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Merge branch 'reset' into 'master'

AI reset argument

Closes #6177 and #1465

See merge request OpenMW/openmw!1405
This commit is contained in:
psi29a 2021-11-21 09:39:55 +00:00
commit 53e14eb238
22 changed files with 153 additions and 112 deletions

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@ -52,6 +52,7 @@
Bug #6168: Weather particles flicker for a frame at start of storms
Bug #6172: Some creatures can't open doors
Bug #6174: Spellmaking and Enchanting sliders differences from vanilla
Bug #6177: Followers of player follower stop following after waiting for a day
Bug #6184: Command and Calm and Demoralize and Frenzy and Rally magic effects inconsistencies with vanilla
Bug #6197: Infinite Casting Loop
Bug #6253: Multiple instances of Reflect stack additively
@ -81,6 +82,7 @@
Bug #6416: Morphs are applied to the wrong target
Bug #6429: Wyrmhaven: Can't add AI packages to player
Feature #890: OpenMW-CS: Column filtering
Feature #1465: "Reset" argument for AI functions
Feature #2554: Modifying an object triggers the instances table to scroll to the corresponding record
Feature #2780: A way to see current OpenMW version in the console
Feature #3616: Allow Zoom levels on the World Map

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@ -30,7 +30,7 @@ void printAIPackage(const ESM::AIPackage& p)
{
std::cout << " Travel Coordinates: (" << p.mTravel.mX << ","
<< p.mTravel.mY << "," << p.mTravel.mZ << ")" << std::endl;
std::cout << " Travel Unknown: " << p.mTravel.mUnk << std::endl;
std::cout << " Should repeat: " << p.mTravel.mShouldRepeat << std::endl;
}
else if (p.mType == ESM::AI_Follow || p.mType == ESM::AI_Escort)
{
@ -38,12 +38,12 @@ void printAIPackage(const ESM::AIPackage& p)
<< p.mTarget.mY << "," << p.mTarget.mZ << ")" << std::endl;
std::cout << " Duration: " << p.mTarget.mDuration << std::endl;
std::cout << " Target ID: " << p.mTarget.mId.toString() << std::endl;
std::cout << " Unknown: " << p.mTarget.mUnk << std::endl;
std::cout << " Should repeat: " << p.mTarget.mShouldRepeat << std::endl;
}
else if (p.mType == ESM::AI_Activate)
{
std::cout << " Name: " << p.mActivate.mName.toString() << std::endl;
std::cout << " Activate Unknown: " << p.mActivate.mUnk << std::endl;
std::cout << " Should repeat: " << p.mActivate.mShouldRepeat << std::endl;
}
else {
std::cout << " BadPackage: " << Misc::StringUtils::format("0x%08X", p.mType) << std::endl;

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@ -255,7 +255,7 @@ namespace CSMWorld
{ ColumnId_AiWanderDist, "Wander Dist" },
{ ColumnId_AiDuration, "Ai Duration" },
{ ColumnId_AiWanderToD, "Wander ToD" },
{ ColumnId_AiWanderRepeat, "Wander Repeat" },
{ ColumnId_AiWanderRepeat, "Ai Repeat" },
{ ColumnId_AiActivateName, "Activate" },
{ ColumnId_AiTargetId, "Target ID" },
{ ColumnId_AiTargetCell, "Target Cell" },

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@ -1678,7 +1678,7 @@ namespace CSMWorld
newRow.mWander.mTimeOfDay = 0;
for (int i = 0; i < 8; ++i)
newRow.mWander.mIdle[i] = 0;
newRow.mWander.mShouldRepeat = 0;
newRow.mWander.mShouldRepeat = 1;
newRow.mCellName = "";
if (position >= (int)list.size())
@ -1784,9 +1784,15 @@ namespace CSMWorld
return static_cast<int>(content.mWander.mIdle[subColIndex-4]);
else
return QVariant();
case 12: // wander repeat
case 12: // repeat
if (content.mType == ESM::AI_Wander)
return content.mWander.mShouldRepeat != 0;
else if (content.mType == ESM::AI_Travel)
return content.mTravel.mShouldRepeat != 0;
else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
return content.mTarget.mShouldRepeat != 0;
else if (content.mType == ESM::AI_Activate)
return content.mActivate.mShouldRepeat != 0;
else
return QVariant();
case 13: // activate name
@ -1895,6 +1901,12 @@ namespace CSMWorld
case 12:
if (content.mType == ESM::AI_Wander)
content.mWander.mShouldRepeat = static_cast<unsigned char>(value.toInt());
else if (content.mType == ESM::AI_Travel)
content.mTravel.mShouldRepeat = static_cast<unsigned char>(value.toInt());
else if (content.mType == ESM::AI_Follow || content.mType == ESM::AI_Escort)
content.mTarget.mShouldRepeat = static_cast<unsigned char>(value.toInt());
else if (content.mType == ESM::AI_Activate)
content.mActivate.mShouldRepeat = static_cast<unsigned char>(value.toInt());
else
return; // return without saving

