mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-01 17:15:34 +00:00
Merge branch 'master' of https://github.com/zinnschlag/openmw into initocfg
Conflicts: apps/openmw/main.cpp
This commit is contained in:
commit
57ae1bdc43
26 changed files with 662 additions and 212 deletions
|
@ -223,6 +223,9 @@ endif (APPLE)
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|||
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# Other files
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configure_file(${OpenMW_SOURCE_DIR}/files/settings-default.cfg
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"${OpenMW_BINARY_DIR}/settings-default.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg.local
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"${OpenMW_BINARY_DIR}/openmw.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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@ -303,6 +306,7 @@ if(DPKG_PROGRAM)
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INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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#Install global configuration files
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INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "../etc/openmw/" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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INSTALL(FILES "${OpenMW_BINARY_DIR}/plugins.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
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@ -20,6 +20,7 @@
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#include <components/esm/esm_reader.hpp>
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#include <components/files/fixedpath.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/settings/settings.hpp>
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#include <components/nifbullet/bullet_nif_loader.hpp>
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#include <components/nifogre/ogre_nif_loader.hpp>
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@ -321,6 +322,29 @@ void OMW::Engine::go()
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{
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boost::filesystem::create_directories(configPath);
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}
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// Create the settings manager and load default settings file
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Settings::Manager settings;
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const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
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const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
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// prefer local
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if (boost::filesystem::exists(localdefault))
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settings.loadDefault(localdefault);
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else if (boost::filesystem::exists(globaldefault))
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settings.loadDefault(globaldefault);
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// load user settings if they exist, otherwise just load the default settings as user settings
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const std::string settingspath = mCfgMgr.getUserPath().string() + "/settings.cfg";
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if (boost::filesystem::exists(settingspath))
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settings.loadUser(settingspath);
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else if (boost::filesystem::exists(localdefault))
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settings.loadUser(localdefault);
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else if (boost::filesystem::exists(globaldefault))
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settings.loadUser(globaldefault);
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mFpsLevel = settings.getInt("fps", "HUD");
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mOgre->configure(!boost::filesystem::is_regular_file(mCfgMgr.getOgreConfigPath()),
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mCfgMgr.getOgreConfigPath().string(),
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mCfgMgr.getLogPath().string(),
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@ -415,6 +439,9 @@ void OMW::Engine::go()
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// Start the main rendering loop
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mOgre->start();
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// Save user settings
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settings.saveUser(settingspath);
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std::cout << "Quitting peacefully.\n";
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}
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@ -123,10 +123,14 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
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("plugin", bpo::value<StringsVector>()->default_value(StringsVector(), "")
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->multitoken(), "plugin file(s)")
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<<<<<<< HEAD
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("fps", bpo::value<int>()->implicit_value(1)
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->default_value(0), "fps counter detail (0 = off, 1 = fps counter, 2 = full detail)")
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("anim-verbose", bpo::value<bool>()->implicit_value(true)
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=======
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("anim-verbose", boost::program_options::value<bool>()->implicit_value(true)
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>>>>>>> e403c7158acfb118bed01a08a46431b24cff8747
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->default_value(false), "output animation indices files")
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("debug", bpo::value<bool>()->implicit_value(true)
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@ -260,7 +264,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
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engine.setNewGame(variables["new-game"].as<bool>());
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// other settings
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engine.showFPS(variables["fps"].as<int>());
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engine.setDebugMode(variables["debug"].as<bool>());
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engine.setSoundUsage(!variables["nosound"].as<bool>());
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engine.setScriptsVerbosity(variables["script-verbose"].as<bool>());
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|
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@ -528,6 +528,13 @@ namespace MWDialogue
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mChoice = -1;
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mIsInChoice = false;
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mCompilerContext.setExtensions (&extensions);
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mDialogueMap.clear();
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actorKnownTopics.clear();
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ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
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for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
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{
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mDialogueMap[it->first] = it->second;
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}
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}
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void DialogueManager::addTopic(std::string topic)
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@ -563,13 +570,7 @@ namespace MWDialogue
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mActor = actor;
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mDialogueMap.clear();
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actorKnownTopics.clear();
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ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
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for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
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{
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mDialogueMap[it->first] = it->second;
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}
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//initialise the GUI
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mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
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@ -582,6 +583,7 @@ namespace MWDialogue
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//greeting
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bool greetingFound = false;
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//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
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ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
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for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
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{
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ESM::Dialogue ndialogue = it->second;
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|
|
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@ -278,6 +278,7 @@ LocalMapBase::LocalMapBase()
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: mCurX(0)
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, mCurY(0)
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, mInterior(false)
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, mFogOfWar(true)
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, mLocalMap(NULL)
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, mPrefix()
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, mChanged(true)
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@ -297,6 +298,32 @@ void LocalMapBase::setCellPrefix(const std::string& prefix)
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mChanged = true;
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}
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void LocalMapBase::toggleFogOfWar()
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{
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mFogOfWar = !mFogOfWar;
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applyFogOfWar();
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}
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void LocalMapBase::applyFogOfWar()
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{
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for (int mx=0; mx<3; ++mx)
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{
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for (int my=0; my<3; ++my)
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{
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std::string name = "Map_" + boost::lexical_cast<std::string>(mx) + "_"
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+ boost::lexical_cast<std::string>(my);
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std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(mCurX + (mx-1)) + "_"
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+ boost::lexical_cast<std::string>(mCurY + (mInterior ? (my-1) : -1*(my-1)));
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MyGUI::ImageBox* fog;
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mLayout->getWidget(fog, name+"_fog");
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fog->setImageTexture(mFogOfWar ?
