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Merge branch openmw:master into master

This commit is contained in:
Andy Lanzone 2025-07-31 18:02:10 -07:00
commit 59aba3ae7e
135 changed files with 1899 additions and 1006 deletions

View file

@ -1,6 +1,7 @@
Checks: >
-*,
portability-*,
-portability-template-virtual-member-function,
clang-analyzer-*,
-clang-analyzer-optin.*,
-clang-analyzer-cplusplus.NewDeleteLeaks,
@ -16,4 +17,4 @@ CheckOptions:
- key: readability-identifier-naming.NamespaceCase
value: CamelCase
- key: readability-identifier-naming.NamespaceIgnoredRegexp
value: 'osg(DB|FX|Particle|Shadow|Viewer|Util)?'
value: 'bpo|osg(DB|FX|Particle|Shadow|Viewer|Util)?'

View file

@ -27,14 +27,14 @@ variables:
.Ubuntu_Image:
tags:
- saas-linux-medium-amd64
image: ubuntu:22.04
image: ubuntu:24.04
rules:
- if: $CI_PIPELINE_SOURCE == "push" || $CI_PIPELINE_SOURCE == "merge_request_event"
Ubuntu_GCC_preprocess:
extends: .Ubuntu_Image
cache:
key: Ubuntu_GCC_preprocess.ubuntu_22.04.v1
key: Ubuntu_GCC_preprocess.ubuntu_24.04.v1
paths:
- apt-cache/
- .cache/pip/
@ -43,7 +43,7 @@ Ubuntu_GCC_preprocess:
PIP_CACHE_DIR: "$CI_PROJECT_DIR/.cache/pip"
before_script:
- CI/install_debian_deps.sh openmw-deps openmw-deps-dynamic gcc_preprocess
- pip3 install --user click termtables
- pip3 install --user --break-system-packages click termtables
script:
- CI/ubuntu_gcc_preprocess.sh
rules:
@ -82,7 +82,7 @@ Ubuntu_GCC_preprocess:
- if [[ "${BUILD_TESTS_ONLY}" && ! "${BUILD_WITH_CODE_COVERAGE}" ]]; then ./openmw_settings_access_benchmark; fi
- ccache -svv
- df -h
- if [[ "${BUILD_WITH_CODE_COVERAGE}" ]]; then gcovr --xml-pretty --exclude-unreachable-branches --print-summary --root "${CI_PROJECT_DIR}" -j $(nproc) -o ../coverage.xml; fi
- if [[ "${BUILD_WITH_CODE_COVERAGE}" ]]; then ~/.local/bin/gcovr --xml-pretty --exclude-unreachable-branches --gcov-ignore-parse-errors=negative_hits.warn_once_per_file --print-summary --root "${CI_PROJECT_DIR}" -j $(nproc) -o ../coverage.xml; fi
- ls | grep -v -e '^extern$' -e '^install$' -e '^components-tests.xml$' -e '^openmw-tests.xml$' -e '^openmw-cs-tests.xml$' | xargs -I '{}' rm -rf './{}'
- cd ..
- df -h
@ -97,12 +97,12 @@ Ubuntu_GCC_preprocess:
Coverity:
tags:
- saas-linux-medium-amd64
image: ubuntu:22.04
image: ubuntu:24.04
stage: build
rules:
- if: $CI_PIPELINE_SOURCE == "schedule"
cache:
key: Coverity.ubuntu_22.04.v1
key: Coverity.ubuntu_24.04.v1
paths:
- apt-cache/
- ccache/
@ -141,7 +141,7 @@ Coverity:
Ubuntu_GCC:
extends: .Ubuntu
cache:
key: Ubuntu_GCC.ubuntu_22.04.v1
key: Ubuntu_GCC.ubuntu_24.04.v1
before_script:
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic
variables:
@ -154,7 +154,7 @@ Ubuntu_GCC:
Ubuntu_GCC_asan:
extends: Ubuntu_GCC
cache:
key: Ubuntu_GCC_asan.ubuntu_22.04.v1
key: Ubuntu_GCC_asan.ubuntu_24.04.v1
variables:
CMAKE_BUILD_TYPE: Debug
CMAKE_CXX_FLAGS_DEBUG: -g -O1 -fno-omit-frame-pointer -fsanitize=address -fsanitize=pointer-subtract -fsanitize=leak
@ -167,7 +167,7 @@ Clang_Format:
extends: .Ubuntu_Image
stage: checks
cache:
key: Ubuntu_Clang_Format.ubuntu_22.04.v1
key: Ubuntu_Clang_Format.ubuntu_24.04.v1
paths:
- apt-cache/
variables:
@ -183,11 +183,11 @@ Lupdate:
extends: .Ubuntu_Image
stage: checks
cache:
key: Ubuntu_lupdate.ubuntu_22.04.v1
key: Ubuntu_lupdate.ubuntu_24.04.v1
paths:
- apt-cache/
variables:
LUPDATE: lupdate
LUPDATE: /usr/lib/qt6/bin/lupdate
before_script:
- CI/install_debian_deps.sh openmw-qt-translations
script:
@ -209,7 +209,7 @@ Teal:
Ubuntu_GCC_Debug:
extends: .Ubuntu
cache:
key: Ubuntu_GCC_Debug.ubuntu_22.04.v2
key: Ubuntu_GCC_Debug.ubuntu_24.04.v2
before_script:
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic
variables:
@ -225,7 +225,7 @@ Ubuntu_GCC_Debug:
Ubuntu_GCC_tests:
extends: Ubuntu_GCC
cache:
key: Ubuntu_GCC_tests.ubuntu_22.04.v1
key: Ubuntu_GCC_tests.ubuntu_24.04.v1
variables:
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
@ -239,7 +239,7 @@ Ubuntu_GCC_tests:
.Ubuntu_GCC_tests_Debug:
extends: Ubuntu_GCC
cache:
key: Ubuntu_GCC_tests_Debug.ubuntu_22.04.v1
key: Ubuntu_GCC_tests_Debug.ubuntu_24.04.v1
variables:
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
@ -255,7 +255,7 @@ Ubuntu_GCC_tests:
Ubuntu_GCC_tests_asan:
extends: Ubuntu_GCC
cache:
key: Ubuntu_GCC_tests_asan.ubuntu_22.04.v1
key: Ubuntu_GCC_tests_asan.ubuntu_24.04.v1
variables:
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
@ -278,7 +278,7 @@ Ubuntu_GCC_tests_asan:
Ubuntu_GCC_tests_ubsan:
extends: Ubuntu_GCC
cache:
key: Ubuntu_GCC_tests_ubsan.ubuntu_22.04.v1
key: Ubuntu_GCC_tests_ubsan.ubuntu_24.04.v1
variables:
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
@ -298,7 +298,7 @@ Ubuntu_GCC_tests_ubsan:
.Ubuntu_GCC_tests_tsan:
extends: Ubuntu_GCC
cache:
key: Ubuntu_GCC_tests_tsan.ubuntu_22.04.v1
key: Ubuntu_GCC_tests_tsan.ubuntu_24.04.v1
variables:
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
@ -316,11 +316,15 @@ Ubuntu_GCC_tests_ubsan:
Ubuntu_GCC_tests_coverage:
extends: .Ubuntu_GCC_tests_Debug
cache:
key: Ubuntu_GCC_tests_coverage.ubuntu_22.04.v1
key: Ubuntu_GCC_tests_coverage.ubuntu_24.04.v1
paths:
- .cache/pip
variables:
BUILD_WITH_CODE_COVERAGE: 1
PIP_CACHE_DIR: "$CI_PROJECT_DIR/.cache/pip"
before_script:
- CI/install_debian_deps.sh gcc openmw-deps openmw-deps-dynamic openmw-coverage
- pipx install gcovr
coverage: /^\s*lines:\s*\d+.\d+\%/
artifacts:
paths: []
@ -345,7 +349,7 @@ Ubuntu_GCC_tests_coverage:
- "CI/**/*"
- ".gitlab-ci.yml"
cache:
key: Ubuntu_Static_Deps.ubuntu_22.04.v1
key: Ubuntu_Static_Deps.ubuntu_24.04.v1
paths:
- apt-cache/
- ccache/
@ -362,7 +366,7 @@ Ubuntu_GCC_tests_coverage:
.Ubuntu_Static_Deps_tests:
extends: .Ubuntu_Static_Deps
cache:
key: Ubuntu_Static_Deps_tests.ubuntu_22.04.v1
key: Ubuntu_Static_Deps_tests.ubuntu_24.04.v1
variables:
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
@ -381,7 +385,7 @@ Ubuntu_Clang:
before_script:
- CI/install_debian_deps.sh clang openmw-deps openmw-deps-dynamic
cache:
key: Ubuntu_Clang.ubuntu_22.04.v2
key: Ubuntu_Clang.ubuntu_24.04.v2
variables:
CC: clang
CXX: clang++
@ -394,7 +398,7 @@ Ubuntu_Clang:
before_script:
- CI/install_debian_deps.sh clang clang-tidy openmw-deps openmw-deps-dynamic
cache:
key: Ubuntu_Clang_Tidy.ubuntu_22.04.v1
key: Ubuntu_Clang_Tidy.ubuntu_24.04.v1
variables:
CMAKE_BUILD_TYPE: Debug
CMAKE_CXX_FLAGS_DEBUG: -O0
@ -451,7 +455,7 @@ Ubuntu_Clang_Tidy_other:
.Ubuntu_Clang_tests:
extends: Ubuntu_Clang
cache:
key: Ubuntu_Clang_tests.ubuntu_22.04.v1
key: Ubuntu_Clang_tests.ubuntu_24.04.v1
variables:
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
@ -465,7 +469,7 @@ Ubuntu_Clang_Tidy_other:
Ubuntu_Clang_tests_Debug:
extends: Ubuntu_Clang
cache:
key: Ubuntu_Clang_tests_Debug.ubuntu_22.04.v1
key: Ubuntu_Clang_tests_Debug.ubuntu_24.04.v1
variables:
CCACHE_SIZE: 1G
BUILD_TESTS_ONLY: 1
@ -489,7 +493,7 @@ Ubuntu_Clang_tests_Debug:
- apt-cache/
before_script:
- CI/install_debian_deps.sh $OPENMW_DEPS
- pip3 install --user numpy matplotlib termtables click
- pip3 install --user --break-system-packages numpy matplotlib termtables click
script:
- CI/run_integration_tests.sh
after_script:
@ -500,7 +504,7 @@ Ubuntu_Clang_integration_tests:
needs:
- Ubuntu_Clang
cache:
key: Ubuntu_Clang_integration_tests.ubuntu_22.04.v2
key: Ubuntu_Clang_integration_tests.ubuntu_24.04.v2
variables:
OPENMW_DEPS: openmw-integration-tests
@ -509,9 +513,9 @@ Ubuntu_GCC_integration_tests_asan:
needs:
- Ubuntu_GCC_asan
cache:
key: Ubuntu_GCC_integration_tests_asan.ubuntu_22.04.v1
key: Ubuntu_GCC_integration_tests_asan.ubuntu_24.04.v1
variables:
OPENMW_DEPS: openmw-integration-tests libasan6
OPENMW_DEPS: openmw-integration-tests libasan
ASAN_OPTIONS: halt_on_error=1:strict_string_checks=1:detect_stack_use_after_return=1:check_initialization_order=1:strict_init_order=1:detect_leaks=0
.MacOS:
@ -990,7 +994,7 @@ Windows_MSBuild_CacheInit:
paths:
- .cache/pip
before_script:
- pip3 install --user requests click discord_webhook
- pip3 install --user --break-system-packages requests click discord_webhook
script:
- scripts/find_missing_merge_requests.py --project_id=$CI_PROJECT_ID --ignored_mrs_path=$CI_PROJECT_DIR/.resubmitted_merge_requests.txt

View file

@ -2,6 +2,8 @@
------
Bug #2967: Inventory windows don't update when changing items by script
Bug #4437: Transformations for NiSkinInstance are ignored
Bug #4885: Disable in dialogue result script causes a crash
Bug #5331: Pathfinding works incorrectly when actor is moved from one interior cell to another
Bug #6039: Next Spell keybind fails while selected enchanted item has multiple copies
Bug #6573: Editor: Selection behaves incorrectly on high-DPI displays
@ -9,9 +11,11 @@
Bug #7371: Equipping item from inventory does not play a Down sound when equipping fails
Bug #7622: Player's marksman weapons don't work on close actors underwater
Bug #7649: The sound and vfx of resisted enchanted items' magic still play
Bug #7693: I.ItemUsage should return an item to the selected stack if equipping/consumption is denied
Bug #7740: Magic items in the HUD aren't composited correctly
Bug #7799: Picking up ingredients while object paging active grid is on may cause a hiccup
Bug #7871: Kwama Queen doesn't start combat with player
Bug #7979: Paralyzed NPCs battlecry
Bug #8245: The console command ShowVars does not list global mwscripts
Bug #8265: Topics are linked incorrectly
Bug #8303: On target spells cast by non-actors should fire underwater
@ -25,30 +29,40 @@
Bug #8375: Moon phase cycle doesn't match Morrowind
Bug #8383: Casting bound helm or boots on beast races doesn't cleanup properly
Bug #8385: Russian encoding broken with locale parameters and calendar
Bug #8404: Prevent merchant equipping breaks on lights
Bug #8408: OpenMW doesn't report all the potential resting hindrances
Bug #8414: Waterwalking works when collision is disabled
Bug #8431: Behaviour of removed items from a container is buggy
Bug #8432: Changing to and from an interior cell doesn't update collision
Bug #8433: Wandering NPCs are not capable of avoiding easy obstacles
Bug #8436: Spell selection in a pinned spellbook window doesn't update
Bug #8437: Pinned inventory window's pin button doesn't look pressed
Bug #8446: Travel prices are strangely inconsistent
Bug #8447: Werewolf swimming animation breaks in third person perspective
Bug #8459: Changing magic effect base cost doesn't change spell price
Bug #8466: Showmap "" reveals nameless cells
Bug #8485: Witchwither disease and probably other common diseases don't work correctly
Bug #8490: Normals on Water disappear when Water Shader is Enabled but Refraction is Disabled
Bug #8500: OpenMW Alarm behaviour doesn't match morrowind.exe
Bug #8519: Multiple bounty is sometimes assigned to player when detected during a pickpocketing action
Bug #8540: Magic resistance is applied to effects without a magnitude
Bug #8557: Charm's disposition changes capped on 100, uncapped below 0
Bug #8582: addScript-attached local scripts start out inactive
Bug #8585: Dialogue topic list doesn't have enough padding
Bug #8587: Minor INI importer problems
Bug #8593: Render targets do not generate mipmaps
Bug #8598: Post processing shaders don't interact with the vfs correctly
Bug #8599: Non-ASCII paths in BSA files don't work
Bug #8606: Floating point imprecision can mess with container capacity
Bug #8609: The crosshair is too large
Bug #8610: Terrain normal maps using NormalGL format instead of NormalDX
Bug #8612: Using aiactivate on an ingredient when graphical herbalism is enabled triggers non-stop pickup sounds
Bug #8614: Lua garbage collection fails to remove unused data
Bug #8615: Rest/wait time progress speed is different from vanilla
Feature #2522: Support quick item transfer
Feature #3769: Allow GetSpellEffects on enchantments
Feature #6976: [Lua] Weather API
Feature #8077: Save settings changes when clicking "ok"/closing the window
Feature #8112: Expose landscape record data to Lua
Feature #8113: Support extended selection in autodetected subdirectory dialog
Feature #8139: Editor: Redesign the selection markers
@ -57,8 +71,10 @@
Feature #8320: Add access mwscript source text to lua api
Feature #8334: Lua: AddTopic equivalent
Feature #8355: Lua: Window visibility checking in interfaces.UI
Feature #8509: FillJournal script instruction
Feature #8580: Sort characters in the save loading menu
Feature #8597: Lua: Add more built-in event handlers
Feature #8629: Expose path grid data to Lua
0.49.0
------

View file

@ -708,7 +708,6 @@ printf "Qt ${QT_VER}... "
DLLSUFFIX=""
fi
if [ "${QT_MAJOR_VER}" -eq 6 ]; then
add_runtime_dlls $CONFIGURATION "$(pwd)/bin/Qt${QT_MAJOR_VER}"{Core,Gui,Network,OpenGL,OpenGLWidgets,Widgets,Svg}${DLLSUFFIX}.dll
# Since Qt 6.7.0 plugin is called "qmodernwindowsstyle"
@ -717,10 +716,6 @@ printf "Qt ${QT_VER}... "
else
add_qt_style_dlls $CONFIGURATION "$(pwd)/plugins/styles/qwindowsvistastyle${DLLSUFFIX}.dll"
fi
else
add_runtime_dlls $CONFIGURATION "$(pwd)/bin/Qt${QT_MAJOR_VER}"{Core,Gui,Network,OpenGL,Widgets,Svg}${DLLSUFFIX}.dll
add_qt_style_dlls $CONFIGURATION "$(pwd)/plugins/styles/qwindowsvistastyle${DLLSUFFIX}.dll"
fi
add_qt_platform_dlls $CONFIGURATION "$(pwd)/plugins/platforms/qwindows${DLLSUFFIX}.dll"
add_qt_image_dlls $CONFIGURATION "$(pwd)/plugins/imageformats/qsvg${DLLSUFFIX}.dll"

View file

@ -33,10 +33,10 @@ declare -rA GROUPED_DEPS=(
libboost-system-dev libboost-iostreams-dev
libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libswresample-dev
libsdl2-dev libqt5opengl5-dev qttools5-dev qttools5-dev-tools libopenal-dev
libsdl2-dev libqt6opengl6-dev qt6-tools-dev qt6-tools-dev-tools libopenal-dev
libunshield-dev libtinyxml-dev libbullet-dev liblz4-dev libpng-dev libjpeg-dev
libluajit-5.1-dev librecast-dev libsqlite3-dev ca-certificates libicu-dev
libyaml-cpp-dev libqt5svg5 libqt5svg5-dev
libyaml-cpp-dev libqt6svg6 libqt6svg6-dev
"
# These dependencies can alternatively be built and linked statically.
@ -57,22 +57,22 @@ declare -rA GROUPED_DEPS=(
libsdl2-dev libboost-system-dev libboost-filesystem-dev libgl-dev
"
[openmw-coverage]="gcovr"
[openmw-coverage]="pipx"
[openmw-integration-tests]="
ca-certificates
gdb
git
git-lfs
libavcodec58
libavformat58
libavutil56
libboost-iostreams1.74.0
libboost-program-options1.74.0
libboost-system1.74.0
libavcodec60
libavformat60
libavutil58
libboost-iostreams1.83.0
libboost-program-options1.83.0
libboost-system1.83.0
libbullet3.24
libcollada-dom2.5-dp0
libicu70
libicu74
libjpeg8
libluajit-5.1-2
liblz4-1
@ -80,19 +80,19 @@ declare -rA GROUPED_DEPS=(
libopenal1
libopenscenegraph161
libpng16-16
libqt5opengl5
libqt6opengl6
librecast1
libsdl2-2.0-0
libsqlite3-0
libswresample3
libswscale5
libswresample4
libswscale7
libtinyxml2.6.2v5
libyaml-cpp0.8
python3-pip
xvfb
"
[libasan6]="libasan6"
[libasan]="libasan8"
[android]="binutils build-essential cmake ccache curl unzip git pkg-config"
@ -102,8 +102,8 @@ declare -rA GROUPED_DEPS=(
"
[openmw-qt-translations]="
qttools5-dev
qttools5-dev-tools
qt6-tools-dev
qt6-tools-dev-tools
git-core
"
)

View file

@ -82,7 +82,7 @@ message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 50)
set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_LUA_API_REVISION 83)
set(OPENMW_LUA_API_REVISION 85)
set(OPENMW_POSTPROCESSING_API_REVISION 3)
set(OPENMW_VERSION_COMMITHASH "")
@ -249,12 +249,8 @@ endif()
find_package(LZ4 REQUIRED)
if (USE_QT)
find_package(QT REQUIRED COMPONENTS Core NAMES Qt6 Qt5)
if (QT_VERSION_MAJOR VERSION_EQUAL 5)
find_package(Qt5 5.15 COMPONENTS Core Widgets Network OpenGL LinguistTools Svg REQUIRED)
else()
find_package(QT REQUIRED COMPONENTS Core NAMES Qt6)
find_package(Qt6 COMPONENTS Core Widgets Network OpenGL OpenGLWidgets LinguistTools Svg REQUIRED)
endif()
message(STATUS "Using Qt${QT_VERSION}")
endif()