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@ -13,8 +13,8 @@
namespace MWMechanics
{
AiActivate::AiActivate(const std::string &objectId)
: mObjectId(objectId)
AiActivate::AiActivate(const std::string &objectId, bool repeat)
: TypedAiPackage<AiActivate>(repeat), mObjectId(objectId)
{
}
@ -48,6 +48,7 @@ namespace MWMechanics
{
std::unique_ptr<ESM::AiSequence::AiActivate> activate(new ESM::AiSequence::AiActivate());
activate->mTargetId = mObjectId;
activate->mRepeat = getRepeat();
ESM::AiSequence::AiPackageContainer package;
package.mType = ESM::AiSequence::Ai_Activate;
@ -56,7 +57,7 @@ namespace MWMechanics
}
AiActivate::AiActivate(const ESM::AiSequence::AiActivate *activate)
: mObjectId(activate->mTargetId)
: AiActivate(activate->mTargetId, activate->mRepeat)
{
}
}

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@ -24,7 +24,7 @@ namespace MWMechanics
public:
/// Constructor
/** \param objectId Reference to object to activate **/
explicit AiActivate(const std::string &objectId);
explicit AiActivate(const std::string &objectId, bool repeat);
explicit AiActivate(const ESM::AiSequence::AiActivate* activate);

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@ -20,16 +20,16 @@
namespace MWMechanics
{
AiEscort::AiEscort(const std::string &actorId, int duration, float x, float y, float z)
: mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
AiEscort::AiEscort(const std::string &actorId, int duration, float x, float y, float z, bool repeat)
: TypedAiPackage<AiEscort>(repeat), mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
, mCellX(std::numeric_limits<int>::max())
, mCellY(std::numeric_limits<int>::max())
{
mTargetActorRefId = actorId;
}
AiEscort::AiEscort(const std::string &actorId, const std::string &cellId, int duration, float x, float y, float z)
: mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
AiEscort::AiEscort(const std::string &actorId, const std::string &cellId, int duration, float x, float y, float z, bool repeat)
: TypedAiPackage<AiEscort>(repeat), mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration), mRemainingDuration(static_cast<float>(duration))
, mCellX(std::numeric_limits<int>::max())
, mCellY(std::numeric_limits<int>::max())
{
@ -37,11 +37,8 @@ namespace MWMechanics
}
AiEscort::AiEscort(const ESM::AiSequence::AiEscort *escort)
: mCellId(escort->mCellId), mX(escort->mData.mX), mY(escort->mData.mY), mZ(escort->mData.mZ)
// mDuration isn't saved in the save file, so just giving it "1" for now if the package has a duration.
// The exact value of mDuration only matters for repeating packages.
// Previously mRemainingDuration could be negative even when mDuration was 0. Checking for > 0 should fix old saves.
, mDuration(escort->mRemainingDuration > 0)
: TypedAiPackage<AiEscort>(escort->mRepeat), mCellId(escort->mCellId), mX(escort->mData.mX), mY(escort->mData.mY), mZ(escort->mData.mZ)
, mDuration(escort->mData.mDuration)
, mRemainingDuration(escort->mRemainingDuration)
, mCellX(std::numeric_limits<int>::max())
, mCellY(std::numeric_limits<int>::max())
@ -103,10 +100,12 @@ namespace MWMechanics
escort->mData.mX = mX;
escort->mData.mY = mY;
escort->mData.mZ = mZ;
escort->mData.mDuration = mDuration;
escort->mTargetId = mTargetActorRefId;
escort->mTargetActorId = mTargetActorId;
escort->mRemainingDuration = mRemainingDuration;
escort->mCellId = mCellId;
escort->mRepeat = getRepeat();
ESM::AiSequence::AiPackageContainer package;
package.mType = ESM::AiSequence::Ai_Escort;