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((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog"
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: "black.png" )
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: "");
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}
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}
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}
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void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
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{
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if (x==mCurX && y==mCurY && mInterior==interior && !mChanged) return; // don't do anything if we're still in the same cell
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@ -312,23 +339,17 @@ void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
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MyGUI::ImageBox* box;
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mLayout->getWidget(box, name);
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MyGUI::ImageBox* fog;
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mLayout->getWidget(fog, name+"_fog");
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if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
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box->setImageTexture(image);
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else
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box->setImageTexture("black.png");
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if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
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fog->setImageTexture(image+"_fog");
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else
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fog->setImageTexture("black.png");
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}
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}
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mInterior = interior;
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mCurX = x;
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mCurY = y;
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mChanged = false;
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applyFogOfWar();
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}
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|
|
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@ -40,12 +40,17 @@ namespace MWGui
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void setCellPrefix(const std::string& prefix);
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void setActiveCell(const int x, const int y, bool interior=false);
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void toggleFogOfWar();
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protected:
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int mCurX, mCurY;
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bool mInterior;
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MyGUI::ScrollView* mLocalMap;
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std::string mPrefix;
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bool mChanged;
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bool mFogOfWar;
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void applyFogOfWar();
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OEngine::GUI::Layout* mLayout;
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};
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|
|
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@ -455,3 +455,9 @@ void WindowManager::setPlayerDir(const float x, const float y)
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map->setPlayerDir(x,y);
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hud->setPlayerDir(x,y);
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}
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void WindowManager::toggleFogOfWar()
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{
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map->toggleFogOfWar();
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hud->toggleFogOfWar();
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}
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|
|
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@ -156,6 +156,8 @@ namespace MWGui
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void changeCell(MWWorld::Ptr::CellStore* cell); ///< change the active cell
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void setPlayerPos(const float x, const float y); ///< set player position in map space
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void setPlayerDir(const float x, const float y); ///< set player view direction in map space
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void toggleFogOfWar();
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void setInteriorMapTexture(const int x, const int y);
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///< set the index of the map texture that should be used (for interiors)
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|
|
|
@ -2,6 +2,7 @@
|
|||
#include "renderingmanager.hpp"
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|
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwgui/window_manager.hpp"
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|
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#include <OgreOverlayManager.h>
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|
@ -10,16 +11,24 @@
|
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using namespace MWRender;
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using namespace Ogre;
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|
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LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWWorld::Environment* env)
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LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend, MWRender::RenderingManager* rendering, MWWorld::Environment* env) :
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mInterior(false), mCellX(0), mCellY(0)
|
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{
|
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mRendering = rend;
|
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mRenderingManager = rendering;
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mEnvironment = env;
|
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|
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|
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mCameraPosNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
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mCameraRotNode = mCameraPosNode->createChildSceneNode();
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mCameraNode = mCameraRotNode->createChildSceneNode();
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|
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mCellCamera = mRendering->getScene()->createCamera("CellCamera");
|
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mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
|
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// look down -y
|
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const float sqrt0pt5 = 0.707106781;
|
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mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
|
||||
|
||||
mCameraNode->attachObject(mCellCamera);
|
||||
}
|
||||
|
||||
LocalMap::~LocalMap()
|
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|
@ -27,6 +36,12 @@ LocalMap::~LocalMap()
|
|||
deleteBuffers();
|
||||
}
|
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|
