mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-04 01:45:35 +00:00
Decrease number of classes that need to know about other components
This commit is contained in:
parent
67b4243a7f
commit
54fc64cb6a
23 changed files with 192 additions and 248 deletions
|
@ -1,6 +1,4 @@
|
|||
#include "birth.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -11,8 +9,8 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
BirthDialog::BirthDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_birth_layout.xml", environment)
|
||||
BirthDialog::BirthDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_birth_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
@ -121,7 +119,7 @@ void BirthDialog::updateBirths()
|
|||
{
|
||||
birthList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin();
|
||||
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end();
|
||||
|
@ -151,7 +149,7 @@ void BirthDialog::updateSpells()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, spellArea->getWidth(), 18);
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::BirthSign *birth = store.birthSigns.find(currentBirthId);
|
||||
|
||||
std::string texturePath = std::string("textures\\") + birth->texture;
|
||||
|
@ -191,7 +189,7 @@ void BirthDialog::updateSpells()
|
|||
if (!categories[category].spells.empty())
|
||||
{
|
||||
MyGUI::StaticTextPtr label = spellArea->createWidget<MyGUI::StaticText>("SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
|
||||
label->setCaption(environment.mWindowManager->getGameSettingString(categories[category].label, ""));
|
||||
label->setCaption(mWindowManager.getGameSettingString(categories[category].label, ""));
|
||||
spellItems.push_back(label);
|
||||
coord.top += lineHeight;
|
||||
|
||||
|
@ -200,7 +198,7 @@ void BirthDialog::updateSpells()
|
|||
{
|
||||
const std::string &spellId = *it;
|
||||
spellWidget = spellArea->createWidget<MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("Spell") + boost::lexical_cast<std::string>(i));
|
||||
spellWidget->setEnvironment(&environment);
|
||||
spellWidget->setWindowManager(&mWindowManager);
|
||||
spellWidget->setSpellId(spellId);
|
||||
|
||||
spellItems.push_back(spellWidget);
|
||||
|
|
|
@ -3,11 +3,6 @@
|
|||
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains the dialog for choosing a birth sign.
|
||||
Layout is defined by resources/mygui/openmw_chargen_race_layout.xml.
|
||||
|
@ -17,10 +12,12 @@ namespace MWGui
|
|||
{
|
||||
using namespace MyGUI;
|
||||
|
||||
class WindowManager;
|
||||
|
||||
class BirthDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
BirthDialog(MWWorld::Environment& environment);
|
||||
BirthDialog(WindowManager& parWindowManager);
|
||||
|
||||
enum Gender
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "class.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
|
@ -14,14 +12,13 @@ using namespace MWGui;
|
|||
|
||||
/* GenerateClassResultDialog */
|
||||
|
||||
GenerateClassResultDialog::GenerateClassResultDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_generate_class_result_layout.xml", environment)
|
||||
GenerateClassResultDialog::GenerateClassResultDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_generate_class_result_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("ReflectT", wm->getGameSettingString("sMessageQuestionAnswer1", ""));
|
||||
setText("ReflectT", mWindowManager.getGameSettingString("sMessageQuestionAnswer1", ""));
|
||||
|
||||
getWidget(classImage, "ClassImage");
|
||||
getWidget(className, "ClassName");
|
||||
|
@ -50,7 +47,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
|
|||
{
|
||||
currentClassId = classId;
|
||||
classImage->setImageTexture(std::string("textures\\levelup\\") + currentClassId + ".dds");
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
className->setCaption(store.classes.find(currentClassId)->name);
|
||||
}
|
||||
|
||||
|
@ -68,31 +65,30 @@ void GenerateClassResultDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* PickClassDialog */
|
||||
|
||||
PickClassDialog::PickClassDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_class_layout.xml", environment)
|
||||
PickClassDialog::PickClassDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_class_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("SpecializationT", wm->getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
setText("SpecializationT", mWindowManager.getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
getWidget(specializationName, "SpecializationName");
|
||||
|
||||
setText("FavoriteAttributesT", wm->getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
setText("FavoriteAttributesT", mWindowManager.getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
getWidget(favoriteAttribute[0], "FavoriteAttribute0");
|
||||
getWidget(favoriteAttribute[1], "FavoriteAttribute1");
|
||||
favoriteAttribute[0]->setWindowManager(wm);
|
||||
favoriteAttribute[1]->setWindowManager(wm);
|
||||
favoriteAttribute[0]->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute[1]->setWindowManager(&mWindowManager);
|
||||
|
||||
setText("MajorSkillT", wm->getGameSettingString("sChooseClassMenu3", "Major Skills:"));
|
||||
setText("MinorSkillT", wm->getGameSettingString("sChooseClassMenu4", "Minor Skills:"));
|
||||
setText("MajorSkillT", mWindowManager.getGameSettingString("sChooseClassMenu3", "Major Skills:"));
|
||||
setText("MinorSkillT", mWindowManager.getGameSettingString("sChooseClassMenu4", "Minor Skills:"));
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
char theIndex = '0'+i;
|
||||
getWidget(majorSkill[i], std::string("MajorSkill").append(1, theIndex));
|
||||
getWidget(minorSkill[i], std::string("MinorSkill").append(1, theIndex));
|
||||
majorSkill[i]->setWindowManager(wm);
|
||||
minorSkill[i]->setWindowManager(wm);
|
||||
majorSkill[i]->setWindowManager(&mWindowManager);
|
||||
minorSkill[i]->setWindowManager(&mWindowManager);
|
||||
}
|
||||
|
||||
getWidget(classList, "ClassList");
|
||||
|
@ -197,7 +193,7 @@ void PickClassDialog::updateClasses()
|
|||
{
|
||||
classList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin();
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end();
|
||||
|
@ -221,8 +217,7 @@ void PickClassDialog::updateStats()
|
|||
{
|
||||
if (currentClassId.empty())
|
||||
return;
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::Class *klass = store.classes.search(currentClassId);
