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Don't bind unnecessary colour buffer when drawing shadow maps
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@ -555,6 +555,7 @@ MWShadowTechnique::ShadowData::ShadowData(MWShadowTechnique::ViewDependentData*
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_camera = new osg::Camera;
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_camera->setName("ShadowCamera");
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_camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF_INHERIT_VIEWPOINT);
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_camera->setImplicitBufferAttachmentMask(0, 0);
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//_camera->setClearColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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_camera->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f));
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