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fully working fog of war

This commit is contained in:
scrawl 2012-03-14 17:44:19 +01:00
parent 583a25f634
commit 5a46d58da5
2 changed files with 128 additions and 38 deletions

View file

@ -12,7 +12,13 @@ using namespace Ogre;
#define CACHE_EXTENSION ".jpg" #define CACHE_EXTENSION ".jpg"
#define MAP_RESOLUTION 1024 // 1024*1024 pixels for a 8192*8192 area in world units #define MAP_RESOLUTION 1024 // 1024*1024 pixels for a 8192*8192 area in world units
#define FOGOFWAR_RESOLUTION 1024
// warning: don't set this too high! dynamic textures are a bottleneck
#define FOGOFWAR_RESOLUTION 32
// how many frames to skip before rendering the fog of war.
// example: at 60 fps, a value of 2 would mean to render it at 20 fps.
#define FOGOFWAR_SKIP 2
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend) LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
{ {
@ -25,7 +31,7 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0)); mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
// Debug overlay to view the maps // Debug overlay to view the maps
render(0, 0, 10000, 10000, 8192, 8192, "Cell_0_0"); render(0, 0, 10000, 10000, 8192, 8192, "Cell_0_0");
MaterialPtr mat = MaterialManager::getSingleton().create("testMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); MaterialPtr mat = MaterialManager::getSingleton().create("testMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
@ -33,11 +39,17 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false); mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
mat = MaterialManager::getSingleton().create("testMaterial2", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0");
mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
OverlayManager& ovm = OverlayManager::getSingleton(); OverlayManager& ovm = OverlayManager::getSingleton();
Overlay* mOverlay = ovm.create( "testOverlay" ); Overlay* mOverlay = ovm.create( "testOverlay" );
mOverlay->setZOrder(0);
OverlayContainer* overlay_panel; OverlayContainer* overlay_panel;
overlay_panel = (OverlayContainer*)ovm.createOverlayElement("Panel", "testPanel"); overlay_panel = (OverlayContainer*)ovm.createOverlayElement("Panel", "testPanel");
@ -48,11 +60,42 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
overlay_panel->show(); overlay_panel->show();
mOverlay->add2D(overlay_panel); mOverlay->add2D(overlay_panel);
mOverlay->show(); mOverlay->show();
Overlay* mOverlay2 = ovm.create( "testOverlay2" );
mOverlay2->setZOrder(1);
OverlayContainer* overlay_panel2;
overlay_panel2 = (OverlayContainer*)ovm.createOverlayElement("Panel", "testPanel2");
overlay_panel2->_setPosition(0, 0);
overlay_panel2->_setDimensions(0.5, 0.5);
overlay_panel2->setMaterialName( "testMaterial2" );
overlay_panel2->show();
mOverlay2->add2D(overlay_panel2);
mOverlay2->show();
}
LocalMap::~LocalMap()
{
deleteBuffers();
}
void LocalMap::deleteBuffers()
{
for (std::map<std::string, uint32*>::iterator it=mBuffers.begin();
it != mBuffers.end(); ++it)
{
delete it->second;
}
mBuffers.clear();
} }
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell) void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
{ {
deleteBuffers();
mInterior = false; mInterior = false;
std::string name = "Cell_" + StringConverter::toString(cell->cell->data.gridX) std::string name = "Cell_" + StringConverter::toString(cell->cell->data.gridX)
@ -67,7 +110,10 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell, void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
AxisAlignedBox bounds) AxisAlignedBox bounds)
{ {
deleteBuffers();
mInterior = true; mInterior = true;
mBounds = bounds;
Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y); Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z); Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
@ -81,9 +127,12 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
Vector2 center(bounds.getCenter().x, bounds.getCenter().z); Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
// divide into 8192*8192 segments // divide into 8192*8192 segments
/// \todo interiors with more than 1 segment are untested
const int segsX = std::ceil( length.x / 8192 ); const int segsX = std::ceil( length.x / 8192 );
const int segsY = std::ceil( length.y / 8192 ); const int segsY = std::ceil( length.y / 8192 );
mInteriorName = cell->cell->name;
for (int x=0; x<segsX; ++x) for (int x=0; x<segsX; ++x)
{ {
for (int y=0; y<segsY; ++y) for (int y=0; y<segsY; ++y)
@ -156,7 +205,22 @@ void LocalMap::render(const float x, const float y,
xw*FOGOFWAR_RESOLUTION/8192, yw*FOGOFWAR_RESOLUTION/8192, xw*FOGOFWAR_RESOLUTION/8192, yw*FOGOFWAR_RESOLUTION/8192,
0, 0,
PF_A8R8G8B8, PF_A8R8G8B8,
TU_DYNAMIC); TU_DYNAMIC_WRITE_ONLY);
// create a buffer to use for dynamic operations
uint32* buffer = new uint32[FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION];
// initialize to (0, 0, 0, 1)
uint32* pointer = buffer;
for (int p=0; p<FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION; ++p)
{
*(pointer+p) = (255 << 24);
}
memcpy(tex2->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION*4);
tex2->getBuffer()->unlock();
mBuffers[texture] = buffer;
/// \todo /// \todo
// save to cache for next time // save to cache for next time
@ -165,13 +229,13 @@ void LocalMap::render(const float x, const float y,
} }
/*
if (!MaterialManager::getSingleton().getByName("testMaterial").isNull()) if (!MaterialManager::getSingleton().getByName("testMaterial").isNull())