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@ -22,11 +22,11 @@ namespace MWMechanics
/// Implementation of AiEscort
/** The Actor will escort the specified actor to the world position x, y, z until they reach their position, or they run out of time
\implement AiEscort **/
AiEscort(const std::string &actorId, int duration, float x, float y, float z);
AiEscort(const std::string &actorId, int duration, float x, float y, float z, bool repeat);
/// Implementation of AiEscortCell
/** The Actor will escort the specified actor to the cell position x, y, z until they reach their position, or they run out of time
\implement AiEscortCell **/
AiEscort(const std::string &actorId, const std::string &cellId, int duration, float x, float y, float z);
AiEscort(const std::string &actorId, const std::string &cellId, int duration, float x, float y, float z, bool repeat);
AiEscort(const ESM::AiSequence::AiEscort* escort);

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@ -28,36 +28,20 @@ namespace MWMechanics
{
int AiFollow::mFollowIndexCounter = 0;
AiFollow::AiFollow(const std::string &actorId, float duration, float x, float y, float z)
: mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
AiFollow::AiFollow(const std::string &actorId, float duration, float x, float y, float z, bool repeat)
: TypedAiPackage<AiFollow>(repeat), mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
, mCellId(""), mActive(false), mFollowIndex(mFollowIndexCounter++)
{
mTargetActorRefId = actorId;
}
AiFollow::AiFollow(const std::string &actorId, const std::string &cellId, float duration, float x, float y, float z)
: mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
AiFollow::AiFollow(const std::string &actorId, const std::string &cellId, float duration, float x, float y, float z, bool repeat)
: TypedAiPackage<AiFollow>(repeat), mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
, mCellId(cellId), mActive(false), mFollowIndex(mFollowIndexCounter++)
{
mTargetActorRefId = actorId;
}
AiFollow::AiFollow(const MWWorld::Ptr& actor, float duration, float x, float y, float z)
: mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
, mCellId(""), mActive(false), mFollowIndex(mFollowIndexCounter++)
{
mTargetActorRefId = actor.getCellRef().getRefId();
mTargetActorId = actor.getClass().getCreatureStats(actor).getActorId();
}
AiFollow::AiFollow(const MWWorld::Ptr& actor, const std::string &cellId, float duration, float x, float y, float z)
: mAlwaysFollow(false), mDuration(duration), mRemainingDuration(duration), mX(x), mY(y), mZ(z)
, mCellId(cellId), mActive(false), mFollowIndex(mFollowIndexCounter++)
{
mTargetActorRefId = actor.getCellRef().getRefId();
mTargetActorId = actor.getClass().getCreatureStats(actor).getActorId();
}
AiFollow::AiFollow(const MWWorld::Ptr& actor, bool commanded)
: TypedAiPackage<AiFollow>(makeDefaultOptions().withShouldCancelPreviousAi(!commanded))
, mAlwaysFollow(true), mDuration(0), mRemainingDuration(0), mX(0), mY(0), mZ(0)
@ -68,12 +52,9 @@ AiFollow::AiFollow(const MWWorld::Ptr& actor, bool commanded)
}
AiFollow::AiFollow(const ESM::AiSequence::AiFollow *follow)
: TypedAiPackage<AiFollow>(makeDefaultOptions().withShouldCancelPreviousAi(!follow->mCommanded))
: TypedAiPackage<AiFollow>(makeDefaultOptions().withShouldCancelPreviousAi(!follow->mCommanded).withRepeat(follow->mRepeat))
, mAlwaysFollow(follow->mAlwaysFollow)
// mDuration isn't saved in the save file, so just giving it "1" for now if the package had a duration.
// The exact value of mDuration only matters for repeating packages.
// Previously mRemainingDuration could be negative even when mDuration was 0. Checking for > 0 should fix old saves.
, mDuration(follow->mRemainingDuration)
, mDuration(follow->mData.mDuration)
, mRemainingDuration(follow->mRemainingDuration)
, mX(follow->mData.mX), mY(follow->mData.mY), mZ(follow->mData.mZ)
, mCellId(follow->mCellId), mActive(follow->mActive), mFollowIndex(mFollowIndexCounter++)
@ -160,12 +141,15 @@ bool AiFollow::execute (const MWWorld::Ptr& actor, CharacterController& characte
if (actor.getCell()->isExterior()) //Outside?
{
if (mCellId == "") //No cell to travel to
{
mRemainingDuration = mDuration;
return true;
}
}
else
else if (mCellId == actor.getCell()->getCell()->mName) //Cell to travel to
{
if (mCellId == actor.getCell()->getCell()->mName) //Cell to travel to
return true;
mRemainingDuration = mDuration;
return true;
}
}
}
@ -221,6 +205,7 @@ void AiFollow::writeState(ESM::AiSequence::AiSequence &sequence) const
follow->mData.mX = mX;
follow->mData.mY = mY;
follow->mData.mZ = mZ;
follow->mData.mDuration = mDuration;
follow->mTargetId = mTargetActorRefId;
follow->mTargetActorId = mTargetActorId;
follow->mRemainingDuration = mRemainingDuration;
@ -228,6 +213,7 @@ void AiFollow::writeState(ESM::AiSequence::AiSequence &sequence) const
follow->mAlwaysFollow = mAlwaysFollow;
follow->mCommanded = isCommanded();
follow->mActive = mActive;
follow->mRepeat = getRepeat();
ESM::AiSequence::AiPackageContainer package;
package.mType = ESM::AiSequence::Ai_Follow;

