Consider path not found when there is navmesh query error

Fix a specific case when the guard at the start of the game fails to find path
due to failed getPolyHeight call that results into a partial path to the
target.
dont-compose-content
elsid 4 years ago
parent 94e460ba1e
commit 5624fe1911
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40

@ -369,7 +369,13 @@ namespace MWMechanics
mPath.clear();
// If it's not possible to build path over navmesh due to disabled navmesh generation fallback to straight path
if (!buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents, flags, areaCosts, std::back_inserter(mPath)))
DetourNavigator::Status status = buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents, flags,
areaCosts, std::back_inserter(mPath));
if (status != DetourNavigator::Status::Success)
mPath.clear();
if (status == DetourNavigator::Status::NavMeshNotFound)
mPath.push_back(endPoint);
mConstructed = !mPath.empty();
@ -382,25 +388,33 @@ namespace MWMechanics
mPath.clear();
mCell = cell;
bool hasNavMesh = false;
DetourNavigator::Status status = DetourNavigator::Status::NavMeshNotFound;
if (!actor.getClass().isPureWaterCreature(actor) && !actor.getClass().isPureFlyingCreature(actor))
hasNavMesh = buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents, flags, areaCosts, std::back_inserter(mPath));
{
status = buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents, flags, areaCosts, std::back_inserter(mPath));
if (status != DetourNavigator::Status::Success)
mPath.clear();
}
if (hasNavMesh && mPath.empty())
buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents,
if (status != DetourNavigator::Status::NavMeshNotFound && mPath.empty())
{
status = buildPathByNavigatorImpl(actor, startPoint, endPoint, halfExtents,
flags | DetourNavigator::Flag_usePathgrid, areaCosts, std::back_inserter(mPath));
if (status != DetourNavigator::Status::Success)
mPath.clear();
}
if (mPath.empty())
buildPathByPathgridImpl(startPoint, endPoint, pathgridGraph, std::back_inserter(mPath));
if (!hasNavMesh && mPath.empty())
if (status == DetourNavigator::Status::NavMeshNotFound && mPath.empty())
mPath.push_back(endPoint);
mConstructed = !mPath.empty();
}
bool PathFinder::buildPathByNavigatorImpl(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint,
DetourNavigator::Status PathFinder::buildPathByNavigatorImpl(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint,
const osg::Vec3f& endPoint, const osg::Vec3f& halfExtents, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts, std::back_insert_iterator<std::deque<osg::Vec3f>> out)
{
@ -409,9 +423,6 @@ namespace MWMechanics
const auto navigator = world->getNavigator();
const auto status = navigator->findPath(halfExtents, stepSize, startPoint, endPoint, flags, areaCosts, out);
if (status == DetourNavigator::Status::NavMeshNotFound)
return false;
if (status != DetourNavigator::Status::Success)
{
Log(Debug::Debug) << "Build path by navigator error: \"" << DetourNavigator::getMessage(status)
@ -420,7 +431,7 @@ namespace MWMechanics
<< DetourNavigator::WriteFlags {flags} << ")";
}
return true;
return status;
}
void PathFinder::buildPathByNavMeshToNextPoint(const MWWorld::ConstPtr& actor, const osg::Vec3f& halfExtents,

@ -7,6 +7,7 @@
#include <components/detournavigator/flags.hpp>
#include <components/detournavigator/areatype.hpp>
#include <components/detournavigator/status.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/loadpgrd.hpp>
@ -209,9 +210,10 @@ namespace MWMechanics
void buildPathByPathgridImpl(const osg::Vec3f& startPoint, const osg::Vec3f& endPoint,
const PathgridGraph& pathgridGraph, std::back_insert_iterator<std::deque<osg::Vec3f>> out);
bool buildPathByNavigatorImpl(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint,
const osg::Vec3f& endPoint, const osg::Vec3f& halfExtents, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts, std::back_insert_iterator<std::deque<osg::Vec3f>> out);
[[nodiscard]] DetourNavigator::Status buildPathByNavigatorImpl(const MWWorld::ConstPtr& actor,
const osg::Vec3f& startPoint, const osg::Vec3f& endPoint, const osg::Vec3f& halfExtents,
const DetourNavigator::Flags flags, const DetourNavigator::AreaCosts& areaCosts,
std::back_insert_iterator<std::deque<osg::Vec3f>> out);
};
}

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