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Merge remote-tracking branch 'upstream/master' into multiple_esm_esp

This commit is contained in:
Mark Siewert 2013-02-09 13:03:35 +01:00
commit 55bd9eef66
16 changed files with 130 additions and 140 deletions

View file

@ -306,7 +306,7 @@ endif()
# Compiler settings
if (CMAKE_COMPILER_IS_GNUCC)
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-reorder -std=c++03 -pedantic -Wno-long-long)
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-reorder -std=c++98 -pedantic -Wno-long-long)
# Silence warnings in OGRE headers. Remove once OGRE got fixed!
add_definitions (-Wno-ignored-qualifiers)

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@ -72,15 +72,20 @@ add_openmw_dir (mwbase
)
# Main executable
IF(OGRE_STATIC)
ADD_DEFINITIONS(-DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
IF(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_-DENABLE_PLUGIN_Direct3D9 -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_Direct3D9_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
ELSE(WIN32)
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager -DENABLE_PLUGIN_OctreeSceneManager -DENABLE_PLUGIN_ParticleFX -DENABLE_PLUGIN_GL)
set(OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${Cg_LIBRARIES} ${OGRE_Plugin_OctreeSceneManager_LIBRARIES} ${OGRE_Plugin_ParticleFX_LIBRARIES} ${OGRE_RenderSystem_GL_LIBRARIES})
ADD_DEFINITIONS(-DENABLE_PLUGIN_Direct3D9)
list (APPEND OGRE_STATIC_PLUGINS ${OGRE_RenderSystem_Direct3D9_LIBRARIES})
ENDIF(WIN32)
IF (Cg_FOUND)
ADD_DEFINITIONS(-DENABLE_PLUGIN_CgProgramManager)
list (APPEND OGRE_STATIC_PLUGINS ${OGRE_Plugin_CgProgramManager_LIBRARIES} ${Cg_LIBRARIES})
ENDIF (Cg_FOUND)
ENDIF(OGRE_STATIC)
add_executable(openmw
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${OPENMW_FILES}

View file

@ -203,48 +203,6 @@ unsigned int Moon::getPhaseInt() const
return 0;
}
void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
{
// Get the vertex colour buffer of this mesh
const Ogre::VertexElement* ves_diffuse = ent->getMesh()->getSubMesh(0)->vertexData->vertexDeclaration->findElementBySemantic( Ogre::VES_DIFFUSE );
HardwareVertexBufferSharedPtr colourBuffer = ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource());
// Lock
void* pData = colourBuffer->lock(HardwareBuffer::HBL_NORMAL);
// Iterate over all vertices
int vertex_size = colourBuffer->getVertexSize();
float * currentVertex = NULL;
for (unsigned int i=0; i<colourBuffer->getNumVertices(); ++i)
{
// Get a pointer to the vertex colour
ves_diffuse->baseVertexPointerToElement( pData, &currentVertex );
unsigned char alpha=0;
if (meshType == 0) alpha = i%2 ? 0 : 255; // this is a cylinder, so every second vertex belongs to the bottom-most row
else if (meshType == 1)
{
if (i>= 49 && i <= 64) alpha = 0; // bottom-most row
else if (i>= 33 && i <= 48) alpha = 64; // second bottom-most row
else alpha = 255;
}
// NB we would have to swap R and B depending on rendersystem specific VertexElementType, but doesn't matter since they are both 1
uint8 tmpR = static_cast<uint8>(255);
uint8 tmpG = static_cast<uint8>(255);
uint8 tmpB = static_cast<uint8>(255);
uint8 tmpA = static_cast<uint8>(alpha);
// Modify
*((uint32*)currentVertex) = tmpR | (tmpG << 8) | (tmpB << 16) | (tmpA << 24);
// Move to the next vertex
pData = static_cast<unsigned char *> (pData) + vertex_size;
}
// Unlock
ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock();
}
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
: mHour(0.0f)
, mDay(0)
@ -357,7 +315,6 @@ void SkyManager::create()
atmosphere_ent->setRenderQueueGroup(RQG_SkiesEarly);
atmosphere_ent->setVisibilityFlags(RV_Sky);
atmosphere_ent->getSubEntity (0)->setMaterialName ("openmw_atmosphere");
ModVertexAlpha(atmosphere_ent, 0);
}
@ -371,8 +328,6 @@ void SkyManager::create()
clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5);
clouds_ent->getSubEntity(0)->setMaterialName ("openmw_clouds");
clouds_ent->setCastShadows(false);
ModVertexAlpha(clouds_ent, 1);
}
mCreated = true;

