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Cache weapon type strings
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parent
00c847db19
commit
533b72eff6
3 changed files with 23 additions and 20 deletions
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@ -268,24 +268,27 @@ namespace MWClass
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{
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text += "\n#{sType} ";
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std::map <int, std::pair <std::string, std::string> > mapping;
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mapping[ESM::Weapon::ShortBladeOneHand] = std::make_pair("sSkillShortblade", "sOneHanded");
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mapping[ESM::Weapon::LongBladeOneHand] = std::make_pair("sSkillLongblade", "sOneHanded");
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mapping[ESM::Weapon::LongBladeTwoHand] = std::make_pair("sSkillLongblade", "sTwoHanded");
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mapping[ESM::Weapon::BluntOneHand] = std::make_pair("sSkillBluntweapon", "sOneHanded");
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mapping[ESM::Weapon::BluntTwoClose] = std::make_pair("sSkillBluntweapon", "sTwoHanded");
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mapping[ESM::Weapon::BluntTwoWide] = std::make_pair("sSkillBluntweapon", "sTwoHanded");
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mapping[ESM::Weapon::SpearTwoWide] = std::make_pair("sSkillSpear", "sTwoHanded");
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mapping[ESM::Weapon::AxeOneHand] = std::make_pair("sSkillAxe", "sOneHanded");
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mapping[ESM::Weapon::AxeTwoHand] = std::make_pair("sSkillAxe", "sTwoHanded");
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mapping[ESM::Weapon::MarksmanBow] = std::make_pair("sSkillMarksman", "");
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mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", "");
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mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", "");
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mapping[ESM::Weapon::Arrow] = std::make_pair("sSkillMarksman", "");
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mapping[ESM::Weapon::Bolt] = std::make_pair("sSkillMarksman", "");
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static std::map <int, std::pair <std::string, std::string> > mapping;
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if (mapping.empty())
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{
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mapping[ESM::Weapon::ShortBladeOneHand] = std::make_pair("sSkillShortblade", "sOneHanded");
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mapping[ESM::Weapon::LongBladeOneHand] = std::make_pair("sSkillLongblade", "sOneHanded");
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mapping[ESM::Weapon::LongBladeTwoHand] = std::make_pair("sSkillLongblade", "sTwoHanded");
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mapping[ESM::Weapon::BluntOneHand] = std::make_pair("sSkillBluntweapon", "sOneHanded");
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mapping[ESM::Weapon::BluntTwoClose] = std::make_pair("sSkillBluntweapon", "sTwoHanded");
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mapping[ESM::Weapon::BluntTwoWide] = std::make_pair("sSkillBluntweapon", "sTwoHanded");
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mapping[ESM::Weapon::SpearTwoWide] = std::make_pair("sSkillSpear", "sTwoHanded");
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mapping[ESM::Weapon::AxeOneHand] = std::make_pair("sSkillAxe", "sOneHanded");
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mapping[ESM::Weapon::AxeTwoHand] = std::make_pair("sSkillAxe", "sTwoHanded");
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mapping[ESM::Weapon::MarksmanBow] = std::make_pair("sSkillMarksman", "");
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mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", "");
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mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", "");
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mapping[ESM::Weapon::Arrow] = std::make_pair("sSkillMarksman", "");
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mapping[ESM::Weapon::Bolt] = std::make_pair("sSkillMarksman", "");
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}
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std::string type = mapping[ref->mBase->mData.mType].first;
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std::string oneOrTwoHanded = mapping[ref->mBase->mData.mType].second;
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const std::string type = mapping[ref->mBase->mData.mType].first;
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const std::string oneOrTwoHanded = mapping[ref->mBase->mData.mType].second;
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text += store.get<ESM::GameSetting>().find(type)->mValue.getString() +
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((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->mValue.getString() : "");
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@ -403,8 +403,8 @@ namespace MWMechanics
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return 10000.f * priority
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- (toHeal - (current.getModified()-current.getCurrent())); // prefer the most fitting potion
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}
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return 0.f;
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else
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return -10000.f * priority; // Save for later
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}
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break;
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