{ {
MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial"); MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial");
mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texture); mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texture);
} }
*/
// re-enable fog // re-enable fog
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd); mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
@ -179,17 +243,28 @@ void LocalMap::render(const float x, const float y,
void LocalMap::setPlayerPosition (const Ogre::Vector3& position) void LocalMap::setPlayerPosition (const Ogre::Vector3& position)
{ {
#if FOGOFWAR_SKIP != 0
static int count=0;
if (++count % FOGOFWAR_SKIP != 0)
return;
#endif
// retrieve the x,y grid coordinates the player is in // retrieve the x,y grid coordinates the player is in
int x,y; int x,y;
Vector2 pos(position.x, -position.z); Vector2 pos(position.x, position.z);
if (!mInterior) if (!mInterior)
{ {
x = std::ceil(pos.x / 8192.f); x = (int) (pos.x / 8192.f);
y = std::ceil(pos.y / 8192.f); y = (int) (pos.y / 8192.f);
} }
else else
{ {
/// \todo Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
min *= 1.3;
/// \todo interiors with more than 1 segment are untested
x = (int) ((pos.x - min.x)/8192.f);
y = (int) ((pos.y - min.y)/8192.f);
} }
// convert from world coordinates to texture UV coordinates // convert from world coordinates to texture UV coordinates
@ -200,47 +275,57 @@ void LocalMap::setPlayerPosition (const Ogre::Vector3& position)
u = std::abs((pos.x - (8192*x))/8192.f); u = std::abs((pos.x - (8192*x))/8192.f);
v = std::abs((pos.y - (8192*y))/8192.f); v = std::abs((pos.y - (8192*y))/8192.f);
texName = "Cell_" + StringConverter::toString(x) + "_" texName = "Cell_" + StringConverter::toString(x) + "_"
+ StringConverter::toString(y) + "_fog"; + StringConverter::toString(y);
} }
else else
{ {
/// \todo Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
min *= 1.3;
u = (pos.x - min.x - 8192*x)/8192.f;
v = (pos.y - min.y - 8192*y)/8192.f;
texName = mInteriorName + "_" + StringConverter::toString(x) + "_"
+ StringConverter::toString(y);
} }
//std::cout << "u " << u<< " v " << v << std::endl; //std::cout << "u " << u<< " v " << v << std::endl;
// explore radius (squared) // explore radius (squared)
const float sqrExploreRadius = 0.001 * FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION; const float sqrExploreRadius = 0.01 * FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION;
// get the appropriate fog of war texture // get the appropriate fog of war texture
TexturePtr tex = TextureManager::getSingleton().getByName(texName); TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog");
HardwarePixelBufferSharedPtr buffer = tex->getBuffer();
if (!tex.isNull())
/*void* data = buffer->lock(HardwareBuffer::HBL_NORMAL);
for (int texU = 0; texU<FOGOFWAR_RESOLUTION; ++texU)
{ {
// get its buffer
uint32* buffer = mBuffers[texName];
uint32* pointer = buffer;
for (int texV = 0; texV<FOGOFWAR_RESOLUTION; ++texV) for (int texV = 0; texV<FOGOFWAR_RESOLUTION; ++texV)
{ {
float sqrDist = Math::Sqr(texU - u*FOGOFWAR_RESOLUTION) + Math::Sqr(texV - v*FOGOFWAR_RESOLUTION); for (int texU = 0; texU<FOGOFWAR_RESOLUTION; ++texU)
uint32 clr = *(uint32*)data; {
uint8 alpha = (clr >> 24); float sqrDist = Math::Sqr(texU - u*FOGOFWAR_RESOLUTION) + Math::Sqr(texV - v*FOGOFWAR_RESOLUTION);
uint8 r=0; uint32 clr = *(uint32*)pointer;
uint8 g=0; uint8 alpha = (clr >> 24);
uint8 b=0; alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
alpha = std::max( alpha, (uint8) (std::max(0.f, std::min(1.f, 1.f-(sqrDist/sqrExploreRadius)))*255) ); *((uint32*)pointer) = (alpha << 24);
*((uint32*)data) = (r) + (g<<8) + (b<<16) + (alpha << 24);
// move to next texel // move to next texel
data = static_cast<unsigned char*> (data) + sizeof(uint32); ++pointer;
}
} }
}
buffer->unlock();*/ // copy to the texture
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION*4);
tex->getBuffer()->unlock();
if (!MaterialManager::getSingleton().getByName("testMaterial").isNull()) if (!MaterialManager::getSingleton().getByName("testMaterial2").isNull())
{ {
MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial"); MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial2");
mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(tex->getName()); mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(tex->getName());
}
} }
} }

View file

@ -14,6 +14,7 @@ namespace MWRender
{ {
public: public:
LocalMap(OEngine::Render::OgreRenderer*); LocalMap(OEngine::Render::OgreRenderer*);
~LocalMap();
/** /**
* Request the local map for an exterior cell. * Request the local map for an exterior cell.
@ -51,12 +52,16 @@ namespace MWRender
const float xw, const float yw, const float xw, const float yw,
const std::string& texture); const std::string& texture);
bool mInterior;
// a buffer for the "fog of war" texture of the current cell. // a buffer for the "fog of war" texture of the current cell.
// interior cells could be divided into multiple textures, // interior cells could be divided into multiple textures,
// so we store in a map. // so we store in a map.
std::map <std::string, Ogre::uint8*> mBuffer; std::map <std::string, Ogre::uint32*> mBuffers;
void deleteBuffers();
bool mInterior;
Ogre::AxisAlignedBox mBounds;
std::string mInteriorName;
}; };
} }