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Apply jvoisin's suggestions
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3a888ef543
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2 changed files with 5 additions and 5 deletions
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@ -43,7 +43,7 @@ namespace MWClass
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return;
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MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager();
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ESM::RefId skill = shield->getClass().getEquipmentSkill(*shield);
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const ESM::RefId skill = shield->getClass().getEquipmentSkill(*shield);
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if (skill == ESM::Skill::LightArmor)
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sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Light Armor Hit"), 1.0f, 1.0f);
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else if (skill == ESM::Skill::MediumArmor)
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@ -178,7 +178,7 @@ namespace MWClass
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const ESM::RefId& Armor::getUpSoundId(const MWWorld::ConstPtr& ptr) const
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{
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ESM::RefId es = getEquipmentSkill(ptr);
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const ESM::RefId es = getEquipmentSkill(ptr);
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static const ESM::RefId lightUp = ESM::RefId::stringRefId("Item Armor Light Up");
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static const ESM::RefId mediumUp = ESM::RefId::stringRefId("Item Armor Medium Up");
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static const ESM::RefId heavyUp = ESM::RefId::stringRefId("Item Armor Heavy Up");
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@ -193,7 +193,7 @@ namespace MWClass
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const ESM::RefId& Armor::getDownSoundId(const MWWorld::ConstPtr& ptr) const
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{
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ESM::RefId es = getEquipmentSkill(ptr);
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const ESM::RefId es = getEquipmentSkill(ptr);
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static const ESM::RefId lightDown = ESM::RefId::stringRefId("Item Armor Light Down");
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static const ESM::RefId mediumDown = ESM::RefId::stringRefId("Item Armor Medium Down");
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static const ESM::RefId heavyDown = ESM::RefId::stringRefId("Item Armor Heavy Down");
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@ -232,7 +232,7 @@ namespace MWClass
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}
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else
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{
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ESM::RefId armorType = getEquipmentSkill(ptr);
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const ESM::RefId armorType = getEquipmentSkill(ptr);
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if (armorType == ESM::Skill::LightArmor)
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typeText = "#{sLight}";
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else if (armorType == ESM::Skill::MediumArmor)
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@ -297,7 +297,7 @@ namespace MWClass
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{
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const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
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ESM::RefId armorSkillType = getEquipmentSkill(ptr);
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const ESM::RefId armorSkillType = getEquipmentSkill(ptr);
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float armorSkill = actor.getClass().getSkill(actor, armorSkillType);
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int iBaseArmorSkill = MWBase::Environment::get()
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