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@ -40,12 +40,10 @@ namespace MWMechanics
class AiFollow final : public TypedAiPackage<AiFollow>
{
public:
AiFollow(const std::string &actorId, float duration, float x, float y, float z);
AiFollow(const std::string &actorId, const std::string &CellId, float duration, float x, float y, float z);
/// Follow Actor for duration or until you arrive at a world position
AiFollow(const MWWorld::Ptr& actor, float duration, float X, float Y, float Z);
AiFollow(const std::string &actorId, float duration, float x, float y, float z, bool repeat);
/// Follow Actor for duration or until you arrive at a position in a cell
AiFollow(const MWWorld::Ptr& actor, const std::string &CellId, float duration, float X, float Y, float Z);
AiFollow(const std::string &actorId, const std::string &CellId, float duration, float x, float y, float z, bool repeat);
/// Follow Actor indefinitively
AiFollow(const MWWorld::Ptr& actor, bool commanded=false);

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@ -108,7 +108,7 @@ namespace MWMechanics
/// Upon adding this Ai package, should the Ai Sequence attempt to cancel previous Ai packages (default true)?
bool shouldCancelPreviousAi() const { return mOptions.mShouldCancelPreviousAi; }
/// Return true if this package should repeat. Currently only used for Wander packages.
/// Return true if this package should repeat.
bool getRepeat() const { return mOptions.mRepeat; }
virtual osg::Vec3f getDestination() const { return osg::Vec3f(0, 0, 0); }

