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Add a threshold for changing aicombat targets (Fixes #2755)
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@ -184,6 +184,11 @@ void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& charac
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const ESM::Position &targetPos = target.getRefData().getPosition();
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const ESM::Position &targetPos = target.getRefData().getPosition();
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float distTo = (targetPos.asVec3() - vActorPos).length();
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float distTo = (targetPos.asVec3() - vActorPos).length();
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// Small threshold for changing target
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if (it == mPackages.begin())
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distTo = std::max(0.f, distTo - 50.f);
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if (distTo < nearestDist)
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if (distTo < nearestDist)
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{
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{
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nearestDist = distTo;
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nearestDist = distTo;
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