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Avoid reference to temporary in levelled creatures bindings (#8347)
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@ -43,7 +43,7 @@ namespace MWLua
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[](const ESM::CreatureLevList& rec) -> std::string { return rec.mId.serializeText(); });
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record["chanceNone"] = sol::readonly_property(
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[](const ESM::CreatureLevList& rec) -> float { return std::clamp(rec.mChanceNone / 100.f, 0.f, 1.f); });
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record["creatures"] = sol::readonly_property([&](const ESM::CreatureLevList& rec) -> sol::table {
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record["creatures"] = sol::readonly_property([state](const ESM::CreatureLevList& rec) -> sol::table {
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sol::table res(state, sol::create);
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for (size_t i = 0; i < rec.mList.size(); ++i)
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res[LuaUtil::toLuaIndex(i)] = rec.mList[i];
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