View file

@ -218,8 +218,6 @@ namespace MWRender
float mGlare; // target
float mGlareFade; // actual
void ModVertexAlpha(Ogre::Entity* ent, unsigned int meshType);
bool mEnabled;
bool mSunEnabled;
bool mMasserEnabled;

View file

@ -3,6 +3,7 @@
#include <OgreTerrain.h>
#include <OgreTerrainGroup.h>
#include <OgreHardwarePixelBuffer.h>
#include <OgreRoot.h>
#include "../mwworld/esmstore.hpp"
@ -178,6 +179,16 @@ namespace MWRender
}
}
// when loading from a heightmap, Ogre::Terrain does not update the derived data (normal map, LOD)
// synchronously, even if we supply synchronous = true parameter to loadTerrain.
// the following to be the only way to make sure derived data is ready when rendering the next frame.
while (mTerrainGroup.isDerivedDataUpdateInProgress())
{
// we need to wait for this to finish
OGRE_THREAD_SLEEP(5);
Root::getSingleton().getWorkQueue()->processResponses();
}
mTerrainGroup.freeTemporaryResources();
}

View file

@ -331,26 +331,26 @@ namespace MWWorld
{
return mGlobalVariables->getGlobals();
}
std::string World::getCurrentCellName () const
{
std::string name;
Ptr::CellStore *cell = mWorldScene->getCurrentCell();
if (cell->mCell->isExterior())
{
{
if (cell->mCell->mName != "")
{
{
name = cell->mCell->mName;
}
else
{
}
else
{
const ESM::Region* region =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search(cell->mCell->mRegion);
if (region)
name = region->mName;
else
{
{
const ESM::GameSetting *setting =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().search("sDefaultCellname");
@ -360,13 +360,13 @@ namespace MWWorld
name = "Wilderness";
}
}
}
else
{
}
}
else
{
name = cell->mCell->mName;
}
}
return name;
}
@ -455,12 +455,12 @@ namespace MWWorld
if (!reference.getRefData().isEnabled())
{
reference.getRefData().enable();
if(mWorldScene->getActiveCells().find (reference.getCell()) != mWorldScene->getActiveCells().end() && reference.getRefData().getCount())
mWorldScene->addObjectToScene (reference);
}
}
void World::removeContainerScripts(const Ptr& reference)
{
if( reference.getTypeName()==typeid (ESM::Container).name() ||
@ -485,7 +485,7 @@ namespace MWWorld
if (reference.getRefData().isEnabled())
{
reference.getRefData().disable();
if(mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end() && reference.getRefData().getCount())
mWorldScene->removeObjectFromScene (reference);
}
@ -716,14 +716,14 @@ namespace MWWorld
void World::moveObject(const Ptr &ptr, CellStore &newCell, float x, float y, float z)
{
ESM::Position &pos = ptr.getRefData().getPosition();
pos.pos[0] = x, pos.pos[1] = y, pos.pos[2] = z;
pos.pos[0] = x;
pos.pos[1] = y;
pos.pos[2] = z;
Ogre::Vector3 vec(x, y, z);
CellStore *currCell = ptr.getCell();
bool isPlayer = ptr == mPlayer->getPlayer();
bool haveToMove = mWorldScene->isCellActive(*currCell) || isPlayer;
removeContainerScripts(ptr);
if (*currCell != newCell)
{
@ -736,7 +736,8 @@ namespace MWWorld
int cellY = newCell.mCell->getGridY();
mWorldScene->changeCell(cellX, cellY, pos, false);
}
else {
else
{
if (!mWorldScene->isCellActive(*currCell))
copyObjectToCell(ptr, newCell, pos);
else if (!mWorldScene->isCellActive(newCell))
@ -744,6 +745,7 @@ namespace MWWorld
MWWorld::Class::get(ptr).copyToCell(ptr, newCell);
mWorldScene->removeObjectFromScene(ptr);
mLocalScripts.remove(ptr);
removeContainerScripts (ptr);
haveToMove = false;
}
else
@ -751,10 +753,18 @@ namespace MWWorld
MWWorld::Ptr copy =
MWWorld::Class::get(ptr).copyToCell(ptr, newCell);
addContainerScripts(copy, &newCell);
mRendering->moveObjectToCell(copy, vec, currCell);
std::string script =
MWWorld::Class::get(ptr).getScript(ptr);
if (!script.empty())
{
mLocalScripts.remove(ptr);
removeContainerScripts (ptr);
mLocalScripts.add(script, copy);
addContainerScripts (copy, &newCell);
}
if (MWWorld::Class::get(ptr).isActor())
{
MWBase::MechanicsManager *mechMgr =
@ -763,16 +773,6 @@ namespace MWWorld
mechMgr->removeActor(ptr);
mechMgr->addActor(copy);
}
else
{
std::string script =
MWWorld::Class::get(ptr).getScript(ptr);
if (!script.empty())
{
mLocalScripts.remove(ptr);
mLocalScripts.add(script, copy);
}
}
}
ptr.getRefData().setCount(0);
}

