mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-15 22:39:42 +00:00
Properly handle negative count RemoveItem (bug #6895)
This commit is contained in:
parent
6a30897d63
commit
578b58ca14
2 changed files with 2 additions and 1 deletions
|
@ -132,6 +132,7 @@
|
|||
Bug #6794: Light sources are attached to mesh bounds centers instead of mesh origins when AttachLight NiNode is missing
|
||||
Bug #6799: Game crashes if an NPC has no Class attached
|
||||
Bug #6849: ImageButton texture is not scaled properly
|
||||
Bug #6895: Removing a negative number of items from a script, makes the script terminate with an error
|
||||
Feature #890: OpenMW-CS: Column filtering
|
||||
Feature #1465: "Reset" argument for AI functions
|
||||
Feature #2491: Ability to make OpenMW "portable"
|
||||
|
|
|
@ -216,7 +216,7 @@ namespace MWScript
|
|||
runtime.pop();
|
||||
|
||||
if (count<0)
|
||||
throw std::runtime_error ("second argument for RemoveItem must be non-negative");
|
||||
count = static_cast<uint16_t>(count);
|
||||
|
||||
// no-op
|
||||
if (count == 0)
|
||||
|
|
Loading…
Reference in a new issue