|
||||
if (!klass)
|
||||
return;
|
||||
|
@ -234,7 +229,7 @@ void PickClassDialog::updateStats()
|
|||
"sSpecializationMagic",
|
||||
"sSpecializationStealth"
|
||||
};
|
||||
specializationName->setCaption(wm->getGameSettingString(specIds[specialization], specIds[specialization]));
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(specIds[specialization], specIds[specialization]));
|
||||
|
||||
favoriteAttribute[0]->setAttributeId(klass->data.attribute[0]);
|
||||
favoriteAttribute[1]->setAttributeId(klass->data.attribute[1]);
|
||||
|
@ -280,8 +275,8 @@ void InfoBoxDialog::layoutVertically(MyGUI::WidgetPtr widget, int margin)
|
|||
widget->setSize(width, pos);
|
||||
}
|
||||
|
||||
InfoBoxDialog::InfoBoxDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_infobox_layout.xml", environment)
|
||||
InfoBoxDialog::InfoBoxDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_infobox_layout.xml", parWindowManager)
|
||||
, currentButton(-1)
|
||||
{
|
||||
getWidget(textBox, "TextBox");
|
||||
|
@ -364,23 +359,22 @@ void InfoBoxDialog::onButtonClicked(MyGUI::WidgetPtr _sender)
|
|||
|
||||
/* ClassChoiceDialog */
|
||||
|
||||
ClassChoiceDialog::ClassChoiceDialog(MWWorld::Environment& environment)
|
||||
: InfoBoxDialog(environment)
|
||||
ClassChoiceDialog::ClassChoiceDialog(WindowManager& parWindowManager)
|
||||
: InfoBoxDialog(parWindowManager)
|
||||
{
|
||||
WindowManager *mw = environment.mWindowManager;
|
||||
setText("");
|
||||
ButtonList buttons;
|
||||
buttons.push_back(mw->getGameSettingString("sClassChoiceMenu1", ""));
|
||||
buttons.push_back(mw->getGameSettingString("sClassChoiceMenu2", ""));
|
||||
buttons.push_back(mw->getGameSettingString("sClassChoiceMenu3", ""));
|
||||
buttons.push_back(mw->getGameSettingString("sBack", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu1", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu2", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu3", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sBack", ""));
|
||||
setButtons(buttons);
|
||||
}
|
||||
|
||||
/* CreateClassDialog */
|
||||
|
||||
CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_create_class_layout.xml", environment)
|
||||
CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_create_class_layout.xml", parWindowManager)
|
||||
, specDialog(nullptr)
|
||||
, attribDialog(nullptr)
|
||||
, skillDialog(nullptr)
|
||||
|
@ -389,22 +383,21 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment)
|
|||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("SpecializationT", wm->getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
setText("SpecializationT", mWindowManager.getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
getWidget(specializationName, "SpecializationName");
|
||||
specializationName->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specializationName->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
|
||||
|
||||
setText("FavoriteAttributesT", wm->getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
setText("FavoriteAttributesT", mWindowManager.getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
getWidget(favoriteAttribute0, "FavoriteAttribute0");
|
||||
getWidget(favoriteAttribute1, "FavoriteAttribute1");
|
||||
favoriteAttribute0->setWindowManager(wm);
|
||||
favoriteAttribute1->setWindowManager(wm);
|
||||
favoriteAttribute0->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute1->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute0->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
favoriteAttribute1->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
|
||||
setText("MajorSkillT", wm->getGameSettingString("sSkillClassMajor", ""));
|
||||
setText("MinorSkillT", wm->getGameSettingString("sSkillClassMinor", ""));
|
||||
setText("MajorSkillT", mWindowManager.getGameSettingString("sSkillClassMajor", ""));
|
||||
setText("MinorSkillT", mWindowManager.getGameSettingString("sSkillClassMinor", ""));
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
char theIndex = '0'+i;
|
||||
|
@ -417,11 +410,11 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment)
|
|||
std::vector<Widgets::MWSkillPtr>::const_iterator end = skills.end();
|
||||
for (std::vector<Widgets::MWSkillPtr>::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
(*it)->setWindowManager(wm);
|
||||
(*it)->setWindowManager(&mWindowManager);
|
||||
(*it)->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
|
||||
}
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sName", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sName", ""));
|
||||
getWidget(editName, "EditName");
|
||||
|
||||
// Make sure the edit box has focus
|
||||
|
@ -563,7 +556,7 @@ void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
|
|||
{
|
||||
if (specDialog)
|
||||
delete specDialog;
|
||||
specDialog = new SelectSpecializationDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
specDialog = new SelectSpecializationDialog(mWindowManager);
|
||||
specDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
specDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
|
||||
specDialog->setVisible(true);
|
||||
|
@ -572,7 +565,7 @@ void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
|
|||
void CreateClassDialog::onSpecializationSelected()
|
||||
{
|
||||
specializationId = specDialog->getSpecializationId();
|
||||
specializationName->setCaption(environment.mWindowManager->getGameSettingString(ESM::Class::gmstSpecializationIds[specializationId], ""));
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[specializationId], ""));
|
||||
specDialog->setVisible(false);
|
||||
}
|
||||
|
||||
|
@ -580,7 +573,7 @@ void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
|
|||
{
|
||||
if (attribDialog)
|
||||
delete attribDialog;
|
||||
attribDialog = new SelectAttributeDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
attribDialog = new SelectAttributeDialog(mWindowManager);
|
||||
attribDialog->setAffectedWidget(_sender);
|
||||
attribDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
attribDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
|
||||
|
@ -609,7 +602,7 @@ void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
|
|||
{
|
||||
if (skillDialog)
|
||||
delete skillDialog;
|
||||
skillDialog = new SelectSkillDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