View file

@ -64,7 +64,7 @@ macro (opencs_units_noqt dir)
foreach (u ${ARGN})
add_unit (OPENCS ${dir} ${u})
endforeach (u)
endmacro (opencs_units)
endmacro (opencs_units_noqt)
macro (opencs_hdrs dir)
foreach (u ${ARGN})
@ -76,4 +76,4 @@ macro (opencs_hdrs_noqt dir)
foreach (u ${ARGN})
add_hdr (OPENCS ${dir} ${u})
endforeach (u)
endmacro (opencs_hdrs)
endmacro (opencs_hdrs_noqt)

View file

@ -24,13 +24,6 @@ set(SOURCE_FILES
Main/ShaderSet.cpp
)
# In Debug mode, write the shader sources to the current directory
if (DEFINED CMAKE_BUILD_TYPE)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
add_definitions(-DSHINY_WRITE_SHADER_DEBUG)
endif()
endif()
if (DEFINED SHINY_USE_WAVE_SYSTEM_INSTALL)
# use system install
else()

View file

@ -50,7 +50,7 @@ namespace sh
{
assert(mCurrentLanguage != Language_None);
bool anyShaderDirty = false;
bool removeBinaryCache = false;
if (boost::filesystem::exists (mPlatform->getCacheFolder () + "/lastModified.txt"))
{
@ -182,24 +182,33 @@ namespace sh
}
}
std::string sourceFile = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
std::string sourceRelative = it->second->findChild("source")->getValue();
ShaderSet newSet (it->second->findChild("type")->getValue(), cg_profile, hlsl_profile,
sourceFile,
sourceAbsolute,
mPlatform->getBasePath(),
it->first,
&mGlobalSettings);
int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceFile));
if (mShadersLastModified.find(sourceFile) != mShadersLastModified.end()
&& mShadersLastModified[sourceFile] != lastModified)
int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute));
mShadersLastModifiedNew[sourceRelative] = lastModified;
if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end())
{
newSet.markDirty ();
anyShaderDirty = true;
if (mShadersLastModified[sourceRelative] != lastModified)
{
// delete any outdated shaders based on this shader set
removeCache (it->first);
// remove the whole binary cache (removing only the individual shaders does not seem to be possible at this point with OGRE)
removeBinaryCache = true;
}
}
else
{
// if we get here, this is either the first run or a new shader file was added
// in both cases we can safely delete
removeCache (it->first);
}
mShadersLastModified[sourceFile] = lastModified;
mShaderSets.insert(std::make_pair(it->first, newSet));
}
}
@ -293,7 +302,7 @@ namespace sh
}
}
if (mPlatform->supportsShaderSerialization () && mReadMicrocodeCache && !anyShaderDirty)
if (mPlatform->supportsShaderSerialization () && mReadMicrocodeCache && !removeBinaryCache)
{
std::string file = mPlatform->getCacheFolder () + "/shShaderCache.txt";
if (boost::filesystem::exists(file))
@ -313,11 +322,11 @@ namespace sh
if (mReadSourceCache)
{
// save the last modified time of shader sources
// save the last modified time of shader sources (as of when they were loaded)
std::ofstream file;
file.open(std::string(mPlatform->getCacheFolder () + "/lastModified.txt").c_str());