View file

@ -139,7 +139,7 @@ namespace
TEST_F(DetourNavigatorNavigatorTest, find_path_for_empty_should_return_empty)
{
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::NavMeshNotFound);
EXPECT_EQ(mPath, std::deque<osg::Vec3f>());
}
@ -147,7 +147,7 @@ namespace
TEST_F(DetourNavigatorNavigatorTest, find_path_for_existing_agent_with_no_navmesh_should_throw_exception)
{
ASSERT_TRUE(mNavigator->addAgent(mAgentBounds));
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::StartPolygonNotFound);
}
@ -156,7 +156,7 @@ namespace
ASSERT_TRUE(mNavigator->addAgent(mAgentBounds));
ASSERT_TRUE(mNavigator->addAgent(mAgentBounds));
mNavigator->removeAgent(mAgentBounds);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::StartPolygonNotFound);
}
@ -172,7 +172,7 @@ namespace
updateGuard.reset();
mNavigator->wait(WaitConditionType::requiredTilesPresent, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -194,7 +194,7 @@ namespace
updateGuard.reset();
mNavigator->wait(WaitConditionType::requiredTilesPresent, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mStart, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mStart, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath, ElementsAre(Vec3fEq(56.66666412353515625, 460, 1.99998295307159423828125))) << mPath;
@ -218,7 +218,7 @@ namespace
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -237,7 +237,7 @@ namespace
mPath.clear();
mOut = std::back_inserter(mPath);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -265,7 +265,7 @@ namespace
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -285,7 +285,7 @@ namespace
mPath.clear();
mOut = std::back_inserter(mPath);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -318,7 +318,7 @@ namespace
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -386,7 +386,7 @@ namespace
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -421,7 +421,7 @@ namespace
mEnd.x() = 256;
mEnd.z() = 300;
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_swim, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_swim, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -453,8 +453,8 @@ namespace
mStart.x() = 256;
mEnd.x() = 256;
EXPECT_EQ(
findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_swim | Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_swim | Flag_walk, mAreaCosts, mEndTolerance,
{}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -487,8 +487,8 @@ namespace
mStart.x() = 256;
mEnd.x() = 256;
EXPECT_EQ(
findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_swim | Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_swim | Flag_walk, mAreaCosts, mEndTolerance,
{}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -520,7 +520,7 @@ namespace
mStart.x() = 256;
mEnd.x() = 256;
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -549,7 +549,7 @@ namespace
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -577,7 +577,7 @@ namespace
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -658,7 +658,7 @@ namespace
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -781,7 +781,7 @@ namespace
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::requiredTilesPresent, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -806,7 +806,7 @@ namespace
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::PartialPath);
EXPECT_THAT(mPath,
@ -834,7 +834,7 @@ namespace
const float endTolerance = 1000.0f;
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, endTolerance, mOut),
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, mStart, mEnd, Flag_walk, mAreaCosts, endTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
@ -979,6 +979,146 @@ namespace
EXPECT_EQ(usedNavMeshTiles, 854);
}
TEST_F(DetourNavigatorNavigatorTest, find_path_should_return_path_around_steep_mountains)
{
const std::array<float, 5 * 5> heightfieldData{ {
0, 0, 0, 0, 0, // row 0
0, 0, 0, 0, 0, // row 1
0, 0, 1000, 0, 0, // row 2
0, 0, 1000, 0, 0, // row 3
0, 0, 0, 0, 0, // row 4
} };
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
const int cellSize = heightfieldTileSize * static_cast<int>(surface.mSize - 1);
ASSERT_TRUE(mNavigator->addAgent(mAgentBounds));
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const osg::Vec3f start(56, 56, 12);
const osg::Vec3f end(464, 464, 12);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, start, end, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
ElementsAre( //
Vec3fEq(56.66664886474609375, 56.66664886474609375, 11.33333301544189453125),
Vec3fEq(396.666656494140625, 79.33331298828125, 11.33333301544189453125),
Vec3fEq(430.666656494140625, 113.33331298828125, 11.33333301544189453125),
Vec3fEq(463.999969482421875, 463.999969482421875, 11.33333301544189453125)))
<< mPath;
}
TEST_F(DetourNavigatorNavigatorTest, find_path_should_return_path_around_steep_cliffs)
{
const std::array<float, 5 * 5> heightfieldData{ {
0, 0, 0, 0, 0, // row 0
0, 0, 0, 0, 0, // row 1
0, 0, -1000, 0, 0, // row 2
0, 0, -1000, 0, 0, // row 3
0, 0, 0, 0, 0, // row 4
} };
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
const int cellSize = heightfieldTileSize * static_cast<int>(surface.mSize - 1);
ASSERT_TRUE(mNavigator->addAgent(mAgentBounds));
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const osg::Vec3f start(56, 56, 12);
const osg::Vec3f end(464, 464, 12);
EXPECT_EQ(findPath(*mNavigator, mAgentBounds, start, end, Flag_walk, mAreaCosts, mEndTolerance, {}, mOut),
Status::Success);
EXPECT_THAT(mPath,
ElementsAre( //
Vec3fEq(56.66664886474609375, 56.66664886474609375, 8.66659259796142578125),
Vec3fEq(385.33331298828125, 79.33331298828125, 8.66659259796142578125),
Vec3fEq(430.666656494140625, 124.66664886474609375, 8.66659259796142578125),
Vec3fEq(463.999969482421875, 463.999969482421875, 8.66659259796142578125)))
<< mPath;
}
TEST_F(DetourNavigatorNavigatorTest, find_path_should_return_path_with_checkpoints)
{
const std::array<float, 5 * 5> heightfieldData{ {
0, 0, 0, 0, 0, // row 0
0, 0, 0, 0, 0, // row 1
0, 0, 1000, 0, 0, // row 2
0, 0, 1000, 0, 0, // row 3
0, 0, 0, 0, 0, // row 4
} };
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
const int cellSize = heightfieldTileSize * static_cast<int>(surface.mSize - 1);
ASSERT_TRUE(mNavigator->addAgent(mAgentBounds));
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const std::vector<osg::Vec3f> checkpoints = {
osg::Vec3f(400, 70, 12),
};
const osg::Vec3f start(56, 56, 12);
const osg::Vec3f end(464, 464, 12);
EXPECT_EQ(
findPath(*mNavigator, mAgentBounds, start, end, Flag_walk, mAreaCosts, mEndTolerance, checkpoints, mOut),
Status::Success);
EXPECT_THAT(mPath,
ElementsAre( //
Vec3fEq(56.66664886474609375, 56.66664886474609375, 11.33333301544189453125),
Vec3fEq(400, 70, 11.33333301544189453125),
Vec3fEq(430.666656494140625, 113.33331298828125, 11.33333301544189453125),
Vec3fEq(463.999969482421875, 463.999969482421875, 11.33333301544189453125)))
<< mPath;
}
TEST_F(DetourNavigatorNavigatorTest, find_path_should_skip_unreachable_checkpoints)
{
const std::array<float, 5 * 5> heightfieldData{ {
0, 0, 0, 0, 0, // row 0
0, 0, 0, 0, 0, // row 1
0, 0, 1000, 0, 0, // row 2
0, 0, 1000, 0, 0, // row 3
0, 0, 0, 0, 0, // row 4
} };
const HeightfieldSurface surface = makeSquareHeightfieldSurface(heightfieldData);
const int cellSize = heightfieldTileSize * static_cast<int>(surface.mSize - 1);
ASSERT_TRUE(mNavigator->addAgent(mAgentBounds));
mNavigator->addHeightfield(mCellPosition, cellSize, surface, nullptr);
mNavigator->update(mPlayerPosition, nullptr);
mNavigator->wait(WaitConditionType::allJobsDone, &mListener);
const std::vector<osg::Vec3f> checkpoints = {
osg::Vec3f(400, 70, 10000),
osg::Vec3f(256, 256, 1000),
osg::Vec3f(-1000, -1000, 0),
};
const osg::Vec3f start(56, 56, 12);
const osg::Vec3f end(464, 464, 12);
EXPECT_EQ(
findPath(*mNavigator, mAgentBounds, start, end, Flag_walk, mAreaCosts, mEndTolerance, checkpoints, mOut),
Status::Success);
EXPECT_THAT(mPath,
ElementsAre( //
Vec3fEq(56.66664886474609375, 56.66664886474609375, 11.33333301544189453125),
Vec3fEq(396.666656494140625, 79.33331298828125, 11.33333301544189453125),
Vec3fEq(430.666656494140625, 113.33331298828125, 11.33333301544189453125),
Vec3fEq(463.999969482421875, 463.999969482421875, 11.33333301544189453125)))
<< mPath;
}
struct DetourNavigatorNavigatorNotSupportedAgentBoundsTest : TestWithParam<AgentBounds>
{
};

View file

@ -88,11 +88,7 @@ void Launcher::ImportPage::on_importerButton_clicked()
// Create the file if it doesn't already exist, else the importer will fail
auto path = mCfgMgr.getUserConfigPath();
path /= "openmw.cfg";
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QFile file(path);
#else
QFile file(Files::pathToQString(path));
#endif
if (!file.exists())
{

View file

@ -497,11 +497,7 @@ bool Launcher::MainDialog::writeSettings()
}
// Game settings
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QFile file(userPath / Files::openmwCfgFile);
#else
QFile file(Files::getUserConfigPathQString(mCfgMgr));
#endif
if (!file.open(QIODevice::ReadWrite | QIODevice::Text))
{

View file

@ -163,8 +163,6 @@ bool Launcher::SettingsPage::loadSettings()
loadSettingInt(Settings::physics().mAsyncNumThreads, *physicsThreadsSpinBox);
loadSettingBool(
Settings::game().mAllowActorsToFollowOverWaterSurface, *allowNPCToFollowOverWaterSurfaceCheckBox);
loadSettingBool(
Settings::game().mUnarmedCreatureAttacksDamageArmor, *unarmedCreatureAttacksDamageArmorCheckBox);
loadSettingInt(Settings::game().mActorCollisionShapeType, *actorCollisonShapeTypeComboBox);
}
@ -376,8 +374,6 @@ void Launcher::SettingsPage::saveSettings()
saveSettingInt(*physicsThreadsSpinBox, Settings::physics().mAsyncNumThreads);
saveSettingBool(
*allowNPCToFollowOverWaterSurfaceCheckBox, Settings::game().mAllowActorsToFollowOverWaterSurface);
saveSettingBool(
*unarmedCreatureAttacksDamageArmorCheckBox, Settings::game().mUnarmedCreatureAttacksDamageArmor);
saveSettingInt(*actorCollisonShapeTypeComboBox, Settings::game().mActorCollisionShapeType);
}

View file

@ -53,7 +53,7 @@
</property>
</widget>
</item>
<item row="10" column="1">
<item row="9" column="1">
<widget class="QCheckBox" name="normaliseRaceSpeedCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Don't use race weight in NPC movement speed calculations.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -63,7 +63,7 @@
</property>
</widget>
</item>
<item row="9" column="1">
<item row="8" column="1">
<widget class="QCheckBox" name="classicCalmSpellsCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Stops combat with NPCs affected by Calm spells every frame -- like in Morrowind without the MCP.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -73,7 +73,7 @@
</property>
</widget>
</item>
<item row="12" column="1">
<item row="11" column="1">
<widget class="QCheckBox" name="avoidCollisionsCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If enabled NPCs apply evasion maneuver to avoid collisions with others.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -123,7 +123,7 @@
</property>
</widget>
</item>
<item row="6" column="1">
<item row="5" column="1">
<widget class="QCheckBox" name="requireAppropriateAmmunitionCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If enabled, a magical ammunition is required to bypass normal weapon resistance or weakness. If disabled, a magical ranged weapon or a magical ammunition is required.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -133,7 +133,7 @@
</property>
</widget>
</item>
<item row="13" column="1">
<item row="12" column="1">
<widget class="QCheckBox" name="graphicHerbalismCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If this setting is true, containers supporting graphic herbalism will do so instead of opening the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -143,7 +143,7 @@
</property>
</widget>
</item>
<item row="11" column="1">
<item row="10" column="1">
<widget class="QCheckBox" name="swimUpwardCorrectionCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes player swim a bit upward from the line of sight. Applies only in third person mode. Intended to make simpler swimming without diving.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -153,7 +153,7 @@
</property>
</widget>
</item>
<item row="8" column="1">
<item row="7" column="1">
<widget class="QCheckBox" name="enchantedWeaponsMagicalCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Make enchanted weapons without Magical flag bypass normal weapons resistance, like in Morrowind.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -183,7 +183,7 @@
</property>
</widget>
</item>
<item row="7" column="1">
<item row="6" column="1">
<widget class="QCheckBox" name="canLootDuringDeathAnimationCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat. In this case we have to increment death counter and run disposed actor's script instantly.&lt;/p&gt;&lt;p&gt;If this setting is false, player has to wait until end of death animation in all cases. Makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder. Conflicts with mannequin mods, which use SkipAnim to prevent end of death animation.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -203,7 +203,7 @@
</property>
</widget>
</item>
<item row="5" column="1">
<item row="4" column="1">
<widget class="QCheckBox" name="classicReflectedAbsorbSpellsCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Effects of reflected Absorb spells are not mirrored - like in Morrowind.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -213,16 +213,6 @@
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QCheckBox" name="unarmedCreatureAttacksDamageArmorCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Makes unarmed creature attacks able to reduce armor condition, just as attacks from NPCs and armed creatures.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Unarmed Creature Attacks Damage Armor</string>
</property>
</widget>
</item>
</layout>
</item>
<item>

View file

@ -9,8 +9,6 @@
#include <fstream>
#include <iostream>
namespace sfs = std::filesystem;
namespace
{
// from configfileparser.cpp

View file

@ -10,7 +10,6 @@
#include <components/files/conversion.hpp>
namespace bpo = boost::program_options;
namespace sfs = std::filesystem;
#ifndef _WIN32
int main(int argc, char* argv[])

View file

@ -240,11 +240,7 @@ target_link_libraries(openmw-cs-lib
components_qt
)
if (QT_VERSION_MAJOR VERSION_EQUAL 6)
target_link_libraries(openmw-cs-lib Qt::Widgets Qt::Core Qt::Network Qt::OpenGL Qt::OpenGLWidgets Qt::Svg)
else()
target_link_libraries(openmw-cs-lib Qt::Widgets Qt::Core Qt::Network Qt::OpenGL Qt::Svg)
endif()
if (WIN32)
target_sources(openmw-cs PRIVATE ${CMAKE_SOURCE_DIR}/files/windows/openmw-cs.exe.manifest)

View file

@ -34,11 +34,11 @@ bool CSMFilter::TextNode::test(const CSMWorld::IdTableBase& table, int row, cons
QString string;
if (data.type() == QVariant::String)
if (data.typeId() == QMetaType::QString)
{
string = data.toString();
}
else if ((data.type() == QVariant::Int || data.type() == QVariant::UInt)
else if ((data.typeId() == QMetaType::Int || data.typeId() == QMetaType::UInt)
&& CSMWorld::Columns::hasEnums(static_cast<CSMWorld::Columns::ColumnId>(mColumnId)))
{
int value = data.toInt();
@ -49,7 +49,7 @@ bool CSMFilter::TextNode::test(const CSMWorld::IdTableBase& table, int row, cons
if (value >= 0 && value < static_cast<int>(enums.size()))
string = QString::fromUtf8(enums[value].second.c_str());
}
else if (data.type() == QVariant::Bool)
else if (data.typeId() == QMetaType::Bool)
{
string = data.toBool() ? "true" : "false";
}

View file

@ -29,8 +29,8 @@ bool CSMFilter::ValueNode::test(const CSMWorld::IdTableBase& table, int row, con
QVariant data = table.data(index);
if (data.type() != QVariant::Double && data.type() != QVariant::Bool && data.type() != QVariant::Int
&& data.type() != QVariant::UInt && data.type() != static_cast<QVariant::Type>(QMetaType::Float))
if (data.typeId() != QMetaType::Double && data.typeId() != QMetaType::Bool && data.typeId() != QMetaType::Int
&& data.typeId() != QMetaType::UInt && data.typeId() != QMetaType::Float)
return false;
double value = data.toDouble();

View file

@ -62,39 +62,31 @@ namespace CSMPrefs
{
QWidget* widget = static_cast<QWidget*>(watched);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
unsigned int mod = (unsigned int)keyEvent->modifiers();
unsigned int key = (unsigned int)keyEvent->key();
if (!keyEvent->isAutoRepeat())
return activate(widget, mod, key);
return activate(widget, keyEvent->keyCombination());
}
else if (event->type() == QEvent::KeyRelease)
{
QWidget* widget = static_cast<QWidget*>(watched);
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
unsigned int mod = (unsigned int)keyEvent->modifiers();
unsigned int key = (unsigned int)keyEvent->key();
if (!keyEvent->isAutoRepeat())
return deactivate(widget, mod, key);
return deactivate(widget, keyEvent->keyCombination());
}
else if (event->type() == QEvent::MouseButtonPress)
{
QWidget* widget = static_cast<QWidget*>(watched);
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
unsigned int mod = (unsigned int)mouseEvent->modifiers();
unsigned int button = (unsigned int)mouseEvent->button();
return activate(widget, mod, button);
return activate(widget, QKeyCombination(mouseEvent->modifiers(), Qt::Key(mouseEvent->button())));
}
else if (event->type() == QEvent::MouseButtonRelease)
{
QWidget* widget = static_cast<QWidget*>(watched);
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
unsigned int mod = (unsigned int)mouseEvent->modifiers();
unsigned int button = (unsigned int)mouseEvent->button();
return deactivate(widget, mod, button);
return deactivate(widget, QKeyCombination(mouseEvent->modifiers(), Qt::Key(mouseEvent->button())));
}
else if (event->type() == QEvent::FocusOut)
{
@ -149,7 +141,7 @@ namespace CSMPrefs
}
}
bool ShortcutEventHandler::activate(QWidget* widget, unsigned int mod, unsigned int button)
bool ShortcutEventHandler::activate(QWidget* widget, QKeyCombination keyCombination)
{
std::vector<std::pair<MatchResult, Shortcut*>> potentials;
bool used = false;
@ -167,7 +159,7 @@ namespace CSMPrefs
if (!shortcut->isEnabled())
continue;
if (checkModifier(mod, button, shortcut, true))
if (checkModifier(keyCombination, shortcut, true))
used = true;
if (shortcut->getActivationStatus() != Shortcut::AS_Inactive)
@ -175,7 +167,8 @@ namespace CSMPrefs
int pos = shortcut->getPosition();
int lastPos = shortcut->getLastPosition();
MatchResult result = match(mod, button, shortcut->getSequence()[pos]);
MatchResult result = match(keyCombination.keyboardModifiers(), keyCombination.key(),
shortcut->getSequence()[pos].toCombined());
if (result == Matches_WithMod || result == Matches_NoMod)
{
@ -220,10 +213,8 @@ namespace CSMPrefs
return used;
}
bool ShortcutEventHandler::deactivate(QWidget* widget, unsigned int mod, unsigned int button)
bool ShortcutEventHandler::deactivate(QWidget* widget, QKeyCombination keyCombination)
{
const int KeyMask = 0x01FFFFFF;
bool used = false;
while (widget)
@ -235,11 +226,11 @@ namespace CSMPrefs
{
Shortcut* shortcut = *it;
if (checkModifier(mod, button, shortcut, false))
if (checkModifier(keyCombination, shortcut, false))
used = true;
int pos = shortcut->getPosition();
MatchResult result = match(0, button, shortcut->getSequence()[pos] & KeyMask);
MatchResult result = match(0, keyCombination.key(), shortcut->getSequence()[pos].key());
if (result != Matches_Not)
{
@ -268,13 +259,13 @@ namespace CSMPrefs
return used;
}
bool ShortcutEventHandler::checkModifier(unsigned int mod, unsigned int button, Shortcut* shortcut, bool activate)
bool ShortcutEventHandler::checkModifier(QKeyCombination keyCombination, Shortcut* shortcut, bool activate)
{
if (!shortcut->isEnabled() || !shortcut->getModifier() || shortcut->getSecondaryMode() == Shortcut::SM_Ignore
|| shortcut->getModifierStatus() == activate)
return false;
MatchResult result = match(mod, button, shortcut->getModifier());
MatchResult result = match(keyCombination.keyboardModifiers(), keyCombination.key(), shortcut->getModifier());
bool used = false;
if (result != Matches_Not)

View file

@ -42,11 +42,11 @@ namespace CSMPrefs
void updateParent(QWidget* widget);
bool activate(QWidget* widget, unsigned int mod, unsigned int button);
bool activate(QWidget* widget, QKeyCombination keyCombination);
bool deactivate(QWidget* widget, unsigned int mod, unsigned int button);
bool deactivate(QWidget* widget, QKeyCombination keyCombination);
bool checkModifier(unsigned int mod, unsigned int button, Shortcut* shortcut, bool activate);
bool checkModifier(QKeyCombination keyCombination, Shortcut* shortcut, bool activate);
MatchResult match(unsigned int mod, unsigned int button, unsigned int value);

View file

@ -115,15 +115,12 @@ namespace CSMPrefs
std::string ShortcutManager::convertToString(const QKeySequence& sequence) const
{
const int MouseKeyMask = 0x01FFFFFF;
const int ModMask = 0x7E000000;
std::string result;
for (int i = 0; i < (int)sequence.count(); ++i)
for (int i = 0; i < sequence.count(); ++i)
{
int mods = sequence[i] & ModMask;
int key = sequence[i] & MouseKeyMask;
int mods = sequence[i].keyboardModifiers();
int key = sequence[i].key();
if (key)
{

View file

@ -59,13 +59,6 @@ void CSMPrefs::State::declare()
.setTooltip("Minimum width of subviews.")
.setRange(50, 10000);
declareEnum(mValues->mWindows.mMainwindowScrollbar, "Main Window Horizontal Scrollbar Mode");
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
declareBool(mValues->mWindows.mGrowLimit, "Grow Limit Screen")
.setTooltip(
"When \"Grow then Scroll\" option is selected, the window size grows to"
" the width of the virtual desktop. \nIf this option is selected the the window growth"
"is limited to the current screen.");
#endif
declareCategory("Records");
declareEnum(mValues->mRecords.mStatusFormat, "Modification Status Display Format");

View file

@ -507,8 +507,10 @@ namespace CSMPrefs
Settings::SettingValue<std::string> mOrbitRollRight{ mIndex, sName, "orbit-roll-right", "E" };
Settings::SettingValue<std::string> mOrbitSpeedMode{ mIndex, sName, "orbit-speed-mode", "" };
Settings::SettingValue<std::string> mOrbitCenterSelection{ mIndex, sName, "orbit-center-selection", "C" };
Settings::SettingValue<std::string> mScriptEditorComment{ mIndex, sName, "script-editor-comment", "" };
Settings::SettingValue<std::string> mScriptEditorUncomment{ mIndex, sName, "script-editor-uncomment", "" };
Settings::SettingValue<std::string> mScriptEditorComment{ mIndex, sName, "script-editor-comment",
"Ctrl+Slash" };
Settings::SettingValue<std::string> mScriptEditorUncomment{ mIndex, sName, "script-editor-uncomment",
"Ctrl+Shift+Question" };
};
struct ModelsCategory : Settings::WithIndex

View file

@ -659,11 +659,7 @@ void CSVDoc::View::addSubView(const CSMWorld::UniversalId& id, const std::string
//
mScrollbarOnly = windows["mainwindow-scrollbar"].toString() == "Scrollbar Only";
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
updateWidth(windows["grow-limit"].isTrue(), minWidth);
#else
updateWidth(true, minWidth);
#endif
mSubViewWindow.addDockWidget(Qt::TopDockWidgetArea, view);

View file

@ -50,7 +50,7 @@ namespace CSVFilter
std::pair<std::string, FilterType> operator()(const QVariant& variantData)
{
FilterType filterType = FilterType::String;
QMetaType::Type dataType = static_cast<QMetaType::Type>(variantData.type());
QMetaType::Type dataType = static_cast<QMetaType::Type>(variantData.typeId());
if (dataType == QMetaType::QString || dataType == QMetaType::Bool || dataType == QMetaType::Int)
filterType = FilterType::String;
if (dataType == QMetaType::Int || dataType == QMetaType::Float)

View file

@ -1132,7 +1132,7 @@ void CSVRender::InstanceMode::dropEvent(QDropEvent* event)
return;
WorldspaceHitResult hit
= getWorldspaceWidget().mousePick(event->pos(), getWorldspaceWidget().getInteractionMask());
= getWorldspaceWidget().mousePick(event->position().toPoint(), getWorldspaceWidget().getInteractionMask());
std::string cellId = getWorldspaceWidget().getCellId(hit.worldPos);

View file

@ -161,8 +161,6 @@ namespace CSVRender
, mLighting(nullptr)
, mHasDefaultAmbient(false)
, mIsExterior(true)
, mPrevMouseX(0)
, mPrevMouseY(0)
, mCamPositionSet(false)
{
mFreeCamControl = new FreeCameraController(this);
@ -423,10 +421,10 @@ namespace CSVRender
void SceneWidget::mouseMoveEvent(QMouseEvent* event)
{
mCurrentCamControl->handleMouseMoveEvent(event->x() - mPrevMouseX, event->y() - mPrevMouseY);
QPointF pos = event->position();
mCurrentCamControl->handleMouseMoveEvent(pos.x() - mPrevMouse.x(), pos.y() - mPrevMouse.y());
mPrevMouseX = event->x();
mPrevMouseY = event->y();
mPrevMouse = pos;
}
void SceneWidget::wheelEvent(QWheelEvent* event)