skillDialog = new SelectSkillDialog(mWindowManager);
|
||||
skillDialog->setAffectedWidget(_sender);
|
||||
skillDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
skillDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
|
||||
|
@ -640,7 +633,7 @@ void CreateClassDialog::onSkillSelected()
|
|||
|
||||
void CreateClassDialog::onDescriptionClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
descDialog = new DescriptionDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
descDialog = new DescriptionDialog(mWindowManager);
|
||||
descDialog->setTextInput(description);
|
||||
descDialog->eventDone = MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionEntered);
|
||||
descDialog->setVisible(true);
|
||||
|
@ -649,7 +642,7 @@ void CreateClassDialog::onDescriptionClicked(MyGUI::Widget* _sender)
|
|||
void CreateClassDialog::onDescriptionEntered()
|
||||
{
|
||||
description = descDialog->getTextInput();
|
||||
environment.mWindowManager->removeDialog(descDialog);
|
||||
mWindowManager.removeDialog(descDialog);
|
||||
}
|
||||
|
||||
void CreateClassDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
|
@ -664,31 +657,29 @@ void CreateClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectSpecializationDialog */
|
||||
|
||||
SelectSpecializationDialog::SelectSpecializationDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_select_specialization_layout.xml", environment)
|
||||
SelectSpecializationDialog::SelectSpecializationDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_specialization_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sSpecializationMenu1", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sSpecializationMenu1", ""));
|
||||
|
||||
getWidget(specialization0, "Specialization0");
|
||||
getWidget(specialization1, "Specialization1");
|
||||
getWidget(specialization2, "Specialization2");
|
||||
specialization0->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specialization0->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specialization0->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization1->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Magic], ""));
|
||||
specialization1->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Magic], ""));
|
||||
specialization1->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization2->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Stealth], ""));
|
||||
specialization2->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Stealth], ""));
|
||||
specialization2->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specializationId = ESM::Class::Combat;
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
|
@ -715,15 +706,13 @@ void SelectSpecializationDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectAttributeDialog */
|
||||
|
||||
SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_select_attribute_layout.xml", environment)
|
||||
SelectAttributeDialog::SelectAttributeDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_attribute_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sAttributesMenu1", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sAttributesMenu1", ""));
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
|
@ -731,7 +720,7 @@ SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment,
|
|||
char theIndex = '0'+i;
|
||||
|
||||
getWidget(attribute, std::string("Attribute").append(1, theIndex));
|
||||
attribute->setWindowManager(wm);
|
||||
attribute->setWindowManager(&parWindowManager);
|
||||
attribute->setAttributeId(ESM::Attribute::attributeIds[i]);
|
||||
attribute->eventClicked = MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
|
||||
}
|
||||
|
@ -739,7 +728,7 @@ SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment,
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
|
@ -760,18 +749,16 @@ void SelectAttributeDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectSkillDialog */
|
||||
|
||||
SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_select_skill_layout.xml", environment)
|
||||
SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_skill_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sSkillsMenu1", ""));
|
||||
setText("CombatLabelT", wm->getGameSettingString("sSpecializationCombat", ""));
|
||||
setText("MagicLabelT", wm->getGameSettingString("sSpecializationMagic", ""));
|
||||
setText("StealthLabelT", wm->getGameSettingString("sSpecializationStealth", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sSkillsMenu1", ""));
|
||||
setText("CombatLabelT", mWindowManager.getGameSettingString("sSpecializationCombat", ""));
|
||||
setText("MagicLabelT", mWindowManager.getGameSettingString("sSpecializationMagic", ""));
|
||||
setText("StealthLabelT", mWindowManager.getGameSettingString("sSpecializationStealth", ""));
|
||||
|
||||
for(int i = 0; i < 9; i++)
|
||||
{
|
||||
|
@ -821,7 +808,7 @@ SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
{
|
||||
for (int i = 0; i < 9; ++i)
|
||||
{
|
||||
skills[spec][i].widget->setWindowManager(wm);
|
||||
skills[spec][i].widget->setWindowManager(&mWindowManager);
|
||||
skills[spec][i].widget->setSkillId(skills[spec][i].skillId);
|
||||
skills[spec][i].widget->eventClicked = MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
|
||||
}
|
||||
|
@ -830,7 +817,7 @@ SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
|
@ -849,8 +836,8 @@ void SelectSkillDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* DescriptionDialog */
|
||||
|
||||
DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_class_description_layout.xml", environment)
|
||||
DescriptionDialog::DescriptionDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_class_description_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
@ -861,7 +848,7 @@ DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
|
||||
okButton->setCaption(environment.mWindowManager->getGameSettingString("sInputMenu1", ""));
|
||||
okButton->setCaption(mWindowManager.getGameSettingString("sInputMenu1", ""));
|
||||
|
||||
// Make sure the edit box has focus
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit);
|
||||
|
|
|
@ -5,11 +5,6 @@
|
|||
#include "widgets.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains the dialogs for choosing a class.
|
||||
Layout is defined by resources/mygui/openmw_chargen_class_layout.xml.