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@ -31,14 +31,13 @@ void AiSequence::copy (const AiSequence& sequence)
sequence.mAiState.copy<AiWanderStorage>(mAiState);
}
AiSequence::AiSequence() : mDone (false), mRepeat(false), mLastAiPackage(AiPackageTypeId::None) {}
AiSequence::AiSequence() : mDone (false), mLastAiPackage(AiPackageTypeId::None) {}
AiSequence::AiSequence (const AiSequence& sequence)
{
copy (sequence);
mDone = sequence.mDone;
mLastAiPackage = sequence.mLastAiPackage;
mRepeat = sequence.mRepeat;
}
AiSequence& AiSequence::operator= (const AiSequence& sequence)
@ -281,7 +280,7 @@ void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& charac
if (package->execute(actor, characterController, mAiState, duration))
{
// Put repeating noncombat AI packages on the end of the stack so they can be used again
if (isActualAiPackage(packageTypeId) && (mRepeat || package->getRepeat()))
if (isActualAiPackage(packageTypeId) && package->getRepeat())
{
package->reset();
mPackages.push_back(package->clone());
@ -355,7 +354,6 @@ void AiSequence::stack (const AiPackage& package, const MWWorld::Ptr& actor, boo
else
++it;
}
mRepeat=false;
}
// insert new package in correct place depending on priority
@ -401,10 +399,6 @@ const AiPackage& MWMechanics::AiSequence::getActivePackage()
void AiSequence::fill(const ESM::AIPackageList &list)
{
// If there is more than one package in the list, enable repeating
if (list.mList.size() >= 2)
mRepeat = true;
for (const auto& esmPackage : list.mList)
{
std::unique_ptr<MWMechanics::AiPackage> package;
@ -420,22 +414,22 @@ void AiSequence::fill(const ESM::AIPackageList &list)
else if (esmPackage.mType == ESM::AI_Escort)
{
ESM::AITarget data = esmPackage.mTarget;
package = std::make_unique<MWMechanics::AiEscort>(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
package = std::make_unique<MWMechanics::AiEscort>(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ, data.mShouldRepeat != 0);
}
else if (esmPackage.mType == ESM::AI_Travel)
{
ESM::AITravel data = esmPackage.mTravel;
package = std::make_unique<MWMechanics::AiTravel>(data.mX, data.mY, data.mZ);
package = std::make_unique<MWMechanics::AiTravel>(data.mX, data.mY, data.mZ, data.mShouldRepeat != 0);
}
else if (esmPackage.mType == ESM::AI_Activate)
{
ESM::AIActivate data = esmPackage.mActivate;
package = std::make_unique<MWMechanics::AiActivate>(data.mName.toString());
package = std::make_unique<MWMechanics::AiActivate>(data.mName.toString(), data.mShouldRepeat != 0);
}
else //if (esmPackage.mType == ESM::AI_Follow)
{
ESM::AITarget data = esmPackage.mTarget;
package = std::make_unique<MWMechanics::AiFollow>(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ);
package = std::make_unique<MWMechanics::AiFollow>(data.mId.toString(), data.mDuration, data.mX, data.mY, data.mZ, data.mShouldRepeat != 0);
}
mPackages.push_back(std::move(package));
}
@ -454,24 +448,6 @@ void AiSequence::readState(const ESM::AiSequence::AiSequence &sequence)
if (!sequence.mPackages.empty())
clear();
// If there is more than one non-combat, non-pursue package in the list, enable repeating.
int count = 0;
for (auto& container : sequence.mPackages)
{
switch (container.mType)
{
case ESM::AiSequence::Ai_Wander:
case ESM::AiSequence::Ai_Travel:
case ESM::AiSequence::Ai_Escort:
case ESM::AiSequence::Ai_Follow:
case ESM::AiSequence::Ai_Activate:
++count;
}
}
if (count > 1)
mRepeat = true;
// Load packages
for (auto& container : sequence.mPackages)
{

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@ -43,9 +43,6 @@ namespace MWMechanics
///Finished with top AIPackage, set for one frame
bool mDone;
///Does this AI sequence repeat (repeating of Wander packages handled separately)
bool mRepeat;
///Copy AiSequence
void copy (const AiSequence& sequence);

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@ -34,8 +34,8 @@ bool isWithinMaxRange(const osg::Vec3f& pos1, const osg::Vec3f& pos2)
namespace MWMechanics
{
AiTravel::AiTravel(float x, float y, float z, AiTravel*)
: mX(x), mY(y), mZ(z), mHidden(false)
AiTravel::AiTravel(float x, float y, float z, bool repeat, AiTravel*)
: TypedAiPackage<AiTravel>(repeat), mX(x), mY(y), mZ(z), mHidden(false)
{
}
@ -44,13 +44,13 @@ namespace MWMechanics
{
}
AiTravel::AiTravel(float x, float y, float z)
: AiTravel(x, y, z, this)
AiTravel::AiTravel(float x, float y, float z, bool repeat)
: AiTravel(x, y, z, repeat, this)
{
}
AiTravel::AiTravel(const ESM::AiSequence::AiTravel *travel)
: mX(travel->mData.mX), mY(travel->mData.mY), mZ(travel->mData.mZ), mHidden(false)
: TypedAiPackage<AiTravel>(travel->mRepeat), mX(travel->mData.mX), mY(travel->mData.mY), mZ(travel->mData.mZ), mHidden(false)
{
// Hidden ESM::AiSequence::AiTravel package should be converted into MWMechanics::AiInternalTravel type
assert(!travel->mHidden);
@ -125,6 +125,7 @@ namespace MWMechanics
travel->mData.mY = mY;
travel->mData.mZ = mZ;
travel->mHidden = mHidden;
travel->mRepeat = getRepeat();
ESM::AiSequence::AiPackageContainer package;
package.mType = ESM::AiSequence::Ai_Travel;

