From 5805c0114a46f1fe23a415dd63a161c498107797 Mon Sep 17 00:00:00 2001 From: Evil Eye Date: Thu, 14 Oct 2021 17:40:03 +0200 Subject: [PATCH] Don't hit the ground --- apps/openmw/mwmechanics/combat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/combat.cpp b/apps/openmw/mwmechanics/combat.cpp index 3ed1a8678c..6407d03f23 100644 --- a/apps/openmw/mwmechanics/combat.cpp +++ b/apps/openmw/mwmechanics/combat.cpp @@ -49,7 +49,7 @@ namespace MWMechanics cast.mHitPosition = hitPosition; cast.cast(object, false); // Apply magic effects directly instead of waiting a frame to allow soul trap to work on one-hit kills - if(victim.getClass().isActor()) + if(!victim.isEmpty() && victim.getClass().isActor()) MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(victim); return true; }