View file

@ -137,7 +137,7 @@ namespace CSVRender
LightingNight mLightingNight;
LightingBright mLightingBright;
int mPrevMouseX, mPrevMouseY;
QPointF mPrevMouse;
/// Tells update that camera isn't set
bool mCamPositionSet;

View file

@ -1661,7 +1661,7 @@ void CSVRender::TerrainShapeMode::dragMoveEvent(QDragMoveEvent* event) {}
void CSVRender::TerrainShapeMode::mouseMoveEvent(QMouseEvent* event)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->pos(), getInteractionMask());
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->position().toPoint(), getInteractionMask());
if (hit.hit && mBrushDraw && !(mShapeEditTool == ShapeEditTool_Drag && mIsEditing))
mBrushDraw->update(hit.worldPos, mBrushSize, mBrushShape);
if (!hit.hit && mBrushDraw && !(mShapeEditTool == ShapeEditTool_Drag && mIsEditing))

View file

@ -724,7 +724,7 @@ void CSVRender::TerrainTextureMode::dragMoveEvent(QDragMoveEvent* event) {}
void CSVRender::TerrainTextureMode::mouseMoveEvent(QMouseEvent* event)
{
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->pos(), getInteractionMask());
WorldspaceHitResult hit = getWorldspaceWidget().mousePick(event->position().toPoint(), getInteractionMask());
if (hit.hit && mBrushDraw)
mBrushDraw->update(hit.worldPos, mBrushSize, mBrushShape);
if (!hit.hit && mBrushDraw)

View file

@ -687,11 +687,12 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent(QMouseEvent* event)
if (mDragging)
{
int diffX = event->x() - mDragX;
int diffY = (height() - event->y()) - mDragY;
QPoint pos = event->position().toPoint();
int diffX = pos.x() - mDragX;
int diffY = (height() - pos.y()) - mDragY;
mDragX = event->x();
mDragY = height() - event->y();
mDragX = pos.x();
mDragY = height() - pos.y();
double factor = mDragFactor;
@ -700,32 +701,32 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent(QMouseEvent* event)
EditMode& editMode = dynamic_cast<CSVRender::EditMode&>(*mEditMode->getCurrent());
editMode.drag(event->pos(), diffX, diffY, factor);
editMode.drag(event->position().toPoint(), diffX, diffY, factor);
}
else if (mDragMode != InteractionType_None)
{
EditMode& editMode = dynamic_cast<CSVRender::EditMode&>(*mEditMode->getCurrent());
if (mDragMode == InteractionType_PrimaryEdit)
mDragging = editMode.primaryEditStartDrag(event->pos());
mDragging = editMode.primaryEditStartDrag(event->position().toPoint());
else if (mDragMode == InteractionType_SecondaryEdit)
mDragging = editMode.secondaryEditStartDrag(event->pos());
mDragging = editMode.secondaryEditStartDrag(event->position().toPoint());
else if (mDragMode == InteractionType_PrimarySelect)
mDragging = editMode.primarySelectStartDrag(event->pos());
mDragging = editMode.primarySelectStartDrag(event->position().toPoint());
else if (mDragMode == InteractionType_SecondarySelect)
mDragging = editMode.secondarySelectStartDrag(event->pos());
mDragging = editMode.secondarySelectStartDrag(event->position().toPoint());
if (mDragging)
{
mDragX = event->localPos().x();
mDragY = height() - event->localPos().y();
mDragX = event->position().x();
mDragY = height() - event->position().y();
}
}
else
{
if (event->globalPos() != mToolTipPos)
if (event->globalPosition().toPoint() != mToolTipPos)
{
mToolTipPos = event->globalPos();
mToolTipPos = event->globalPosition().toPoint();
if (mShowToolTips)
{
@ -734,7 +735,7 @@ void CSVRender::WorldspaceWidget::mouseMoveEvent(QMouseEvent* event)
}
}
const QPointF& pos = event->localPos();
QPoint pos = event->position().toPoint();
handleMarkerHighlight(pos.x(), pos.y());
SceneWidget::mouseMoveEvent(event);
}

View file

@ -260,8 +260,6 @@ namespace CSVRender
void settingChanged(const CSMPrefs::Setting* setting) override;
bool getSpeedMode();
void cycleNavigationMode();
private:

View file

@ -93,7 +93,7 @@ void CSVTools::ReportTable::contextMenuEvent(QContextMenuEvent* event)
void CSVTools::ReportTable::mouseMoveEvent(QMouseEvent* event)
{
if (event->buttons() & Qt::LeftButton)
startDragFromTable(*this, indexAt(event->pos()));
startDragFromTable(*this, indexAt(event->position().toPoint()));
}
void CSVTools::ReportTable::mouseDoubleClickEvent(QMouseEvent* event)

View file

@ -52,7 +52,7 @@ void CSVWidget::ColorPickerPopup::mousePressEvent(QMouseEvent* event)
// If the mouse is pressed above the pop-up parent,
// the pop-up will be hidden and the pressed signal won't be repeated for the parent
if (buttonRect.contains(event->globalPos()) || buttonRect.contains(event->pos()))
if (buttonRect.contains(event->globalPosition().toPoint()) || buttonRect.contains(event->position().toPoint()))
{
setAttribute(Qt::WA_NoMouseReplay);
}

View file

@ -22,12 +22,8 @@ int CSVWidget::CompleterPopup::sizeHintForRow(int row) const
ensurePolished();
QModelIndex index = model()->index(row, modelColumn());
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QStyleOptionViewItem option;
initViewItemOption(&option);
#else
QStyleOptionViewItem option = viewOptions();
#endif
QAbstractItemDelegate* delegate = itemDelegate(index);
QAbstractItemDelegate* delegate = itemDelegateForIndex(index);
return delegate->sizeHint(option, index).height();
}

View file

@ -85,7 +85,7 @@ void CSVWorld::NotEditableSubDelegate::setEditorData(QWidget* editor, const QMod
CSMWorld::Columns::ColumnId columnId
= static_cast<CSMWorld::Columns::ColumnId>(mTable->getColumnId(index.column()));
if (QVariant::String == v.type())
if (QMetaType::QString == v.typeId())
{
label->setText(v.toString());
}

View file

@ -55,7 +55,7 @@ void CSVWorld::DragRecordTable::dragEnterEvent(QDragEnterEvent* event)
void CSVWorld::DragRecordTable::dragMoveEvent(QDragMoveEvent* event)
{
QModelIndex index = indexAt(event->pos());
QModelIndex index = indexAt(event->position().toPoint());
if (CSVWorld::DragDropUtils::canAcceptData(*event, getIndexDisplayType(index))
|| CSVWorld::DragDropUtils::isInfo(*event, getIndexDisplayType(index))
|| CSVWorld::DragDropUtils::isTopicOrJournal(*event, getIndexDisplayType(index)))
@ -71,7 +71,7 @@ void CSVWorld::DragRecordTable::dragMoveEvent(QDragMoveEvent* event)
void CSVWorld::DragRecordTable::dropEvent(QDropEvent* event)
{
QModelIndex index = indexAt(event->pos());
QModelIndex index = indexAt(event->position().toPoint());
CSMWorld::ColumnBase::Display display = getIndexDisplayType(index);
if (CSVWorld::DragDropUtils::canAcceptData(*event, display))
{

View file

@ -341,7 +341,7 @@ void CSVWorld::RegionMap::viewInTable()
void CSVWorld::RegionMap::mouseMoveEvent(QMouseEvent* event)
{
startDragFromTable(*this, indexAt(event->pos()));
startDragFromTable(*this, indexAt(event->position().toPoint()));
}
std::vector<CSMWorld::UniversalId> CSVWorld::RegionMap::getDraggedRecords() const
@ -376,7 +376,7 @@ void CSVWorld::RegionMap::dragMoveEvent(QDragMoveEvent* event)
void CSVWorld::RegionMap::dropEvent(QDropEvent* event)
{
QModelIndex index = indexAt(event->pos());
QModelIndex index = indexAt(event->position().toPoint());
bool exists = QTableView::model()->data(index, Qt::BackgroundRole) != QBrush(Qt::DiagCrossPattern);
if (!index.isValid() || !exists)

View file

@ -21,6 +21,24 @@
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/universalid.hpp"
namespace
{
void prependToEachLine(QTextCursor begin, const QString& text)
{
QTextCursor end = begin;
begin.setPosition(begin.selectionStart());
begin.movePosition(QTextCursor::StartOfLine);
end.setPosition(end.selectionEnd());
end.movePosition(QTextCursor::EndOfLine);
begin.beginEditBlock();
for (; begin < end; begin.movePosition(QTextCursor::EndOfLine), begin.movePosition(QTextCursor::Right))
{
begin.insertText(text);
}
begin.endEditBlock();
}
}
CSVWorld::ScriptEdit::ChangeLock::ChangeLock(ScriptEdit& edit)
: mEdit(edit)
{
@ -46,6 +64,55 @@ bool CSVWorld::ScriptEdit::event(QEvent* event)
return QPlainTextEdit::event(event);
}
void CSVWorld::ScriptEdit::keyPressEvent(QKeyEvent* event)
{
if (event->key() == Qt::Key_Backtab)
{
QTextCursor cursor = textCursor();
QTextCursor end = cursor;
cursor.setPosition(cursor.selectionStart());
cursor.movePosition(QTextCursor::StartOfLine);
end.setPosition(end.selectionEnd());
end.movePosition(QTextCursor::EndOfLine);
cursor.beginEditBlock();
for (; cursor < end; cursor.movePosition(QTextCursor::EndOfLine), cursor.movePosition(QTextCursor::Right))
{
cursor.select(QTextCursor::LineUnderCursor);
QString line = cursor.selectedText();
if (line.isEmpty())
continue;
qsizetype index = 0;
if (line[0] == '\t')
index = 1;
else
{
// Remove up to a tab worth of spaces instead
while (line[index].isSpace() && index < mTabCharCount && line[index] != '\t')
index++;
}
if (index != 0)
{
line.remove(0, index);
cursor.insertText(line);
}
}
cursor.endEditBlock();
return;
}
else if (event->key() == Qt::Key_Tab)
{
QTextCursor cursor = textCursor();
if (cursor.hasSelection())
{
prependToEachLine(cursor, "\t");
return;
}
}
QPlainTextEdit::keyPressEvent(event);
}
CSVWorld::ScriptEdit::ScriptEdit(const CSMDoc::Document& document, ScriptHighlighter::Mode mode, QWidget* parent)
: QPlainTextEdit(parent)
, mChangeLocked(0)
@ -136,7 +203,7 @@ void CSVWorld::ScriptEdit::dragEnterEvent(QDragEnterEvent* event)
QPlainTextEdit::dragEnterEvent(event);
else
{
setTextCursor(cursorForPosition(event->pos()));
setTextCursor(cursorForPosition(event->position().toPoint()));
event->acceptProposedAction();
}
}
@ -148,7 +215,7 @@ void CSVWorld::ScriptEdit::dragMoveEvent(QDragMoveEvent* event)
QPlainTextEdit::dragMoveEvent(event);
else
{
setTextCursor(cursorForPosition(event->pos()));
setTextCursor(cursorForPosition(event->position().toPoint()));
event->accept();
}
}
@ -162,7 +229,7 @@ void CSVWorld::ScriptEdit::dropEvent(QDropEvent* event)
return;
}
setTextCursor(cursorForPosition(event->pos()));
setTextCursor(cursorForPosition(event->position().toPoint()));
if (mime->fromDocument(mDocument))
{
@ -316,22 +383,7 @@ void CSVWorld::ScriptEdit::markOccurrences()
void CSVWorld::ScriptEdit::commentSelection()
{
QTextCursor begin = textCursor();
QTextCursor end = begin;
begin.setPosition(begin.selectionStart());
begin.movePosition(QTextCursor::StartOfLine);
end.setPosition(end.selectionEnd());
end.movePosition(QTextCursor::EndOfLine);
begin.beginEditBlock();
for (; begin < end; begin.movePosition(QTextCursor::EndOfLine), begin.movePosition(QTextCursor::Right))
{
begin.insertText(";");
}
begin.endEditBlock();
prependToEachLine(textCursor(), ";");
}
void CSVWorld::ScriptEdit::uncommentSelection()
@ -345,17 +397,16 @@ void CSVWorld::ScriptEdit::uncommentSelection()
end.movePosition(QTextCursor::EndOfLine);
begin.beginEditBlock();
for (; begin < end; begin.movePosition(QTextCursor::EndOfLine), begin.movePosition(QTextCursor::Right))
{
begin.select(QTextCursor::LineUnderCursor);
QString line = begin.selectedText();
if (line.size() == 0)
if (line.isEmpty())
continue;
// get first nonspace character in line
int index;
qsizetype index;
for (index = 0; index != line.size(); ++index)
{
if (!line[index].isSpace())

View file

@ -74,6 +74,7 @@ namespace CSVWorld
protected:
bool event(QEvent* event) override;
void keyPressEvent(QKeyEvent* e) override;
public:
ScriptEdit(const CSMDoc::Document& document, ScriptHighlighter::Mode mode, QWidget* parent);

View file

@ -592,7 +592,7 @@ void CSVWorld::Table::moveRecords(QDropEvent* event)
if (mEditLock || (mModel->getFeatures() & CSMWorld::IdTableBase::Feature_Constant))
return;
QModelIndex targedIndex = indexAt(event->pos());
QModelIndex targedIndex = indexAt(event->position().toPoint());
QModelIndexList selectedRows = selectionModel()->selectedRows();
int targetRowRaw = targedIndex.row();
@ -872,7 +872,7 @@ void CSVWorld::Table::mouseMoveEvent(QMouseEvent* event)
{
if (event->buttons() & Qt::LeftButton)
{
startDragFromTable(*this, indexAt(event->pos()));
startDragFromTable(*this, indexAt(event->position().toPoint()));
}
}

View file

@ -31,7 +31,7 @@ namespace CSVWorld
auto& clickEvent = static_cast<QMouseEvent&>(*event);
if ((clickEvent.button() == Qt::MiddleButton))
{
const auto& index = table.indexAt(clickEvent.pos());
const auto& index = table.indexAt(clickEvent.position().toPoint());
table.setColumnHidden(index.column(), true);
clickEvent.accept();
return true;

View file

@ -171,7 +171,7 @@ QWidget* CSVWorld::CommandDelegate::createEditor(
// TODO: Find a better solution?
if (display == CSMWorld::ColumnBase::Display_Boolean)
{
return QItemEditorFactory::defaultFactory()->createEditor(QVariant::Bool, parent);
return QItemEditorFactory::defaultFactory()->createEditor(QMetaType::Bool, parent);
}
// For tables the pop-up of the color editor should appear immediately after the editor creation
// (the third parameter of ColorEditor's constructor)
@ -362,11 +362,7 @@ void CSVWorld::CommandDelegate::setEditorData(QWidget* editor, const QModelIndex
if (!n.isEmpty())
{
if (!variant.isValid())
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
variant = QVariant(editor->property(n).metaType(), (const void*)nullptr);
#else
variant = QVariant(editor->property(n).userType(), (const void*)nullptr);
#endif
editor->setProperty(n, variant);
}
}

View file

@ -9,6 +9,7 @@
#include <SDL_events.h>
#include "../mwgui/mode.hpp"
#include "../mwmechanics/damagesourcetype.hpp"
#include "../mwrender/animationpriority.hpp"
#include <components/sdlutil/events.hpp>
@ -39,6 +40,11 @@ namespace LuaUtil
}
}
namespace osg
{
class Vec3f;
}
namespace MWBase
{
// \brief LuaManager is the central interface through which the engine invokes lua scripts.
@ -71,6 +77,10 @@ namespace MWBase
= 0;
virtual void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) = 0;
virtual void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) = 0;
virtual void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType)
= 0;
virtual void exteriorCreated(MWWorld::CellStore& cell) = 0;
virtual void actorDied(const MWWorld::Ptr& actor) = 0;
virtual void questUpdated(const ESM::RefId& questId, int stage) = 0;

View file

@ -8,9 +8,6 @@
#include <string_view>
#include <vector>
#include "../mwmechanics/greetingstate.hpp"
#include "../mwrender/animationpriority.hpp"
#include "../mwworld/ptr.hpp"
namespace osg
@ -27,6 +24,11 @@ namespace ESM
class ESMWriter;
}
namespace MWMechanics
{
enum class GreetingState;
}
namespace MWWorld
{
class Ptr;

View file

@ -526,9 +526,6 @@ namespace MWBase
/// Spawn a random creature from a levelled list next to the player
virtual void spawnRandomCreature(const ESM::RefId& creatureList) = 0;
/// Spawn a blood effect for \a ptr at \a worldPosition
virtual void spawnBloodEffect(const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) = 0;
virtual void spawnEffect(VFS::Path::NormalizedView model, const std::string& textureOverride,
const osg::Vec3f& worldPos, float scale = 1.f, bool isMagicVFX = true, bool useAmbientLight = true)
= 0;
@ -589,8 +586,7 @@ namespace MWBase
virtual bool hasCollisionWithDoor(
const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const = 0;
virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors = nullptr) const = 0;
virtual bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& position) const = 0;
virtual void reportStats(unsigned int frameNumber, osg::Stats& stats) const = 0;

View file

@ -12,6 +12,8 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwlua/localscripts.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/containerstore.hpp"
@ -109,8 +111,23 @@ namespace MWClass
return std::make_pair(slots_, false);
}
ESM::RefId Armor::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
ESM::RefId Armor::getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const
{
// We don't actually need an actor as such. We just need an object that has
// lua scripts and the Combat interface.
if (useLuaInterfaceIfAvailable)
{
// In this interface call, both objects are effectively const, so stripping Const from the ConstPtr is fine.
MWWorld::Ptr mutablePtr(
const_cast<MWWorld::LiveCellRefBase*>(ptr.mRef), const_cast<MWWorld::CellStore*>(ptr.mCell));
auto res = MWLua::LocalScripts::callPlayerInterface<std::string>(
"Combat", "getArmorSkill", MWLua::LObject(mutablePtr));
if (res)
return ESM::RefId::deserializeText(res.value());
}
// Fallback to the old engine implementation when actors don't have their scripts attached yet.
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
std::string_view typeGmst;
@ -175,7 +192,7 @@ namespace MWClass
const ESM::RefId& Armor::getUpSoundId(const MWWorld::ConstPtr& ptr) const
{
const ESM::RefId es = getEquipmentSkill(ptr);
const ESM::RefId es = getEquipmentSkill(ptr, false);
static const ESM::RefId lightUp = ESM::RefId::stringRefId("Item Armor Light Up");
static const ESM::RefId mediumUp = ESM::RefId::stringRefId("Item Armor Medium Up");
static const ESM::RefId heavyUp = ESM::RefId::stringRefId("Item Armor Heavy Up");
@ -190,7 +207,7 @@ namespace MWClass
const ESM::RefId& Armor::getDownSoundId(const MWWorld::ConstPtr& ptr) const
{
const ESM::RefId es = getEquipmentSkill(ptr);
const ESM::RefId es = getEquipmentSkill(ptr, false);
static const ESM::RefId lightDown = ESM::RefId::stringRefId("Item Armor Light Down");
static const ESM::RefId mediumDown = ESM::RefId::stringRefId("Item Armor Medium Down");
static const ESM::RefId heavyDown = ESM::RefId::stringRefId("Item Armor Heavy Down");
@ -221,24 +238,29 @@ namespace MWClass
std::string text;
// get armor type string (light/medium/heavy)
std::string_view typeText;
std::string typeText;
if (ref->mBase->mData.mWeight == 0)
{
// no type
}
else
{
const ESM::RefId armorType = getEquipmentSkill(ptr);
const ESM::RefId armorType = getEquipmentSkill(ptr, true);
if (armorType == ESM::Skill::LightArmor)
typeText = "#{sLight}";
else if (armorType == ESM::Skill::MediumArmor)
typeText = "#{sMedium}";
else
else if (armorType == ESM::Skill::HeavyArmor)
typeText = "#{sHeavy}";
// For other skills, just subtitute the skill name
// Normally you would never see this case, but modding allows getEquipmentSkill() to return any skill.
else
typeText = "#{sSkill" + armorType.toString() + "}";
}
text += "\n#{sArmorRating}: "
+ MWGui::ToolTips::toString(static_cast<int>(getEffectiveArmorRating(ptr, MWMechanics::getPlayer())));
+ MWGui::ToolTips::toString(
static_cast<int>(getSkillAdjustedArmorRating(ptr, MWMechanics::getPlayer(), true)));
int remainingHealth = getItemHealth(ptr);
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(remainingHealth) + "/"
@ -289,11 +311,25 @@ namespace MWClass
return record->mId;
}
float Armor::getEffectiveArmorRating(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& actor) const
float Armor::getSkillAdjustedArmorRating(
const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& actor, bool useLuaInterfaceIfAvailable) const
{
if (useLuaInterfaceIfAvailable && actor == MWMechanics::getPlayer())
{
// In this interface call, both objects are effectively const, so stripping Const from the ConstPtr is fine.
MWWorld::Ptr mutablePtr(
const_cast<MWWorld::LiveCellRefBase*>(ptr.mRef), const_cast<MWWorld::CellStore*>(ptr.mCell));
auto res = MWLua::LocalScripts::callPlayerInterface<float>(
"Combat", "getSkillAdjustedArmorRating", MWLua::LObject(mutablePtr), MWLua::LObject(actor));
if (res)
return res.value();
}
// Fallback to the old engine implementation when actors don't have their scripts attached yet.
const MWWorld::LiveCellRef<ESM::Armor>* ref = ptr.get<ESM::Armor>();
const ESM::RefId armorSkillType = getEquipmentSkill(ptr);
const ESM::RefId armorSkillType = getEquipmentSkill(ptr, useLuaInterfaceIfAvailable);
float armorSkill = actor.getClass().getSkill(actor, armorSkillType);
int iBaseArmorSkill = MWBase::Environment::get()

View file

@ -41,7 +41,7 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr) const override;
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const override;
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
@ -81,7 +81,8 @@ namespace MWClass
bool canSell(const MWWorld::ConstPtr& item, int npcServices) const override;
/// Get the effective armor rating, factoring in the actor's skills, for the given armor.
float getEffectiveArmorRating(const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor) const override;
float getSkillAdjustedArmorRating(
const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor, bool useLuaInterfaceIfAvailable) const override;
};
}

View file

@ -98,7 +98,7 @@ namespace MWClass
return std::make_pair(slots_, false);
}
ESM::RefId Clothing::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
ESM::RefId Clothing::getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const
{
const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();

View file

@ -33,7 +33,7 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr) const override;
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const override;
MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.

