Fix local map issues

pull/3236/head
Evil Eye 7 months ago
parent b001deeff7
commit 5a54cd9406

@ -679,6 +679,9 @@ namespace MWGui
mWeapBox->setUserData(MyGUI::Any::Null);
mSpellBox->clearUserStrings();
mSpellBox->setUserData(MyGUI::Any::Null);
mActiveCell = nullptr;
mHasALastActiveCell = false;
}
void HUD::customMarkerCreated(MyGUI::Widget* marker)

@ -82,7 +82,7 @@ namespace
MyGUI::IntRect createRect(const MyGUI::IntPoint& center, int radius)
{
return { center.left - radius, center.top + radius, center.left + radius, center.top - radius };
return { center.left - radius, center.top - radius, center.left + radius, center.top + radius };
}
int getLocalViewingDistance()
@ -387,16 +387,6 @@ namespace MWGui
if (cell.isExterior())
{
int curX = 0;
int curY = 0;
if (mActiveCell)
{
curX = mActiveCell->getGridX();
curY = mActiveCell->getGridY();
}
const MyGUI::IntRect intersection = { std::max(x, curX) - mCellDistance, std::max(y, curY) - mCellDistance,
std::min(x, curX) + mCellDistance, std::min(y, curY) + mCellDistance };
const MyGUI::IntRect activeGrid = createRect({ x, y }, Constants::CellGridRadius);
const MyGUI::IntRect currentView = createRect({ x, y }, mCellDistance);
@ -416,10 +406,13 @@ namespace MWGui
for (auto& widget : mDoorMarkersToRecycle)
widget->setVisible(false);
for (auto const& entry : mMaps)
if (mHasALastActiveCell)
{
if (mHasALastActiveCell && !intersection.inside({ entry.mCellX, entry.mCellY }))
mLocalMapRender->removeExteriorCell(entry.mCellX, entry.mCellY);
for (const auto& entry : mMaps)
{
if (!currentView.inside({ entry.mCellX, entry.mCellY }))
mLocalMapRender->removeExteriorCell(entry.mCellX, entry.mCellY);
}
}
}
@ -513,7 +506,7 @@ namespace MWGui
if (markers.empty())
return;
std::string markerTexture;
std::string_view markerTexture;
if (type == MWBase::World::Detect_Creature)
{
markerTexture = "textures\\detect_animal_icon.dds";

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