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const Ogre::Vector2 LocalMap::rotatePoint(const Ogre::Vector2& p, const Ogre::Vector2& c, const float angle)
|
||||
{
|
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return Vector2( Math::Cos(angle) * (p.x - c.x) - Math::Sin(angle) * (p.y - c.y) + c.x,
|
||||
Math::Sin(angle) * (p.x - c.x) + Math::Cos(angle) * (p.y - c.y) + c.y);
|
||||
}
|
||||
|
||||
void LocalMap::deleteBuffers()
|
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{
|
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mBuffers.clear();
|
||||
|
@ -65,9 +80,6 @@ void LocalMap::saveFogOfWar(MWWorld::Ptr::CellStore* cell)
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|||
{
|
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Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
/// \todo why is this workaround needed?
|
||||
min *= 1.3;
|
||||
max *= 1.3;
|
||||
Vector2 length = max-min;
|
||||
|
||||
// divide into segments
|
||||
|
@ -90,11 +102,15 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
|
|||
{
|
||||
mInterior = false;
|
||||
|
||||
mCameraRotNode->setOrientation(Quaternion::IDENTITY);
|
||||
|
||||
std::string name = "Cell_"+coordStr(cell->cell->data.gridX, cell->cell->data.gridY);
|
||||
|
||||
int x = cell->cell->data.gridX;
|
||||
int y = cell->cell->data.gridY;
|
||||
|
||||
mCameraPosNode->setPosition(Vector3(0,0,0));
|
||||
|
||||
render((x+0.5)*sSize, (-y-0.5)*sSize, -10000, 10000, sSize, sSize, name);
|
||||
}
|
||||
|
||||
|
@ -103,17 +119,41 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
|||
{
|
||||
mInterior = true;
|
||||
mBounds = bounds;
|
||||
|
||||
Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
|
||||
Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
|
||||
Vector2 max(bounds.getMaximum().x, bounds.getMaximum().z);
|
||||
|
||||
/// \todo why is this workaround needed?
|
||||
min *= 1.3;
|
||||
max *= 1.3;
|
||||
Vector2 z(mBounds.getMaximum().y, mBounds.getMinimum().y);
|
||||
|
||||
const Vector2& north = mEnvironment->mWorld->getNorthVector(cell);
|
||||
Radian angle(std::atan2(-north.x, -north.y));
|
||||
mAngle = angle.valueRadians();
|
||||
mCameraRotNode->setOrientation(Quaternion(Math::Cos(angle/2.f), 0, Math::Sin(angle/2.f), 0));
|
||||
|
||||
// rotate the cell and merge the rotated corners to the bounding box
|
||||
Vector2 _center(bounds.getCenter().x, bounds.getCenter().z);
|
||||
Vector3 _c1 = bounds.getCorner(AxisAlignedBox::NEAR_LEFT_BOTTOM);
|
||||
Vector3 _c2 = bounds.getCorner(AxisAlignedBox::FAR_LEFT_BOTTOM);
|
||||
Vector3 _c3 = bounds.getCorner(AxisAlignedBox::NEAR_RIGHT_BOTTOM);
|
||||
Vector3 _c4 = bounds.getCorner(AxisAlignedBox::FAR_RIGHT_BOTTOM);
|
||||
Vector2 c1(_c1.x, _c1.z);
|
||||
Vector2 c2(_c2.x, _c2.z);
|
||||
Vector2 c3(_c3.x, _c3.z);
|
||||
Vector2 c4(_c4.x, _c4.z);
|
||||
c1 = rotatePoint(c1, _center, mAngle);
|
||||
c2 = rotatePoint(c2, _center, mAngle);
|
||||
c3 = rotatePoint(c3, _center, mAngle);
|
||||
c4 = rotatePoint(c4, _center, mAngle);
|
||||
mBounds.merge(Vector3(c1.x, 0, c1.y));
|
||||
mBounds.merge(Vector3(c2.x, 0, c2.y));
|
||||
mBounds.merge(Vector3(c3.x, 0, c3.y));
|
||||
mBounds.merge(Vector3(c4.x, 0, c4.y));
|
||||
|
||||
Vector2 center(mBounds.getCenter().x, mBounds.getCenter().z);
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
Vector2 max(mBounds.getMaximum().x, mBounds.getMaximum().z);
|
||||
|
||||
Vector2 length = max-min;
|
||||
Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
|
||||
|
||||
mCameraPosNode->setPosition(Vector3(center.x, 0, center.y));
|
||||
|
||||
// divide into segments
|
||||
const int segsX = std::ceil( length.x / sSize );
|
||||
|
@ -128,7 +168,7 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
|||
Vector2 start = min + Vector2(sSize*x,sSize*y);
|
||||
Vector2 newcenter = start + 4096;
|
||||
|
||||
render(newcenter.x, newcenter.y, z.y, z.x, sSize, sSize,
|
||||
render(newcenter.x - center.x, newcenter.y - center.y, z.y, z.x, sSize, sSize,
|
||||
cell->cell->name + "_" + coordStr(x,y));
|
||||
}
|
||||
}
|
||||
|
@ -147,8 +187,9 @@ void LocalMap::render(const float x, const float y,
|
|||
|
||||
// make everything visible
|
||||
mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
|
||||
mRenderingManager->disableLights();
|
||||
|
||||
mCellCamera->setPosition(Vector3(x, zhigh+100000, y));
|
||||
mCameraNode->setPosition(Vector3(x, zhigh+100000, y));
|
||||
//mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
|
||||
mCellCamera->setFarClipDistance(0); // infinite
|
||||
|
||||
|
@ -215,13 +256,14 @@ void LocalMap::render(const float x, const float y,
|
|||
//rtt->writeContentsToFile("./" + texture + ".jpg");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
mRenderingManager->enableLights();
|
||||
|
||||
// re-enable fog
|
||||
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
|
||||
}
|
||||
|
||||
void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction)
|
||||
void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaternion& orientation)
|
||||
{
|
||||
if (sFogOfWarSkip != 0)
|
||||
{
|
||||
|
@ -232,7 +274,19 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
|
|||
|
||||
// retrieve the x,y grid coordinates the player is in
|
||||
int x,y;
|
||||
Vector2 pos(position.x, position.z);
|
||||
Vector3 _pos(position.x, 0, position.z);
|
||||
Vector2 pos(_pos.x, _pos.z);
|
||||
|
||||
if (mInterior)
|
||||
{
|
||||
pos = rotatePoint(pos, Vector2(mBounds.getCenter().x, mBounds.getCenter().z), mAngle);
|
||||
}
|
||||
|
||||
|
||||
Vector3 playerdirection = -mCameraRotNode->convertWorldToLocalOrientation(orientation).zAxis();
|
||||
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
|
||||
if (!mInterior)
|
||||
{
|
||||
x = std::ceil(pos.x / sSize)-1;
|
||||
|
@ -242,9 +296,6 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
|
|||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
x = std::ceil((pos.x - min.x)/sSize)-1;
|
||||
y = std::ceil((pos.y - min.y)/sSize)-1;
|
||||
|
||||
|
@ -259,20 +310,17 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
|
|||
u = std::abs((pos.x - (sSize*x))/sSize);
|
||||
v = 1-std::abs((pos.y + (sSize*y))/sSize);
|
||||
texName = "Cell_"+coordStr(x,y);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
u = (pos.x - min.x - sSize*x)/sSize;
|
||||
v = (pos.y - min.y - sSize*y)/sSize;
|
||||
|
||||
texName = mInteriorName + "_" + coordStr(x,y);
|
||||
}
|
||||
|
||||
mEnvironment->mWindowManager->setPlayerPos(u, v);
|
||||
mEnvironment->mWindowManager->setPlayerDir(direction.x, -direction.z);
|
||||
mEnvironment->mWindowManager->setPlayerDir(playerdirection.x, -playerdirection.z);
|
||||
|
||||
// explore radius (squared)
|
||||
const float sqrExploreRadius = 0.01 * sFogOfWarResolution*sFogOfWarResolution;
|
||||
|
|
|
@ -12,13 +12,15 @@ namespace MWWorld
|
|||
|
||||
namespace MWRender
|
||||
{
|
||||
class RenderingManager;
|
||||
|
||||
///
|
||||
/// \brief Local map rendering
|
||||
///
|
||||
class LocalMap
|
||||
{
|
||||
public:
|
||||
LocalMap(OEngine::Render::OgreRenderer*, MWWorld::Environment* env);
|
||||
LocalMap(OEngine::Render::OgreRenderer*, MWRender::RenderingManager* rendering, MWWorld::Environment* env);
|
||||
~LocalMap();
|
||||
|
||||
/**
|
||||
|
@ -44,9 +46,9 @@ namespace MWRender
|
|||
* @remarks This is used to draw a "fog of war" effect
|
||||
* to hide areas on the map the player has not discovered yet.
|
||||
* @param position (OGRE coordinates)
|
||||
* @param view direction (OGRE coordinates)
|
||||
* @param camera orientation (OGRE coordinates)
|
||||
*/
|
||||
void updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3& direction);
|
||||
void updatePlayer (const Ogre::Vector3& position, const Ogre::Quaternion& orientation);
|
||||
|
||||
/**
|
||||
* Save the fog of war for the current cell to disk.