View file

@ -19,11 +19,11 @@ namespace MWMechanics
class AiTravel : public TypedAiPackage<AiTravel>
{
public:
AiTravel(float x, float y, float z, AiTravel* derived);
AiTravel(float x, float y, float z, bool repeat, AiTravel* derived);
AiTravel(float x, float y, float z, AiInternalTravel* derived);
AiTravel(float x, float y, float z);
AiTravel(float x, float y, float z, bool repeat);
explicit AiTravel(const ESM::AiSequence::AiTravel* travel);

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@ -105,7 +105,7 @@ namespace MWMechanics
}
AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<unsigned char>& idle, bool repeat):
TypedAiPackage<AiWander>(makeDefaultOptions().withRepeat(repeat)),
TypedAiPackage<AiWander>(repeat),
mDistance(std::max(0, distance)),
mDuration(std::max(0, duration)),
mRemainingDuration(duration), mTimeOfDay(timeOfDay),

View file

@ -11,6 +11,9 @@ namespace MWMechanics
TypedAiPackage() :
AiPackage(T::getTypeId(), T::makeDefaultOptions()) {}
TypedAiPackage(bool repeat) :
AiPackage(T::getTypeId(), T::makeDefaultOptions().withRepeat(repeat)) {}
TypedAiPackage(const Options& options) :
AiPackage(T::getTypeId(), options) {}

View file

@ -48,13 +48,14 @@ namespace MWScript
std::string objectID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
// discard additional arguments (reset), because we have no idea what they mean.
// The value of the reset argument doesn't actually matter
bool repeat = arg0;
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
return;
MWMechanics::AiActivate activatePackage(objectID);
MWMechanics::AiActivate activatePackage(objectID, repeat);
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(activatePackage, ptr);
Log(Debug::Info) << "AiActivate";
}
@ -78,13 +79,14 @@ namespace MWScript
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
// discard additional arguments (reset), because we have no idea what they mean.
// The value of the reset argument doesn't actually matter
bool repeat = arg0;
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
return;
MWMechanics::AiTravel travelPackage(x, y, z);
MWMechanics::AiTravel travelPackage(x, y, z, repeat);
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(travelPackage, ptr);
Log(Debug::Info) << "AiTravel: " << x << ", " << y << ", " << z;
@ -115,13 +117,14 @@ namespace MWScript
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
// discard additional arguments (reset), because we have no idea what they mean.
// The value of the reset argument doesn't actually matter
bool repeat = arg0;
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
return;
MWMechanics::AiEscort escortPackage(actorID, static_cast<int>(duration), x, y, z);
MWMechanics::AiEscort escortPackage(actorID, static_cast<int>(duration), x, y, z, repeat);
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);
Log(Debug::Info) << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration;
@ -155,7 +158,8 @@ namespace MWScript
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
// discard additional arguments (reset), because we have no idea what they mean.
// The value of the reset argument doesn't actually matter
bool repeat = arg0;
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
@ -167,7 +171,7 @@ namespace MWScript
if (!MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>().search(cellID))
return;
MWMechanics::AiEscort escortPackage(actorID, cellID, static_cast<int>(duration), x, y, z);
MWMechanics::AiEscort escortPackage(actorID, cellID, static_cast<int>(duration), x, y, z, repeat);
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(escortPackage, ptr);
Log(Debug::Info) << "AiEscort: " << x << ", " << y << ", " << z << ", " << duration;
@ -237,7 +241,7 @@ namespace MWScript
--arg0;
}
// discard additional arguments (reset), because we have no idea what they mean.
// discard additional arguments, because we have no idea what they mean.
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
@ -331,13 +335,14 @@ namespace MWScript
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
// discard additional arguments (reset), because we have no idea what they mean.
// The value of the reset argument doesn't actually matter
bool repeat = arg0;
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
return;
MWMechanics::AiFollow followPackage(actorID, duration, x, y ,z);
MWMechanics::AiFollow followPackage(actorID, duration, x, y, z, repeat);
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(followPackage, ptr);
Log(Debug::Info) << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration;
@ -371,13 +376,14 @@ namespace MWScript
Interpreter::Type_Float z = runtime[0].mFloat;
runtime.pop();
// discard additional arguments (reset), because we have no idea what they mean.
// The value of the reset argument doesn't actually matter
bool repeat = arg0;
for (unsigned int i=0; i<arg0; ++i) runtime.pop();
if (!ptr.getClass().isActor() || ptr == MWMechanics::getPlayer())
return;
MWMechanics::AiFollow followPackage(actorID, cellID, duration, x, y ,z);
MWMechanics::AiFollow followPackage(actorID, cellID, duration, x, y, z, repeat);
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(followPackage, ptr);
Log(Debug::Info) << "AiFollow: " << actorID << ", " << x << ", " << y << ", " << z << ", " << duration;
}

