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Undoes unintentional changes
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1 changed files with 3 additions and 4 deletions
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@ -16,7 +16,7 @@
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// tweakables -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
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const float VISIBILITY = 5000.0;
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const float VISIBILITY = 2500.0;
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const float BIG_WAVES_X = 0.1; // strength of big waves
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const float BIG_WAVES_Y = 0.1;
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@ -34,7 +34,7 @@ const float SMALL_WAVES_RAIN_Y = 0.3;
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const float WAVE_CHOPPYNESS = 0.05; // wave choppyness
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const float WAVE_SCALE = 75.0; // overall wave scale
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const float BUMP = 0.0; // overall water surface bumpiness
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const float BUMP = 0.5; // overall water surface bumpiness
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const float BUMP_RAIN = 2.5;
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const float REFL_BUMP = 0.10; // reflection distortion amount
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const float REFR_BUMP = 0.07; // refraction distortion amount
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@ -196,8 +196,7 @@ void main(void)
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else
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// a rational curve rising from 0 to 1 between 0 and VISIBILITY units of depth
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// refraction = mix(refraction, waterColor, clamp((-1.0 / (waterDepthDistorted / (VISIBILITY * DEPTH_FADE) + (-1 + sqrt(1.0 + 4.0 * DEPTH_FADE * DEPTH_FADE)) / (2.0 * DEPTH_FADE)) + (-1.0 + sqrt(1.0 + 4.0 * DEPTH_FADE * DEPTH_FADE)) / (2.0 * DEPTH_FADE)) * DEPTH_FADE + 1.0, 0.0, 1.0));
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//refraction = mix(refraction, waterColor, clamp(-1.0 * VISIBILITY /(25.0 * waterDepthDistorted + 0.96291 * VISIBILITY) + 1.03852, 0.0, 1.0)); // an optimized version of the above function, assuming 0.2 for DEPTH_FADE
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refraction = mix(refraction, waterColor, clamp(depthSampleDistorted / VISIBILITY, 0.0, 1.0));
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refraction = mix(refraction, waterColor, clamp(-1.0 * VISIBILITY /(25.0 * waterDepthDistorted + 0.96291 * VISIBILITY) + 1.03852, 0.0, 1.0)); // an optimized version of the above function, assuming 0.2 for DEPTH_FADE
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// sunlight scattering
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// normal for sunlight scattering
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