View file

@ -25,11 +25,14 @@
#include "../mwmechanics/setbaseaisetting.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/luamanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwlua/localscripts.hpp"
#include "../mwworld/actionopen.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/cellstore.hpp"
@ -283,8 +286,8 @@ namespace MWClass
if (!success)
{
victim.getClass().onHit(
victim, 0.0f, false, MWWorld::Ptr(), ptr, osg::Vec3f(), false, MWMechanics::DamageSourceType::Melee);
MWBase::Environment::get().getLuaManager()->onHit(ptr, victim, weapon, MWWorld::Ptr(), type, attackStrength,
0.0f, false, hitPosition, false, MWMechanics::DamageSourceType::Melee);
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
return;
}
@ -342,12 +345,12 @@ namespace MWClass
MWMechanics::diseaseContact(victim, ptr);
victim.getClass().onHit(
victim, damage, healthdmg, weapon, ptr, hitPosition, true, MWMechanics::DamageSourceType::Melee);
MWBase::Environment::get().getLuaManager()->onHit(ptr, victim, weapon, MWWorld::Ptr(), type, attackStrength,
damage, healthdmg, hitPosition, true, MWMechanics::DamageSourceType::Melee);
}
void Creature::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
void Creature::onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages,
const MWWorld::Ptr& object, const MWWorld::Ptr& attacker, bool successful,
const MWMechanics::DamageSourceType sourceType) const
{
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
@ -397,19 +400,44 @@ namespace MWClass
if (!successful)
{
// Missed
if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer())
MWBase::Environment::get().getSoundManager()->playSound3D(
ptr, ESM::RefId::stringRefId("miss"), 1.0f, 1.0f);
return;
}
if (!object.isEmpty())
stats.setLastHitObject(object.getCellRef().getRefId());
bool hasDamage = false;
bool hasHealthDamage = false;
float healthDamage = 0.f;
for (auto& [stat, damage] : damages)
{
if (damage < 0.001f)
damage = 0;
continue;
hasDamage = true;
if (damage > 0.f)
if (stat == "health")
{
hasHealthDamage = true;
healthDamage = damage;
MWMechanics::DynamicStat<float> health(getCreatureStats(ptr).getHealth());
health.setCurrent(health.getCurrent() - damage);
stats.setHealth(health);
}
else if (stat == "fatigue")
{
MWMechanics::DynamicStat<float> fatigue(getCreatureStats(ptr).getFatigue());
fatigue.setCurrent(fatigue.getCurrent() - damage, true);
stats.setFatigue(fatigue);
}
else if (stat == "magicka")
{
MWMechanics::DynamicStat<float> magicka(getCreatureStats(ptr).getMagicka());
magicka.setCurrent(magicka.getCurrent() - damage);
stats.setMagicka(magicka);
}
}
if (hasDamage)
{
if (!attacker.isEmpty())
{
@ -420,35 +448,11 @@ namespace MWClass
* getGmst().iKnockDownOddsMult->mValue.getInteger() * 0.01f
+ getGmst().iKnockDownOddsBase->mValue.getInteger();
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99(prng))
if (hasHealthDamage && agilityTerm <= healthDamage && knockdownTerm <= Misc::Rng::roll0to99(prng))
stats.setKnockedDown(true);
else
stats.setHitRecovery(true); // Is this supposed to always occur?
}
if (ishealth)
{
damage *= damage / (damage + getArmorRating(ptr));
damage = std::max(1.f, damage);
if (!attacker.isEmpty())
{
damage = scaleDamage(damage, attacker, ptr);
MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition);
}
MWBase::Environment::get().getSoundManager()->playSound3D(
ptr, ESM::RefId::stringRefId("Health Damage"), 1.0f, 1.0f);
MWMechanics::DynamicStat<float> health(stats.getHealth());
health.setCurrent(health.getCurrent() - damage);
stats.setHealth(health);
}
else
{
MWMechanics::DynamicStat<float> fatigue(stats.getFatigue());
fatigue.setCurrent(fatigue.getCurrent() - damage, true);
stats.setFatigue(fatigue);
}
}
}
@ -591,7 +595,7 @@ namespace MWClass
return info;
}
float Creature::getArmorRating(const MWWorld::Ptr& ptr) const
float Creature::getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const
{
// Equipment armor rating is deliberately ignored.
return getCreatureStats(ptr).getMagicEffects().getOrDefault(ESM::MagicEffect::Shield).getMagnitude();
@ -764,11 +768,6 @@ namespace MWClass
}
}
int Creature::getBloodTexture(const MWWorld::ConstPtr& ptr) const
{
return ptr.get<ESM::Creature>()->mBase->mBloodType;
}
void Creature::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
{
if (!state.mHasCustomState)

View file

@ -66,8 +66,8 @@ namespace MWClass
void hit(const MWWorld::Ptr& ptr, float attackStrength, int type, const MWWorld::Ptr& victim,
const osg::Vec3f& hitPosition, bool success) const override;
void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
void onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages, const MWWorld::Ptr& object,
const MWWorld::Ptr& attacker, bool successful,
const MWMechanics::DamageSourceType sourceType) const override;
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
@ -88,7 +88,7 @@ namespace MWClass
///< Return total weight that fits into the object. Throws an exception, if the object can't
/// hold other objects.
float getArmorRating(const MWWorld::Ptr& ptr) const override;
float getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const override;
///< @return combined armor rating of this actor
bool isEssential(const MWWorld::ConstPtr& ptr) const override;
@ -118,9 +118,6 @@ namespace MWClass
float getSkill(const MWWorld::Ptr& ptr, ESM::RefId id) const override;
/// Get a blood texture suitable for \a ptr (see Blood Texture 0-2 in Morrowind.ini)
int getBloodTexture(const MWWorld::ConstPtr& ptr) const override;
void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
///< Read additional state from \a state into \a ptr.

View file

@ -29,6 +29,8 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwlua/localscripts.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/aisetting.hpp"
#include "../mwmechanics/autocalcspell.hpp"
@ -620,8 +622,8 @@ namespace MWClass
float damage = 0.0f;
if (!success)
{
othercls.onHit(
victim, damage, false, weapon, ptr, osg::Vec3f(), false, MWMechanics::DamageSourceType::Melee);
MWBase::Environment::get().getLuaManager()->onHit(ptr, victim, weapon, MWWorld::Ptr(), type, attackStrength,
damage, false, hitPosition, false, MWMechanics::DamageSourceType::Melee);
MWMechanics::reduceWeaponCondition(damage, false, weapon, ptr);
MWMechanics::resistNormalWeapon(victim, ptr, weapon, damage);
return;
@ -694,14 +696,13 @@ namespace MWClass
MWMechanics::diseaseContact(victim, ptr);
othercls.onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true, MWMechanics::DamageSourceType::Melee);
MWBase::Environment::get().getLuaManager()->onHit(ptr, victim, weapon, MWWorld::Ptr(), type, attackStrength,
damage, healthdmg, hitPosition, true, MWMechanics::DamageSourceType::Melee);
}
void Npc::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
const MWMechanics::DamageSourceType sourceType) const
void Npc::onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages, const MWWorld::Ptr& object,
const MWWorld::Ptr& attacker, bool successful, const MWMechanics::DamageSourceType sourceType) const
{
MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager();
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
bool wasDead = stats.isDead();
@ -748,23 +749,47 @@ namespace MWClass
if (!successful)
{
// Missed
if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer())
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("miss"), 1.0f, 1.0f);
return;
}
if (!object.isEmpty())
stats.setLastHitObject(object.getCellRef().getRefId());
if (ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
return;
bool hasDamage = false;
bool hasHealthDamage = false;
float healthDamage = 0.f;
for (auto& [stat, damage] : damages)
{
if (damage < 0.001f)
damage = 0;
continue;
hasDamage = true;
bool godmode = ptr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if (stat == "health")
{
hasHealthDamage = true;
healthDamage = damage;
MWMechanics::DynamicStat<float> health(getCreatureStats(ptr).getHealth());
health.setCurrent(health.getCurrent() - damage);
stats.setHealth(health);
}
else if (stat == "fatigue")
{
MWMechanics::DynamicStat<float> fatigue(getCreatureStats(ptr).getFatigue());
fatigue.setCurrent(fatigue.getCurrent() - damage, true);
stats.setFatigue(fatigue);
}
else if (stat == "magicka")
{
MWMechanics::DynamicStat<float> magicka(getCreatureStats(ptr).getMagicka());
magicka.setCurrent(magicka.getCurrent() - damage);
stats.setMagicka(magicka);
}
}
if (godmode)
damage = 0;
if (damage > 0.0f && !attacker.isEmpty())
if (hasDamage && !attacker.isEmpty())
{
// 'ptr' is losing health. Play a 'hit' voiced dialog entry if not already saying
// something, alert the character controller, scripts, etc.
@ -783,109 +808,16 @@ namespace MWClass
float knockdownTerm = stats.getAttribute(ESM::Attribute::Agility).getModified()
* gmst.iKnockDownOddsMult->mValue.getInteger() * 0.01f
+ gmst.iKnockDownOddsBase->mValue.getInteger();
if (ishealth && agilityTerm <= damage && knockdownTerm <= Misc::Rng::roll0to99(prng))
if (hasHealthDamage && agilityTerm <= healthDamage && knockdownTerm <= Misc::Rng::roll0to99(prng))
stats.setKnockedDown(true);
else
stats.setHitRecovery(true); // Is this supposed to always occur?
if (damage > 0 && ishealth)
{
// Hit percentages:
// cuirass = 30%
// shield, helmet, greaves, boots, pauldrons = 10% each
// guantlets = 5% each
static const int hitslots[20]
= { MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
MWWorld::InventoryStore::Slot_Cuirass, MWWorld::InventoryStore::Slot_Cuirass,
MWWorld::InventoryStore::Slot_CarriedLeft, MWWorld::InventoryStore::Slot_CarriedLeft,
MWWorld::InventoryStore::Slot_Helmet, MWWorld::InventoryStore::Slot_Helmet,
MWWorld::InventoryStore::Slot_Greaves, MWWorld::InventoryStore::Slot_Greaves,
MWWorld::InventoryStore::Slot_Boots, MWWorld::InventoryStore::Slot_Boots,
MWWorld::InventoryStore::Slot_LeftPauldron, MWWorld::InventoryStore::Slot_LeftPauldron,
MWWorld::InventoryStore::Slot_RightPauldron, MWWorld::InventoryStore::Slot_RightPauldron,
MWWorld::InventoryStore::Slot_LeftGauntlet, MWWorld::InventoryStore::Slot_RightGauntlet };
int hitslot = hitslots[Misc::Rng::rollDice(20, prng)];
float unmitigatedDamage = damage;
float x = damage / (damage + getArmorRating(ptr));
damage *= std::max(gmst.fCombatArmorMinMult->mValue.getFloat(), x);
int damageDiff = static_cast<int>(unmitigatedDamage - damage);
damage = std::max(1.f, damage);
damageDiff = std::max(1, damageDiff);
MWWorld::InventoryStore& inv = getInventoryStore(ptr);
MWWorld::ContainerStoreIterator armorslot = inv.getSlot(hitslot);
MWWorld::Ptr armor = ((armorslot != inv.end()) ? *armorslot : MWWorld::Ptr());
bool hasArmor = !armor.isEmpty() && armor.getType() == ESM::Armor::sRecordId;
// If there's no item in the carried left slot or if it is not a shield redistribute the hit.
if (!hasArmor && hitslot == MWWorld::InventoryStore::Slot_CarriedLeft)
{
if (Misc::Rng::rollDice(2, prng) == 0)
hitslot = MWWorld::InventoryStore::Slot_Cuirass;
else
hitslot = MWWorld::InventoryStore::Slot_LeftPauldron;
armorslot = inv.getSlot(hitslot);
if (armorslot != inv.end())
{
armor = *armorslot;
hasArmor = !armor.isEmpty() && armor.getType() == ESM::Armor::sRecordId;
}
}
if (hasArmor)
{
// Unarmed creature attacks don't affect armor condition unless it was
// explicitly requested.
if (!object.isEmpty() || attacker.isEmpty() || attacker.getClass().isNpc()
|| Settings::game().mUnarmedCreatureAttacksDamageArmor)
{
int armorhealth = armor.getClass().getItemHealth(armor);
armorhealth -= std::min(damageDiff, armorhealth);
armor.getCellRef().setCharge(armorhealth);
// Armor broken? unequip it
if (armorhealth == 0)
armor = *inv.unequipItem(armor);
}
ESM::RefId skill = armor.getClass().getEquipmentSkill(armor);
if (ptr == MWMechanics::getPlayer())
skillUsageSucceeded(ptr, skill, ESM::Skill::Armor_HitByOpponent);
if (skill == ESM::Skill::LightArmor)
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Light Armor Hit"), 1.0f, 1.0f);
else if (skill == ESM::Skill::MediumArmor)
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Medium Armor Hit"), 1.0f, 1.0f);
else if (skill == ESM::Skill::HeavyArmor)
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Heavy Armor Hit"), 1.0f, 1.0f);
}
else if (ptr == MWMechanics::getPlayer())
skillUsageSucceeded(ptr, ESM::Skill::Unarmored, ESM::Skill::Armor_HitByOpponent);
}
}
if (ishealth)
if (hasHealthDamage && healthDamage > 0.0f)
{
if (!attacker.isEmpty() && !godmode)
damage = scaleDamage(damage, attacker, ptr);
if (damage > 0.0f)
{
sndMgr->playSound3D(ptr, ESM::RefId::stringRefId("Health Damage"), 1.0f, 1.0f);
if (ptr == MWMechanics::getPlayer())
MWBase::Environment::get().getWindowManager()->activateHitOverlay();
if (!attacker.isEmpty())
MWBase::Environment::get().getWorld()->spawnBloodEffect(ptr, hitPosition);
}
MWMechanics::DynamicStat<float> health(getCreatureStats(ptr).getHealth());
health.setCurrent(health.getCurrent() - damage);
stats.setHealth(health);
}
else
{
MWMechanics::DynamicStat<float> fatigue(getCreatureStats(ptr).getFatigue());
fatigue.setCurrent(fatigue.getCurrent() - damage, true);
stats.setFatigue(fatigue);
}
if (!wasDead && getCreatureStats(ptr).isDead())
@ -1136,8 +1068,17 @@ namespace MWClass
MWBase::Environment::get().getLuaManager()->skillUse(ptr, skill, usageType, extraFactor);
}
float Npc::getArmorRating(const MWWorld::Ptr& ptr) const
float Npc::getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const
{
if (useLuaInterfaceIfAvailable && ptr == MWMechanics::getPlayer())
{
auto res = MWLua::LocalScripts::callPlayerInterface<float>("Combat", "getArmorRating");
if (res)
return res.value();
}
// Fallback to the old engine implementation when actors don't have their scripts attached yet.
const MWWorld::Store<ESM::GameSetting>& store
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
@ -1159,7 +1100,7 @@ namespace MWClass
}
else
{
ratings[i] = it->getClass().getEffectiveArmorRating(*it, ptr);
ratings[i] = it->getClass().getSkillAdjustedArmorRating(*it, ptr);
// Take in account armor condition
const bool hasHealth = it->getClass().hasItemHealth(*it);
@ -1308,11 +1249,6 @@ namespace MWClass
return getNpcStats(ptr).getSkill(id).getModified();
}
int Npc::getBloodTexture(const MWWorld::ConstPtr& ptr) const
{
return ptr.get<ESM::NPC>()->mBase->mBloodType;
}
void Npc::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const
{
if (!state.mHasCustomState)

View file

@ -81,8 +81,8 @@ namespace MWClass
void hit(const MWWorld::Ptr& ptr, float attackStrength, int type, const MWWorld::Ptr& victim,
const osg::Vec3f& hitPosition, bool success) const override;
void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
void onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages, const MWWorld::Ptr& object,
const MWWorld::Ptr& attacker, bool successful,
const MWMechanics::DamageSourceType sourceType) const override;
void getModelsToPreload(const MWWorld::ConstPtr& ptr, std::vector<std::string_view>& models) const override;
@ -112,7 +112,7 @@ namespace MWClass
///< Returns total weight of objects inside this object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
float getArmorRating(const MWWorld::Ptr& ptr) const override;
float getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const override;
///< @return combined armor rating of this actor
void adjustScale(const MWWorld::ConstPtr& ptr, osg::Vec3f& scale, bool rendering) const override;
@ -137,9 +137,6 @@ namespace MWClass
float getSkill(const MWWorld::Ptr& ptr, ESM::RefId id) const override;
/// Get a blood texture suitable for \a ptr (see Blood Texture 0-2 in Morrowind.ini)
int getBloodTexture(const MWWorld::ConstPtr& ptr) const override;
bool isNpc() const override { return true; }
void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;

View file

@ -105,7 +105,7 @@ namespace MWClass
return std::make_pair(slots_, stack);
}
ESM::RefId Weapon::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
ESM::RefId Weapon::getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const
{
const MWWorld::LiveCellRef<ESM::Weapon>* ref = ptr.get<ESM::Weapon>();
int type = ref->mBase->mData.mType;

View file

@ -42,7 +42,7 @@ namespace MWClass
///< \return first: Return IDs of the slot this object can be equipped in; second: can object
/// stay stacked when equipped?
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr) const override;
ESM::RefId getEquipmentSkill(const MWWorld::ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const override;
int getValue(const MWWorld::ConstPtr& ptr) const override;
///< Return trade value of the object. Throws an exception, if the object can't be traded.

View file

@ -542,11 +542,10 @@ namespace MWGui
if (mPtr.isEmpty())
return;
mArmorRating->setCaptionWithReplacing(
"#{sArmor}: " + MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr))));
auto rating = MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr, true)));
mArmorRating->setCaptionWithReplacing("#{sArmor}: " + rating);
if (mArmorRating->getTextSize().width > mArmorRating->getSize().width)
mArmorRating->setCaptionWithReplacing(
MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr))));
mArmorRating->setCaptionWithReplacing(rating);
}
void InventoryWindow::updatePreviewSize()

View file

@ -11,6 +11,7 @@
#include <components/lua/util.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/lower.hpp>
#include <components/settings/values.hpp>
#include <components/version/version.hpp>
#include "../mwbase/environment.hpp"
@ -159,6 +160,8 @@ namespace MWLua
};
}
api["getGameDifficulty"] = []() { return Settings::game().mDifficulty.get(); };
sol::table readOnlyApi = LuaUtil::makeReadOnly(api);
return context.setTypePackage(readOnlyApi, "openmw_core");
}

View file

@ -10,6 +10,7 @@
#include <components/lua/scriptscontainer.hpp>
#include "../mwbase/luamanager.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "object.hpp"
@ -91,6 +92,19 @@ namespace MWLua
void applyStatsCache();
// Calls a lua interface on the player's scripts. This call is only meant for use in updating UI elements.
template <typename T, typename... Args>
static std::optional<T> callPlayerInterface(
std::string_view interfaceName, std::string_view identifier, const Args&... args)
{
auto player = MWMechanics::getPlayer();
auto scripts = player.getRefData().getLuaScripts();
if (scripts)
return scripts->callInterface<T>(interfaceName, identifier, args...);
return std::nullopt;
}
protected:
SelfObject mData;

View file

@ -5,8 +5,6 @@
#include <MyGUI_InputManager.h>
#include <osg/Stats>
#include "sol/state_view.hpp"
#include <components/debug/debuglog.hpp>
#include <components/esm/luascripts.hpp>
@ -152,6 +150,17 @@ namespace MWLua
});
}
void LuaManager::sendLocalEvent(
const MWWorld::Ptr& target, const std::string& name, const std::optional<sol::table>& data)
{
LuaUtil::BinaryData binary = {};
if (data)
{
binary = LuaUtil::serialize(*data, mLocalSerializer.get());
}
mLuaEvents.addLocalEvent({ getId(target), name, binary });
}
void LuaManager::update()
{
if (const int steps = Settings::lua().mGcStepsPerFrame; steps > 0)
@ -482,6 +491,49 @@ namespace MWLua
EngineEvents::OnSkillLevelUp{ getId(actor), skillId.serializeText(), std::string(source) });
}
void LuaManager::onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType)
{
mLua.protectedCall([&](LuaUtil::LuaView& view) {
sol::table damageTable = view.newTable();
if (isHealth)
damageTable["health"] = damage;
else
damageTable["fatigue"] = damage;
sol::table data = view.newTable();
if (!attacker.isEmpty())
data["attacker"] = LObject(attacker);
if (!weapon.isEmpty())
data["weapon"] = LObject(weapon);
if (!ammo.isEmpty())
data["ammo"] = LObject(weapon);
data["type"] = attackType;
data["strength"] = attackStrength;
data["damage"] = damageTable;
data["hitPos"] = hitPos;
data["successful"] = successful;
switch (sourceType)
{
case MWMechanics::DamageSourceType::Unspecified:
data["sourceType"] = "unspecified";
break;
case MWMechanics::DamageSourceType::Melee:
data["sourceType"] = "melee";
break;
case MWMechanics::DamageSourceType::Ranged:
data["sourceType"] = "ranged";
break;
case MWMechanics::DamageSourceType::Magical:
data["sourceType"] = "magic";
break;
}
sendLocalEvent(victim, "Hit", data);
});
}
void LuaManager::objectAddedToScene(const MWWorld::Ptr& ptr)
{
mObjectLists.objectAddedToScene(ptr); // assigns generated RefNum if it is not set yet.

