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Don't bind unnecessary colour buffer when drawing shadow maps

This commit is contained in:
AnyOldName3 2020-11-12 17:55:10 +00:00
parent 9902945c49
commit 55f65752fd

View file

@ -555,6 +555,7 @@ MWShadowTechnique::ShadowData::ShadowData(MWShadowTechnique::ViewDependentData*
_camera = new osg::Camera;
_camera->setName("ShadowCamera");
_camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF_INHERIT_VIEWPOINT);
_camera->setImplicitBufferAttachmentMask(0, 0);
//_camera->setClearColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
_camera->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f));