|
||||
|
@ -58,6 +60,7 @@ namespace MWRender
|
|||
|
||||
private:
|
||||
OEngine::Render::OgreRenderer* mRendering;
|
||||
MWRender::RenderingManager* mRenderingManager;
|
||||
MWWorld::Environment* mEnvironment;
|
||||
|
||||
// 1024*1024 pixels for a cell
|
||||
|
@ -73,6 +76,12 @@ namespace MWRender
|
|||
static const int sSize = 8192;
|
||||
|
||||
Ogre::Camera* mCellCamera;
|
||||
Ogre::SceneNode* mCameraNode;
|
||||
Ogre::SceneNode* mCameraPosNode;
|
||||
Ogre::SceneNode* mCameraRotNode;
|
||||
|
||||
float mAngle;
|
||||
const Ogre::Vector2 rotatePoint(const Ogre::Vector2& p, const Ogre::Vector2& c, const float angle);
|
||||
|
||||
void render(const float x, const float y,
|
||||
const float zlow, const float zhigh,
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <OgreSceneNode.h>
|
||||
|
||||
#include <components/nifogre/ogre_nif_loader.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
using namespace MWRender;
|
||||
|
||||
|
@ -88,18 +89,16 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||
NifOgre::NIFLoader::load(mesh);
|
||||
Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
|
||||
|
||||
/*
|
||||
|
||||
Ogre::Vector3 extents = ent->getBoundingBox().getSize();
|
||||
extents *= insert->getScale();
|
||||
// float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
float size = std::max(std::max(extents.x, extents.y), extents.z);
|
||||
|
||||
bool small = (size < 250); /// \todo config value
|
||||
bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Objects");
|
||||
|
||||
// do not fade out doors. that will cause holes and look stupid
|
||||
if (ptr.getTypeName().find("Door") != std::string::npos)
|
||||
small = false;
|
||||
*/
|
||||
const bool small = false;
|
||||
|
||||
if (mBounds.find(ptr.getCell()) == mBounds.end())
|
||||
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
|
||||
|
@ -113,11 +112,11 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||
bounds.scale(insert->getScale());
|
||||
mBounds[ptr.getCell()].merge(bounds);
|
||||
|
||||
if(!mIsStatic)
|
||||
if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects"))
|
||||
{
|
||||
insert->attachObject(ent);
|
||||
|
||||
ent->setRenderingDistance(small ? 2500 : 0); /// \todo config value
|
||||
ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0); /// \todo config value
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -131,7 +130,7 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
|
|||
sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
|
||||
mStaticGeometrySmall[ptr.getCell()] = sg;
|
||||
|
||||
sg->setRenderingDistance(2500); /// \todo config value
|
||||
sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance")); /// \todo config value
|
||||
}
|
||||
else
|
||||
sg = mStaticGeometrySmall[ptr.getCell()];
|
||||
|
@ -169,6 +168,7 @@ void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, f
|
|||
assert(insert);
|
||||
Ogre::Light *light = mRenderer.getScene()->createLight();
|
||||
light->setDiffuseColour (r, g, b);
|
||||
mLights.push_back(light->getName());
|
||||
|
||||
float cval=0.0f, lval=0.0f, qval=0.0f;
|
||||
|
||||
|
@ -274,3 +274,34 @@ Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
|
|||
{
|
||||
return mBounds[cell];
|
||||
}
|
||||
|
||||
void Objects::enableLights()
|
||||
{
|
||||
std::vector<std::string>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(*it))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(*it)->setVisible(true);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
it = mLights.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void Objects::disableLights()
|
||||
{
|
||||
std::vector<std::string>::iterator it = mLights.begin();
|
||||
while (it != mLights.end())
|
||||
{
|
||||
if (mMwRoot->getCreator()->hasLight(*it))
|
||||
{
|
||||
mMwRoot->getCreator()->getLight(*it)->setVisible(false);
|
||||
++it;
|
||||
}
|
||||
else
|
||||
it = mLights.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ class Objects{
|
|||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
|
||||
std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
|
||||
std::vector<std::string> mLights;
|
||||
Ogre::SceneNode* mMwRoot;
|
||||
bool mIsStatic;
|
||||
static int uniqueID;
|
||||
|
@ -44,6 +45,9 @@ public:
|
|||
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
|
||||
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
|
||||
|
||||
void enableLights();
|
||||
void disableLights();
|
||||
|
||||
Ogre::AxisAlignedBox getDimensions(MWWorld::Ptr::CellStore*);
|
||||
///< get a bounding box that encloses all objects in the specified cell
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "../mwworld/world.hpp" // these includes can be removed once the static-hack is gone
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include <components/esm/loadstat.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
||||
using namespace MWRender;
|
||||
|
@ -64,7 +65,7 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
mSun = 0;
|
||||
|
||||
mDebugging = new Debugging(mMwRoot, environment, engine);
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, &environment);
|
||||
mLocalMap = new MWRender::LocalMap(&mRendering, this, &environment);
|
||||
}
|
||||
|
||||
RenderingManager::~RenderingManager ()
|
||||
|
@ -177,7 +178,7 @@ void RenderingManager::update (float duration){
|
|||
|
||||
mRendering.update(duration);
|
||||
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealOrientation() );
|
||||
|
||||
checkUnderwater();
|
||||
}
|
||||
|
@ -273,18 +274,14 @@ void RenderingManager::configureFog(ESMS::CellStore<MWWorld::RefData> &mCell)
|
|||
|
||||
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)
|
||||
{
|
||||
/// \todo make the viewing distance and fog start/end configurable
|
||||
float max = Settings::Manager::getFloat("max viewing distance", "Viewing distance");
|
||||
|
||||
// right now we load 3x3 cells, so the maximum viewing distance we
|
||||
// can allow (to prevent objects suddenly popping up) equals:
|
||||
// 8192 * 0.69
|
||||
// ^ cell size ^ minimum density value used (clear weather)
|
||||
float low = 5652.48 / density / 2.f;
|
||||
float high = 5652.48 / density;
|
||||
float low = max / (density) * Settings::Manager::getFloat("fog start factor", "Viewing distance");
|
||||
float high = max / (density) * Settings::Manager::getFloat("fog end factor", "Viewing distance");
|
||||
|
||||
mRendering.getScene()->setFog (FOG_LINEAR, colour, 0, low, high);
|
||||
|
||||
mRendering.getCamera()->setFarClipDistance ( high );
|
||||
mRendering.getCamera()->setFarClipDistance ( max / density );
|
||||
mRendering.getViewport()->setBackgroundColour (colour);
|
||||
}
|
||||
|
||||
|
@ -411,4 +408,14 @@ void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
|
|||
mLocalMap->saveFogOfWar(cell);
|
||||
}
|
||||
|
||||
void RenderingManager::disableLights()
|
||||
{
|
||||
mObjects.disableLights();
|
||||
}
|
||||
|
||||
void RenderingManager::enableLights()
|
||||
{
|
||||
mObjects.enableLights();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -109,6 +109,9 @@ class RenderingManager: private RenderingInterface {
|
|||
void sunEnable();
|
||||
void sunDisable();
|
||||
|
||||
void disableLights();
|
||||
void enableLights();
|
||||
|
||||
bool occlusionQuerySupported() { return mOcclusionQuery->supported(); };
|
||||
OcclusionQuery* getOcclusionQuery() { return mOcclusionQuery; };
|
||||
|
||||
|
|
|
@ -746,6 +746,7 @@ void SkyManager::setGlare(const float glare)
|
|||
|
||||
Vector3 SkyManager::getRealSunPos()
|
||||
{
|
||||
if (!mCreated) return Vector3(0,0,0);
|
||||
return mSun->getNode()->_getDerivedPosition();
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ THE SOFTWARE.