View file

@ -92,6 +92,9 @@ namespace MWLua
bool loopfallback) override;
void skillUse(const MWWorld::Ptr& actor, ESM::RefId skillId, int useType, float scale) override;
void skillLevelUp(const MWWorld::Ptr& actor, ESM::RefId skillId, std::string_view source) override;
void onHit(const MWWorld::Ptr& attacker, const MWWorld::Ptr& victim, const MWWorld::Ptr& weapon,
const MWWorld::Ptr& ammo, int attackType, float attackStrength, float damage, bool isHealth,
const osg::Vec3f& hitPos, bool successful, MWMechanics::DamageSourceType sourceType) override;
void exteriorCreated(MWWorld::CellStore& cell) override
{
mEngineEvents.addToQueue(EngineEvents::OnNewExterior{ cell });
@ -166,6 +169,9 @@ namespace MWLua
LuaUtil::InputAction::Registry& inputActions() { return mInputActions; }
LuaUtil::InputTrigger::Registry& inputTriggers() { return mInputTriggers; }
void sendLocalEvent(
const MWWorld::Ptr& target, const std::string& name, const std::optional<sol::table>& data = std::nullopt);
private:
void initConfiguration();
LocalScripts* createLocalScripts(const MWWorld::Ptr& ptr,

View file

@ -976,9 +976,6 @@ namespace MWLua
bool hasDuration = !(mgef->mData.mFlags & ESM::MagicEffect::NoDuration);
effect.mDuration = hasDuration ? static_cast<float>(enam.mData.mDuration) : 1.f;
bool appliedOnce = mgef->mData.mFlags & ESM::MagicEffect::AppliedOnce;
if (!appliedOnce)
effect.mDuration = std::max(1.f, effect.mDuration);
effect.mTimeLeft = effect.mDuration;
params.getEffects().emplace_back(effect);

View file

@ -233,6 +233,7 @@ namespace MWLua
DetourNavigator::Flags includeFlags = defaultIncludeFlags;
DetourNavigator::AreaCosts areaCosts{};
float destinationTolerance = 1;
std::vector<osg::Vec3f> checkpoints;
if (options.has_value())
{
@ -258,13 +259,24 @@ namespace MWLua
}
if (const auto& v = options->get<sol::optional<float>>("destinationTolerance"))
destinationTolerance = *v;
if (const auto& t = options->get<sol::optional<sol::table>>("checkpoints"))
{
for (const auto& [k, v] : *t)
{
const int index = k.as<int>();
const osg::Vec3f position = v.as<osg::Vec3f>();
if (index != static_cast<int>(checkpoints.size() + 1))
throw std::runtime_error("checkpoints is not an array");
checkpoints.push_back(position);
}
}
}
std::vector<osg::Vec3f> path;
const DetourNavigator::Status status
= DetourNavigator::findPath(*MWBase::Environment::get().getWorld()->getNavigator(), agentBounds,
source, destination, includeFlags, areaCosts, destinationTolerance, std::back_inserter(path));
const DetourNavigator::Status status = DetourNavigator::findPath(
*MWBase::Environment::get().getWorld()->getNavigator(), agentBounds, source, destination,
includeFlags, areaCosts, destinationTolerance, checkpoints, std::back_inserter(path));
sol::table result(lua, sol::create);
LuaUtil::copyVectorToTable(path, result);

View file

@ -420,6 +420,42 @@ namespace MWLua
return ptr.getClass().getCapacity(ptr);
};
actor["_onHit"] = [context](const SelfObject& self, const sol::table& options) {
sol::optional<sol::table> damageLua = options.get<sol::optional<sol::table>>("damage");
std::map<std::string, float> damageCpp;
if (damageLua)
{
for (auto& [key, value] : damageLua.value())
{
damageCpp[key.as<std::string>()] = value.as<float>();
}
}
std::string sourceTypeStr = options.get_or<std::string>("sourceType", "unspecified");
MWMechanics::DamageSourceType sourceType = MWMechanics::DamageSourceType::Unspecified;
if (sourceTypeStr == "melee")
sourceType = MWMechanics::DamageSourceType::Melee;
else if (sourceTypeStr == "ranged")
sourceType = MWMechanics::DamageSourceType::Ranged;
else if (sourceTypeStr == "magic")
sourceType = MWMechanics::DamageSourceType::Magical;
sol::optional<Object> weapon = options.get<sol::optional<Object>>("weapon");
sol::optional<Object> ammo = options.get<sol::optional<Object>>("ammo");
context.mLuaManager->addAction(
[self = self, damages = std::move(damageCpp), attacker = options.get<sol::optional<Object>>("attacker"),
weapon = ammo ? ammo : weapon, successful = options.get<bool>("successful"),
sourceType = sourceType] {
MWWorld::Ptr attackerPtr;
MWWorld::Ptr weaponPtr;
if (attacker)
attackerPtr = attacker->ptr();
if (weapon)
weaponPtr = weapon->ptr();
self.ptr().getClass().onHit(self.ptr(), damages, weaponPtr, attackerPtr, successful, sourceType);
},
"HitAction");
};
addActorStatsBindings(actor, context);
addActorMagicBindings(actor, context);
}

View file

@ -74,6 +74,7 @@ namespace MWLua
[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Essential; });
record["isRespawning"] = sol::readonly_property(
[](const ESM::Creature& rec) -> bool { return rec.mFlags & ESM::Creature::Respawn; });
record["bloodType"] = sol::readonly_property([](const ESM::Creature& rec) -> int { return rec.mBloodType; });
addActorServicesBindings<ESM::Creature>(record, context);
}

View file

@ -102,6 +102,7 @@ namespace MWLua
record["isRespawning"]
= sol::readonly_property([](const ESM::NPC& rec) -> bool { return rec.mFlags & ESM::NPC::Respawn; });
record["baseGold"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mNpdt.mGold; });
record["bloodType"] = sol::readonly_property([](const ESM::NPC& rec) -> int { return rec.mBloodType; });
addActorServicesBindings<ESM::NPC>(record, context);
npc["classes"] = initClassRecordBindings(context);

View file

@ -73,7 +73,7 @@ namespace MWMechanics
CharacterController mCharacterController;
int mGreetingTimer{ 0 };
float mTargetAngleRadians{ 0.f };
GreetingState mGreetingState{ Greet_None };
GreetingState mGreetingState{ GreetingState::None };
Misc::DeviatingPeriodicTimer mEngageCombat{ 1.0f, 0.25f,
Misc::Rng::deviate(0, 0.25f, MWBase::Environment::get().getWorld()->getPrng()) };
bool mIsTurningToPlayer{ false };

View file

@ -50,6 +50,7 @@
#include "attacktype.hpp"
#include "character.hpp"
#include "creaturestats.hpp"
#include "greetingstate.hpp"
#include "movement.hpp"
#include "npcstats.hpp"
#include "steering.hpp"
@ -487,7 +488,7 @@ namespace MWMechanics
{
actorState.setTurningToPlayer(false);
actorState.setGreetingTimer(0);
actorState.setGreetingState(Greet_None);
actorState.setGreetingState(GreetingState::None);
return;
}
@ -525,7 +526,7 @@ namespace MWMechanics
int greetingTimer = actorState.getGreetingTimer();
GreetingState greetingState = actorState.getGreetingState();
if (greetingState == Greet_None)
if (greetingState == GreetingState::None)
{
if ((playerPos - actorPos).length2() <= helloDistance * helloDistance && !playerStats.isDead()
&& !actorStats.isParalyzed() && !isTargetMagicallyHidden(player)
@ -535,14 +536,14 @@ namespace MWMechanics
if (greetingTimer >= GREETING_SHOULD_START)
{
greetingState = Greet_InProgress;
greetingState = GreetingState::InProgress;
if (!MWBase::Environment::get().getDialogueManager()->say(actor, ESM::RefId::stringRefId("hello")))
greetingState = Greet_Done;
greetingState = GreetingState::Done;
greetingTimer = 0;
}
}
if (greetingState == Greet_InProgress)
if (greetingState == GreetingState::InProgress)
{
greetingTimer++;
@ -554,16 +555,16 @@ namespace MWMechanics
if (greetingTimer >= GREETING_COOLDOWN)
{
greetingState = Greet_Done;
greetingState = GreetingState::Done;
greetingTimer = 0;
}
}
if (greetingState == Greet_Done)
if (greetingState == GreetingState::Done)
{
float resetDist = 2 * helloDistance;
if ((playerPos - actorPos).length2() >= resetDist * resetDist)
greetingState = Greet_None;
greetingState = GreetingState::None;
}
actorState.setGreetingTimer(greetingTimer);
@ -2381,7 +2382,7 @@ namespace MWMechanics
{
const auto it = mIndex.find(ptr.mRef);
if (it == mIndex.end())
return Greet_None;
return GreetingState::None;
return it->second->getGreetingState();
}

View file

@ -1,13 +1,11 @@
#include "aicombat.hpp"
#include <components/misc/coordinateconverter.hpp>
#include <components/misc/rng.hpp>
#include <components/esm3/aisequence.hpp>
#include <components/misc/mathutil.hpp>
#include <components/detournavigator/navigatorutils.hpp>
#include <components/esm3/aisequence.hpp>
#include <components/misc/coordinateconverter.hpp>
#include <components/misc/mathutil.hpp>
#include <components/misc/pathgridutils.hpp>
#include <components/misc/rng.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include "../mwphysics/raycasting.hpp"
@ -303,8 +301,8 @@ namespace MWMechanics
const DetourNavigator::AreaCosts areaCosts = getAreaCosts(actor, navigatorFlags);
const ESM::Pathgrid* pathgrid = world->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->getCell());
const auto& pathGridGraph = getPathGridGraph(pathgrid);
mPathFinder.buildPath(actor, vActorPos, vTargetPos, actor.getCell(), pathGridGraph, agentBounds,
navigatorFlags, areaCosts, storage.mAttackRange, PathType::Full);
mPathFinder.buildPath(actor, vActorPos, vTargetPos, pathGridGraph, agentBounds, navigatorFlags, areaCosts,
storage.mAttackRange, PathType::Full);
if (!mPathFinder.isPathConstructed())
{
@ -317,8 +315,8 @@ namespace MWMechanics
if (hit.has_value() && (*hit - vTargetPos).length() <= rangeAttack)
{
// If the point is close enough, try to find a path to that point.
mPathFinder.buildPath(actor, vActorPos, *hit, actor.getCell(), pathGridGraph, agentBounds,
navigatorFlags, areaCosts, storage.mAttackRange, PathType::Full);
mPathFinder.buildPath(actor, vActorPos, *hit, pathGridGraph, agentBounds, navigatorFlags, areaCosts,
storage.mAttackRange, PathType::Full);
if (mPathFinder.isPathConstructed())
{
// If path to that point is found use it as custom destination.
@ -394,8 +392,8 @@ namespace MWMechanics
osg::Vec3f localPos = actor.getRefData().getPosition().asVec3();
coords.toLocal(localPos);
size_t closestPointIndex = PathFinder::getClosestPoint(pathgrid, localPos);
for (size_t i = 0; i < pathgrid->mPoints.size(); i++)
const std::size_t closestPointIndex = Misc::getClosestPoint(*pathgrid, localPos);
for (std::size_t i = 0; i < pathgrid->mPoints.size(); i++)
{
if (i != closestPointIndex
&& getPathGridGraph(pathgrid).isPointConnected(closestPointIndex, i))
@ -456,7 +454,8 @@ namespace MWMechanics
float dist
= (actor.getRefData().getPosition().asVec3() - target.getRefData().getPosition().asVec3()).length();
if ((dist > fFleeDistance && !storage.mLOS)
|| pathTo(actor, PathFinder::makeOsgVec3(storage.mFleeDest), duration, supportedMovementDirections))
|| pathTo(
actor, Misc::Convert::makeOsgVec3f(storage.mFleeDest), duration, supportedMovementDirections))
{
state = AiCombatStorage::FleeState_Idle;
}

View file

@ -2,12 +2,13 @@
#define GAME_MWMECHANICS_AICOMBAT_H
#include "aitemporarybase.hpp"
#include "aitimer.hpp"
#include "movement.hpp"
#include "typedaipackage.hpp"
#include "../mwworld/cellstore.hpp" // for Doors
#include "aitimer.hpp"
#include "movement.hpp"
#include <components/esm3/loadpgrd.hpp>
namespace ESM
{

View file

@ -180,8 +180,8 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
= world->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->getCell());
const DetourNavigator::Flags navigatorFlags = getNavigatorFlags(actor);
const DetourNavigator::AreaCosts areaCosts = getAreaCosts(actor, navigatorFlags);
mPathFinder.buildLimitedPath(actor, position, dest, actor.getCell(), getPathGridGraph(pathgrid),
agentBounds, navigatorFlags, areaCosts, endTolerance, pathType);
mPathFinder.buildLimitedPath(actor, position, dest, getPathGridGraph(pathgrid), agentBounds,
navigatorFlags, areaCosts, endTolerance, pathType);
mRotateOnTheRunChecks = 3;
// give priority to go directly on target if there is minimal opportunity
@ -501,7 +501,11 @@ DetourNavigator::Flags MWMechanics::AiPackage::getNavigatorFlags(const MWWorld::
result |= DetourNavigator::Flag_swim;
if (actorClass.canWalk(actor) && actor.getClass().getWalkSpeed(actor) > 0)
result |= DetourNavigator::Flag_walk | DetourNavigator::Flag_usePathgrid;
{
result |= DetourNavigator::Flag_walk;
if (getTypeId() != AiPackageTypeId::Wander)
result |= DetourNavigator::Flag_usePathgrid;
}
if (canOpenDoors(actor) && getTypeId() != AiPackageTypeId::Wander)
result |= DetourNavigator::Flag_openDoor;

View file

@ -16,6 +16,8 @@
namespace ESM
{
struct Cell;
struct Pathgrid;
namespace AiSequence
{
struct AiSequence;

View file

@ -12,6 +12,7 @@
#include "character.hpp"
#include "creaturestats.hpp"
#include "greetingstate.hpp"
#include "movement.hpp"
namespace
@ -77,7 +78,7 @@ namespace MWMechanics
if (!stats.getMovementFlag(CreatureStats::Flag_ForceJump)
&& !stats.getMovementFlag(CreatureStats::Flag_ForceSneak)
&& (mechMgr->isTurningToPlayer(actor) || mechMgr->getGreetingState(actor) == Greet_InProgress))
&& (mechMgr->isTurningToPlayer(actor) || mechMgr->getGreetingState(actor) == GreetingState::InProgress))
return false;
const osg::Vec3f actorPos(actor.getRefData().getPosition().asVec3());

