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@ -172,7 +172,7 @@ namespace SceneUtil
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// However MW isn't doing this either, so don't. Assuming all meshes are using backface culling is more efficient.
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// However MW isn't doing this either, so don't. Assuming all meshes are using backface culling is more efficient.
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osg::FrontFace* frontFace = new osg::FrontFace;
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osg::FrontFace* frontFace = new osg::FrontFace;
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frontFace->setMode(osg::FrontFace::CLOCKWISE);
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frontFace->setMode(osg::FrontFace::CLOCKWISE);
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toAttach->getOrCreateStateSet()->setAttributeAndModes(frontFace, osg::StateAttribute::ON);
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trans->getOrCreateStateSet()->setAttributeAndModes(frontFace, osg::StateAttribute::ON);
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find.mFoundNode->addChild(trans);
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find.mFoundNode->addChild(trans);
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trans->addChild(toAttach);
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trans->addChild(toAttach);
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