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Update files/data/shaders/bloomlinear.omwfx
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@ -218,7 +218,6 @@ fragment final(rt1=RT_Vertical) {
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vec3 base_color = powv(omw_GetLastShader(omw_TexCoord).rgb, uGamma);
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vec3 add_color = base_color + color * uStrength * 0.5;
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omw_FragColor = vec4(powv(add_color, 1.0/uGamma), 1.0);
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//omw_FragColor = vec4(powv(color, 1.0/uGamma), 1.0);
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}
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}
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