|
|||
#include "OgreHardwarePixelBuffer.h"
|
||||
#include "OgreShadowCameraSetupPSSM.h"
|
||||
|
||||
#define POINTLIGHTS
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
|
@ -220,22 +220,10 @@ namespace Ogre
|
|||
|
||||
|
||||
}
|
||||
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
|
||||
{
|
||||
#ifndef POINTLIGHTS
|
||||
return 1;
|
||||
#else
|
||||
// number of supported lights depends on the number of available constant registers,
|
||||
// which in turn depends on the shader profile used
|
||||
if (GpuProgramManager::getSingleton().isSyntaxSupported("ps_3_0")
|
||||
|| GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0")
|
||||
|| GpuProgramManager::getSingleton().isSyntaxSupported("fp40")
|
||||
)
|
||||
return 32;
|
||||
else
|
||||
return 8;
|
||||
#endif
|
||||
}
|
||||
int TerrainMaterialGeneratorB::SM2Profile::getNumberOfLightsSupported() const
|
||||
{
|
||||
return Settings::Manager::getInt("num lights", "Terrain");
|
||||
}
|
||||
//---------------------------------------------------------------------
|
||||
MaterialPtr TerrainMaterialGeneratorB::SM2Profile::generate(const Terrain* terrain)
|
||||
{
|
||||
|
@ -565,7 +553,8 @@ namespace Ogre
|
|||
{
|
||||
params->setNamedAutoConstant("lightPosObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
params->setNamedAutoConstant("lightDiffuseColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
//params->setNamedAutoConstant("lightSpecularColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_SPECULAR_COLOUR, i);
|
||||
}
|
||||
|
||||
|
@ -980,10 +969,9 @@ namespace Ogre
|
|||
//"uniform float3 lightSpecularColour"<<i<<",\n"
|
||||
;
|
||||
|
||||
#ifdef POINTLIGHTS
|
||||
outStream <<
|
||||
"uniform float4 lightAttenuation"<<i<<",\n";
|
||||
#endif
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream <<
|
||||
"uniform float4 lightAttenuation"<<i<<",\n";
|
||||
|
||||
}
|
||||
|
||||
|
@ -1130,10 +1118,9 @@ namespace Ogre
|
|||
}
|
||||
else
|
||||
{
|
||||
#ifdef POINTLIGHTS
|
||||
outStream << "float d; \n"
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream << "float d; \n"
|
||||
"float attn; \n";
|
||||
#endif
|
||||
|
||||
outStream <<
|
||||
" eyeDir = normalize(eyeDir); \n";
|
||||
|
@ -1144,13 +1131,12 @@ namespace Ogre
|
|||
outStream << " float3 halfAngle"<<i<<" = normalize(lightDir"<<i<<" + eyeDir);\n"
|
||||
" float4 litRes"<<i<<" = lit(dot(normalize(lightDir"<<i<<"), normal), dot(halfAngle"<<i<<", normal), scaleBiasSpecular.z);\n";
|
||||
|
||||
#ifdef POINTLIGHTS
|
||||
if (prof->getNumberOfLightsSupported() > 1)
|
||||
outStream <<
|
||||
// pre-multiply light color with attenuation factor
|
||||
"d = length( lightDir"<<i<<" ); \n"
|
||||
"attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
"lightDiffuseColour"<<i<<" *= attn; \n";
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -127,5 +127,6 @@ op 0x2000141: GetWaterLevel
|
|||
op 0x2000142: SetWaterLevel
|
||||
op 0x2000143: ModWaterLevel
|
||||
op 0x2000144: ToggleWater, twa
|
||||
op 0x2000145: TogglePathgrid
|
||||
opcodes 0x2000146-0x3ffffff unused
|
||||
op 0x2000145: ToggleFogOfWar (tfow)
|
||||
op 0x2000146: TogglePathgrid
|
||||
opcodes 0x2000147-0x3ffffff unused
|
||||
|
|
|
@ -67,6 +67,19 @@ namespace MWScript
|
|||
}
|
||||
};
|
||||
|
||||
class OpToggleFogOfWar : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
InterpreterContext& context =
|
||||
static_cast<InterpreterContext&> (runtime.getContext());
|
||||
|
||||
context.getEnvironment().mWindowManager->toggleFogOfWar();
|
||||
}
|
||||
};
|
||||
|
||||
const int opcodeEnableBirthMenu = 0x200000e;
|
||||
const int opcodeEnableClassMenu = 0x200000f;
|
||||
const int opcodeEnableNameMenu = 0x2000010;
|
||||
|
@ -79,6 +92,7 @@ namespace MWScript
|
|||
const int opcodeEnableRest = 0x2000017;
|
||||
const int opcodeShowRestMenu = 0x2000018;
|
||||
const int opcodeGetButtonPressed = 0x2000137;
|
||||
const int opcodeToggleFogOfWar = 0x2000145;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
@ -100,6 +114,9 @@ namespace MWScript
|
|||
extensions.registerInstruction ("showrestmenu", "", opcodeShowRestMenu);
|
||||
|
||||
extensions.registerFunction ("getbuttonpressed", 'l', "", opcodeGetButtonPressed);
|
||||
|
||||
extensions.registerInstruction ("togglefogofwar", "", opcodeToggleFogOfWar);
|
||||
extensions.registerInstruction ("tfow", "", opcodeToggleFogOfWar);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -135,6 +152,8 @@ namespace MWScript
|
|||
new OpShowDialogue (MWGui::GM_Rest));
|
||||
|
||||
interpreter.installSegment5 (opcodeGetButtonPressed, new OpGetButtonPressed);
|
||||
|
||||
interpreter.installSegment5 (opcodeToggleFogOfWar, new OpToggleFogOfWar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -217,7 +217,7 @@ namespace MWScript
|
|||
const int opcodeFadeOut = 0x200013d;
|
||||
const int opcodeFadeTo = 0x200013e;
|
||||
const int opcodeToggleWater = 0x2000144;
|
||||
const int opcodeTogglePathgrid = 0x2000145;
|
||||
const int opcodeTogglePathgrid = 0x2000146;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
|
|
|
@ -886,6 +886,18 @@ namespace MWWorld
|
|||
return mRendering->getFader();
|
||||
}
|
||||
|
||||
Ogre::Vector2 World::getNorthVector(Ptr::CellStore* cell)
|
||||
{
|
||||
ESMS::CellRefList<ESM::Static, MWWorld::RefData> statics = cell->statics;
|
||||
ESMS::LiveCellRef<ESM::Static, MWWorld::RefData>* ref = statics.find("northmarker");
|
||||
if (!ref)
|
||||
return Vector2(0, 1);
|
||||
Ogre::SceneNode* node = ref->mData.getBaseNode();
|
||||
Vector3 dir = node->_getDerivedOrientation().yAxis();
|
||||
Vector2 d = Vector2(dir.x, dir.z);
|
||||
return d;
|
||||
}
|
||||
|
||||
void World::setWaterHeight(const float height)
|
||||
{
|
||||
mRendering->setWaterHeight(height);
|
||||
|
|
|
@ -146,6 +146,9 @@ namespace MWWorld
|
|||
bool isCellExterior() const;
|
||||
bool isCellQuasiExterior() const;
|
||||
|
||||
Ogre::Vector2 getNorthVector(Ptr::CellStore* cell);
|
||||
///< get north vector (OGRE coordinates) for given interior cell
|
||||
|
||||
Globals::Data& getGlobalVariable (const std::string& name);