|
||||
|
@ -19,10 +14,12 @@ namespace MWGui
|
|||
{
|
||||
using namespace MyGUI;
|
||||
|
||||
class WindowManager;
|
||||
|
||||
class InfoBoxDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
InfoBoxDialog(MWWorld::Environment& environment);
|
||||
InfoBoxDialog(WindowManager& parWindowManager);
|
||||
|
||||
typedef std::vector<std::string> ButtonList;
|
||||
|
||||
|
@ -67,13 +64,13 @@ namespace MWGui
|
|||
Class_Create = 2,
|
||||
Class_Back = 3
|
||||
};
|
||||
ClassChoiceDialog(MWWorld::Environment& environment);
|
||||
ClassChoiceDialog(WindowManager& parWindowManager);
|
||||
};
|
||||
|
||||
class GenerateClassResultDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
GenerateClassResultDialog(MWWorld::Environment& environment);
|
||||
GenerateClassResultDialog(WindowManager& parWindowManager);
|
||||
|
||||
std::string getClassId() const;
|
||||
void setClassId(const std::string &classId);
|
||||
|
@ -107,7 +104,7 @@ namespace MWGui
|
|||
class PickClassDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
PickClassDialog(MWWorld::Environment& environment);
|
||||
PickClassDialog(WindowManager& parWindowManager);
|
||||
|
||||
const std::string &getClassId() const { return currentClassId; }
|
||||
void setClassId(const std::string &classId);
|
||||
|
@ -151,7 +148,7 @@ namespace MWGui
|
|||
class SelectSpecializationDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectSpecializationDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
SelectSpecializationDialog(WindowManager& parWindowManager);
|
||||
|
||||
ESM::Class::Specialization getSpecializationId() const { return specializationId; }
|
||||
|
||||
|
@ -181,7 +178,7 @@ namespace MWGui
|
|||
class SelectAttributeDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
SelectAttributeDialog(WindowManager& parWindowManager);
|
||||
|
||||
ESM::Attribute::AttributeID getAttributeId() const { return attributeId; }
|
||||
Widgets::MWAttributePtr getAffectedWidget() const { return affectedWidget; }
|
||||
|
@ -213,7 +210,7 @@ namespace MWGui
|
|||
class SelectSkillDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectSkillDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
SelectSkillDialog(WindowManager& parWindowManager);
|
||||
|
||||
ESM::Skill::SkillEnum getSkillId() const { return skillId; }
|
||||
Widgets::MWSkillPtr getAffectedWidget() const { return affectedWidget; }
|
||||
|
@ -248,7 +245,7 @@ namespace MWGui
|
|||
class DescriptionDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
DescriptionDialog(WindowManager& parWindowManager);
|
||||
|
||||
std::string getTextInput() const { return textEdit ? textEdit->getOnlyText() : ""; }
|
||||
void setTextInput(const std::string &text) { if (textEdit) textEdit->setOnlyText(text); }
|
||||
|
@ -271,7 +268,7 @@ namespace MWGui
|
|||
class CreateClassDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
CreateClassDialog(MWWorld::Environment& environment);
|
||||
CreateClassDialog(WindowManager& parWindowManager);
|
||||
virtual ~CreateClassDialog();
|
||||
|
||||
std::string getName() const;
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
#include "dialogue.hpp"
|
||||
#include "dialogue_history.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -16,8 +14,8 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
DialogueWindow::DialogueWindow(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_dialogue_window_layout.xml", environment)
|
||||
DialogueWindow::DialogueWindow(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_dialogue_window_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
#include "window_base.hpp"
|
||||
#include <boost/array.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -23,7 +23,7 @@ namespace MWGui
|
|||
class DialogueWindow: public WindowBase
|
||||
{
|
||||
public:
|
||||
DialogueWindow(MWWorld::Environment& environment);
|
||||
DialogueWindow(WindowManager& parWindowManager);
|
||||
|
||||
void open();
|
||||
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "dialogue_history.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
#include "layouts.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
|
|
|
@ -3,8 +3,6 @@
|
|||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
#include <boost/array.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
|
@ -14,8 +12,6 @@
|
|||
#include <utility>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
/*
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "race.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -15,8 +13,8 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
RaceDialog::RaceDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_race_layout.xml", environment)
|
||||
RaceDialog::RaceDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_race_layout.xml", parWindowManager)
|
||||
, genderIndex(0)
|
||||
, faceIndex(0)
|
||||
, hairIndex(0)
|
||||
|
@ -29,8 +27,7 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment)
|
|||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("AppearanceT", wm->getGameSettingString("sRaceMenu1", "Appearance"));
|
||||
setText("AppearanceT", mWindowManager.getGameSettingString("sRaceMenu1", "Appearance"));
|
||||
getWidget(appearanceBox, "AppearanceBox");
|
||||
|
||||
getWidget(headRotate, "HeadRotate");
|
||||
|
@ -42,34 +39,34 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment)
|
|||
// Set up next/previous buttons
|
||||
MyGUI::ButtonPtr prevButton, nextButton;
|
||||
|
||||
setText("GenderChoiceT", wm->getGameSettingString("sRaceMenu2", "Change Sex"));
|
||||
setText("GenderChoiceT", mWindowManager.getGameSettingString("sRaceMenu2", "Change Sex"));
|
||||
getWidget(prevButton, "PrevGenderButton");
|
||||
getWidget(nextButton, "NextGenderButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
|
||||
|
||||
setText("FaceChoiceT", wm->getGameSettingString("sRaceMenu3", "Change Face"));
|
||||
setText("FaceChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Face"));
|
||||
getWidget(prevButton, "PrevFaceButton");
|
||||
getWidget(nextButton, "NextFaceButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
