wolfgang_html_fun_for_books
glassmancody.info 3 years ago
parent f83b661494
commit 54e2e74c2a

@ -904,7 +904,7 @@ namespace MWRender
std::vector<std::string> techniqueStrings;
Misc::StringUtils::split(Settings::Manager::getString("chain", "Post Processing"), techniqueStrings, ",");
const std::string& mainIdentifier = "main";
const std::string mainIdentifier = "main";
auto main = loadTechnique(mainIdentifier);

@ -173,8 +173,6 @@ The following functions can be accessed in any fragment or vertex shader.
| | |
| | Scene luminance is always calculated on original scene texture. |
+----------------------------------------+-------------------------------------------------------------------------------+
| ``vec4 omw_GetDepth(vec2 uv)`` | Returns non-linear normalized depth |
+----------------------------------------+-------------------------------------------------------------------------------+
| ``vec4 omw_GetLastShader(vec2 uv)`` | Returns RGBA color output of the last shader |
+----------------------------------------+-------------------------------------------------------------------------------+
| ``vec4 omw_GetLastPass(vec2 uv)`` | Returns RGBA color output of the last pass |

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