From 5b5e8ba4fdb0fdd6bf0c62787b8cb32736bca7f9 Mon Sep 17 00:00:00 2001 From: scrawl Date: Tue, 28 Feb 2012 16:20:57 +0100 Subject: [PATCH] fix a typo that caused SPLIT_TERRAIN=true blendmap to be too detailed (causing insane loading times) --- apps/openmw/mwrender/terrain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/terrain.cpp b/apps/openmw/mwrender/terrain.cpp index f3104ef59b..e25b4b1893 100644 --- a/apps/openmw/mwrender/terrain.cpp +++ b/apps/openmw/mwrender/terrain.cpp @@ -18,7 +18,7 @@ namespace MWRender mTerrainGlobals = OGRE_NEW Ogre::TerrainGlobalOptions(); mTerrainGlobals->setMaxPixelError(8); - mTerrainGlobals->setLayerBlendMapSize(SPLIT_TERRAIN ? 1024 : 256); + mTerrainGlobals->setLayerBlendMapSize(SPLIT_TERRAIN ? 256 : 1024); Ogre::TerrainMaterialGeneratorPtr matGen; TerrainMaterialGeneratorB* matGenP = new TerrainMaterialGeneratorB();