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Initialize expiry delay for all GenericResourceManager instances
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6d120f92e0
commit
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3 changed files with 14 additions and 7 deletions
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@ -834,9 +834,6 @@ namespace MWWorld
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mPreloader = std::make_unique<CellPreloader>(rendering.getResourceSystem(), physics->getShapeManager(),
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rendering.getTerrain(), rendering.getLandManager());
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mPreloader->setWorkQueue(mRendering.getWorkQueue());
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rendering.getResourceSystem()->setExpiryDelay(Settings::cells().mCacheExpiryDelay);
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mPreloader->setExpiryDelay(Settings::cells().mPreloadCellExpiryDelay);
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mPreloader->setMinCacheSize(Settings::cells().mPreloadCellCacheMin);
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mPreloader->setMaxCacheSize(Settings::cells().mPreloadCellCacheMax);
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@ -32,7 +32,9 @@ namespace Resource
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};
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NifFileManager::NifFileManager(const VFS::Manager* vfs)
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: ResourceManager(vfs)
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// NIF files aren't needed any more once the converted objects are cached in SceneManager / BulletShapeManager,
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// so no point in using an expiry delay.
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: ResourceManager(vfs, 0)
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{
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}
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@ -3,6 +3,8 @@
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#include <osg/ref_ptr>
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#include <components/settings/values.hpp>
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#include "objectcache.hpp"
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namespace VFS
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@ -39,10 +41,11 @@ namespace Resource
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public:
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typedef GenericObjectCache<KeyType> CacheType;
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GenericResourceManager(const VFS::Manager* vfs)
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explicit GenericResourceManager(
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const VFS::Manager* vfs, double expiryDelay = Settings::cells().mCacheExpiryDelay)
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: mVFS(vfs)
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, mCache(new CacheType)
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, mExpiryDelay(0.0)
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, mExpiryDelay(expiryDelay)
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{
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}
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@ -77,10 +80,15 @@ namespace Resource
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class ResourceManager : public GenericResourceManager<std::string>
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{
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public:
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ResourceManager(const VFS::Manager* vfs)
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explicit ResourceManager(const VFS::Manager* vfs)
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: GenericResourceManager<std::string>(vfs)
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{
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}
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explicit ResourceManager(const VFS::Manager* vfs, double expiryDelay)
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: GenericResourceManager<std::string>(vfs, expiryDelay)
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{
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}
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};
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}
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