View file

@ -37,7 +37,8 @@ namespace ESM
struct AITravel
{
float mX, mY, mZ;
int mUnk;
unsigned char mShouldRepeat;
unsigned char mPadding[3];
};
struct AITarget
@ -45,13 +46,14 @@ namespace ESM
float mX, mY, mZ;
short mDuration;
NAME32 mId;
short mUnk;
unsigned char mShouldRepeat;
unsigned char mPadding;
};
struct AIActivate
{
NAME32 mName;
unsigned char mUnk;
unsigned char mShouldRepeat;
};
#pragma pack(pop)

View file

@ -3,6 +3,7 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include <algorithm>
#include <memory>
namespace ESM
@ -34,12 +35,16 @@ namespace AiSequence
{
esm.getHNT (mData, "DATA");
esm.getHNOT (mHidden, "HIDD");
mRepeat = false;
esm.getHNOT(mRepeat, "REPT");
}
void AiTravel::save(ESMWriter &esm) const
{
esm.writeHNT ("DATA", mData);
esm.writeHNT ("HIDD", mHidden);
if(mRepeat)
esm.writeHNT("REPT", mRepeat);
}
void AiEscort::load(ESMReader &esm)
@ -50,6 +55,15 @@ namespace AiSequence
esm.getHNOT (mTargetActorId, "TAID");
esm.getHNT (mRemainingDuration, "DURA");
mCellId = esm.getHNOString ("CELL");
mRepeat = false;
esm.getHNOT(mRepeat, "REPT");
if(esm.getFormat() < 18)
{
// mDuration isn't saved in the save file, so just giving it "1" for now if the package has a duration.
// The exact value of mDuration only matters for repeating packages.
// Previously mRemainingDuration could be negative even when mDuration was 0. Checking for > 0 should fix old saves.
mData.mDuration = std::max<float>(mRemainingDuration > 0, mRemainingDuration);
}
}
void AiEscort::save(ESMWriter &esm) const
@ -60,6 +74,8 @@ namespace AiSequence
esm.writeHNT ("DURA", mRemainingDuration);
if (!mCellId.empty())
esm.writeHNString ("CELL", mCellId);
if(mRepeat)
esm.writeHNT("REPT", mRepeat);
}
void AiFollow::load(ESMReader &esm)
@ -75,6 +91,15 @@ namespace AiSequence
esm.getHNOT (mCommanded, "CMND");
mActive = false;
esm.getHNOT (mActive, "ACTV");
mRepeat = false;
esm.getHNOT(mRepeat, "REPT");
if(esm.getFormat() < 18)
{
// mDuration isn't saved in the save file, so just giving it "1" for now if the package has a duration.
// The exact value of mDuration only matters for repeating packages.
// Previously mRemainingDuration could be negative even when mDuration was 0. Checking for > 0 should fix old saves.
mData.mDuration = std::max<float>(mRemainingDuration > 0, mRemainingDuration);
}
}
void AiFollow::save(ESMWriter &esm) const
@ -89,16 +114,22 @@ namespace AiSequence
esm.writeHNT ("CMND", mCommanded);
if (mActive)
esm.writeHNT("ACTV", mActive);
if(mRepeat)
esm.writeHNT("REPT", mRepeat);
}
void AiActivate::load(ESMReader &esm)
{
mTargetId = esm.getHNString("TARG");
mRepeat = false;
esm.getHNOT(mRepeat, "REPT");
}
void AiActivate::save(ESMWriter &esm) const
{