for (LastModifiedMap::const_iterator it = mShadersLastModified.begin(); it != mShadersLastModified.end(); ++it)
for (LastModifiedMap::const_iterator it = mShadersLastModifiedNew.begin(); it != mShadersLastModifiedNew.end(); ++it)
{
file << it->first << "\n" << it->second << std::endl;
}
@ -580,4 +589,41 @@ namespace sh
assert(m);
m->createForConfiguration (configuration, 0);
}
void Factory::removeCache(const std::string& pattern)
{
if ( boost::filesystem::exists(mPlatform->getCacheFolder())
&& boost::filesystem::is_directory(mPlatform->getCacheFolder()))
{
boost::filesystem::directory_iterator end_iter;
for( boost::filesystem::directory_iterator dir_iter(mPlatform->getCacheFolder()) ; dir_iter != end_iter ; ++dir_iter)
{
if (boost::filesystem::is_regular_file(dir_iter->status()) )
{
boost::filesystem::path file = dir_iter->path();
std::string pathname = file.filename().string();
// get first part of filename, e.g. main_fragment_546457654 -> main_fragment
// there is probably a better method for this...
std::vector<std::string> tokens;
boost::split(tokens, pathname, boost::is_any_of("_"));
tokens.erase(--tokens.end());
std::string shaderName;
for (std::vector<std::string>::const_iterator vector_iter = tokens.begin(); vector_iter != tokens.end();)
{
shaderName += *(vector_iter++);
if (vector_iter != tokens.end())
shaderName += "_";
}
if (shaderName == pattern)
{
boost::filesystem::remove(file);
std::cout << "Removing outdated shader: " << file << std::endl;
}
}
}
}
}
}

View file

@ -185,6 +185,7 @@ namespace sh
ConfigurationMap mConfigurations;
LodConfigurationMap mLodConfigurations;
LastModifiedMap mShadersLastModified;
LastModifiedMap mShadersLastModifiedNew;
PropertySetGet mGlobalSettings;
@ -201,6 +202,8 @@ namespace sh
MaterialInstance* findInstance (const std::string& name);
MaterialInstance* searchInstance (const std::string& name);
void removeCache (const std::string& pattern);
};
}

View file

@ -337,8 +337,7 @@ namespace sh
size_t pos;
bool readCache = Factory::getInstance ().getReadSourceCache () && boost::filesystem::exists(
Factory::getInstance ().getCacheFolder () + "/" + mName)
&& !mParent->isDirty ();
Factory::getInstance ().getCacheFolder () + "/" + mName);
bool writeCache = Factory::getInstance ().getWriteSourceCache ();
@ -363,12 +362,6 @@ namespace sh
if (Factory::getInstance ().getShaderDebugOutputEnabled ())
writeDebugFile(source, name + ".pre");
else
{
#ifdef SHINY_WRITE_SHADER_DEBUG
writeDebugFile(source, name + ".pre");
#endif
}
// why do we need our own preprocessor? there are several custom commands available in the shader files
// (for example for binding uniforms to properties or auto constants) - more below. it is important that these
@ -648,12 +641,6 @@ namespace sh
if (Factory::getInstance ().getShaderDebugOutputEnabled ())
writeDebugFile(source, name);
else
{
#ifdef SHINY_WRITE_SHADER_DEBUG
writeDebugFile(source, name);
#endif
}
if (!mProgram->getSupported())
{

