Use selected object local variables in console (feature #3893)

pull/2241/head
Capostrophic 5 years ago
parent 947bf880df
commit 578beb6305

@ -42,6 +42,7 @@
Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file
Feature #3610: Option to invert X axis
Feature #3893: Implicit target for "set" function in console
Feature #3980: In-game option to disable controller
Feature #4209: Editor: Faction rank sub-table
Feature #4673: Weapon sheathing

@ -11,10 +11,12 @@
#include "../mwscript/extensions.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
namespace MWGui
{
@ -173,6 +175,12 @@ namespace MWGui
print("> " + command + "\n");
Compiler::Locals locals;
if (!mPtr.isEmpty())
{
std::string script = mPtr.getClass().getScript(mPtr);
if (!script.empty())
locals = MWBase::Environment::get().getScriptManager()->getLocals(script);
}
Compiler::Output output (locals);
if (compile (command + "\n", output))

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