|
||||
|
||||
setText("HairChoiceT", wm->getGameSettingString("sRaceMenu3", "Change Hair"));
|
||||
setText("HairChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Hair"));
|
||||
getWidget(prevButton, "PrevHairButton");
|
||||
getWidget(nextButton, "NextHairButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
|
||||
|
||||
setText("RaceT", wm->getGameSettingString("sRaceMenu4", "Race"));
|
||||
setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu4", "Race"));
|
||||
getWidget(raceList, "RaceList");
|
||||
raceList->setScrollVisible(true);
|
||||
raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListChangePosition = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
|
||||
setText("SkillsT", wm->getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
|
||||
setText("SkillsT", mWindowManager.getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
|
||||
getWidget(skillList, "SkillList");
|
||||
setText("SpellPowerT", wm->getGameSettingString("sRaceMenu7", "Specials"));
|
||||
setText("SpellPowerT", mWindowManager.getGameSettingString("sRaceMenu7", "Specials"));
|
||||
getWidget(spellPowerList, "SpellPowerList");
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
|
@ -215,7 +212,7 @@ void RaceDialog::updateRaces()
|
|||
{
|
||||
raceList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
|
||||
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
|
||||
|
@ -249,8 +246,7 @@ void RaceDialog::updateSkills()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord1(0, 0, skillList->getWidth(), 18);
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::Race *race = store.races.find(currentRaceId);
|
||||
int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
|
||||
for (int i = 0; i < count; ++i)
|
||||
|
@ -261,7 +257,7 @@ void RaceDialog::updateSkills()
|
|||
|
||||
skillWidget = skillList->createWidget<MWSkill>("MW_StatNameValue", coord1, MyGUI::Align::Default,
|
||||
std::string("Skill") + boost::lexical_cast<std::string>(i));
|
||||
skillWidget->setWindowManager(wm);
|
||||
skillWidget->setWindowManager(&mWindowManager);
|
||||
skillWidget->setSkillNumber(skillId);
|
||||
skillWidget->setSkillValue(MWSkill::SkillValue(race->data.bonus[i].bonus));
|
||||
|
||||
|
@ -286,7 +282,7 @@ void RaceDialog::updateSpellPowers()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::Race *race = store.races.find(currentRaceId);
|
||||
|
||||
std::vector<std::string>::const_iterator it = race->powers.list.begin();
|
||||
|
@ -295,7 +291,7 @@ void RaceDialog::updateSpellPowers()
|
|||
{
|
||||
const std::string &spellpower = *it;
|
||||
spellPowerWidget = spellPowerList->createWidget<MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("SpellPower") + boost::lexical_cast<std::string>(i));
|
||||
spellPowerWidget->setEnvironment(&environment);
|
||||
spellPowerWidget->setWindowManager(&mWindowManager);
|
||||
spellPowerWidget->setSpellId(spellpower);
|
||||
|
||||
spellPowerItems.push_back(spellPowerWidget);
|
||||
|
|
|
@ -7,9 +7,9 @@
|
|||
|
||||
#include <boost/array.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -24,7 +24,7 @@ namespace MWGui
|
|||
class RaceDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
RaceDialog(MWWorld::Environment& environment);
|
||||
RaceDialog(WindowManager& parWindowManager);
|
||||
|
||||
enum Gender
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "review.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -15,48 +13,46 @@ using namespace Widgets;
|
|||
|
||||
const int ReviewDialog::lineHeight = 18;
|
||||
|
||||
ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_review_layout.xml", environment)
|
||||
ReviewDialog::ReviewDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_review_layout.xml", parWindowManager)
|
||||
, lastPos(0)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
// Setup static stats
|
||||
ButtonPtr button;
|
||||
getWidget(nameWidget, "NameText");
|
||||
getWidget(button, "NameButton");
|
||||
button->setCaption(wm->getGameSettingString("sName", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sName", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;
|
||||
|
||||
getWidget(raceWidget, "RaceText");
|
||||
getWidget(button, "RaceButton");
|
||||
button->setCaption(wm->getGameSettingString("sRace", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sRace", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;
|
||||
|
||||
getWidget(classWidget, "ClassText");
|
||||
getWidget(button, "ClassButton");
|
||||
button->setCaption(wm->getGameSettingString("sClass", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sClass", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;
|
||||
|
||||
getWidget(birthSignWidget, "SignText");
|
||||
getWidget(button, "SignButton");
|
||||
button->setCaption(wm->getGameSettingString("sBirthSign", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sBirthSign", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;
|
||||
|
||||
// Setup dynamic stats
|
||||
getWidget(health, "Health");
|
||||
health->setTitle(wm->getGameSettingString("sHealth", ""));
|
||||
health->setTitle(mWindowManager.getGameSettingString("sHealth", ""));
|
||||
health->setValue(45, 45);
|
||||
|
||||
getWidget(magicka, "Magicka");
|
||||
magicka->setTitle(wm->getGameSettingString("sMagic", ""));
|
||||
magicka->setTitle(mWindowManager.getGameSettingString("sMagic", ""));
|
||||
magicka->setValue(50, 50);
|
||||
|
||||
getWidget(fatigue, "Fatigue");
|
||||
fatigue->setTitle(wm->getGameSettingString("sFatigue", ""));
|
||||
fatigue->setTitle(mWindowManager.getGameSettingString("sFatigue", ""));
|
||||
fatigue->setValue(160, 160);
|
||||
|
||||
// Setup attributes
|
||||
|
@ -66,7 +62,7 @@ ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
|
|||
{
|
||||
getWidget(attribute, std::string("Attribute") + boost::lexical_cast<std::string>(idx));
|
||||
attributeWidgets.insert(std::make_pair(static_cast<int>(ESM::Attribute::attributeIds[idx]), attribute));
|
||||
attribute->setWindowManager(wm);
|
||||
attribute->setWindowManager(&mWindowManager);
|
||||
