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Make some RipplesSurface members private
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1 changed files with 4 additions and 4 deletions
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@ -50,6 +50,10 @@ namespace MWRender
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// e.g. texel to cell unit ratio
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static constexpr float mWorldScaleFactor = 2.5;
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private:
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void setupFragmentPipeline();
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void setupComputePipeline();
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Resource::ResourceSystem* mResourceSystem;
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struct State
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@ -63,10 +67,6 @@ namespace MWRender
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std::array<State, 2> mState;
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private:
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void setupFragmentPipeline();
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void setupComputePipeline();
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osg::Vec2f mCurrentPlayerPos;
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osg::Vec2f mLastPlayerPos;
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