View file

@ -8,6 +8,7 @@
#include <components/detournavigator/navigatorutils.hpp>
#include <components/esm3/aisequence.hpp>
#include <components/misc/coordinateconverter.hpp>
#include <components/misc/pathgridutils.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/environment.hpp"
@ -24,22 +25,12 @@
#include "actorutil.hpp"
#include "character.hpp"
#include "creaturestats.hpp"
#include "greetingstate.hpp"
#include "movement.hpp"
#include "pathgrid.hpp"
namespace MWMechanics
{
static const int COUNT_BEFORE_RESET = 10;
static const float IDLE_POSITION_CHECK_INTERVAL = 1.5f;
// to prevent overcrowding
static const int DESTINATION_TOLERANCE = 64;
// distance must be long enough that NPC will need to move to get there.
static const int MINIMUM_WANDER_DISTANCE = DESTINATION_TOLERANCE * 2;
static const std::size_t MAX_IDLE_SIZE = 8;
const std::string_view AiWander::sIdleSelectToGroupName[GroupIndex_MaxIdle - GroupIndex_MinIdle + 1] = {
"idle2",
"idle3",
@ -53,11 +44,22 @@ namespace MWMechanics
namespace
{
constexpr int countBeforeReset = 10;
constexpr float idlePositionCheckInterval = 1.5f;
// to prevent overcrowding
constexpr unsigned destinationTolerance = 64;
// distance must be long enough that NPC will need to move to get there.
constexpr unsigned minimumWanderDistance = destinationTolerance * 2;
constexpr std::size_t maxIdleSize = 8;
inline int getCountBeforeReset(const MWWorld::ConstPtr& actor)
{
if (actor.getClass().isPureWaterCreature(actor) || actor.getClass().isPureFlyingCreature(actor))
return 1;
return COUNT_BEFORE_RESET;
return countBeforeReset;
}
osg::Vec3f getRandomPointAround(const osg::Vec3f& position, const float distance)
@ -99,16 +101,42 @@ namespace MWMechanics
std::vector<unsigned char> getInitialIdle(const std::vector<unsigned char>& idle)
{
std::vector<unsigned char> result(MAX_IDLE_SIZE, 0);
std::copy_n(idle.begin(), std::min(MAX_IDLE_SIZE, idle.size()), result.begin());
std::vector<unsigned char> result(maxIdleSize, 0);
std::copy_n(idle.begin(), std::min(maxIdleSize, idle.size()), result.begin());
return result;
}
std::vector<unsigned char> getInitialIdle(const unsigned char (&idle)[MAX_IDLE_SIZE])
std::vector<unsigned char> getInitialIdle(const unsigned char (&idle)[maxIdleSize])
{
return std::vector<unsigned char>(std::begin(idle), std::end(idle));
}
void trimAllowedPositions(const std::deque<osg::Vec3f>& path, std::vector<osg::Vec3f>& allowedPositions)
{
// TODO: how to add these back in once the door opens?
// Idea: keep a list of detected closed doors (see aicombat.cpp)
// Every now and then check whether one of the doors is opened. (maybe
// at the end of playing idle?) If the door is opened then re-calculate
// allowed positions starting from the spawn point.
std::vector<osg::Vec3f> points(path.begin(), path.end());
while (points.size() >= 2)
{
const osg::Vec3f point = points.back();
for (std::size_t j = 0; j < allowedPositions.size(); j++)
{
// FIXME: doesn't handle a door with the same X/Y
// coordinates but with a different Z
if (std::abs(allowedPositions[j].x() - point.x()) <= 0.5
&& std::abs(allowedPositions[j].y() - point.y()) <= 0.5)
{
allowedPositions.erase(allowedPositions.begin() + j);
break;
}
}
points.pop_back();
}
}
}
AiWanderStorage::AiWanderStorage()
@ -118,9 +146,9 @@ namespace MWMechanics
, mCanWanderAlongPathGrid(true)
, mIdleAnimation(0)
, mBadIdles()
, mPopulateAvailableNodes(true)
, mAllowedNodes()
, mTrimCurrentNode(false)
, mPopulateAvailablePositions(true)
, mAllowedPositions()
, mTrimCurrentPosition(false)
, mCheckIdlePositionTimer(0)
, mStuckCount(0)
{
@ -128,8 +156,8 @@ namespace MWMechanics
AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<unsigned char>& idle, bool repeat)
: TypedAiPackage<AiWander>(repeat)
, mDistance(std::max(0, distance))
, mDuration(std::max(0, duration))
, mDistance(static_cast<unsigned>(std::max(0, distance)))
, mDuration(static_cast<unsigned>(std::max(0, duration)))
, mRemainingDuration(duration)
, mTimeOfDay(timeOfDay)
, mIdle(getInitialIdle(idle))
@ -215,20 +243,12 @@ namespace MWMechanics
{
const ESM::Pathgrid* pathgrid
= MWBase::Environment::get().getESMStore()->get<ESM::Pathgrid>().search(*actor.getCell()->getCell());
if (mUsePathgrid)
{
mPathFinder.buildPathByPathgrid(
pos.asVec3(), mDestination, actor.getCell(), getPathGridGraph(pathgrid));
}
else
{
const auto agentBounds = MWBase::Environment::get().getWorld()->getPathfindingAgentBounds(actor);
constexpr float endTolerance = 0;
const DetourNavigator::Flags navigatorFlags = getNavigatorFlags(actor);
const DetourNavigator::AreaCosts areaCosts = getAreaCosts(actor, navigatorFlags);
mPathFinder.buildPath(actor, pos.asVec3(), mDestination, actor.getCell(), getPathGridGraph(pathgrid),
agentBounds, navigatorFlags, areaCosts, endTolerance, PathType::Full);
}
mPathFinder.buildPath(actor, pos.asVec3(), mDestination, getPathGridGraph(pathgrid), agentBounds,
navigatorFlags, areaCosts, endTolerance, PathType::Full);
if (mPathFinder.isPathConstructed())
storage.setState(AiWanderStorage::Wander_Walking, !mUsePathgrid);
@ -238,7 +258,7 @@ namespace MWMechanics
&& !cStats.getMovementFlag(CreatureStats::Flag_ForceSneak))
{
GreetingState greetingState = MWBase::Environment::get().getMechanicsManager()->getGreetingState(actor);
if (greetingState == Greet_InProgress)
if (greetingState == GreetingState::InProgress)
{
if (storage.mState == AiWanderStorage::Wander_Walking)
{
@ -259,9 +279,6 @@ namespace MWMechanics
bool AiWander::reactionTimeActions(const MWWorld::Ptr& actor, AiWanderStorage& storage, ESM::Position& pos)
{
if (mDistance <= 0)
storage.mCanWanderAlongPathGrid = false;
if (isPackageCompleted())
{
stopWalking(actor);
@ -276,13 +293,15 @@ namespace MWMechanics
mStoredInitialActorPosition = true;
}
// Initialization to discover & store allowed node points for this actor.
if (storage.mPopulateAvailableNodes)
// Initialization to discover & store allowed positions points for this actor.
if (storage.mPopulateAvailablePositions)
{
getAllowedNodes(actor, storage);
fillAllowedPositions(actor, storage);
}
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
MWBase::World& world = *MWBase::Environment::get().getWorld();
auto& prng = world.getPrng();
if (canActorMoveByZAxis(actor) && mDistance > 0)
{
// Typically want to idle for a short time before the next wander
@ -295,7 +314,7 @@ namespace MWMechanics
}
// If the package has a wander distance but no pathgrid is available,
// randomly idle or wander near spawn point
else if (storage.mAllowedNodes.empty() && mDistance > 0 && !storage.mIsWanderingManually)
else if (storage.mAllowedPositions.empty() && mDistance > 0 && !storage.mIsWanderingManually)
{
// Typically want to idle for a short time before the next wander
if (Misc::Rng::rollDice(100, prng) >= 96)
@ -307,7 +326,7 @@ namespace MWMechanics
storage.setState(AiWanderStorage::Wander_IdleNow);
}
}
else if (storage.mAllowedNodes.empty() && !storage.mIsWanderingManually)
else if (storage.mAllowedPositions.empty() && !storage.mIsWanderingManually)
{
storage.mCanWanderAlongPathGrid = false;
}
@ -323,9 +342,9 @@ namespace MWMechanics
// Construct a new path if there isn't one
if (!mPathFinder.isPathConstructed())
{
if (!storage.mAllowedNodes.empty())
if (!storage.mAllowedPositions.empty())
{
setPathToAnAllowedNode(actor, storage, pos);
setPathToAnAllowedPosition(actor, storage, pos);
}
}
}
@ -336,7 +355,7 @@ namespace MWMechanics
if (storage.mIsWanderingManually && storage.mState == AiWanderStorage::Wander_Walking
&& (mPathFinder.getPathSize() == 0 || isDestinationHidden(actor, mPathFinder.getPath().back())
|| isAreaOccupiedByOtherActor(actor, mPathFinder.getPath().back())))
|| world.isAreaOccupiedByOtherActor(actor, mPathFinder.getPath().back())))
completeManualWalking(actor, storage);
return false; // AiWander package not yet completed
@ -366,12 +385,12 @@ namespace MWMechanics
std::size_t attempts = 10; // If a unit can't wander out of water, don't want to hang here
const bool isWaterCreature = actor.getClass().isPureWaterCreature(actor);
const bool isFlyingCreature = actor.getClass().isPureFlyingCreature(actor);
const auto world = MWBase::Environment::get().getWorld();
const auto agentBounds = world->getPathfindingAgentBounds(actor);
const auto navigator = world->getNavigator();
MWBase::World& world = *MWBase::Environment::get().getWorld();
const auto agentBounds = world.getPathfindingAgentBounds(actor);
const auto navigator = world.getNavigator();
const DetourNavigator::Flags navigatorFlags = getNavigatorFlags(actor);
const DetourNavigator::AreaCosts areaCosts = getAreaCosts(actor, navigatorFlags);
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
Misc::Rng::Generator& prng = world.getPrng();
do
{
@ -411,7 +430,7 @@ namespace MWMechanics
if (isDestinationHidden(actor, mDestination))
continue;
if (isAreaOccupiedByOtherActor(actor, mDestination))
if (world.isAreaOccupiedByOtherActor(actor, mDestination))
continue;
constexpr float endTolerance = 0;
@ -491,24 +510,24 @@ namespace MWMechanics
void AiWander::onIdleStatePerFrameActions(const MWWorld::Ptr& actor, float duration, AiWanderStorage& storage)
{
// Check if an idle actor is too far from all allowed nodes or too close to a door - if so start walking.
// Check if an idle actor is too far from all allowed positions or too close to a door - if so start walking.
storage.mCheckIdlePositionTimer += duration;
if (storage.mCheckIdlePositionTimer >= IDLE_POSITION_CHECK_INTERVAL && !isStationary())
if (storage.mCheckIdlePositionTimer >= idlePositionCheckInterval && !isStationary())
{
storage.mCheckIdlePositionTimer = 0; // restart timer
static float distance = MWBase::Environment::get().getWorld()->getMaxActivationDistance() * 1.6f;
if (proximityToDoor(actor, distance) || !isNearAllowedNode(actor, storage, distance))
if (proximityToDoor(actor, distance) || !isNearAllowedPosition(actor, storage, distance))
{
storage.setState(AiWanderStorage::Wander_MoveNow);
storage.mTrimCurrentNode = false; // just in case
storage.mTrimCurrentPosition = false; // just in case
return;
}
}
// Check if idle animation finished
GreetingState greetingState = MWBase::Environment::get().getMechanicsManager()->getGreetingState(actor);
if (!checkIdle(actor, storage.mIdleAnimation) && (greetingState == Greet_Done || greetingState == Greet_None))
if (!checkIdle(actor, storage.mIdleAnimation) && greetingState != GreetingState::InProgress)
{
if (mPathFinder.isPathConstructed())
storage.setState(AiWanderStorage::Wander_Walking, !mUsePathgrid);
@ -517,16 +536,14 @@ namespace MWMechanics
}
}
bool AiWander::isNearAllowedNode(const MWWorld::Ptr& actor, const AiWanderStorage& storage, float distance) const
bool AiWander::isNearAllowedPosition(
const MWWorld::Ptr& actor, const AiWanderStorage& storage, float distance) const
{
const osg::Vec3f actorPos = actor.getRefData().getPosition().asVec3();
for (const ESM::Pathgrid::Point& node : storage.mAllowedNodes)
{
osg::Vec3f point(node.mX, node.mY, node.mZ);
if ((actorPos - point).length2() < distance * distance)
return true;
}
return false;
const float squaredDistance = distance * distance;
return std::ranges::find_if(storage.mAllowedPositions, [&](const osg::Vec3& v) {
return (actorPos - v).length2() < squaredDistance;
}) != storage.mAllowedPositions.end();
}
void AiWander::onWalkingStatePerFrameActions(const MWWorld::Ptr& actor, float duration,
@ -535,7 +552,7 @@ namespace MWMechanics
// Is there no destination or are we there yet?
if ((!mPathFinder.isPathConstructed())
|| pathTo(actor, osg::Vec3f(mPathFinder.getPath().back()), duration, supportedMovementDirections,
DESTINATION_TOLERANCE))
destinationTolerance))
{
stopWalking(actor);
storage.setState(AiWanderStorage::Wander_ChooseAction);
@ -586,8 +603,8 @@ namespace MWMechanics
if (proximityToDoor(actor, distance))
{
// remove allowed points then select another random destination
storage.mTrimCurrentNode = true;
trimAllowedNodes(storage.mAllowedNodes, mPathFinder);
storage.mTrimCurrentPosition = true;
trimAllowedPositions(mPathFinder.getPath(), storage.mAllowedPositions);
mObstacleCheck.clear();
stopWalking(actor);
storage.setState(AiWanderStorage::Wander_MoveNow);
@ -606,68 +623,68 @@ namespace MWMechanics
}
}
void AiWander::setPathToAnAllowedNode(
void AiWander::setPathToAnAllowedPosition(
const MWWorld::Ptr& actor, AiWanderStorage& storage, const ESM::Position& actorPos)
{
auto world = MWBase::Environment::get().getWorld();
auto& prng = world->getPrng();
unsigned int randNode = Misc::Rng::rollDice(storage.mAllowedNodes.size(), prng);
const ESM::Pathgrid::Point& dest = storage.mAllowedNodes[randNode];
MWBase::World& world = *MWBase::Environment::get().getWorld();
Misc::Rng::Generator& prng = world.getPrng();
const std::size_t randomAllowedPositionIndex
= static_cast<std::size_t>(Misc::Rng::rollDice(storage.mAllowedPositions.size(), prng));
const osg::Vec3f randomAllowedPosition = storage.mAllowedPositions[randomAllowedPositionIndex];
const osg::Vec3f start = actorPos.asVec3();
// don't take shortcuts for wandering
const ESM::Pathgrid* pathgrid = world->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->getCell());
const osg::Vec3f destVec3f = PathFinder::makeOsgVec3(dest);
mPathFinder.buildPathByPathgrid(start, destVec3f, actor.getCell(), getPathGridGraph(pathgrid));
const MWWorld::Cell& cell = *actor.getCell()->getCell();
const ESM::Pathgrid* pathgrid = world.getStore().get<ESM::Pathgrid>().search(cell);
const PathgridGraph& pathgridGraph = getPathGridGraph(pathgrid);
if (mPathFinder.isPathConstructed())
const Misc::CoordinateConverter converter = Misc::makeCoordinateConverter(cell);
std::deque<ESM::Pathgrid::Point> path
= pathgridGraph.aStarSearch(Misc::getClosestPoint(*pathgrid, converter.toLocalVec3(start)),
Misc::getClosestPoint(*pathgrid, converter.toLocalVec3(randomAllowedPosition)));
// Choose a different position and delete this one from possible positions because it is uncreachable:
if (path.empty())
{
mDestination = destVec3f;
storage.mAllowedPositions.erase(storage.mAllowedPositions.begin() + randomAllowedPositionIndex);
return;
}
// Drop nearest pathgrid point.
path.pop_front();
std::vector<osg::Vec3f> checkpoints(path.size());
for (std::size_t i = 0; i < path.size(); ++i)
checkpoints[i] = Misc::Convert::makeOsgVec3f(converter.toWorldPoint(path[i]));
const DetourNavigator::AgentBounds agentBounds = world.getPathfindingAgentBounds(actor);
const DetourNavigator::Flags flags = getNavigatorFlags(actor);
const DetourNavigator::AreaCosts areaCosts = getAreaCosts(actor, flags);
constexpr float endTolerance = 0;
mPathFinder.buildPath(actor, start, randomAllowedPosition, pathgridGraph, agentBounds, flags, areaCosts,
endTolerance, PathType::Full, checkpoints);
if (!mPathFinder.isPathConstructed())
{
storage.mAllowedPositions.erase(storage.mAllowedPositions.begin() + randomAllowedPositionIndex);
return;
}
mDestination = randomAllowedPosition;
mHasDestination = true;
mUsePathgrid = true;
// Remove this node as an option and add back the previously used node (stops NPC from picking the same
// node):
ESM::Pathgrid::Point temp = storage.mAllowedNodes[randNode];
storage.mAllowedNodes.erase(storage.mAllowedNodes.begin() + randNode);
// check if mCurrentNode was taken out of mAllowedNodes
if (storage.mTrimCurrentNode && storage.mAllowedNodes.size() > 1)
storage.mTrimCurrentNode = false;
// Remove this position as an option and add back the previously used position (stops NPC from picking the
// same position):
storage.mAllowedPositions.erase(storage.mAllowedPositions.begin() + randomAllowedPositionIndex);
// check if mCurrentPosition was taken out of mAllowedPositions
if (storage.mTrimCurrentPosition && storage.mAllowedPositions.size() > 1)
storage.mTrimCurrentPosition = false;
else
storage.mAllowedNodes.push_back(storage.mCurrentNode);
storage.mCurrentNode = temp;
storage.mAllowedPositions.push_back(storage.mCurrentPosition);
storage.mCurrentPosition = randomAllowedPosition;
storage.setState(AiWanderStorage::Wander_Walking);
}
// Choose a different node and delete this one from possible nodes because it is uncreachable:
else
storage.mAllowedNodes.erase(storage.mAllowedNodes.begin() + randNode);
}
void AiWander::trimAllowedNodes(std::vector<ESM::Pathgrid::Point>& nodes, const PathFinder& pathfinder)
{
// TODO: how to add these back in once the door opens?
// Idea: keep a list of detected closed doors (see aicombat.cpp)
// Every now and then check whether one of the doors is opened. (maybe
// at the end of playing idle?) If the door is opened then re-calculate
// allowed nodes starting from the spawn point.
auto paths = pathfinder.getPath();
while (paths.size() >= 2)
{
const auto pt = paths.back();
for (unsigned int j = 0; j < nodes.size(); j++)
{
// FIXME: doesn't handle a door with the same X/Y
// coordinates but with a different Z
if (std::abs(nodes[j].mX - pt.x()) <= 0.5 && std::abs(nodes[j].mY - pt.y()) <= 0.5)
{
nodes.erase(nodes.begin() + j);
break;
}
}
paths.pop_back();
}
}
void AiWander::stopWalking(const MWWorld::Ptr& actor)
{
@ -742,20 +759,20 @@ namespace MWMechanics
return;
AiWanderStorage& storage = state.get<AiWanderStorage>();
if (storage.mPopulateAvailableNodes)
getAllowedNodes(actor, storage);
if (storage.mPopulateAvailablePositions)
fillAllowedPositions(actor, storage);
if (storage.mAllowedNodes.empty())
if (storage.mAllowedPositions.empty())
return;
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
int index = Misc::Rng::rollDice(storage.mAllowedNodes.size(), prng);
ESM::Pathgrid::Point worldDest = storage.mAllowedNodes[index];
int index = Misc::Rng::rollDice(storage.mAllowedPositions.size(), prng);
const osg::Vec3f worldDest = storage.mAllowedPositions[index];
const Misc::CoordinateConverter converter = Misc::makeCoordinateConverter(*actor.getCell()->getCell());
ESM::Pathgrid::Point dest = converter.toLocalPoint(worldDest);
osg::Vec3f dest = converter.toLocalVec3(worldDest);
bool isPathGridOccupied = MWBase::Environment::get().getMechanicsManager()->isAnyActorInRange(
PathFinder::makeOsgVec3(worldDest), 60);
const bool isPathGridOccupied
= MWBase::Environment::get().getMechanicsManager()->isAnyActorInRange(worldDest, 60);
// add offset only if the selected pathgrid is occupied by another actor
if (isPathGridOccupied)
@ -775,19 +792,17 @@ namespace MWMechanics
const ESM::Pathgrid::Point& connDest = points[randomIndex];
// add an offset towards random neighboring node
osg::Vec3f dir = PathFinder::makeOsgVec3(connDest) - PathFinder::makeOsgVec3(dest);
float length = dir.length();
osg::Vec3f dir = Misc::Convert::makeOsgVec3f(connDest) - dest;
const float length = dir.length();
dir.normalize();
for (int j = 1; j <= 3; j++)
{
// move for 5-15% towards random neighboring node
dest
= PathFinder::makePathgridPoint(PathFinder::makeOsgVec3(dest) + dir * (j * 5 * length / 100.f));
worldDest = converter.toWorldPoint(dest);
dest = dest + dir * (j * 5 * length / 100.f);
isOccupied = MWBase::Environment::get().getMechanicsManager()->isAnyActorInRange(
PathFinder::makeOsgVec3(worldDest), 60);
converter.toWorldVec3(dest), 60);
if (!isOccupied)
break;
@ -807,19 +822,18 @@ namespace MWMechanics
// place above to prevent moving inside objects, e.g. stairs, because a vector between pathgrids can be
// underground. Adding 20 in adjustPosition() is not enough.
dest.mZ += 60;
dest.z() += 60;
converter.toWorld(dest);
state.reset();
osg::Vec3f pos(static_cast<float>(dest.mX), static_cast<float>(dest.mY), static_cast<float>(dest.mZ));
MWBase::Environment::get().getWorld()->moveObject(actor, pos);
MWBase::Environment::get().getWorld()->moveObject(actor, dest);
actor.getClass().adjustPosition(actor, false);
}
void AiWander::getNeighbouringNodes(
ESM::Pathgrid::Point dest, const MWWorld::CellStore* currentCell, ESM::Pathgrid::PointList& points)
const osg::Vec3f& dest, const MWWorld::CellStore* currentCell, ESM::Pathgrid::PointList& points)
{
const ESM::Pathgrid* pathgrid
= MWBase::Environment::get().getESMStore()->get<ESM::Pathgrid>().search(*currentCell->getCell());
@ -827,19 +841,19 @@ namespace MWMechanics
if (pathgrid == nullptr || pathgrid->mPoints.empty())
return;
size_t index = PathFinder::getClosestPoint(pathgrid, PathFinder::makeOsgVec3(dest));
const size_t index = Misc::getClosestPoint(*pathgrid, dest);
getPathGridGraph(pathgrid).getNeighbouringPoints(index, points);
}
void AiWander::getAllowedNodes(const MWWorld::Ptr& actor, AiWanderStorage& storage)
void AiWander::fillAllowedPositions(const MWWorld::Ptr& actor, AiWanderStorage& storage)
{
// infrequently used, therefore no benefit in caching it as a member
const MWWorld::CellStore* cellStore = actor.getCell();
const ESM::Pathgrid* pathgrid
= MWBase::Environment::get().getESMStore()->get<ESM::Pathgrid>().search(*cellStore->getCell());
storage.mAllowedNodes.clear();
storage.mAllowedPositions.clear();
// If there is no path this actor doesn't go anywhere. See:
// https://forum.openmw.org/viewtopic.php?t=1556
@ -860,34 +874,35 @@ namespace MWMechanics
const osg::Vec3f npcPos = converter.toLocalVec3(mInitialActorPosition);
// Find closest pathgrid point
size_t closestPointIndex = PathFinder::getClosestPoint(pathgrid, npcPos);
const std::size_t closestPointIndex = Misc::getClosestPoint(*pathgrid, npcPos);
// mAllowedNodes for this actor with pathgrid point indexes based on mDistance
// mAllowedPositions for this actor with pathgrid point indexes based on mDistance
// and if the point is connected to the closest current point
// NOTE: mPoints is in local coordinates
size_t pointIndex = 0;
for (size_t counter = 0; counter < pathgrid->mPoints.size(); counter++)
{
osg::Vec3f nodePos(PathFinder::makeOsgVec3(pathgrid->mPoints[counter]));
const osg::Vec3f nodePos = Misc::Convert::makeOsgVec3f(pathgrid->mPoints[counter]);
if ((npcPos - nodePos).length2() <= mDistance * mDistance
&& getPathGridGraph(pathgrid).isPointConnected(closestPointIndex, counter))
{
storage.mAllowedNodes.push_back(converter.toWorldPoint(pathgrid->mPoints[counter]));
storage.mAllowedPositions.push_back(
Misc::Convert::makeOsgVec3f(converter.toWorldPoint(pathgrid->mPoints[counter])));
pointIndex = counter;
}
}
if (storage.mAllowedNodes.size() == 1)
if (storage.mAllowedPositions.size() == 1)
{
storage.mAllowedNodes.push_back(PathFinder::makePathgridPoint(mInitialActorPosition));
storage.mAllowedPositions.push_back(mInitialActorPosition);
addNonPathGridAllowedPoints(pathgrid, pointIndex, storage, converter);
}
if (!storage.mAllowedNodes.empty())
if (!storage.mAllowedPositions.empty())
{
setCurrentNodeToClosestAllowedNode(storage);
setCurrentPositionToClosestAllowedPosition(storage);
}
}
storage.mPopulateAvailableNodes = false;
storage.mPopulateAvailablePositions = false;
}
// When only one path grid point in wander distance,
@ -901,44 +916,44 @@ namespace MWMechanics
{
if (edge.mV0 == pointIndex)
{
AddPointBetweenPathGridPoints(converter.toWorldPoint(pathGrid->mPoints[edge.mV0]),
addPositionBetweenPathgridPoints(converter.toWorldPoint(pathGrid->mPoints[edge.mV0]),
converter.toWorldPoint(pathGrid->mPoints[edge.mV1]), storage);
}
}
}
void AiWander::AddPointBetweenPathGridPoints(
void AiWander::addPositionBetweenPathgridPoints(
const ESM::Pathgrid::Point& start, const ESM::Pathgrid::Point& end, AiWanderStorage& storage)
{
osg::Vec3f vectorStart = PathFinder::makeOsgVec3(start);
osg::Vec3f delta = PathFinder::makeOsgVec3(end) - vectorStart;
osg::Vec3f vectorStart = Misc::Convert::makeOsgVec3f(start);
osg::Vec3f delta = Misc::Convert::makeOsgVec3f(end) - vectorStart;
float length = delta.length();
delta.normalize();
int distance = std::max(mDistance / 2, MINIMUM_WANDER_DISTANCE);
unsigned distance = std::max(mDistance / 2, minimumWanderDistance);
// must not travel longer than distance between waypoints or NPC goes past waypoint
distance = std::min(distance, static_cast<int>(length));
distance = std::min(distance, static_cast<unsigned>(length));
delta *= distance;
storage.mAllowedNodes.push_back(PathFinder::makePathgridPoint(vectorStart + delta));
storage.mAllowedPositions.push_back(vectorStart + delta);
}
void AiWander::setCurrentNodeToClosestAllowedNode(AiWanderStorage& storage)
void AiWander::setCurrentPositionToClosestAllowedPosition(AiWanderStorage& storage)
{
float distanceToClosestNode = std::numeric_limits<float>::max();
float distanceToClosestPosition = std::numeric_limits<float>::max();
size_t index = 0;
for (size_t i = 0; i < storage.mAllowedNodes.size(); ++i)
for (size_t i = 0; i < storage.mAllowedPositions.size(); ++i)
{
osg::Vec3f nodePos(PathFinder::makeOsgVec3(storage.mAllowedNodes[i]));
float tempDist = (mInitialActorPosition - nodePos).length2();
if (tempDist < distanceToClosestNode)
const osg::Vec3f position = storage.mAllowedPositions[i];
const float tempDist = (mInitialActorPosition - position).length2();
if (tempDist < distanceToClosestPosition)
{
index = i;
distanceToClosestNode = tempDist;
distanceToClosestPosition = tempDist;
}
}
storage.mCurrentNode = storage.mAllowedNodes[index];
storage.mAllowedNodes.erase(storage.mAllowedNodes.begin() + index);
storage.mCurrentPosition = storage.mAllowedPositions[index];
storage.mAllowedPositions.erase(storage.mAllowedPositions.begin() + index);
}
void AiWander::writeState(ESM::AiSequence::AiSequence& sequence) const
@ -970,8 +985,8 @@ namespace MWMechanics
AiWander::AiWander(const ESM::AiSequence::AiWander* wander)
: TypedAiPackage<AiWander>(makeDefaultOptions().withRepeat(wander->mData.mShouldRepeat != 0))
, mDistance(std::max(static_cast<short>(0), wander->mData.mDistance))
, mDuration(std::max(static_cast<short>(0), wander->mData.mDuration))
, mDistance(static_cast<unsigned>(std::max(static_cast<short>(0), wander->mData.mDistance)))
, mDuration(static_cast<unsigned>(std::max(static_cast<short>(0), wander->mData.mDuration)))
, mRemainingDuration(wander->mDurationData.mRemainingDuration)
, mTimeOfDay(wander->mData.mTimeOfDay)
, mIdle(getInitialIdle(wander->mData.mIdle))

View file

@ -1,14 +1,15 @@
#ifndef GAME_MWMECHANICS_AIWANDER_H
#define GAME_MWMECHANICS_AIWANDER_H
#include "typedaipackage.hpp"
#include <string_view>
#include <vector>
#include "aitemporarybase.hpp"
#include "aitimer.hpp"
#include "pathfinding.hpp"
#include "typedaipackage.hpp"
#include <components/esm3/loadpgrd.hpp>
#include <string_view>
#include <vector>
namespace ESM
{
@ -51,14 +52,13 @@ namespace MWMechanics
unsigned short mIdleAnimation;
std::vector<unsigned short> mBadIdles; // Idle animations that when called cause errors
// do we need to calculate allowed nodes based on mDistance
bool mPopulateAvailableNodes;
bool mPopulateAvailablePositions;
// allowed pathgrid nodes based on mDistance from the spawn point
std::vector<ESM::Pathgrid::Point> mAllowedNodes;
// allowed destination positions based on mDistance from the spawn point
std::vector<osg::Vec3f> mAllowedPositions;
ESM::Pathgrid::Point mCurrentNode;
bool mTrimCurrentNode;
osg::Vec3f mCurrentPosition;
bool mTrimCurrentPosition;
float mCheckIdlePositionTimer;
int mStuckCount;
@ -132,7 +132,8 @@ namespace MWMechanics
bool playIdle(const MWWorld::Ptr& actor, unsigned short idleSelect);
bool checkIdle(const MWWorld::Ptr& actor, unsigned short idleSelect);
int getRandomIdle() const;
void setPathToAnAllowedNode(const MWWorld::Ptr& actor, AiWanderStorage& storage, const ESM::Position& actorPos);
void setPathToAnAllowedPosition(
const MWWorld::Ptr& actor, AiWanderStorage& storage, const ESM::Position& actorPos);
void evadeObstacles(const MWWorld::Ptr& actor, AiWanderStorage& storage);
void doPerFrameActionsForState(const MWWorld::Ptr& actor, float duration,
MWWorld::MovementDirectionFlags supportedMovementDirections, AiWanderStorage& storage);
@ -145,28 +146,27 @@ namespace MWMechanics
void wanderNearStart(const MWWorld::Ptr& actor, AiWanderStorage& storage, int wanderDistance);
bool destinationIsAtWater(const MWWorld::Ptr& actor, const osg::Vec3f& destination);
void completeManualWalking(const MWWorld::Ptr& actor, AiWanderStorage& storage);
bool isNearAllowedNode(const MWWorld::Ptr& actor, const AiWanderStorage& storage, float distance) const;
bool isNearAllowedPosition(const MWWorld::Ptr& actor, const AiWanderStorage& storage, float distance) const;
const int mDistance; // how far the actor can wander from the spawn point
const int mDuration;
// how far the actor can wander from the spawn point
const unsigned mDistance;
const unsigned mDuration;
float mRemainingDuration;
const int mTimeOfDay;
const std::vector<unsigned char> mIdle;
bool mStoredInitialActorPosition;
osg::Vec3f
mInitialActorPosition; // Note: an original engine does not reset coordinates even when actor changes a cell
// Note: an original engine does not reset coordinates even when actor changes a cell
osg::Vec3f mInitialActorPosition;
bool mHasDestination;
osg::Vec3f mDestination;
bool mUsePathgrid;
void getNeighbouringNodes(
ESM::Pathgrid::Point dest, const MWWorld::CellStore* currentCell, ESM::Pathgrid::PointList& points);
const osg::Vec3f& dest, const MWWorld::CellStore* currentCell, ESM::Pathgrid::PointList& points);
void getAllowedNodes(const MWWorld::Ptr& actor, AiWanderStorage& storage);
void trimAllowedNodes(std::vector<ESM::Pathgrid::Point>& nodes, const PathFinder& pathfinder);
void fillAllowedPositions(const MWWorld::Ptr& actor, AiWanderStorage& storage);
// constants for converting idleSelect values into groupNames
enum GroupIndex
@ -175,12 +175,12 @@ namespace MWMechanics
GroupIndex_MaxIdle = 9
};
void setCurrentNodeToClosestAllowedNode(AiWanderStorage& storage);
void setCurrentPositionToClosestAllowedPosition(AiWanderStorage& storage);
void addNonPathGridAllowedPoints(const ESM::Pathgrid* pathGrid, size_t pointIndex, AiWanderStorage& storage,
const Misc::CoordinateConverter& converter);
void AddPointBetweenPathGridPoints(
void addPositionBetweenPathgridPoints(
const ESM::Pathgrid::Point& start, const ESM::Pathgrid::Point& end, AiWanderStorage& storage);
/// lookup table for converting idleSelect value to groupName