attribute->setAttributeId(ESM::Attribute::attributeIds[idx]);
|
||||
attribute->setAttributeValue(MWAttribute::AttributeValue(0, 0));
|
||||
}
|
||||
|
@ -131,7 +127,7 @@ void ReviewDialog::setPlayerName(const std::string &name)
|
|||
void ReviewDialog::setRace(const std::string &raceId_)
|
||||
{
|
||||
raceId = raceId_;
|
||||
const ESM::Race *race = environment.mWorld->getStore().races.search(raceId);
|
||||
const ESM::Race *race = mWindowManager.getStore().races.search(raceId);
|
||||
if (race)
|
||||
raceWidget->setCaption(race->name);
|
||||
}
|
||||
|
@ -145,7 +141,7 @@ void ReviewDialog::setClass(const ESM::Class& class_)
|
|||
void ReviewDialog::setBirthSign(const std::string& signId)
|
||||
{
|
||||
birthSignId = signId;
|
||||
const ESM::BirthSign *sign = environment.mWorld->getStore().birthSigns.search(birthSignId);
|
||||
const ESM::BirthSign *sign = mWindowManager.getStore().birthSigns.search(birthSignId);
|
||||
if (sign)
|
||||
birthSignWidget->setCaption(sign->name);
|
||||
}
|
||||
|
@ -275,15 +271,13 @@ void ReviewDialog::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGU
|
|||
|
||||
void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
addSeparator(coord1, coord2);
|
||||
}
|
||||
|
||||
addGroup(wm->getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
addGroup(mWindowManager.getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
|
||||
SkillList::const_iterator end = skills.end();
|
||||
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
|
||||
|
@ -302,7 +296,7 @@ void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId
|
|||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
#include "../mwmechanics/stat.hpp"
|
||||
#include "widgets.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -30,7 +30,7 @@ namespace MWGui
|
|||
};
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
ReviewDialog(MWWorld::Environment& environment);
|
||||
ReviewDialog(WindowManager& parWindowManager);
|
||||
|
||||
void setPlayerName(const std::string &name);
|
||||
void setRace(const std::string &raceId);
|
||||
|
|
|
@ -1,8 +1,7 @@
|
|||
#include "stats_window.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
|
@ -12,8 +11,8 @@
|
|||
using namespace MWGui;
|
||||
const int StatsWindow::lineHeight = 18;
|
||||
|
||||
StatsWindow::StatsWindow (MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_stats_window_layout.xml", environment)
|
||||
StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_stats_window_layout.xml", parWindowManager)
|
||||
, lastPos(0)
|
||||
, reputation(0)
|
||||
, bounty(0)
|
||||
|
@ -39,7 +38,7 @@ StatsWindow::StatsWindow (MWWorld::Environment& environment)
|
|||
{ 0, 0 }
|
||||
};
|
||||
|
||||
const ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
for (int i=0; names[i][0]; ++i)
|
||||
{
|
||||
setText (names[i][0], store.gameSettings.find (names[i][1])->str);
|
||||
|
@ -273,15 +272,13 @@ void StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI
|
|||
|
||||
void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
addSeparator(coord1, coord2);
|
||||
}
|
||||
|
||||
addGroup(wm->getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
addGroup(mWindowManager.getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
|
||||
SkillList::const_iterator end = skills.end();
|
||||
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
|
||||
|
@ -300,7 +297,7 @@ void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId,
|
|||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
@ -326,8 +323,7 @@ void StatsWindow::updateSkillArea()
|
|||
if (!miscSkills.empty())
|
||||
addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
if (!factions.empty())
|
||||
{
|
||||
|
@ -335,7 +331,7 @@ void StatsWindow::updateSkillArea()
|
|||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(wm->getGameSettingString("sFaction", "Faction"), coord1, coord2);
|
||||
addGroup(mWindowManager.getGameSettingString("sFaction", "Faction"), coord1, coord2);
|
||||
FactionList::const_iterator end = factions.end();
|
||||
for (FactionList::const_iterator it = factions.begin(); it != end; ++it)
|
||||
{
|
||||
|
@ -351,7 +347,7 @@ void StatsWindow::updateSkillArea()
|
|||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(wm->getGameSettingString("sSign", "Sign"), coord1, coord2);
|
||||
addGroup(mWindowManager.getGameSettingString("sSign", "Sign"), coord1, coord2);
|
||||
const ESM::BirthSign *sign = store.birthSigns.find(birthSignId);
|
||||
addItem(sign->name, coord1, coord2);
|
||||
}
|
||||
|
@ -360,8 +356,8 @@ void StatsWindow::updateSkillArea()
|
|||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addValueItem(wm->getGameSettingString("sReputation", "Reputation"), boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
|
||||
addValueItem(wm->getGameSettingString("sBounty", "Bounty"), boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
|
||||
addValueItem(mWindowManager.getGameSettingString("sReputation", "Reputation"), boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
|
||||
addValueItem(mWindowManager.getGameSettingString("sBounty", "Bounty"), boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
|
||||
|
||||
clientHeight = coord1.top;
|
||||
updateScroller();
|
||||
|
|
|
@ -3,21 +3,17 @@
|
|||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
#include <boost/array.hpp>
|
||||
|
||||
#include <sstream>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class StatsWindow : public WindowBase
|
||||
{
|
||||
|
@ -27,7 +23,7 @@ namespace MWGui
|
|||
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
StatsWindow (MWWorld::Environment& environment);
|
||||
StatsWindow(WindowManager& parWindowManager);
|
||||
|
||||
void setBar(const std::string& name, const std::string& tname, int val, int max);
|
||||
void setPlayerName(const std::string& playerName);
|
||||
|
|
|
@ -1,12 +1,10 @@
|
|||
#include "text_input.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
TextInputDialog::TextInputDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_text_input_layout.xml", environment)
|
||||
