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Correct creature landing sound type (bug #6118)
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2 changed files with 2 additions and 2 deletions
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@ -18,6 +18,7 @@
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Bug #6101: Disarming trapped unlocked owned objects isn't considered a crime
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Bug #6101: Disarming trapped unlocked owned objects isn't considered a crime
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Bug #6107: Fatigue is incorrectly recalculated when fortify effect is applied or removed
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Bug #6107: Fatigue is incorrectly recalculated when fortify effect is applied or removed
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Bug #6115: Showmap overzealous matching
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Bug #6115: Showmap overzealous matching
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Bug #6118: Creature landing sound counts as a footstep
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Bug #6123: NPC with broken script freezes the game on hello
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Bug #6123: NPC with broken script freezes the game on hello
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Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active
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Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active
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Bug #6131: Item selection in the avatar window not working correctly for large window sizes
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Bug #6131: Item selection in the avatar window not working correctly for large window sizes
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@ -989,8 +989,7 @@ void CharacterController::handleTextKey(const std::string &groupname, SceneUtil:
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if(!sound.empty())
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if(!sound.empty())
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{
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{
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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// NB: landing sound is not played for NPCs here
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if (soundgen == "left" || soundgen == "right")
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if(soundgen == "left" || soundgen == "right" || soundgen == "land")
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{
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{
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sndMgr->playSound3D(mPtr, sound, volume, pitch, MWSound::Type::Foot,
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sndMgr->playSound3D(mPtr, sound, volume, pitch, MWSound::Type::Foot,
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MWSound::PlayMode::NoPlayerLocal);
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MWSound::PlayMode::NoPlayerLocal);
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