|
||||
|
||||
Globals::Data getGlobalVariable (const std::string& name) const;
|
||||
|
|
|
@ -2,6 +2,10 @@ project (Components)
|
|||
|
||||
# source files
|
||||
|
||||
add_component_dir (settings
|
||||
settings
|
||||
)
|
||||
|
||||
add_component_dir (bsa
|
||||
bsa_archive bsa_file
|
||||
)
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "ogre_nif_loader.hpp"
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
typedef unsigned char ubyte;
|
||||
|
||||
|
@ -299,138 +300,136 @@ void NIFLoader::createMaterial(const String &name,
|
|||
material->setSelfIllumination(emissive.array[0], emissive.array[1], emissive.array[2]);
|
||||
material->setShininess(glossiness);
|
||||
|
||||
// Create shader for the material
|
||||
// vertex
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
|
||||
HighLevelGpuProgramPtr vertex;
|
||||
if (mgr.getByName("main_vp").isNull())
|
||||
if (Settings::Manager::getBool("shaders", "Objects"))
|
||||
{
|
||||
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_VERTEX_PROGRAM);
|
||||
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
|
||||
vertex->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
"void main_vp( \n"
|
||||
" float4 position : POSITION, \n"
|
||||
" float4 normal : NORMAL, \n"
|
||||
" float4 colour : COLOR, \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float2 oUV : TEXCOORD0, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" out float4 oPositionObjSpace : TEXCOORD1, \n"
|
||||
" out float4 oNormal : TEXCOORD2, \n"
|
||||
" out float oFogValue : TEXCOORD3, \n"
|
||||
" out float4 oVertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogParams, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oVertexColour = colour; \n"
|
||||
" oUV = uv; \n"
|
||||
" oNormal = normal; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
|
||||
" oPositionObjSpace = position; \n"
|
||||
"}";
|
||||
vertex->setSource(outStream.str());
|
||||
vertex->load();
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
|
||||
}
|
||||
else
|
||||
vertex = mgr.getByName("main_vp");
|
||||
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
|
||||
// Create shader for the material
|
||||
// vertex
|
||||
HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
|
||||
|
||||
// the number of lights to support.
|
||||
// when rendering an object, OGRE automatically picks the lights that are
|
||||
// closest to the object being rendered. unfortunately this mechanism does
|
||||
// not work perfectly for objects batched together (they will all use the same
|
||||
// lights). to work around this, we are simply pushing the maximum number
|
||||
// of lights here in order to minimize disappearing lights.
|
||||
float num_lights;
|
||||
if (GpuProgramManager::getSingleton().isSyntaxSupported("fp40") ||
|
||||
GpuProgramManager::getSingleton().isSyntaxSupported("ps_4_0"))
|
||||
num_lights = 8 /* 32 */;
|
||||
else
|
||||
num_lights = 8;
|
||||
|
||||
// fragment
|
||||
HighLevelGpuProgramPtr fragment;
|
||||
if (mgr.getByName("main_fp").isNull())
|
||||
{
|
||||
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_FRAGMENT_PROGRAM);
|
||||
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
|
||||
fragment->setParameter("entry_point", "main_fp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" float4 positionObjSpace : TEXCOORD1, \n"
|
||||
" float4 normal : TEXCOORD2, \n"
|
||||
" float fogValue : TEXCOORD3, \n"
|
||||
" float4 vertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogColour, \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
HighLevelGpuProgramPtr vertex;
|
||||
if (mgr.getByName("main_vp").isNull())
|
||||
{
|
||||
vertex = mgr.createProgram("main_vp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_VERTEX_PROGRAM);
|
||||
vertex->setParameter("profiles", "vs_4_0 vs_2_x vp40 arbvp1");
|
||||
vertex->setParameter("entry_point", "main_vp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
" uniform float4 lightDiffuse"<<i<<", \n"
|
||||
" uniform float4 lightPositionObjSpace"<<i<<", \n"
|
||||
" uniform float4 lightAttenuation"<<i<<", \n";
|
||||
"void main_vp( \n"
|
||||
" float4 position : POSITION, \n"
|
||||
" float4 normal : NORMAL, \n"
|
||||
" float4 colour : COLOR, \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float2 oUV : TEXCOORD0, \n"
|
||||
" out float4 oPosition : POSITION, \n"
|
||||
" out float4 oPositionObjSpace : TEXCOORD1, \n"
|
||||
" out float4 oNormal : TEXCOORD2, \n"
|
||||
" out float oFogValue : TEXCOORD3, \n"
|
||||
" out float4 oVertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogParams, \n"
|
||||
" uniform float4x4 worldViewProj \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" oVertexColour = colour; \n"
|
||||
" oUV = uv; \n"
|
||||
" oNormal = normal; \n"
|
||||
" oPosition = mul( worldViewProj, position ); \n"
|
||||
" oFogValue = saturate((oPosition.z - fogParams.y) * fogParams.w); \n"
|
||||
" oPositionObjSpace = position; \n"
|
||||
"}";
|
||||
vertex->setSource(outStream.str());
|
||||
vertex->load();
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
|
||||
vertex->getDefaultParameters()->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
|
||||
}
|
||||
outStream <<
|
||||
" uniform float4 lightAmbient, \n"
|
||||
" uniform float4 ambient, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" float d; \n"
|
||||
" float attn; \n"
|
||||
" float3 lightColour = float3(0, 0, 0); \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
else
|
||||
vertex = mgr.getByName("main_vp");
|
||||
material->getTechnique(0)->getPass(0)->setVertexProgram(vertex->getName());
|
||||
|
||||
// the number of lights to support.
|
||||
// when rendering an object, OGRE automatically picks the lights that are
|
||||
// closest to the object being rendered. unfortunately this mechanism does
|
||||
// not work perfectly for objects batched together (they will all use the same
|
||||
// lights). to work around this, we are simply pushing the maximum number
|
||||
// of lights here in order to minimize disappearing lights.