View file

@ -17,7 +17,6 @@ namespace sh
, mName(name)
, mCgProfile(cgProfile)
, mHlslProfile(hlslProfile)
, mIsDirty(false)
{
if (type == "vertex")
mType = GPT_Vertex;

View file

@ -30,9 +30,6 @@ namespace sh
/// so it does not matter if you pass any extra properties that the shader does not care about.
ShaderInstance* getInstance (PropertySetGet* properties);
void markDirty() { mIsDirty = true; }
///< Signals that the cache is out of date, and thus should not be used this time
private:
PropertySetGet* getCurrentGlobalSettings() const;
std::string getBasePath() const;
@ -41,12 +38,8 @@ namespace sh
std::string getHlslProfile() const;
int getType() const;
bool isDirty() { return mIsDirty; }
friend class ShaderInstance;
bool mIsDirty;
private:
GpuProgramType mType;
std::string mSource;

View file

@ -7,19 +7,18 @@
SH_BEGIN_PROGRAM
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
shColourInput(float4)
shOutput(float4, colourPassthrough)
shOutput(float, alphaFade)
SH_START_PROGRAM
{
shOutputPosition = shMatrixMult(wvp, shInputPosition);
colourPassthrough = colour;
alphaFade = shInputPosition.z < 150.0 ? 0.0 : 1.0;
}
#else
SH_BEGIN_PROGRAM
shInput(float4, colourPassthrough)
shInput(float, alphaFade)
#if MRT
shDeclareMrtOutput(1)
#endif
@ -27,7 +26,7 @@
SH_START_PROGRAM
{
shOutputColour(0) = colourPassthrough * atmosphereColour;
shOutputColour(0) = atmosphereColour * float4(1,1,1,alphaFade);
#if MRT
shOutputColour(1) = float4(1,1,1,1);

View file

@ -8,21 +8,20 @@
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
shVertexInput(float2, uv0)
shOutput(float2, UV)
shColourInput(float4)
shOutput(float4, colourPassthrough)
shOutput(float, alphaFade)
SH_START_PROGRAM
{
colourPassthrough = colour;
shOutputPosition = shMatrixMult(wvp, shInputPosition);
UV = uv0;
alphaFade = (shInputPosition.z <= 200.f) ? ((shInputPosition.z <= 100.f) ? 0.0 : 0.25) : 1.0;
}
#else
SH_BEGIN_PROGRAM
shInput(float2, UV)
shInput(float4, colourPassthrough)
shInput(float, alphaFade)
#if MRT
shDeclareMrtOutput(1)
#endif
@ -42,7 +41,7 @@
float4 albedo = shSample(diffuseMap1, scrolledUV) * (1-cloudBlendFactor) + shSample(diffuseMap2, scrolledUV) * cloudBlendFactor;
shOutputColour(0) = colourPassthrough * float4(cloudColour, 1) * albedo * float4(1,1,1, cloudOpacity);
shOutputColour(0) = float4(cloudColour, 1) * albedo * float4(1,1,1, cloudOpacity * alphaFade);
#if MRT
shOutputColour(1) = float4(1,1,1,1);

View file

@ -114,8 +114,10 @@ Bug #521: MWGui::InventoryWindow creates a duplicate player actor at the origin
Bug #524: Beast races are able to wear shoes
Bug #527: Background music fails to play
Bug #533: The arch at Gnisis entrance is not displayed
Bug #534: Terrain gets its correct shape only some time after the cell is loaded
Bug #536: The same entry can be added multiple times to the journal
Bug #539: Race selection is broken
Bug #544: Terrain normal map corrupt when the map is rendered
Feature #39: Video Playback
Feature #151: ^-escape sequences in text output
Feature #392: Add AI related script functions