMultiplier; + } + + void BaseSkyLight::setAmbientMultiplier (const Ogre::ColourValue &ambient) { + mAmbientMultiplier = ambient; + } + + const Ogre::ColourValue BaseSkyLight::getAmbientMultiplier () const { + return mAmbientMultiplier; + } + + Ogre::Light* BaseSkyLight::getMainLight() const { + return mMainLight; + } + + bool BaseSkyLight::shouldEnableLight(const Ogre::ColourValue &colour) { + if (mForceDisableLight) { + return false; + } + if (mAutoDisableLight) { + Ogre::Real sum = colour.r + colour.g + colour.b; + return sum >= mAutoDisableThreshold; + } else { + return true; + } + } +} diff --git a/extern/caelum/src/Sun.cpp b/extern/caelum/src/Sun.cpp new file mode 100755 index 0000000000..36c887c352 --- /dev/null +++ b/extern/caelum/src/Sun.cpp @@ -0,0 +1,131 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "Sun.h" +#include "InternalUtilities.h" + +namespace Caelum +{ + const Ogre::String SphereSun::SUN_MATERIAL_NAME = "CaelumSphereSun"; + + SphereSun::SphereSun + ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + const Ogre::String &meshName + ): + BaseSkyLight(sceneMgr, caelumRootNode) + { + Ogre::String uniqueSuffix = "/" + InternalUtilities::pointerToString (this); + mSunMaterial.reset (InternalUtilities::checkLoadMaterialClone (SUN_MATERIAL_NAME, SUN_MATERIAL_NAME + uniqueSuffix)); + + mSunEntity.reset (sceneMgr->createEntity ("Caelum/SphereSun" + uniqueSuffix, meshName)); + mSunEntity->setMaterialName (mSunMaterial->getName ()); + mSunEntity->setCastShadows (false); + mSunEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SUN); + + mNode->attachObject (mSunEntity.get ()); + } + + SphereSun::~SphereSun () { } + + void SphereSun::setBodyColour (const Ogre::ColourValue &colour) { + BaseSkyLight::setBodyColour(colour); + + // Set sun material colour. + mSunMaterial->setSelfIllumination (colour); + } + + void SphereSun::notifyCameraChanged (Ogre::Camera *cam) { + // This calls setFarRadius + CameraBoundElement::notifyCameraChanged(cam); + + // Set sun position. + Ogre::Real sunDistance = mRadius - mRadius * Ogre::Math::Tan (Ogre::Degree (0.01)); + mNode->setPosition(-mDirection * sunDistance); + + // Set sun scaling in [1.6(6) ~ 2.0] range. + float factor = 2 - mBodyColour.b / 3; + float scale = factor * sunDistance * Ogre::Math::Tan (Ogre::Degree (0.01)); + mNode->setScale (Ogre::Vector3::UNIT_SCALE * scale); + } + + const Ogre::String SpriteSun::SUN_MATERIAL_NAME = "CaelumSpriteSun"; + + SpriteSun::SpriteSun ( + Ogre::SceneManager *sceneMgr, + Ogre::SceneNode *caelumRootNode, + const Ogre::String &sunTextureName, + const Ogre::Degree& sunTextureAngularSize + ): + BaseSkyLight(sceneMgr, caelumRootNode), + mSunTextureAngularSize(sunTextureAngularSize) + { + Ogre::String uniqueSuffix = "/" + InternalUtilities::pointerToString (this); + + mSunMaterial.reset (InternalUtilities::checkLoadMaterialClone (SUN_MATERIAL_NAME, SUN_MATERIAL_NAME + uniqueSuffix)); + setSunTexture (sunTextureName); + + mSunBillboardSet.reset (sceneMgr->createBillboardSet ("Caelum/SpriteSun" + uniqueSuffix, 2)); + mSunBillboardSet->setMaterialName (mSunMaterial->getName()); + mSunBillboardSet->setCastShadows (false); + mSunBillboardSet->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SUN); + mSunBillboardSet->setDefaultDimensions (1.0f, 1.0f); + mSunBillboardSet->createBillboard (Ogre::Vector3::ZERO); + + mNode->attachObject (mSunBillboardSet.get ()); + } + + SpriteSun::~SpriteSun () { } + + void SpriteSun::setBodyColour (const Ogre::ColourValue &colour) { + BaseSkyLight::setBodyColour (colour); + + // Set sun material colour. + mSunBillboardSet->getBillboard (0)->setColour (colour); + } + + void SpriteSun::setSunTexture (const Ogre::String &textureName) { + // Update the sun material + assert(mSunMaterial->getBestTechnique ()); + assert(mSunMaterial->getBestTechnique ()->getPass (0)); + assert(mSunMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)); + mSunMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)->setTextureName (textureName); + } + + void SpriteSun::setSunTextureAngularSize(const Ogre::Degree& sunTextureAngularSize){ + mSunTextureAngularSize = sunTextureAngularSize; + } + + void SpriteSun::notifyCameraChanged (Ogre::Camera *cam) { + // This calls setFarRadius + BaseSkyLight::notifyCameraChanged(cam); + + // Set sun position. + Ogre::Real sunDistance = mRadius - mRadius * Ogre::Math::Tan(mSunTextureAngularSize); + mNode->setPosition (-mDirection * sunDistance); + + // Set sun scaling in [1.0 ~ 1.2] range + float factor = 1.2f - mBodyColour.b * 0.2f; + float scale = factor * sunDistance * Ogre::Math::Tan(mSunTextureAngularSize); + mNode->setScale (Ogre::Vector3::UNIT_SCALE * scale); + } +} diff --git a/extern/caelum/src/TypeDescriptor.cpp b/extern/caelum/src/TypeDescriptor.cpp new file mode 100755 index 0000000000..5ca889c6d7 --- /dev/null +++ b/extern/caelum/src/TypeDescriptor.cpp @@ -0,0 +1,69 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "TypeDescriptor.h" + +#if CAELUM_TYPE_DESCRIPTORS + +using namespace Ogre; + +namespace Caelum +{ + DefaultTypeDescriptor::DefaultTypeDescriptor () + { + } + + DefaultTypeDescriptor::~DefaultTypeDescriptor () { + for (TypeDescriptor::PropertyMap::const_iterator it = mPropertyMap.begin(), end = mPropertyMap.end(); it != end; ++it) { + delete it->second; + } + } + + const ValuePropertyDescriptor* DefaultTypeDescriptor::getPropertyDescriptor (const Ogre::String& name) const + { + PropertyMap::const_iterator it = mPropertyMap.find(name); + if (it != mPropertyMap.end()) { + return it->second; + } else { + return 0; + } + } + + const std::vector DefaultTypeDescriptor::getPropertyNames () const + { + std::vector result; + for (TypeDescriptor::PropertyMap::const_iterator it = mPropertyMap.begin(), end = mPropertyMap.end(); it != end; ++it) { + result.push_back(it->first); + } + return result; + } + + const TypeDescriptor::PropertyMap DefaultTypeDescriptor::getFullPropertyMap () const { + return mPropertyMap; + } + + void DefaultTypeDescriptor::add (const Ogre::String& name, const ValuePropertyDescriptor* descriptor) + { + mPropertyMap.insert(make_pair(name, descriptor)); + } +} + +#endif diff --git a/extern/caelum/src/UniversalClock.cpp b/extern/caelum/src/UniversalClock.cpp new file mode 100755 index 0000000000..5f00f4dd6a --- /dev/null +++ b/extern/caelum/src/UniversalClock.cpp @@ -0,0 +1,84 @@ +/* +This file is part of Caelum. +See http://www.ogre3d.org/wiki/index.php/Caelum + +Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. + +Caelum is free software: you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published +by the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Caelum is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with Caelum. If not, see . +*/ + +#include "CaelumPrecompiled.h" +#include "UniversalClock.h" +#include "Astronomy.h" + +namespace Caelum +{ + const Caelum::LongReal UniversalClock::SECONDS_PER_DAY = 86400.0; + + UniversalClock::UniversalClock () { + setJulianDay (Astronomy::J2000); + setTimeScale (1.0); + } + + void UniversalClock::setJulianDay (Caelum::LongReal value) { + mJulianDayBase = value; + mCurrentTime = 0; + mLastUpdateTime = 0; + } + + void UniversalClock::setGregorianDateTime( + int year, int month, int day, + int hour, int minute, double second) + { + ScopedHighPrecissionFloatSwitch precissionSwitch; + setJulianDay(Astronomy::getJulianDayFromGregorianDateTime(year, month, day, hour, minute, second)); + } + + LongReal UniversalClock::getJulianDay () const + { + ScopedHighPrecissionFloatSwitch precissionSwitch; + Caelum::LongReal res = mJulianDayBase + mCurrentTime / SECONDS_PER_DAY; + return res; + } + + LongReal UniversalClock::getJulianDayDifference () const { + ScopedHighPrecissionFloatSwitch precissionSwitch; + return (mCurrentTime - mLastUpdateTime) / SECONDS_PER_DAY; + } + + LongReal UniversalClock::getJulianSecond () const { + ScopedHighPrecissionFloatSwitch precissionSwitch; + LongReal res = mJulianDayBase * SECONDS_PER_DAY + mCurrentTime; + return res; + } + + LongReal UniversalClock::getJulianSecondDifference () const { + ScopedHighPrecissionFloatSwitch precissionSwitch; + return mCurrentTime - mLastUpdateTime; + } + + void UniversalClock::setTimeScale (const Ogre::Real scale) { + mTimeScale = scale; + } + + Ogre::Real UniversalClock::getTimeScale () const { + return mTimeScale; + } + + void UniversalClock::update (const Ogre::Real time) { + mLastUpdateTime = mCurrentTime; + mCurrentTime += time * mTimeScale; + } +} + diff --git a/game/mwrender/interior.cpp b/game/mwrender/interior.cpp index 684e7cf63c..70c7786fff 100644 --- a/game/mwrender/interior.cpp +++ b/game/mwrender/interior.cpp @@ -11,7 +11,7 @@ using namespace Ogre; using namespace ESMS; bool InteriorCellRender::lightConst = false; -float InteriorCellRender::lightConstValue = 0.0; +float InteriorCellRender::lightConstValue = 0.0f; bool InteriorCellRender::lightLinear = true; int InteriorCellRender::lightLinearMethod = 1; @@ -141,7 +141,7 @@ void InteriorCellRender::configureFog() float low = 200; scene.getMgr()->setFog (FOG_LINEAR, color, 0, low, high); - scene.getCamera()->setFarClipDistance (high + 10); + scene.getCamera()->setFarClipDistance (high + 10 * 1000); scene.getViewport()->setBackgroundColour (color); } diff --git a/game/mwrender/mwscene.cpp b/game/mwrender/mwscene.cpp index 960a50b2cb..2ad5e30ea1 100644 --- a/game/mwrender/mwscene.cpp +++ b/game/mwrender/mwscene.cpp @@ -9,8 +9,88 @@ #include "OgreCamera.h" #include "OgreTextureManager.h" +#include "Caelum.h" + using namespace MWRender; using namespace Ogre; +using namespace Caelum; + +class MWWeatherFrameListener : public Ogre::FrameListener +{ +protected: + Caelum::CaelumSystem* mpCaelumSystem; + Ogre::SceneManager* mpScene; + float mfSpeedFactor; + bool mbPaused; + float mfTimeTillNextUpdate; + +public: + MWWeatherFrameListener(RenderWindow* pRenderWindow, Camera* pCamera) + : mpCaelumSystem (NULL) + , mpScene (NULL) + , mfSpeedFactor (1.0f) + , mbPaused (false) + , mfTimeTillNextUpdate (0.0f) + { + ConfigFile cf; + cf.load("resources.cfg"); + ResourceGroupManager::getSingleton().addResourceLocation(".", "FileSystem"); + + ConfigFile::SectionIterator seci = cf.getSectionIterator(); + + String secName, typeName, archName; + while (seci.hasMoreElements()) + { + secName = seci.peekNextKey(); + ConfigFile::SettingsMultiMap *settings = seci.getNext(); + ConfigFile::SettingsMultiMap::iterator i; + for (i = settings->begin(); i != settings->end(); ++i) + { + typeName = i->first; + archName = i->second; + ResourceGroupManager::getSingleton().addResourceLocation( + archName, typeName, secName); + } + } + + mpScene = pCamera->getSceneManager(); + + ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); + + Caelum::CaelumSystem::CaelumComponent componentMask = CaelumSystem::CAELUM_COMPONENTS_DEFAULT; + componentMask = static_cast ( + //Caelum::CaelumSystem::CAELUM_COMPONENT_SUN | + //Caelum::CaelumSystem::CAELUM_COMPONENT_MOON | + //Caelum::CaelumSystem::CAELUM_COMPONENT_SKY_DOME | + //Caelum::CaelumSystem::CAELUM_COMPONENT_IMAGE_STARFIELD | + //Caelum::CaelumSystem::CAELUM_COMPONENT_POINT_STARFIELD | + Caelum::CaelumSystem::CAELUM_COMPONENT_CLOUDS | + 0); + componentMask = CaelumSystem::CAELUM_COMPONENTS_DEFAULT; + + mpCaelumSystem = new Caelum::CaelumSystem (Root::getSingletonPtr(), mpScene, componentMask); + mpCaelumSystem->setManageSceneFog(false); +// mpCaelumSystem->getCloudSystem()-> + + // Set time acceleration. + mpCaelumSystem->getUniversalClock ()->setTimeScale(512); + mfSpeedFactor = mpCaelumSystem->getUniversalClock ()->getTimeScale(); + + // Register caelum as a listener. + pRenderWindow->addListener(mpCaelumSystem); + Root::getSingletonPtr()->addFrameListener(mpCaelumSystem); + } + + ~MWWeatherFrameListener() + { + if (mpCaelumSystem) + { + mpCaelumSystem->shutdown (false); + mpCaelumSystem = NULL; + } + } + +}; MWScene::MWScene(Render::OgreRenderer &_rend) : rend(_rend) @@ -25,7 +105,7 @@ MWScene::MWScene(Render::OgreRenderer &_rend) camera = sceneMgr->createCamera("PlayerCam"); camera->setNearClipDistance(5); - + // Create one viewport, entire window vp = window->addViewport(camera); @@ -50,4 +130,17 @@ MWScene::MWScene(Render::OgreRenderer &_rend) // For testing sceneMgr->setAmbientLight(ColourValue(1,1,1)); + + try + { + MWWeatherFrameListener* pWeather = new MWWeatherFrameListener (window, camera); + } + catch (Exception& e) + { + std::cout << "\nERROR: " << e.getFullDescription().c_str() << std::endl; + } + catch(std::exception &e) + { + std::cout << "\nERROR: " << e.what() << std::endl; + } }