|
||||
int num_lights = Settings::Manager::getInt("num lights", "Objects");
|
||||
|
||||
// fragment
|
||||
HighLevelGpuProgramPtr fragment;
|
||||
if (mgr.getByName("main_fp").isNull())
|
||||
{
|
||||
fragment = mgr.createProgram("main_fp", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
|
||||
"cg", GPT_FRAGMENT_PROGRAM);
|
||||
fragment->setParameter("profiles", "ps_4_0 ps_2_x fp40 arbfp1");
|
||||
fragment->setParameter("entry_point", "main_fp");
|
||||
StringUtil::StrStreamType outStream;
|
||||
outStream <<
|
||||
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
|
||||
"void main_fp( \n"
|
||||
" in float2 uv : TEXCOORD0, \n"
|
||||
" out float4 oColor : COLOR, \n"
|
||||
" uniform sampler2D texture : TEXUNIT0, \n"
|
||||
" float4 positionObjSpace : TEXCOORD1, \n"
|
||||
" float4 normal : TEXCOORD2, \n"
|
||||
" float fogValue : TEXCOORD3, \n"
|
||||
" float4 vertexColour : TEXCOORD4, \n"
|
||||
" uniform float4 fogColour, \n";
|
||||
|
||||
// pre-multiply light color with attenuation factor
|
||||
" d = length( lightDir"<<i<<" ); \n"
|
||||
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
" lightDiffuse"<<i<<" *= attn; \n"
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
outStream <<
|
||||
" uniform float4 lightDiffuse"<<i<<", \n"
|
||||
" uniform float4 lightPositionObjSpace"<<i<<", \n"
|
||||
" uniform float4 lightAttenuation"<<i<<", \n";
|
||||
}
|
||||
outStream <<
|
||||
" uniform float4 lightAmbient, \n"
|
||||
" uniform float4 ambient, \n"
|
||||
" uniform float4 diffuse, \n"
|
||||
" uniform float4 emissive \n"
|
||||
") \n"
|
||||
"{ \n"
|
||||
" float4 tex = tex2D(texture, uv); \n"
|
||||
" float d; \n"
|
||||
" float attn; \n"
|
||||
" float3 lightColour = float3(0, 0, 0); \n";
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
outStream <<
|
||||
" float3 lightDir"<<i<<" = lightPositionObjSpace"<<i<<".xyz - (positionObjSpace.xyz * lightPositionObjSpace"<<i<<".w); \n"
|
||||
|
||||
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
|
||||
// pre-multiply light color with attenuation factor
|
||||
" d = length( lightDir"<<i<<" ); \n"
|
||||
" attn = ( 1.0 / (( lightAttenuation"<<i<<".y ) + ( lightAttenuation"<<i<<".z * d ) + ( lightAttenuation"<<i<<".w * d * d ))); \n"
|
||||
" lightDiffuse"<<i<<" *= attn; \n"
|
||||
|
||||
" lightColour.xyz += lit(dot(normalize(lightDir"<<i<<"), normalize(normal)), 0, 0).y * lightDiffuse"<<i<<".xyz;\n";
|
||||
}
|
||||
|
||||
outStream <<
|
||||
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
|
||||
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
|
||||
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
|
||||
"}";
|
||||
fragment->setSource(outStream.str());
|
||||
fragment->load();
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
}
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
|
||||
}
|
||||
|
||||
outStream <<
|
||||
" float3 lightingFinal = lightColour.xyz * diffuse.xyz * vertexColour.xyz + ambient.xyz * lightAmbient.xyz + emissive.xyz; \n"
|
||||
" oColor.xyz = lerp(lightingFinal * tex.xyz, fogColour, fogValue); \n"
|
||||
" oColor.a = tex.a * diffuse.a * vertexColour.a; \n"
|
||||
"}";
|
||||
fragment->setSource(outStream.str());
|
||||
fragment->load();
|
||||
|
||||
for (int i=0; i<num_lights; ++i)
|
||||
{
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightPositionObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightDiffuse"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
|
||||
}
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("ambient", GpuProgramParameters::ACT_SURFACE_AMBIENT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("lightAmbient", GpuProgramParameters::ACT_AMBIENT_LIGHT_COLOUR);
|
||||
fragment->getDefaultParameters()->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
|
||||
else
|
||||
fragment = mgr.getByName("main_fp");
|
||||
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
|
||||
}
|
||||
else
|
||||
fragment = mgr.getByName("main_fp");
|
||||
material->getTechnique(0)->getPass(0)->setFragmentProgram(fragment->getName());
|
||||
}
|
||||
|
||||
// Takes a name and adds a unique part to it. This is just used to
|
||||
|
|
158
components/settings/settings.cpp
Normal file
158
components/settings/settings.cpp
Normal file
|
@ -0,0 +1,158 @@
|
|||
#include "settings.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
#include <OgreResourceGroupManager.h>
|
||||
#include <OgreStringConverter.h>
|
||||
|
||||
using namespace Settings;
|
||||
|
||||
Ogre::ConfigFile Manager::mFile = Ogre::ConfigFile();
|
||||
Ogre::ConfigFile Manager::mDefaultFile = Ogre::ConfigFile();
|
||||
CategorySettingVector Manager::mChangedSettings = CategorySettingVector();
|
||||
CategorySettingValueMap Manager::mNewSettings = CategorySettingValueMap();
|
||||
|
||||
void Manager::loadUser (const std::string& file)
|
||||
{
|
||||
mFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::loadDefault (const std::string& file)
|
||||
{
|
||||
mDefaultFile.load(file);
|
||||
}
|
||||
|
||||
void Manager::saveUser(const std::string& file)
|
||||
{
|
||||
std::fstream fout(file.c_str(), std::ios::out);
|
||||
|
||||
Ogre::ConfigFile::SectionIterator seci = mFile.getSectionIterator();
|
||||
|
||||
while (seci.hasMoreElements())
|
||||
{
|
||||
Ogre::String sectionName = seci.peekNextKey();
|
||||
|
||||
if (sectionName.length() > 0)
|
||||
fout << '\n' << '[' << seci.peekNextKey() << ']' << '\n';
|
||||
|
||||
Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext();
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i;
|
||||
for (i = settings->begin(); i != settings->end(); ++i)
|
||||
{
|
||||
fout << i->first.c_str() << " = " << i->second.c_str() << '\n';
|
||||
}
|
||||
|
||||
CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
while (it != mNewSettings.end())
|
||||
{
|
||||
if (it->first.first == sectionName)
|
||||
{
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
mNewSettings.erase(it++);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
std::string category = "";
|
||||
for (CategorySettingValueMap::iterator it = mNewSettings.begin();
|
||||
it != mNewSettings.end(); ++it)
|
||||
{
|
||||
if (category != it->first.first)
|
||||
{
|
||||
category = it->first.first;
|
||||
fout << '\n' << '[' << category << ']' << '\n';
|
||||
}
|
||||
fout << it->first.second << " = " << it->second << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
