From 57c40bc0520fcb34a6b6267e5efe61d3b667dbd5 Mon Sep 17 00:00:00 2001 From: Evil Eye Date: Sat, 3 May 2025 16:26:39 +0200 Subject: [PATCH] Don't trigger cell change logic when the player isn't changing cells --- apps/openmw/mwlua/objectbindings.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/apps/openmw/mwlua/objectbindings.cpp b/apps/openmw/mwlua/objectbindings.cpp index 6575a719f6..fc994532df 100644 --- a/apps/openmw/mwlua/objectbindings.cpp +++ b/apps/openmw/mwlua/objectbindings.cpp @@ -100,7 +100,8 @@ namespace MWLua stats.land(true); stats.setTeleported(true); world->getPlayer().setTeleported(true); - world->changeToCell(destCell->getCell()->getId(), toPos(pos, rot), false); + bool differentCell = ptr.getCell() != destCell; + world->changeToCell(destCell->getCell()->getId(), toPos(pos, rot), false, differentCell); MWWorld::Ptr newPtr = world->getPlayerPtr(); world->moveObject(newPtr, pos); world->rotateObject(newPtr, rot);