TextInputDialog::TextInputDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_text_input_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -18,7 +18,7 @@ namespace MWGui
|
|||
class TextInputDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
TextInputDialog(MWWorld::Environment& environment);
|
||||
TextInputDialog(WindowManager& parWindowManager);
|
||||
|
||||
std::string getTextInput() const { return textEdit ? textEdit->getOnlyText() : ""; }
|
||||
void setTextInput(const std::string &text) { if (textEdit) textEdit->setOnlyText(text); }
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
#include "widgets.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
@ -264,7 +262,7 @@ void MWAttribute::shutdownWidgetSkin()
|
|||
/* MWSpell */
|
||||
|
||||
MWSpell::MWSpell()
|
||||
: env(nullptr)
|
||||
: mWindowManager(nullptr)
|
||||
, spellNameWidget(nullptr)
|
||||
{
|
||||
}
|
||||
|
@ -277,7 +275,7 @@ void MWSpell::setSpellId(const std::string &spellId)
|
|||
|
||||
void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord)
|
||||
{
|
||||
ESMS::ESMStore &store = env->mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::Spell *spell = store.spells.search(id);
|
||||
MYGUI_ASSERT(spell, "spell with id '" << id << "' not found");
|
||||
|
||||
|
@ -286,7 +284,7 @@ void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI:
|
|||
for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->effects.list.begin(); it != end; ++it)
|
||||
{
|
||||
effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
|
||||
effect->setEnvironment(env);
|
||||
effect->setWindowManager(mWindowManager);
|
||||
effect->setSpellEffect(*it);
|
||||
effects.push_back(effect);
|
||||
coord.top += effect->getHeight();
|
||||
|
@ -295,9 +293,9 @@ void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI:
|
|||
|
||||
void MWSpell::updateWidgets()
|
||||
{
|
||||
if (spellNameWidget && env)
|
||||
if (spellNameWidget && mWindowManager)
|
||||
{
|
||||
ESMS::ESMStore &store = env->mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::Spell *spell = store.spells.search(id);
|
||||
if (spell)
|
||||
spellNameWidget->setCaption(spell->name);
|
||||
|
@ -345,7 +343,7 @@ void MWSpell::shutdownWidgetSkin()
|
|||
/* MWSpellEffect */
|
||||
|
||||
MWSpellEffect::MWSpellEffect()
|
||||
: env(nullptr)
|
||||
: mWindowManager(nullptr)
|
||||
, imageWidget(nullptr)
|
||||
, textWidget(nullptr)
|
||||
{
|
||||
|
@ -359,11 +357,10 @@ void MWSpellEffect::setSpellEffect(SpellEffectValue value)
|
|||
|
||||
void MWSpellEffect::updateWidgets()
|
||||
{
|
||||
if (!env)
|
||||
if (!mWindowManager)
|
||||
return;
|
||||
|
||||
ESMS::ESMStore &store = env->mWorld->getStore();
|
||||
WindowManager *wm = env->mWindowManager;
|
||||
ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::MagicEffect *magicEffect = store.magicEffects.search(effect.effectID);
|
||||
if (textWidget)
|
||||
{
|
||||
|
@ -373,7 +370,7 @@ void MWSpellEffect::updateWidgets()
|
|||
std::string spellLine = "";
|
||||
if (effect.skill >= 0 && effect.skill < ESM::Skill::Length)
|
||||
{
|
||||
spellLine += " " + wm->getGameSettingString(ESM::Skill::sSkillNameIds[effect.skill], "");
|
||||
spellLine += " " + mWindowManager->getGameSettingString(ESM::Skill::sSkillNameIds[effect.skill], "");
|
||||
}
|
||||
if (effect.attribute >= 0 && effect.attribute < 8)
|
||||
{
|
||||
|
@ -387,7 +384,7 @@ void MWSpellEffect::updateWidgets()
|
|||
"sAttributePersonality",
|
||||
"sAttributeLuck"
|
||||
};
|
||||
spellLine += " " + wm->getGameSettingString(attributes[effect.attribute], "");
|
||||
spellLine += " " + mWindowManager->getGameSettingString(attributes[effect.attribute], "");
|
||||
}
|
||||
if (effect.magnMin >= 0 || effect.magnMax >= 0)
|
||||
{
|
||||
|
|
|
@ -7,11 +7,6 @@
|
|||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains various custom widgets used in OpenMW.
|
||||
*/
|
||||
|
@ -129,11 +124,10 @@ namespace MWGui
|
|||
|
||||
typedef MWMechanics::Stat<int> SpellValue;
|
||||
|
||||
void setEnvironment(MWWorld::Environment *env_) { env = env_; }
|
||||
void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setSpellId(const std::string &id);
|
||||
void createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord);
|
||||
|
||||
MWWorld::Environment *getEnvironment() const { return env; }
|
||||
const std::string &getSpellId() const { return id; }
|
||||
|
||||
/*internal:*/
|
||||
|
@ -150,7 +144,7 @@ namespace MWGui
|
|||
|
||||
void updateWidgets();
|
||||
|
||||
MWWorld::Environment *env;
|
||||
WindowManager* mWindowManager;
|
||||
std::string id;
|
||||
MyGUI::StaticTextPtr spellNameWidget;
|
||||
};
|
||||
|
@ -164,10 +158,9 @@ namespace MWGui
|
|||
|
||||
typedef ESM::ENAMstruct SpellEffectValue;
|
||||
|
||||
void setEnvironment(MWWorld::Environment *env_) { env = env_; }
|
||||
void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setSpellEffect(SpellEffectValue value);
|
||||
|
||||
MWWorld::Environment *getEnvironment() const { return env; }
|
||||
const SpellEffectValue &getSpellEffect() const { return effect; }
|
||||
|
||||
/*internal:*/
|
||||
|
@ -184,7 +177,7 @@ namespace MWGui
|
|||
|
||||
void updateWidgets();
|
||||
|
||||
MWWorld::Environment *env;
|
||||
WindowManager* mWindowManager;
|
||||
SpellEffectValue effect;
|
||||
MyGUI::StaticImagePtr imageWidget;
|
||||
MyGUI::StaticTextPtr textWidget;
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
#include "window_base.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
WindowBase::WindowBase(const std::string& parLayout, MWWorld::Environment& parEnvironment)
|
||||
WindowBase::WindowBase(const std::string& parLayout, WindowManager& parWindowManager)
|
||||
: Layout(parLayout)
|
||||
, environment(parEnvironment)
|
||||
, mWindowManager(parWindowManager)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -17,7 +16,7 @@ void WindowBase::open()
|
|||
void WindowBase::center()
|
||||
{
|
||||
// Centre dialog
|
||||
MyGUI::IntSize gameWindowSize = environment.mWindowManager->getGui()->getViewSize();
|
||||
MyGUI::IntSize gameWindowSize = mWindowManager.getGui()->getViewSize();
|
||||
MyGUI::IntCoord coord = mMainWidget->getCoord();