const std::string Manager::getString (const std::string& setting, const std::string& category)
|
||||
{
|
||||
if (mNewSettings.find(std::make_pair(category, setting)) != mNewSettings.end())
|
||||
return mNewSettings[std::make_pair(category, setting)];
|
||||
|
||||
std::string defaultval = mDefaultFile.getSetting(setting, category);
|
||||
return mFile.getSetting(setting, category, defaultval);
|
||||
}
|
||||
|
||||
const float Manager::getFloat (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseReal( getString(setting, category) );
|
||||
}
|
||||
|
||||
const int Manager::getInt (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseInt( getString(setting, category) );
|
||||
}
|
||||
|
||||
const bool Manager::getBool (const std::string& setting, const std::string& category)
|
||||
{
|
||||
return Ogre::StringConverter::parseBool( getString(setting, category) );
|
||||
}
|
||||
|
||||
void Manager::setString (const std::string& setting, const std::string& category, const std::string& value)
|
||||
{
|
||||
CategorySetting s = std::make_pair(category, setting);
|
||||
|
||||
bool found=false;
|
||||
try
|
||||
{
|
||||
Ogre::ConfigFile::SettingsIterator it = mFile.getSettingsIterator(category);
|
||||
while (it.hasMoreElements())
|
||||
{
|
||||
Ogre::ConfigFile::SettingsMultiMap::iterator i = it.current();
|
||||
|
||||
if ((*i).first == setting)
|
||||
{
|
||||
if ((*i).second != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
(*i).second = value;
|
||||
}
|
||||
found = true;
|
||||
}
|
||||
|
||||
it.getNext();
|
||||
}
|
||||
}
|
||||
catch (Ogre::Exception&)
|
||||
{}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
if (mNewSettings.find(s) != mNewSettings.end())
|
||||
{
|
||||
if (mNewSettings[s] != value)
|
||||
{
|
||||
mChangedSettings.push_back(std::make_pair(category, setting));
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
else
|
||||
mNewSettings[s] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void Manager::setInt (const std::string& setting, const std::string& category, const int value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setFloat (const std::string& setting, const std::string& category, const float value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
void Manager::setBool (const std::string& setting, const std::string& category, const bool value)
|
||||
{
|
||||
setString(setting, category, Ogre::StringConverter::toString(value));
|
||||
}
|
||||
|
||||
const CategorySettingVector Manager::apply()
|
||||
{
|
||||
CategorySettingVector vec = mChangedSettings;
|
||||
mChangedSettings.clear();
|
||||
return vec;
|
||||
}
|
52
components/settings/settings.hpp
Normal file
52
components/settings/settings.hpp
Normal file
|
@ -0,0 +1,52 @@
|
|||
#ifndef _COMPONENTS_SETTINGS_H
|
||||
#define _COMPONENTS_SETTINGS_H
|
||||
|
||||
#include <OgreConfigFile.h>
|
||||
|
||||
namespace Settings
|
||||
{
|
||||
typedef std::pair < std::string, std::string > CategorySetting;
|
||||
typedef std::vector< std::pair<std::string, std::string> > CategorySettingVector;
|
||||
typedef std::map < CategorySetting, std::string > CategorySettingValueMap;
|
||||
|
||||
///
|
||||
/// \brief Settings management (can change during runtime)
|
||||
///
|
||||
class Manager
|
||||
{
|
||||
public:
|
||||
static Ogre::ConfigFile mFile;
|
||||
static Ogre::ConfigFile mDefaultFile;
|
||||
|
||||
static CategorySettingVector mChangedSettings;
|
||||
///< tracks all the settings that were changed since the last apply() call
|
||||
|
||||
static CategorySettingValueMap mNewSettings;
|
||||
///< tracks all the settings that are in the default file, but not in user file yet
|
||||
|
||||
void loadDefault (const std::string& file);
|
||||
///< load file as the default settings (can be overridden by user settings)
|
||||
|
||||
void loadUser (const std::string& file);
|
||||
///< load file as user settings
|
||||
|
||||
void saveUser (const std::string& file);
|
||||
///< save user settings to file
|
||||
|
||||
static const CategorySettingVector apply();
|
||||
///< returns the list of changed settings and then clears it
|
||||
|
||||
static const int getInt (const std::string& setting, const std::string& category);
|
||||
static const float getFloat (const std::string& setting, const std::string& category);
|
||||
static const std::string getString (const std::string& setting, const std::string& category);
|
||||
static const bool getBool (const std::string& setting, const std::string& category);
|
||||
|
||||
static void setInt (const std::string& setting, const std::string& category, const int value);
|
||||
static void setFloat (const std::string& setting, const std::string& category, const float value);
|
||||
static void setString (const std::string& setting, const std::string& category, const std::string& value);
|
||||
static void setBool (const std::string& setting, const std::string& category, const bool value);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _COMPONENTS_SETTINGS_H
|
43
files/settings-default.cfg
Normal file
43
files/settings-default.cfg
Normal file
|
@ -0,0 +1,43 @@
|
|||
[HUD]
|
||||
|
||||
# FPS counter
|
||||
# 0: not visible
|
||||
# 1: basic FPS display
|
||||
# 2: advanced FPS display (batches, triangles)
|
||||
fps = 0
|
||||
|
||||
[Objects]
|
||||
|
||||
shaders = true
|
||||
|
||||
# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
|
||||
# Note: has no effect when shaders are turned off
|
||||
num lights = 8
|
||||
|
||||
# Use static geometry for static objects. Improves rendering speed.
|
||||
use static geometry = true
|
||||
|
||||
[Viewing distance]
|
||||
|
||||
# Limit the rendering distance of small objects
|
||||
limit small object distance = false
|
||||
|
||||
# Size below which an object is considered as small
|
||||
small object size = 250
|
||||
|
||||
# Rendering distance for small objects
|
||||
small object distance = 3500
|
||||
|
||||
# Max viewing distance at clear weather conditions
|
||||
max viewing distance = 5600
|
||||
|
||||
# Distance at which fog starts (proportional to viewing distance)
|
||||
fog start factor = 0.5
|
||||
|
||||
# Distance at which fog ends (proportional to viewing distance)
|
||||
fog end factor = 1.0
|
||||
|
||||
[Terrain]
|
||||
|
||||
# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
|
||||
num lights = 8
|
Loading…
Reference in a new issue