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Merge branch 'soundfixes' into 'master'
Follow-up work for Lua-based music See merge request OpenMW/openmw!4146
This commit is contained in:
commit
56b31d87e3
7 changed files with 19 additions and 22 deletions
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@ -27,11 +27,6 @@ namespace ESM
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class ESMWriter;
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}
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namespace MWSound
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{
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enum class MusicType;
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}
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namespace MWWorld
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{
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class Ptr;
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@ -312,9 +307,6 @@ namespace MWBase
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virtual float getAngleToPlayer(const MWWorld::Ptr& ptr) const = 0;
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virtual MWMechanics::GreetingState getGreetingState(const MWWorld::Ptr& ptr) const = 0;
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virtual bool isTurningToPlayer(const MWWorld::Ptr& ptr) const = 0;
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virtual MWSound::MusicType getMusicType() const = 0;
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virtual void setMusicType(MWSound::MusicType type) = 0;
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};
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}
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@ -115,6 +115,8 @@ namespace MWBase
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virtual void stopMusic() = 0;
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///< Stops music if it's playing
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virtual MWSound::MusicType getMusicType() const = 0;
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virtual void streamMusic(VFS::Path::NormalizedView filename, MWSound::MusicType type, float fade = 1.f) = 0;
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///< Play a soundifle
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/// \param filename name of a sound file in the data directory.
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@ -157,7 +157,13 @@ namespace MWLua
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api["isMusicPlaying"] = []() { return MWBase::Environment::get().getSoundManager()->isMusicPlaying(); };
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api["stopMusic"] = []() { MWBase::Environment::get().getSoundManager()->stopMusic(); };
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api["stopMusic"] = []() {
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MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager();
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if (sndMgr->getMusicType() == MWSound::MusicType::MWScript)
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return;
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sndMgr->stopMusic();
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};
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lua["openmw_ambient"] = LuaUtil::makeReadOnly(api);
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return lua["openmw_ambient"];
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@ -250,7 +250,6 @@ namespace MWMechanics
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, mClassSelected(false)
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, mRaceSelected(false)
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, mAI(true)
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, mMusicType(MWSound::MusicType::Normal)
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{
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// buildPlayer no longer here, needs to be done explicitly after all subsystems are up and running
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}
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@ -38,8 +38,6 @@ namespace MWMechanics
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typedef std::map<ESM::RefId, OwnerMap> StolenItemsMap;
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StolenItemsMap mStolenItems;
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MWSound::MusicType mMusicType;
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public:
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void buildPlayer();
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///< build player according to stored class/race/birthsign information. Will
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@ -245,9 +243,6 @@ namespace MWMechanics
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GreetingState getGreetingState(const MWWorld::Ptr& ptr) const override;
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bool isTurningToPlayer(const MWWorld::Ptr& ptr) const override;
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MWSound::MusicType getMusicType() const override { return mMusicType; }
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void setMusicType(MWSound::MusicType type) override { mMusicType = type; }
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private:
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bool canCommitCrimeAgainst(const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker);
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bool canReportCrime(
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@ -16,7 +16,6 @@
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#include <components/vfs/recursivedirectoryiterator.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/statemanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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@ -115,6 +114,7 @@ namespace MWSound
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, mOutput(std::make_unique<OpenAL_Output>(*this))
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, mWaterSoundUpdater(makeWaterSoundUpdaterSettings())
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, mSoundBuffers(*mOutput)
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, mMusicType(MWSound::MusicType::Normal)
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, mListenerUnderwater(false)
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, mListenerPos(0, 0, 0)
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, mListenerDir(1, 0, 0)
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@ -304,13 +304,11 @@ namespace MWSound
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void SoundManager::streamMusic(VFS::Path::NormalizedView filename, MusicType type, float fade)
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{
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const auto mechanicsManager = MWBase::Environment::get().getMechanicsManager();
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// Can not interrupt scripted music by built-in playlists
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if (mechanicsManager->getMusicType() == MusicType::MWScript && type != MusicType::MWScript)
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if (mMusicType == MusicType::MWScript && type != MusicType::MWScript)
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return;
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mechanicsManager->setMusicType(type);
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mMusicType = type;
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advanceMusic(filename, fade);
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}
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@ -1072,6 +1070,8 @@ namespace MWSound
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streamMusicFull(mNextMusic);
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mNextMusic = VFS::Path::Normalized();
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}
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else
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mMusicType = MusicType::Normal;
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}
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else
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{
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@ -1256,7 +1256,8 @@ namespace MWSound
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void SoundManager::clear()
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{
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SoundManager::stopMusic();
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stopMusic();
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mMusicType = MusicType::Normal;
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for (SoundMap::value_type& snd : mActiveSounds)
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{
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@ -86,7 +86,7 @@ namespace MWSound
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TrackList mActiveTracks;
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StreamPtr mMusic;
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VFS::Path::Normalized mCurrentPlaylist;
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MusicType mMusicType;
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bool mListenerUnderwater;
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osg::Vec3f mListenerPos;
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@ -169,6 +169,8 @@ namespace MWSound
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void stopMusic() override;
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///< Stops music if it's playing
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MWSound::MusicType getMusicType() const override { return mMusicType; }
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void streamMusic(VFS::Path::NormalizedView filename, MWSound::MusicType type, float fade = 1.f) override;
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///< Play a soundifle
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/// \param filename name of a sound file in the data directory.
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