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Make variable name less confusing
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1 changed files with 9 additions and 9 deletions
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@ -134,21 +134,21 @@ namespace SceneUtil
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Shader::ShaderManager::DefineMap ShadowManager::getShadowsDisabledDefines()
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Shader::ShaderManager::DefineMap ShadowManager::getShadowsDisabledDefines()
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{
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{
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Shader::ShaderManager::DefineMap definesWithShadows;
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Shader::ShaderManager::DefineMap definesWithoutShadows;
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definesWithShadows.insert(std::make_pair(std::string("shadows_enabled"), std::string("0")));
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definesWithoutShadows.insert(std::make_pair(std::string("shadows_enabled"), std::string("0")));
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definesWithShadows["shadow_texture_unit_list"] = "";
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definesWithoutShadows["shadow_texture_unit_list"] = "";
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definesWithShadows["shadowMapsOverlap"] = "0";
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definesWithoutShadows["shadowMapsOverlap"] = "0";
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definesWithShadows["useShadowDebugOverlay"] = "0";
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definesWithoutShadows["useShadowDebugOverlay"] = "0";
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definesWithShadows["perspectiveShadowMaps"] = "0";
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definesWithoutShadows["perspectiveShadowMaps"] = "0";
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definesWithShadows["disableNormalOffsetShadows"] = "0";
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definesWithoutShadows["disableNormalOffsetShadows"] = "0";
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definesWithShadows["shadowNormalOffset"] = "0.0";
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definesWithoutShadows["shadowNormalOffset"] = "0.0";
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return definesWithShadows;
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return definesWithoutShadows;
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}
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}
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void ShadowManager::enableIndoorMode()
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void ShadowManager::enableIndoorMode()
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{
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{
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