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Merge remote-tracking branch 'vheuken/master'
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commit
56637a39a3
6 changed files with 35 additions and 0 deletions
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@ -345,6 +345,8 @@ namespace MWBase
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virtual void getItemsOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out) = 0;
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virtual void getItemsOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out) = 0;
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///< get all items in active cells owned by this Npc
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///< get all items in active cells owned by this Npc
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virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable) = 0;
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virtual void setupExternalRendering (MWRender::ExternalRendering& rendering) = 0;
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virtual void setupExternalRendering (MWRender::ExternalRendering& rendering) = 0;
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virtual int canRest() = 0;
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virtual int canRest() = 0;
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@ -462,6 +462,10 @@ void CharacterController::update(float duration, Movement &movement)
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mAnimation->disable("torch");
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mAnimation->disable("torch");
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}
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}
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}
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}
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else if (cls.getCreatureStats(mPtr).isDead())
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{
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MWBase::Environment::get().getWorld()->enableActorCollision(mPtr, false);
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}
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if(mAnimation && !mSkipAnim)
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if(mAnimation && !mSkipAnim)
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{
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{
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@ -1751,4 +1751,18 @@ namespace MWWorld
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out.push_back(searchPtrViaHandle(*it));
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out.push_back(searchPtrViaHandle(*it));
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}
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}
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}
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}
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void World::enableActorCollision(const MWWorld::Ptr& actor, bool enable)
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{
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OEngine::Physic::PhysicActor *physicActor = mPhysEngine->getCharacter(actor.getRefData().getHandle());
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if (enable)
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{
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physicActor->enableCollisionBody();
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}
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else
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{
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physicActor->disableCollisionBody();
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}
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}
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}
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}
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@ -394,6 +394,8 @@ namespace MWWorld
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virtual void getItemsOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out);
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virtual void getItemsOwnedBy (const MWWorld::Ptr& npc, std::vector<MWWorld::Ptr>& out);
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///< get all items in active cells owned by this Npc
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///< get all items in active cells owned by this Npc
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virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable);
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virtual void setupExternalRendering (MWRender::ExternalRendering& rendering);
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virtual void setupExternalRendering (MWRender::ExternalRendering& rendering);
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virtual int canRest();
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virtual int canRest();
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@ -146,6 +146,16 @@ namespace Physic
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return collisionMode && onGround;
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return collisionMode && onGround;
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}
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}
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void PhysicActor::disableCollisionBody()
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{
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mEngine->dynamicsWorld->removeRigidBody(mBody);
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}
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void PhysicActor::enableCollisionBody()
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{
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mEngine->dynamicsWorld->addRigidBody(mBody);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -129,6 +129,9 @@ namespace Physic
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bool getOnGround() const;
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bool getOnGround() const;
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void disableCollisionBody();
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void enableCollisionBody();
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//HACK: in Visual Studio 2010 and presumably above, this structures alignment
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//HACK: in Visual Studio 2010 and presumably above, this structures alignment
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// must be 16, but the built in operator new & delete don't properly
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// must be 16, but the built in operator new & delete don't properly
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// perform this alignment.
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// perform this alignment.
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