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@ -96,6 +96,7 @@ namespace Shader
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const osg::Texture* diffuseMap = nullptr;
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const osg::Texture* normalMap = nullptr;
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const osg::Texture* specularMap = nullptr;
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const osg::Texture* bumpMap = nullptr;
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for(unsigned int unit=0;unit<texAttributes.size();++unit)
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{
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const osg::StateAttribute *attr = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
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@ -133,6 +134,7 @@ namespace Shader
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specularMap = texture;
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else if (texName == "bumpMap")
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{
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bumpMap = texture;
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mRequirements.back().mShaderRequired = true;
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if (!writableStateSet)
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writableStateSet = getWritableStateSet(node);
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@ -173,8 +175,11 @@ namespace Shader
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image = mImageManager.getImage(normalMapFileName);
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}
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}
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// Avoid using the auto-detected normal map if it's already being used as a bump map.
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// It's probably not an actual normal map.
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bool hasNamesakeBumpMap = image && bumpMap && bumpMap->getImage(0) && image->getFileName() == bumpMap->getImage(0)->getFileName();
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if (image)
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if (!hasNamesakeBumpMap && image)
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{
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osg::ref_ptr<osg::Texture2D> normalMapTex (new osg::Texture2D(image));
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normalMapTex->setTextureSize(image->s(), image->t());
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