View file

@ -12,6 +12,7 @@
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/luamanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
@ -240,8 +241,8 @@ namespace MWMechanics
if (Misc::Rng::roll0to99(world->getPrng()) >= getHitChance(attacker, victim, skillValue))
{
victim.getClass().onHit(victim, damage, false, projectile, attacker, osg::Vec3f(), false,
MWMechanics::DamageSourceType::Ranged);
MWBase::Environment::get().getLuaManager()->onHit(attacker, victim, weapon, projectile, 0,
attackStrength, damage, false, hitPosition, false, MWMechanics::DamageSourceType::Ranged);
MWMechanics::reduceWeaponCondition(damage, false, weapon, attacker);
return;
}
@ -299,8 +300,8 @@ namespace MWMechanics
victim.getClass().getContainerStore(victim).add(projectile, 1);
}
victim.getClass().onHit(
victim, damage, true, projectile, attacker, hitPosition, true, MWMechanics::DamageSourceType::Ranged);
MWBase::Environment::get().getLuaManager()->onHit(attacker, victim, weapon, projectile, 0, attackStrength,
damage, true, hitPosition, true, MWMechanics::DamageSourceType::Ranged);
}
}

View file

@ -3,11 +3,11 @@
namespace MWMechanics
{
enum GreetingState
enum class GreetingState
{
Greet_None,
Greet_InProgress,
Greet_Done
None,
InProgress,
Done
};
}

View file

@ -1453,6 +1453,7 @@ namespace MWMechanics
}
startCombat(actor, player, &playerFollowers);
observerStats.setHitAttemptActorId(player.getClass().getCreatureStats(player).getActorId());
// Apply aggression value to the base Fight rating, so that the actor can continue fighting
// after a Calm spell wears off

View file

@ -106,21 +106,6 @@ namespace MWMechanics
return visitor.mResult;
}
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination, bool ignorePlayer,
std::vector<MWWorld::Ptr>* occupyingActors)
{
const auto world = MWBase::Environment::get().getWorld();
const osg::Vec3f halfExtents = world->getPathfindingAgentBounds(actor).mHalfExtents;
const auto maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
if (ignorePlayer)
{
const std::array ignore{ actor, world->getPlayerConstPtr() };
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, ignore, occupyingActors);
}
const std::array ignore{ actor };
return world->isAreaOccupiedByOtherActor(destination, 2 * maxHalfExtent, ignore, occupyingActors);
}
ObstacleCheck::ObstacleCheck()
: mEvadeDirectionIndex(std::size(evadeDirections) - 1)
{

View file

@ -5,8 +5,6 @@
#include <osg/Vec3f>
#include <vector>
namespace MWWorld
{
class Ptr;
@ -24,9 +22,6 @@ namespace MWMechanics
/** \return Pointer to the door, or empty pointer if none exists **/
const MWWorld::Ptr getNearbyDoor(const MWWorld::Ptr& actor, float minDist);
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& destination,
bool ignorePlayer = false, std::vector<MWWorld::Ptr>* occupyingActors = nullptr);
class ObstacleCheck
{
public:

View file

@ -10,6 +10,7 @@
#include <components/detournavigator/navigatorutils.hpp>
#include <components/misc/coordinateconverter.hpp>
#include <components/misc/math.hpp>
#include <components/misc/pathgridutils.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -38,7 +39,7 @@ namespace
// points to a quadtree may help
for (size_t counter = 0; counter < grid->mPoints.size(); counter++)
{
float potentialDistBetween = MWMechanics::PathFinder::distanceSquared(grid->mPoints[counter], pos);
float potentialDistBetween = Misc::distanceSquared(grid->mPoints[counter], pos);
if (potentialDistBetween < closestDistanceReachable)
{
// found a closer one
@ -197,7 +198,7 @@ namespace MWMechanics
// point right behind the wall that is closer than any pathgrid
// point outside the wall
osg::Vec3f startPointInLocalCoords(converter.toLocalVec3(startPoint));
size_t startNode = getClosestPoint(pathgrid, startPointInLocalCoords);
const size_t startNode = Misc::getClosestPoint(*pathgrid, startPointInLocalCoords);
osg::Vec3f endPointInLocalCoords(converter.toLocalVec3(endPoint));
std::pair<size_t, bool> endNode
@ -206,8 +207,8 @@ namespace MWMechanics
// if it's shorter for actor to travel from start to end, than to travel from either
// start or end to nearest pathgrid point, just travel from start to end.
float startToEndLength2 = (endPointInLocalCoords - startPointInLocalCoords).length2();
float endTolastNodeLength2 = distanceSquared(pathgrid->mPoints[endNode.first], endPointInLocalCoords);
float startTo1stNodeLength2 = distanceSquared(pathgrid->mPoints[startNode], startPointInLocalCoords);
float endTolastNodeLength2 = Misc::distanceSquared(pathgrid->mPoints[endNode.first], endPointInLocalCoords);
float startTo1stNodeLength2 = Misc::distanceSquared(pathgrid->mPoints[startNode], startPointInLocalCoords);
if ((startToEndLength2 < startTo1stNodeLength2) || (startToEndLength2 < endTolastNodeLength2))
{
*out++ = endPoint;
@ -223,7 +224,7 @@ namespace MWMechanics
{
ESM::Pathgrid::Point temp(pathgrid->mPoints[startNode]);
converter.toWorld(temp);
*out++ = makeOsgVec3(temp);
*out++ = Misc::Convert::makeOsgVec3f(temp);
}
else
{
@ -234,8 +235,8 @@ namespace MWMechanics
if (path.size() > 1)
{
ESM::Pathgrid::Point secondNode = *(++path.begin());
osg::Vec3f firstNodeVec3f = makeOsgVec3(pathgrid->mPoints[startNode]);
osg::Vec3f secondNodeVec3f = makeOsgVec3(secondNode);
osg::Vec3f firstNodeVec3f = Misc::Convert::makeOsgVec3f(pathgrid->mPoints[startNode]);
osg::Vec3f secondNodeVec3f = Misc::Convert::makeOsgVec3f(secondNode);
osg::Vec3f toSecondNodeVec3f = secondNodeVec3f - firstNodeVec3f;
osg::Vec3f toStartPointVec3f = startPointInLocalCoords - firstNodeVec3f;
if (toSecondNodeVec3f * toStartPointVec3f > 0)
@ -259,7 +260,7 @@ namespace MWMechanics
// convert supplied path to world coordinates
std::transform(path.begin(), path.end(), out, [&](ESM::Pathgrid::Point& point) {
converter.toWorld(point);
return makeOsgVec3(point);
return Misc::Convert::makeOsgVec3f(point);
});
}
@ -359,26 +360,16 @@ namespace MWMechanics
mConstructed = true;
}
void PathFinder::buildPathByPathgrid(const osg::Vec3f& startPoint, const osg::Vec3f& endPoint,
const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph)
{
mPath.clear();
mCell = cell;
buildPathByPathgridImpl(startPoint, endPoint, pathgridGraph, std::back_inserter(mPath));
mConstructed = !mPath.empty();
}
void PathFinder::buildPathByNavMesh(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint,
const osg::Vec3f& endPoint, const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts, float endTolerance, PathType pathType)
const DetourNavigator::AreaCosts& areaCosts, float endTolerance, PathType pathType,
std::span<const osg::Vec3f> checkpoints)
{
mPath.clear();
// If it's not possible to build path over navmesh due to disabled navmesh generation fallback to straight path
DetourNavigator::Status status = buildPathByNavigatorImpl(actor, startPoint, endPoint, agentBounds, flags,
areaCosts, endTolerance, pathType, std::back_inserter(mPath));
areaCosts, endTolerance, pathType, checkpoints, std::back_inserter(mPath));
if (status != DetourNavigator::Status::Success)
mPath.clear();
@ -390,19 +381,19 @@ namespace MWMechanics
}
void PathFinder::buildPath(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint, const osg::Vec3f& endPoint,
const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph,
const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts, float endTolerance, PathType pathType)
const PathgridGraph& pathgridGraph, const DetourNavigator::AgentBounds& agentBounds,
const DetourNavigator::Flags flags, const DetourNavigator::AreaCosts& areaCosts, float endTolerance,
PathType pathType, std::span<const osg::Vec3f> checkpoints)
{
mPath.clear();
mCell = cell;
mCell = actor.getCell();
DetourNavigator::Status status = DetourNavigator::Status::NavMeshNotFound;
if (!actor.getClass().isPureWaterCreature(actor) && !actor.getClass().isPureFlyingCreature(actor))
{
status = buildPathByNavigatorImpl(actor, startPoint, endPoint, agentBounds, flags, areaCosts, endTolerance,
pathType, std::back_inserter(mPath));
pathType, checkpoints, std::back_inserter(mPath));
if (status != DetourNavigator::Status::Success)
mPath.clear();
}
@ -411,7 +402,7 @@ namespace MWMechanics
&& (flags & DetourNavigator::Flag_usePathgrid) == 0)
{
status = buildPathByNavigatorImpl(actor, startPoint, endPoint, agentBounds,
flags | DetourNavigator::Flag_usePathgrid, areaCosts, endTolerance, pathType,
flags | DetourNavigator::Flag_usePathgrid, areaCosts, endTolerance, pathType, checkpoints,
std::back_inserter(mPath));
if (status != DetourNavigator::Status::Success)
mPath.clear();
@ -429,12 +420,13 @@ namespace MWMechanics
DetourNavigator::Status PathFinder::buildPathByNavigatorImpl(const MWWorld::ConstPtr& actor,
const osg::Vec3f& startPoint, const osg::Vec3f& endPoint, const DetourNavigator::AgentBounds& agentBounds,
const DetourNavigator::Flags flags, const DetourNavigator::AreaCosts& areaCosts, float endTolerance,
PathType pathType, std::back_insert_iterator<std::deque<osg::Vec3f>> out)
PathType pathType, std::span<const osg::Vec3f> checkpoints,
std::back_insert_iterator<std::deque<osg::Vec3f>> out)
{
const auto world = MWBase::Environment::get().getWorld();
const auto navigator = world->getNavigator();
const auto status = DetourNavigator::findPath(
*navigator, agentBounds, startPoint, endPoint, flags, areaCosts, endTolerance, out);
const MWBase::World& world = *MWBase::Environment::get().getWorld();
const DetourNavigator::Navigator& navigator = *world.getNavigator();
const DetourNavigator::Status status = DetourNavigator::findPath(
navigator, agentBounds, startPoint, endPoint, flags, areaCosts, endTolerance, checkpoints, out);
if (pathType == PathType::Partial && status == DetourNavigator::Status::PartialPath)
return DetourNavigator::Status::Success;
@ -451,9 +443,9 @@ namespace MWMechanics
}
void PathFinder::buildLimitedPath(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint,
const osg::Vec3f& endPoint, const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph,
const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts, float endTolerance, PathType pathType)
const osg::Vec3f& endPoint, const PathgridGraph& pathgridGraph, const DetourNavigator::AgentBounds& agentBounds,
const DetourNavigator::Flags flags, const DetourNavigator::AreaCosts& areaCosts, float endTolerance,
PathType pathType)
{
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
const auto maxDistance
@ -461,9 +453,9 @@ namespace MWMechanics
const auto startToEnd = endPoint - startPoint;
const auto distance = startToEnd.length();
if (distance <= maxDistance)
return buildPath(actor, startPoint, endPoint, cell, pathgridGraph, agentBounds, flags, areaCosts,
endTolerance, pathType);
return buildPath(
actor, startPoint, endPoint, pathgridGraph, agentBounds, flags, areaCosts, endTolerance, pathType);
const auto end = startPoint + startToEnd * maxDistance / distance;
buildPath(actor, startPoint, end, cell, pathgridGraph, agentBounds, flags, areaCosts, endTolerance, pathType);
buildPath(actor, startPoint, end, pathgridGraph, agentBounds, flags, areaCosts, endTolerance, pathType);
}
}

View file

@ -4,12 +4,13 @@
#include <cassert>
#include <deque>
#include <iterator>
#include <span>
#include <osg/Vec3f>
#include <components/detournavigator/areatype.hpp>
#include <components/detournavigator/flags.hpp>
#include <components/detournavigator/status.hpp>
#include <components/esm/position.hpp>
#include <components/esm3/loadpgrd.hpp>
namespace MWWorld
{
@ -102,23 +103,20 @@ namespace MWMechanics
void buildStraightPath(const osg::Vec3f& endPoint);
void buildPathByPathgrid(const osg::Vec3f& startPoint, const osg::Vec3f& endPoint,
const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph);
void buildPathByNavMesh(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint,
const osg::Vec3f& endPoint, const DetourNavigator::AgentBounds& agentBounds,
const DetourNavigator::Flags flags, const DetourNavigator::AreaCosts& areaCosts, float endTolerance,
PathType pathType);
PathType pathType, std::span<const osg::Vec3f> checkpoints = {});
void buildPath(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint, const osg::Vec3f& endPoint,
const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph,
const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts, float endTolerance, PathType pathType);
const PathgridGraph& pathgridGraph, const DetourNavigator::AgentBounds& agentBounds,
const DetourNavigator::Flags flags, const DetourNavigator::AreaCosts& areaCosts, float endTolerance,
PathType pathType, std::span<const osg::Vec3f> checkpoints = {});
void buildLimitedPath(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint, const osg::Vec3f& endPoint,
const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph,
const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts, float endTolerance, PathType pathType);
const PathgridGraph& pathgridGraph, const DetourNavigator::AgentBounds& agentBounds,
const DetourNavigator::Flags flags, const DetourNavigator::AreaCosts& areaCosts, float endTolerance,
PathType pathType);
/// Remove front point if exist and within tolerance
void update(const osg::Vec3f& position, float pointTolerance, float destinationTolerance,
@ -145,61 +143,6 @@ namespace MWMechanics
mPath.push_back(point);
}
/// utility function to convert a osg::Vec3f to a Pathgrid::Point
static ESM::Pathgrid::Point makePathgridPoint(const osg::Vec3f& v)
{
return ESM::Pathgrid::Point(static_cast<int>(v[0]), static_cast<int>(v[1]), static_cast<int>(v[2]));
}
/// utility function to convert an ESM::Position to a Pathgrid::Point
static ESM::Pathgrid::Point makePathgridPoint(const ESM::Position& p)
{
return ESM::Pathgrid::Point(
static_cast<int>(p.pos[0]), static_cast<int>(p.pos[1]), static_cast<int>(p.pos[2]));
}
static osg::Vec3f makeOsgVec3(const ESM::Pathgrid::Point& p)
{
return osg::Vec3f(static_cast<float>(p.mX), static_cast<float>(p.mY), static_cast<float>(p.mZ));
}
// Slightly cheaper version for comparisons.
// Caller needs to be careful for very short distances (i.e. less than 1)
// or when accumuating the results i.e. (a + b)^2 != a^2 + b^2
//
static float distanceSquared(const ESM::Pathgrid::Point& point, const osg::Vec3f& pos)
{
return (MWMechanics::PathFinder::makeOsgVec3(point) - pos).length2();
}
// Return the closest pathgrid point index from the specified position
// coordinates. NOTE: Does not check if there is a sensible way to get there
// (e.g. a cliff in front).
//
// NOTE: pos is expected to be in local coordinates, as is grid->mPoints
//
static size_t getClosestPoint(const ESM::Pathgrid* grid, const osg::Vec3f& pos)
{
assert(grid && !grid->mPoints.empty());
float distanceBetween = distanceSquared(grid->mPoints[0], pos);
size_t closestIndex = 0;
// TODO: if this full scan causes performance problems mapping pathgrid
// points to a quadtree may help
for (size_t counter = 1; counter < grid->mPoints.size(); counter++)
{
float potentialDistBetween = distanceSquared(grid->mPoints[counter], pos);
if (potentialDistBetween < distanceBetween)
{
distanceBetween = potentialDistBetween;
closestIndex = counter;
}
}
return closestIndex;
}
private:
bool mConstructed = false;
std::deque<osg::Vec3f> mPath;
@ -211,7 +154,8 @@ namespace MWMechanics
[[nodiscard]] DetourNavigator::Status buildPathByNavigatorImpl(const MWWorld::ConstPtr& actor,
const osg::Vec3f& startPoint, const osg::Vec3f& endPoint, const DetourNavigator::AgentBounds& agentBounds,
const DetourNavigator::Flags flags, const DetourNavigator::AreaCosts& areaCosts, float endTolerance,
PathType pathType, std::back_insert_iterator<std::deque<osg::Vec3f>> out);
PathType pathType, std::span<const osg::Vec3f> checkpoints,
std::back_insert_iterator<std::deque<osg::Vec3f>> out);
};
}

View file

@ -359,8 +359,7 @@ namespace
// Notify the target actor they've been hit
bool isHarmful = magicEffect->mData.mFlags & ESM::MagicEffect::Harmful;
if (target.getClass().isActor() && target != caster && !caster.isEmpty() && isHarmful)
target.getClass().onHit(
target, 0.0f, true, MWWorld::Ptr(), caster, osg::Vec3f(), true, MWMechanics::DamageSourceType::Magical);
target.getClass().onHit(target, {}, MWWorld::Ptr(), caster, true, MWMechanics::DamageSourceType::Magical);
// Apply resistances
if (!(effect.mFlags & ESM::ActiveEffect::Flag_Ignore_Resistances))
{
@ -377,9 +376,12 @@ namespace
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
return MWMechanics::MagicApplicationResult::Type::REMOVED;
}
else if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
{
effect.mMinMagnitude *= magnitudeMult;
effect.mMaxMagnitude *= magnitudeMult;
}
}
return MWMechanics::MagicApplicationResult::Type::APPLIED;
}

View file

@ -10,7 +10,7 @@
namespace MWPhysics
{
// https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection
bool testAabbAgainstSphere(
inline bool testAabbAgainstSphere(
const btVector3& aabbMin, const btVector3& aabbMax, const btVector3& position, const btScalar radius)
{
const btVector3 nearest(std::clamp(position.x(), aabbMin.x(), aabbMax.x()),
@ -18,35 +18,28 @@ namespace MWPhysics
return nearest.distance(position) < radius;
}
template <class Ignore, class OnCollision>
class HasSphereCollisionCallback final : public btBroadphaseAabbCallback
{
public:
HasSphereCollisionCallback(const btVector3& position, const btScalar radius, const int mask, const int group,
const Ignore& ignore, OnCollision* onCollision)
explicit HasSphereCollisionCallback(const btVector3& position, const btScalar radius, const int mask,
const int group, const btCollisionObject* ignore)
: mPosition(position)
, mRadius(radius)
, mIgnore(ignore)
, mCollisionFilterMask(mask)
, mCollisionFilterGroup(group)
, mOnCollision(onCollision)
{
}
bool process(const btBroadphaseProxy* proxy) override
{
if (mResult && mOnCollision == nullptr)
if (mResult)
return false;
const auto collisionObject = static_cast<btCollisionObject*>(proxy->m_clientObject);
if (mIgnore(collisionObject) || !needsCollision(*proxy)
if (mIgnore == collisionObject || !needsCollision(*proxy)
|| !testAabbAgainstSphere(proxy->m_aabbMin, proxy->m_aabbMax, mPosition, mRadius))
return true;
mResult = true;
if (mOnCollision != nullptr)
{
(*mOnCollision)(collisionObject);
return true;
}
return !mResult;
}
@ -55,10 +48,9 @@ namespace MWPhysics
private:
btVector3 mPosition;
btScalar mRadius;
Ignore mIgnore;
const btCollisionObject* mIgnore;
int mCollisionFilterMask;
int mCollisionFilterGroup;
OnCollision* mOnCollision;
bool mResult = false;
bool needsCollision(const btBroadphaseProxy& proxy) const

View file

@ -849,36 +849,18 @@ namespace MWPhysics
mWaterCollisionObject.get(), CollisionType_Water, CollisionType_Actor | CollisionType_Projectile);
}
bool PhysicsSystem::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors) const
bool PhysicsSystem::isAreaOccupiedByOtherActor(
const MWWorld::LiveCellRefBase* actor, const osg::Vec3f& position, const float radius) const
{
std::vector<const btCollisionObject*> ignoredObjects;
ignoredObjects.reserve(ignore.size());
for (const auto& v : ignore)
if (const auto it = mActors.find(v.mRef); it != mActors.end())
ignoredObjects.push_back(it->second->getCollisionObject());
std::sort(ignoredObjects.begin(), ignoredObjects.end());
ignoredObjects.erase(std::unique(ignoredObjects.begin(), ignoredObjects.end()), ignoredObjects.end());
const auto ignoreFilter = [&](const btCollisionObject* v) {
return std::binary_search(ignoredObjects.begin(), ignoredObjects.end(), v);
};
const auto bulletPosition = Misc::Convert::toBullet(position);
const auto aabbMin = bulletPosition - btVector3(radius, radius, radius);
const auto aabbMax = bulletPosition + btVector3(radius, radius, radius);
const btCollisionObject* ignoredObject = nullptr;
if (const auto it = mActors.find(actor); it != mActors.end())
ignoredObject = it->second->getCollisionObject();
const btVector3 bulletPosition = Misc::Convert::toBullet(position);
const btVector3 aabbMin = bulletPosition - btVector3(radius, radius, radius);
const btVector3 aabbMax = bulletPosition + btVector3(radius, radius, radius);
const int mask = MWPhysics::CollisionType_Actor;
const int group = MWPhysics::CollisionType_AnyPhysical;
if (occupyingActors == nullptr)
{
HasSphereCollisionCallback callback(bulletPosition, radius, mask, group, ignoreFilter,
static_cast<void (*)(const btCollisionObject*)>(nullptr));
mTaskScheduler->aabbTest(aabbMin, aabbMax, callback);
return callback.getResult();
}
const auto onCollision = [&](const btCollisionObject* object) {
if (PtrHolder* holder = static_cast<PtrHolder*>(object->getUserPointer()))
occupyingActors->push_back(holder->getPtr());
};
HasSphereCollisionCallback callback(bulletPosition, radius, mask, group, ignoreFilter, &onCollision);
HasSphereCollisionCallback callback(bulletPosition, radius, mask, group, ignoredObject);
mTaskScheduler->aabbTest(aabbMin, aabbMax, callback);
return callback.getResult();
}

View file

@ -281,8 +281,8 @@ namespace MWPhysics
std::for_each(mAnimatedObjects.begin(), mAnimatedObjects.end(), function);
}
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors) const;
bool isAreaOccupiedByOtherActor(
const MWWorld::LiveCellRefBase* actor, const osg::Vec3f& position, float radius) const;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
void reportCollision(const btVector3& position, const btVector3& normal);