esm.writeHNString("TARG", mTargetId);
if(mRepeat)
esm.writeHNT("REPT", mRepeat);
}
void AiCombat::load(ESMReader &esm)
@ -166,6 +197,7 @@ namespace AiSequence
void AiSequence::load(ESMReader &esm)
{
int count = 0;
while (esm.isNextSub("AIPK"))
{
int type;
@ -181,6 +213,7 @@ namespace AiSequence
std::unique_ptr<AiWander> ptr = std::make_unique<AiWander>();
ptr->load(esm);
mPackages.back().mPackage = ptr.release();
++count;
break;
}
case Ai_Travel:
@ -188,6 +221,7 @@ namespace AiSequence
std::unique_ptr<AiTravel> ptr = std::make_unique<AiTravel>();
ptr->load(esm);
mPackages.back().mPackage = ptr.release();
++count;
break;
}
case Ai_Escort:
@ -195,6 +229,7 @@ namespace AiSequence
std::unique_ptr<AiEscort> ptr = std::make_unique<AiEscort>();
ptr->load(esm);
mPackages.back().mPackage = ptr.release();
++count;
break;
}
case Ai_Follow:
@ -202,6 +237,7 @@ namespace AiSequence
std::unique_ptr<AiFollow> ptr = std::make_unique<AiFollow>();
ptr->load(esm);
mPackages.back().mPackage = ptr.release();
++count;
break;
}
case Ai_Activate:
@ -209,6 +245,7 @@ namespace AiSequence
std::unique_ptr<AiActivate> ptr = std::make_unique<AiActivate>();
ptr->load(esm);
mPackages.back().mPackage = ptr.release();
++count;
break;
}
case Ai_Combat:
@ -231,6 +268,23 @@ namespace AiSequence
}
esm.getHNOT (mLastAiPackage, "LAST");
if(count > 1 && esm.getFormat() < 18)
{
for(auto& pkg : mPackages)
{
if(pkg.mType == Ai_Wander)
static_cast<AiWander*>(pkg.mPackage)->mData.mShouldRepeat = true;
else if(pkg.mType == Ai_Travel)
static_cast<AiTravel*>(pkg.mPackage)->mRepeat = true;
else if(pkg.mType == Ai_Escort)
static_cast<AiEscort*>(pkg.mPackage)->mRepeat = true;
else if(pkg.mType == Ai_Follow)
static_cast<AiFollow*>(pkg.mPackage)->mRepeat = true;
else if(pkg.mType == Ai_Activate)
static_cast<AiActivate*>(pkg.mPackage)->mRepeat = true;
}
}
}
}
}

View file

@ -81,6 +81,7 @@ namespace ESM
{
AiTravelData mData;
bool mHidden;
bool mRepeat;
void load(ESMReader &esm);
void save(ESMWriter &esm) const;
@ -94,6 +95,7 @@ namespace ESM
std::string mTargetId;
std::string mCellId;
float mRemainingDuration;
bool mRepeat;
void load(ESMReader &esm);
void save(ESMWriter &esm) const;
@ -112,6 +114,7 @@ namespace ESM
bool mCommanded;
bool mActive;
bool mRepeat;
void load(ESMReader &esm);
void save(ESMWriter &esm) const;
@ -120,6 +123,7 @@ namespace ESM
struct AiActivate : AiPackage
{
std::string mTargetId;
bool mRepeat;
void load(ESMReader &esm);
void save(ESMWriter &esm) const;

View file

@ -4,7 +4,7 @@
#include "esmwriter.hpp"
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
int ESM::SavedGame::sCurrentFormat = 17;
int ESM::SavedGame::sCurrentFormat = 18;
void ESM::SavedGame::load (ESMReader &esm)
{