Make underwater SFX always apply based on camera position (bug #4532)

pull/1922/head
Capostrophic 6 years ago
parent 29ea72ed6c
commit 5909297809

@ -93,6 +93,7 @@
Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
Bug #4519: Knockdown does not discard movement in the 1st-person mode
Bug #4531: Movement does not reset idle animations
Bug #4532: Underwater sfx isn't tied to 3rd person camera
Bug #4539: Paper Doll is affected by GUI scaling
Bug #4543: Picking cursed items through inventory (menumode) makes it disappear
Bug #4545: Creatures flee from werewolves

@ -1789,7 +1789,7 @@ namespace MWWorld
osg::Vec3f forward = listenerOrient * osg::Vec3f(0,1,0);
osg::Vec3f up = listenerOrient * osg::Vec3f(0,0,1);
bool underwater = isUnderwater(getPlayerPtr().getCell(), listenerPos);
bool underwater = isUnderwater(getPlayerPtr().getCell(), mRendering->getCameraPosition());
MWBase::Environment::get().getSoundManager()->setListenerPosDir(listenerPos, forward, up, underwater);
}

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