|
||||
coord.left = (gameWindowSize.width - coord.width)/2;
|
||||
coord.top = (gameWindowSize.height - coord.height)/2;
|
||||
|
|
|
@ -3,23 +3,20 @@
|
|||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class WindowBase: public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
WindowBase(const std::string& parLayout, MWWorld::Environment& parEnvironment);
|
||||
WindowBase(const std::string& parLayout, WindowManager& parWindowManager);
|
||||
|
||||
virtual void open();
|
||||
void center();
|
||||
|
||||
protected:
|
||||
MWWorld::Environment& environment;
|
||||
WindowManager& mWindowManager;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
|
|||
hud = new HUD(w,h, showFPSCounter);
|
||||
menu = new MainMenu(w,h);
|
||||
map = new MapWindow();
|
||||
stats = new StatsWindow (environment);
|
||||
stats = new StatsWindow(*this);
|
||||
#if 0
|
||||
inventory = new InventoryWindow ();
|
||||
#endif
|
||||
|
@ -180,7 +180,7 @@ void WindowManager::updateVisible()
|
|||
{
|
||||
if (nameDialog)
|
||||
removeDialog(nameDialog);
|
||||
nameDialog = new TextInputDialog(environment);
|
||||
nameDialog = new TextInputDialog(*this);
|
||||
std::string sName = getGameSettingString("sName", "Name");
|
||||
nameDialog->setTextLabel(sName);
|
||||
nameDialog->setTextInput(playerName);
|
||||
|
@ -194,7 +194,7 @@ void WindowManager::updateVisible()
|
|||
{
|
||||
if (raceDialog)
|
||||
removeDialog(raceDialog);
|
||||
raceDialog = new RaceDialog(environment);
|
||||
raceDialog = new RaceDialog(*this);
|
||||
raceDialog->setNextButtonShow(creationStage >= RaceChosen);
|
||||
raceDialog->setRaceId(playerRaceId);
|
||||
raceDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onRaceDialogDone);
|
||||
|
@ -207,7 +207,7 @@ void WindowManager::updateVisible()
|
|||
{
|
||||
if (classChoiceDialog)
|
||||
removeDialog(classChoiceDialog);
|
||||
classChoiceDialog = new ClassChoiceDialog(environment);
|
||||
classChoiceDialog = new ClassChoiceDialog(*this);
|
||||
classChoiceDialog->eventButtonSelected = MyGUI::newDelegate(this, &WindowManager::onClassChoice);
|
||||
classChoiceDialog->open();
|
||||
return;
|
||||
|
@ -228,7 +228,7 @@ void WindowManager::updateVisible()
|
|||
{
|
||||
if (pickClassDialog)
|
||||
removeDialog(pickClassDialog);
|
||||
pickClassDialog = new PickClassDialog(environment);
|
||||
pickClassDialog = new PickClassDialog(*this);
|
||||
pickClassDialog->setNextButtonShow(creationStage >= ClassChosen);
|
||||
pickClassDialog->setClassId(playerClass.name);
|
||||
pickClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogDone);
|
||||
|
@ -241,7 +241,7 @@ void WindowManager::updateVisible()
|
|||
{
|
||||
if (createClassDialog)
|
||||
removeDialog(createClassDialog);
|
||||
createClassDialog = new CreateClassDialog(environment);
|
||||
createClassDialog = new CreateClassDialog(*this);
|
||||
createClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogDone);
|
||||
createClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogBack);
|
||||
createClassDialog->open();
|
||||
|
@ -252,7 +252,7 @@ void WindowManager::updateVisible()
|
|||
{
|
||||
if (birthSignDialog)
|
||||
removeDialog(birthSignDialog);
|
||||
birthSignDialog = new BirthDialog(environment);
|
||||
birthSignDialog = new BirthDialog(*this);
|
||||
birthSignDialog->setNextButtonShow(creationStage >= BirthSignChosen);
|
||||
birthSignDialog->setBirthId(playerBirthSignId);
|
||||
birthSignDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogDone);
|
||||
|
@ -265,7 +265,7 @@ void WindowManager::updateVisible()
|
|||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
reviewDialog = new ReviewDialog(environment);
|
||||
reviewDialog = new ReviewDialog(*this);
|
||||
reviewDialog->setPlayerName(playerName);
|
||||
reviewDialog->setRace(playerRaceId);
|
||||
reviewDialog->setClass(playerClass);
|
||||
|
@ -316,15 +316,16 @@ void WindowManager::updateVisible()
|
|||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
if (dialogueWindow)
|
||||
removeDialog(dialogueWindow);
|
||||
dialogueWindow = new DialogueWindow(environment);
|
||||
dialogueWindow->eventBye = MyGUI::newDelegate(this, &WindowManager::onDialogueWindowBye);
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
if (!dialogueWindow)
|
||||
{
|
||||
dialogueWindow = new DialogueWindow(*this);
|
||||
dialogueWindow->eventBye = MyGUI::newDelegate(this, &WindowManager::onDialogueWindowBye);
|
||||
}
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Unsupported mode, switch back to game
|
||||
|
@ -702,7 +703,7 @@ void WindowManager::showClassQuestionDialog()
|
|||
|
||||
if (generateClassResultDialog)
|
||||
removeDialog(generateClassResultDialog);
|
||||
generateClassResultDialog = new GenerateClassResultDialog(environment);
|
||||
generateClassResultDialog = new GenerateClassResultDialog(*this);
|
||||
generateClassResultDialog->setClassId(generateClass);
|
||||
generateClassResultDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onGenerateClassBack);
|
||||
generateClassResultDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onGenerateClassDone);
|
||||
|
@ -718,7 +719,7 @@ void WindowManager::showClassQuestionDialog()
|
|||
|
||||
if (generateClassQuestionDialog)
|
||||
removeDialog(generateClassQuestionDialog);
|
||||
generateClassQuestionDialog = new InfoBoxDialog(environment);
|
||||
generateClassQuestionDialog = new InfoBoxDialog(*this);
|
||||
|
||||
InfoBoxDialog::ButtonList buttons;
|
||||
generateClassQuestionDialog->setText(generateClassSteps[generateClassStep].text);
|
||||
|
@ -938,3 +939,8 @@ void WindowManager::onReviewActivateDialog(int parDialog)
|
|||
setGuiMode(GM_Birth);
|
||||
};
|
||||
}
|
||||
|
||||
ESMS::ESMStore& WindowManager::getStore()
|
||||
{
|
||||
return environment.mWorld->getStore();
|
||||
}
|
||||
|
|
|
@ -256,6 +256,8 @@ namespace MWGui
|
|||
*/
|
||||
const std::string &getGameSettingString(const std::string &id, const std::string &default_);
|
||||
|
||||
ESMS::ESMStore& getStore();
|
||||
|
||||
private:
|
||||
|
||||
void onDialogueWindowBye();
|
||||
|
|
Loading…
Reference in a new issue