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Make variable name less confusing

This commit is contained in:
AnyOldName3 2019-01-31 14:58:57 +00:00
parent a24b8ec3d2
commit 57e10e26b2

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@ -134,21 +134,21 @@ namespace SceneUtil
Shader::ShaderManager::DefineMap ShadowManager::getShadowsDisabledDefines() Shader::ShaderManager::DefineMap ShadowManager::getShadowsDisabledDefines()
{ {
Shader::ShaderManager::DefineMap definesWithShadows; Shader::ShaderManager::DefineMap definesWithoutShadows;
definesWithShadows.insert(std::make_pair(std::string("shadows_enabled"), std::string("0"))); definesWithoutShadows.insert(std::make_pair(std::string("shadows_enabled"), std::string("0")));
definesWithShadows["shadow_texture_unit_list"] = ""; definesWithoutShadows["shadow_texture_unit_list"] = "";
definesWithShadows["shadowMapsOverlap"] = "0"; definesWithoutShadows["shadowMapsOverlap"] = "0";
definesWithShadows["useShadowDebugOverlay"] = "0"; definesWithoutShadows["useShadowDebugOverlay"] = "0";
definesWithShadows["perspectiveShadowMaps"] = "0"; definesWithoutShadows["perspectiveShadowMaps"] = "0";
definesWithShadows["disableNormalOffsetShadows"] = "0"; definesWithoutShadows["disableNormalOffsetShadows"] = "0";
definesWithShadows["shadowNormalOffset"] = "0.0"; definesWithoutShadows["shadowNormalOffset"] = "0.0";
return definesWithShadows; return definesWithoutShadows;
} }
void ShadowManager::enableIndoorMode() void ShadowManager::enableIndoorMode()
{ {