View file

@ -22,6 +22,7 @@
#include "../mwmechanics/aitravel.hpp"
#include "../mwmechanics/aiwander.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/greetingstate.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
@ -487,7 +488,7 @@ namespace MWScript
else if (testedTargetId == "Player") // Currently the player ID is hardcoded
{
MWBase::MechanicsManager* mechMgr = MWBase::Environment::get().getMechanicsManager();
bool greeting = mechMgr->getGreetingState(actor) == MWMechanics::Greet_InProgress;
bool greeting = mechMgr->getGreetingState(actor) == MWMechanics::GreetingState::InProgress;
bool sayActive = MWBase::Environment::get().getSoundManager()->sayActive(actor);
targetsAreEqual = (greeting && sayActive) || mechMgr->isTurningToPlayer(actor);
}

View file

@ -119,8 +119,8 @@ namespace MWWorld
throw std::runtime_error("class cannot hit");
}
void Class::onHit(const Ptr& ptr, float damage, bool ishealth, const Ptr& object, const Ptr& attacker,
const osg::Vec3f& hitPosition, bool successful, const MWMechanics::DamageSourceType sourceType) const
void Class::onHit(const Ptr& ptr, const std::map<std::string, float>& damages, const Ptr& object,
const Ptr& attacker, bool successful, const MWMechanics::DamageSourceType sourceType) const
{
throw std::runtime_error("class cannot be hit");
}
@ -205,7 +205,7 @@ namespace MWWorld
return std::make_pair(std::vector<int>(), false);
}
ESM::RefId Class::getEquipmentSkill(const ConstPtr& ptr) const
ESM::RefId Class::getEquipmentSkill(const ConstPtr& ptr, bool useLuaInterfaceIfAvailable) const
{
return {};
}
@ -235,7 +235,7 @@ namespace MWWorld
return false;
}
float Class::getArmorRating(const MWWorld::Ptr& ptr) const
float Class::getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable) const
{
throw std::runtime_error("Class does not support armor rating");
}
@ -452,11 +452,6 @@ namespace MWWorld
throw std::runtime_error("class does not support skills");
}
int Class::getBloodTexture(const MWWorld::ConstPtr& ptr) const
{
throw std::runtime_error("class does not support gore");
}
void Class::readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const {}
void Class::writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const {}
@ -514,7 +509,8 @@ namespace MWWorld
return -1;
}
float Class::getEffectiveArmorRating(const ConstPtr& armor, const Ptr& actor) const
float Class::getSkillAdjustedArmorRating(
const ConstPtr& armor, const Ptr& actor, bool useLuaInterfaceIfAvailable) const
{
throw std::runtime_error("class does not support armor ratings");
}

View file

@ -6,7 +6,6 @@
#include <string>
#include <vector>
#include <osg/Quat>
#include <osg/Vec4f>
#include "doorstate.hpp"
@ -16,9 +15,13 @@
#include "../mwmechanics/damagesourcetype.hpp"
#include <components/esm/refid.hpp>
#include <components/esm3/loadskil.hpp>
#include <components/vfs/pathutil.hpp>
namespace osg
{
class Quat;
}
namespace ESM
{
struct ObjectState;
@ -144,11 +147,11 @@ namespace MWWorld
/// enums. ignored for creature attacks.
/// (default implementation: throw an exception)
virtual void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
virtual void onHit(const MWWorld::Ptr& ptr, const std::map<std::string, float>& damages,
const MWWorld::Ptr& object, const MWWorld::Ptr& attacker, bool successful,
const MWMechanics::DamageSourceType sourceType) const;
///< Alerts \a ptr that it's being hit for \a damage points to health if \a ishealth is
/// true (else fatigue) by \a object (sword, arrow, etc). \a attacker specifies the
///< Alerts \a ptr that it's being hit for \a damages by \a object (sword, arrow, etc). \a attacker specifies
///< the
/// actor responsible for the attack. \a successful specifies if the hit is
/// successful or not. \a sourceType classifies the damage source.
@ -209,7 +212,7 @@ namespace MWWorld
///
/// Default implementation: return (empty vector, false).
virtual ESM::RefId getEquipmentSkill(const ConstPtr& ptr) const;
virtual ESM::RefId getEquipmentSkill(const ConstPtr& ptr, bool useLuaInterfaceIfAvailable = false) const;
/// Return the index of the skill this item corresponds to when equipped.
/// (default implementation: return empty ref id)
@ -255,7 +258,7 @@ namespace MWWorld
virtual ESM::RefId getSoundIdFromSndGen(const Ptr& ptr, std::string_view type) const;
///< Returns the sound ID for \a ptr of the given soundgen \a type.
virtual float getArmorRating(const MWWorld::Ptr& ptr) const;
virtual float getArmorRating(const MWWorld::Ptr& ptr, bool useLuaInterfaceIfAvailable = false) const;
///< @return combined armor rating of this actor
virtual const std::string& getInventoryIcon(const MWWorld::ConstPtr& ptr) const;
@ -310,9 +313,6 @@ namespace MWWorld
virtual bool allowTelekinesis(const MWWorld::ConstPtr& ptr) const { return true; }
///< Return whether this class of object can be activated with telekinesis
/// Get a blood texture suitable for \a ptr (see Blood Texture 0-2 in Morrowind.ini)
virtual int getBloodTexture(const MWWorld::ConstPtr& ptr) const;
virtual Ptr copyToCell(const ConstPtr& ptr, CellStore& cell, int count) const;
// Similar to `copyToCell`, but preserves RefNum and moves LuaScripts.
@ -375,7 +375,8 @@ namespace MWWorld
virtual int getPrimaryFactionRank(const MWWorld::ConstPtr& ptr) const;
/// Get the effective armor rating, factoring in the actor's skills, for the given armor.
virtual float getEffectiveArmorRating(const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor) const;
virtual float getSkillAdjustedArmorRating(
const MWWorld::ConstPtr& armor, const MWWorld::Ptr& actor, bool useLuaInterfaceIfAvailable = false) const;
virtual osg::Vec4f getEnchantmentColor(const MWWorld::ConstPtr& item) const;

View file

@ -566,10 +566,10 @@ namespace MWWorld
std::vector<Ref> refs;
std::set<ESM::RefId> keyIDs;
std::vector<ESM::RefId> refIDs;
Store<ESM::Cell> Cells = get<ESM::Cell>();
for (auto it = Cells.intBegin(); it != Cells.intEnd(); ++it)
const Store<ESM::Cell>& cells = get<ESM::Cell>();
for (auto it = cells.intBegin(); it != cells.intEnd(); ++it)
readRefs(*it, refs, refIDs, keyIDs, readers);
for (auto it = Cells.extBegin(); it != Cells.extEnd(); ++it)
for (auto it = cells.extBegin(); it != cells.extEnd(); ++it)
readRefs(*it, refs, refIDs, keyIDs, readers);
const auto lessByRefNum = [](const Ref& l, const Ref& r) { return l.mRefNum < r.mRefNum; };
std::stable_sort(refs.begin(), refs.end(), lessByRefNum);

View file

@ -408,7 +408,7 @@ void MWWorld::InventoryStore::autoEquipArmor(TSlots& slots_)
{
if (actorIsNpc)
{
if (testCls.getEffectiveArmorRating(test, actor) <= unarmoredRating)
if (testCls.getSkillAdjustedArmorRating(test, actor) <= unarmoredRating)
continue;
}
else
@ -463,8 +463,8 @@ void MWWorld::InventoryStore::autoEquipArmor(TSlots& slots_)
// For NPCs, compare armor rating; for creatures, compare condition
if (actorIsNpc)
{
const float rating = testCls.getEffectiveArmorRating(test, actor);
const float oldRating = oldCls.getEffectiveArmorRating(old, actor);
const float rating = testCls.getSkillAdjustedArmorRating(test, actor);
const float oldRating = oldCls.getSkillAdjustedArmorRating(old, actor);
if (rating <= oldRating)
continue;
}

View file

@ -105,7 +105,7 @@ namespace MWWorld
void setLocals(const ESM::Script& script);
MWLua::LocalScripts* getLuaScripts() { return mLuaScripts.get(); }
MWLua::LocalScripts* getLuaScripts() const { return mLuaScripts.get(); }
void setLuaScripts(std::shared_ptr<MWLua::LocalScripts>&&);
/// This flag is only used for content stack loading and will not be stored in the savegame.

View file

@ -3706,24 +3706,6 @@ namespace MWWorld
}
}
void World::spawnBloodEffect(const Ptr& ptr, const osg::Vec3f& worldPosition)
{
if (ptr == getPlayerPtr() && Settings::gui().mHitFader)
return;
std::string_view texture
= Fallback::Map::getString("Blood_Texture_" + std::to_string(ptr.getClass().getBloodTexture(ptr)));
if (texture.empty())
texture = Fallback::Map::getString("Blood_Texture_0");
// [0, 2]
const int number = Misc::Rng::rollDice(3);
const VFS::Path::Normalized model = Misc::ResourceHelpers::correctMeshPath(
VFS::Path::Normalized(Fallback::Map::getString("Blood_Model_" + std::to_string(number))));
mRendering->spawnEffect(model, texture, worldPosition, 1.0f, false, false);
}
void World::spawnEffect(VFS::Path::NormalizedView model, const std::string& textureOverride,
const osg::Vec3f& worldPos, float scale, bool isMagicVFX, bool useAmbientLight)
{
@ -3871,10 +3853,11 @@ namespace MWWorld
return btRayAabb(localFrom, localTo, aabbMin, aabbMax, hitDistance, hitNormal);
}
bool World::isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors) const
bool World::isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& position) const
{
return mPhysics->isAreaOccupiedByOtherActor(position, radius, ignore, occupyingActors);
const osg::Vec3f halfExtents = getPathfindingAgentBounds(actor).mHalfExtents;
const float maxHalfExtent = std::max(halfExtents.x(), std::max(halfExtents.y(), halfExtents.z()));
return mPhysics->isAreaOccupiedByOtherActor(actor.mRef, position, 2 * maxHalfExtent);
}
void World::reportStats(unsigned int frameNumber, osg::Stats& stats) const

View file

@ -608,9 +608,6 @@ namespace MWWorld
/// Spawn a random creature from a levelled list next to the player
void spawnRandomCreature(const ESM::RefId& creatureList) override;
/// Spawn a blood effect for \a ptr at \a worldPosition
void spawnBloodEffect(const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) override;
void spawnEffect(VFS::Path::NormalizedView model, const std::string& textureOverride,
const osg::Vec3f& worldPos, float scale = 1.f, bool isMagicVFX = true,
bool useAmbientLight = true) override;
@ -664,8 +661,7 @@ namespace MWWorld
bool hasCollisionWithDoor(
const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const override;
bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors) const override;
bool isAreaOccupiedByOtherActor(const MWWorld::ConstPtr& actor, const osg::Vec3f& position) const override;
void reportStats(unsigned int frameNumber, osg::Stats& stats) const override;

View file

@ -25,11 +25,6 @@ namespace
Config::GameSettings::GameSettings(const Files::ConfigurationManager& cfg)
: mCfgMgr(cfg)
{
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
// this needs calling once so Qt can see its stream operators, which it needs when dragging and dropping
// it's automatic with Qt 6
qRegisterMetaTypeStreamOperators<SettingValue>("Config::SettingValue");
#endif
}
void Config::GameSettings::validatePaths()

View file

@ -13,7 +13,6 @@
#include <osg/Vec3f>
#include <array>
#include <cassert>
#include <functional>
#include <iterator>
@ -64,6 +63,25 @@ namespace DetourNavigator
std::reference_wrapper<const RecastSettings> mSettings;
};
template <class T>
class ToNavMeshCoordinatesSpan
{
public:
explicit ToNavMeshCoordinatesSpan(std::span<T> span, const RecastSettings& settings)
: mSpan(span)
, mSettings(settings)
{
}
std::size_t size() const noexcept { return mSpan.size(); }
T operator[](std::size_t i) const noexcept { return toNavMeshCoordinates(mSettings, mSpan[i]); }
private:
std::span<T> mSpan;
const RecastSettings& mSettings;
};
inline std::optional<std::size_t> findPolygonPath(const dtNavMeshQuery& navMeshQuery, const dtPolyRef startRef,
const dtPolyRef endRef, const osg::Vec3f& startPos, const osg::Vec3f& endPos, const dtQueryFilter& queryFilter,
std::span<dtPolyRef> pathBuffer)
@ -79,7 +97,7 @@ namespace DetourNavigator
}
Status makeSmoothPath(const dtNavMeshQuery& navMeshQuery, const osg::Vec3f& start, const osg::Vec3f& end,
std::span<dtPolyRef> polygonPath, std::size_t polygonPathSize, std::size_t maxSmoothPathSize,
std::span<dtPolyRef> polygonPath, std::size_t polygonPathSize, std::size_t maxSmoothPathSize, bool skipFirst,
std::output_iterator<osg::Vec3f> auto& out)
{
assert(polygonPathSize <= polygonPath.size());
@ -95,7 +113,7 @@ namespace DetourNavigator
dtStatusFailed(status))
return Status::FindStraightPathFailed;
for (int i = 0; i < cornersCount; ++i)
for (int i = skipFirst ? 1 : 0; i < cornersCount; ++i)
*out++ = Misc::Convert::makeOsgVec3f(&cornerVertsBuffer[static_cast<std::size_t>(i) * 3]);
return Status::Success;
@ -103,7 +121,8 @@ namespace DetourNavigator
Status findSmoothPath(const dtNavMeshQuery& navMeshQuery, const osg::Vec3f& halfExtents, const osg::Vec3f& start,
const osg::Vec3f& end, const Flags includeFlags, const AreaCosts& areaCosts, const DetourSettings& settings,
float endTolerance, std::output_iterator<osg::Vec3f> auto out)
float endTolerance, const ToNavMeshCoordinatesSpan<const osg::Vec3f>& checkpoints,
std::output_iterator<osg::Vec3f> auto out)
{
dtQueryFilter queryFilter;
queryFilter.setIncludeFlags(includeFlags);
@ -131,29 +150,66 @@ namespace DetourNavigator
return Status::EndPolygonNotFound;
std::vector<dtPolyRef> polygonPath(settings.mMaxPolygonPathSize);
const auto polygonPathSize
= findPolygonPath(navMeshQuery, startRef, endRef, startNavMeshPos, endNavMeshPos, queryFilter, polygonPath);
std::span<dtPolyRef> polygonPathBuffer = polygonPath;
dtPolyRef currentRef = startRef;
osg::Vec3f currentNavMeshPos = startNavMeshPos;
bool skipFirst = false;
if (!polygonPathSize.has_value())
return Status::FindPathOverPolygonsFailed;
for (std::size_t i = 0; i < checkpoints.size(); ++i)
{
const osg::Vec3f checkpointPos = checkpoints[i];
osg::Vec3f checkpointNavMeshPos;
dtPolyRef checkpointRef;
if (const dtStatus status = navMeshQuery.findNearestPoly(checkpointPos.ptr(), polyHalfExtents.ptr(),
&queryFilter, &checkpointRef, checkpointNavMeshPos.ptr());
dtStatusFailed(status) || checkpointRef == 0)
continue;
if (*polygonPathSize == 0)
return Status::Success;
const std::optional<std::size_t> toCheckpointPathSize = findPolygonPath(navMeshQuery, currentRef,
checkpointRef, currentNavMeshPos, checkpointNavMeshPos, queryFilter, polygonPath);
osg::Vec3f targetNavMeshPos;
if (const dtStatus status = navMeshQuery.closestPointOnPoly(
polygonPath[*polygonPathSize - 1], end.ptr(), targetNavMeshPos.ptr(), nullptr);
dtStatusFailed(status))
return Status::TargetPolygonNotFound;
if (!toCheckpointPathSize.has_value())
continue;
const bool partialPath = polygonPath[*polygonPathSize - 1] != endRef;
const Status smoothStatus = makeSmoothPath(navMeshQuery, startNavMeshPos, targetNavMeshPos, polygonPath,
*polygonPathSize, settings.mMaxSmoothPathSize, out);
if (*toCheckpointPathSize == 0)
continue;
if (polygonPath[*toCheckpointPathSize - 1] != checkpointRef)
continue;
const Status smoothStatus = makeSmoothPath(navMeshQuery, currentNavMeshPos, checkpointNavMeshPos,
polygonPath, *toCheckpointPathSize, settings.mMaxSmoothPathSize, skipFirst, out);
if (smoothStatus != Status::Success)
return smoothStatus;
return partialPath ? Status::PartialPath : Status::Success;
currentRef = checkpointRef;
currentNavMeshPos = checkpointNavMeshPos;
skipFirst = true;
}
const std::optional<std::size_t> toEndPathSize = findPolygonPath(
navMeshQuery, currentRef, endRef, currentNavMeshPos, endNavMeshPos, queryFilter, polygonPathBuffer);
if (!toEndPathSize.has_value())
return Status::FindPathOverPolygonsFailed;
if (*toEndPathSize == 0)
return currentRef == endRef ? Status::Success : Status::PartialPath;
osg::Vec3f targetNavMeshPos;
if (const dtStatus status = navMeshQuery.closestPointOnPoly(
polygonPath[*toEndPathSize - 1], end.ptr(), targetNavMeshPos.ptr(), nullptr);
dtStatusFailed(status))
return Status::TargetPolygonNotFound;
const Status smoothStatus = makeSmoothPath(navMeshQuery, currentNavMeshPos, targetNavMeshPos, polygonPath,
*toEndPathSize, settings.mMaxSmoothPathSize, skipFirst, out);
if (smoothStatus != Status::Success)
return smoothStatus;
return polygonPath[*toEndPathSize - 1] == endRef ? Status::Success : Status::PartialPath;
}
}

View file

@ -11,6 +11,7 @@
#include <iterator>
#include <optional>
#include <span>
namespace DetourNavigator
{
@ -21,13 +22,13 @@ namespace DetourNavigator
* @param end path at given point.
* @param includeFlags setup allowed navmesh areas.
* @param out the beginning of the destination range.
* @param endTolerance defines maximum allowed distance to end path point in addition to agentHalfExtents
* @param endTolerance defines maximum allowed distance to end path point in addition to agentHalfExtents.
* @param checkpoints is a sequence of positions the path should go over if possible.
* @return Status.
* Equal to out if no path is found.
*/
inline Status findPath(const Navigator& navigator, const AgentBounds& agentBounds, const osg::Vec3f& start,
const osg::Vec3f& end, const Flags includeFlags, const AreaCosts& areaCosts, float endTolerance,
std::output_iterator<osg::Vec3f> auto out)
std::span<const osg::Vec3f> checkpoints, std::output_iterator<osg::Vec3f> auto out)
{
const auto navMesh = navigator.getNavMesh(agentBounds);
if (navMesh == nullptr)
@ -37,7 +38,8 @@ namespace DetourNavigator
const auto locked = navMesh->lock();
return findSmoothPath(locked->getQuery(), toNavMeshCoordinates(settings.mRecast, agentBounds.mHalfExtents),
toNavMeshCoordinates(settings.mRecast, start), toNavMeshCoordinates(settings.mRecast, end), includeFlags,
areaCosts, settings.mDetour, endTolerance, outTransform);
areaCosts, settings.mDetour, endTolerance, ToNavMeshCoordinatesSpan(checkpoints, settings.mRecast),
outTransform);
}
/**

View file

@ -15,7 +15,9 @@ namespace ESMTerrain
inline std::pair<std::size_t, std::size_t> toCellAndLocal(
std::size_t begin, std::size_t global, std::size_t cellSize)
{
// NOLINTBEGIN(clang-analyzer-core.UndefinedBinaryOperatorResult)
std::size_t cell = global / (cellSize - 1);
// NOLINTEND(clang-analyzer-core.UndefinedBinaryOperatorResult)
std::size_t local = global & (cellSize - 2);
if (global != begin && local == 0)
{

View file

@ -14,11 +14,7 @@ namespace L10n
// Try to load OpenMW translations from resources folder first.
// If we loaded them, try to load Qt translations from both
// resources folder and default translations folder as well.
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
auto qtPath = QLibraryInfo::path(QLibraryInfo::TranslationsPath);
#else
auto qtPath = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
#endif
auto localPath = resourcesPath + "/translations";
if (AppTranslator.load(QLocale::system(), appName, "_", localPath)

View file

@ -165,6 +165,29 @@ namespace LuaUtil
virtual bool isActive() const { return false; }
protected:
// Call a function on an interface.
template <typename T, typename... Args>
std::optional<T> callInterface(std::string_view interfaceName, std::string_view identifier, const Args&... args)
{
std::optional<T> res = std::nullopt;
mLua.protectedCall([&](LuaUtil::LuaView& view) {
LoadedData& data = ensureLoaded();
auto I = data.mPublicInterfaces.get<sol::optional<sol::table>>(interfaceName);
if (I)
{
auto o = I->get_or<sol::object>(identifier, sol::nil);
if (o.is<sol::function>())
{
sol::object luaRes = o.as<sol::function>().call(args...);
if (luaRes.is<T>())
res = luaRes.as<T>();
}
}
});
return res;
}
struct Handler
{
int mScriptId;

View file

@ -59,10 +59,18 @@ namespace Misc
point.y() -= static_cast<float>(mCellY);
}
osg::Vec3f toWorldVec3(const osg::Vec3f& point) const
{
osg::Vec3f result = point;
toWorld(result);
return result;
}
osg::Vec3f toLocalVec3(const osg::Vec3f& point) const
{
return osg::Vec3f(
point.x() - static_cast<float>(mCellX), point.y() - static_cast<float>(mCellY), point.z());
osg::Vec3f result = point;
toLocal(result);
return result;
}
private:

View file

@ -0,0 +1,53 @@
#ifndef OPENMW_COMPONENTS_MISC_PATHGRIDUTILS_H
#define OPENMW_COMPONENTS_MISC_PATHGRIDUTILS_H
#include "convert.hpp"
#include <components/esm3/loadpgrd.hpp>
#include <osg/Vec3f>
#include <stdexcept>
namespace Misc
{
// Slightly cheaper version for comparisons.
// Caller needs to be careful for very short distances (i.e. less than 1)
// or when accumuating the results i.e. (a + b)^2 != a^2 + b^2
//
inline float distanceSquared(const ESM::Pathgrid::Point& point, const osg::Vec3f& pos)
{
return (Misc::Convert::makeOsgVec3f(point) - pos).length2();
}
// Return the closest pathgrid point index from the specified position
// coordinates. NOTE: Does not check if there is a sensible way to get there
// (e.g. a cliff in front).
//
// NOTE: pos is expected to be in local coordinates, as is grid->mPoints
//
inline std::size_t getClosestPoint(const ESM::Pathgrid& grid, const osg::Vec3f& pos)
{
if (grid.mPoints.empty())
throw std::invalid_argument("Pathgrid has no points");
float minDistance = distanceSquared(grid.mPoints[0], pos);
std::size_t closestIndex = 0;
// TODO: if this full scan causes performance problems mapping pathgrid
// points to a quadtree may help
for (std::size_t i = 1; i < grid.mPoints.size(); ++i)
{
const float distance = distanceSquared(grid.mPoints[i], pos);
if (minDistance > distance)
{
minDistance = distance;
closestIndex = i;
}
}
return closestIndex;
}
}
#endif

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