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https://github.com/OpenMW/openmw.git
synced 2025-04-01 23:06:41 +00:00
Move camera settings to a menu script
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parent
6917384fc1
commit
5b97a93169
5 changed files with 45 additions and 47 deletions
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@ -13,6 +13,7 @@ GLOBAL: scripts/omw/usehandlers.lua
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GLOBAL: scripts/omw/worldeventhandlers.lua
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PLAYER: scripts/omw/mechanics/playercontroller.lua
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PLAYER: scripts/omw/playercontrols.lua
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MENU: scripts/omw/camera/settings.lua
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PLAYER: scripts/omw/camera/camera.lua
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PLAYER: scripts/omw/input/actionbindings.lua
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PLAYER: scripts/omw/input/smoothmovement.lua
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@ -5,6 +5,7 @@ local util = require('openmw.util')
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local self = require('openmw.self')
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local nearby = require('openmw.nearby')
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local async = require('openmw.async')
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local storage = require('openmw.storage')
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local I = require('openmw.interfaces')
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local Actor = require('openmw.types').Actor
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@ -28,7 +29,7 @@ input.registerAction {
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defaultValue = 0,
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}
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local settings = require('scripts.omw.camera.settings').thirdPerson
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local settings = storage.playerSection('SettingsOMWCameraThirdPerson')
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local head_bobbing = require('scripts.omw.camera.head_bobbing')
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local third_person = require('scripts.omw.camera.third_person')
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local pov_auto_switch = require('scripts.omw.camera.first_person_auto_switch')
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@ -2,12 +2,13 @@ local camera = require('openmw.camera')
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local self = require('openmw.self')
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local util = require('openmw.util')
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local async = require('openmw.async')
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local storage = require('openmw.storage')
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local Actor = require('openmw.types').Actor
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local M = {}
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local settings = require('scripts.omw.camera.settings').headBobbing
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local settings = storage.playerSection('SettingsOMWCameraHeadBobbing')
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local doubleStepLength, stepHeight, maxRoll
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@ -31,7 +32,7 @@ local arcHeight = sampleArc(1)
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function M.update(dt, smoothedSpeed)
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local speed = Actor.getCurrentSpeed(self)
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speed = speed / (1 + speed / 500) -- limit bobbing frequency if the speed is very high
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speed = speed / (1 + speed / 500) -- limit bobbing frequency if the speed is very high
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totalMovement = totalMovement + speed * dt
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if not M.enabled or camera.getMode() ~= camera.MODE.FirstPerson then
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effectWeight = 0
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@ -44,18 +45,17 @@ function M.update(dt, smoothedSpeed)
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end
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local doubleStepState = totalMovement / doubleStepLength
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doubleStepState = doubleStepState - math.floor(doubleStepState) -- from 0 to 1 during 2 steps
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local stepState = math.abs(doubleStepState * 4 - 2) - 1 -- from -1 to 1 on even steps and from 1 to -1 on odd steps
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local effect = sampleArc(stepState) / arcHeight -- range from 0 to 1
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doubleStepState = doubleStepState - math.floor(doubleStepState) -- from 0 to 1 during 2 steps
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local stepState = math.abs(doubleStepState * 4 - 2) - 1 -- from -1 to 1 on even steps and from 1 to -1 on odd steps
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local effect = sampleArc(stepState) / arcHeight -- range from 0 to 1
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-- Smoothly reduce the effect to zero when the player stops
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local coef = math.min(smoothedSpeed / 300, 1) * effectWeight
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local zOffset = (0.5 - effect) * coef * stepHeight -- range from -stepHeight/2 to stepHeight/2
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local roll = ((stepState > 0 and 1) or -1) * effect * coef * maxRoll -- range from -maxRoll to maxRoll
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local zOffset = (0.5 - effect) * coef * stepHeight -- range from -stepHeight/2 to stepHeight/2
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local roll = ((stepState > 0 and 1) or -1) * effect * coef * maxRoll -- range from -maxRoll to maxRoll
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camera.setFirstPersonOffset(camera.getFirstPersonOffset() + util.vector3(0, 0, zOffset))
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camera.setExtraRoll(camera.getExtraRoll() + roll)
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end
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return M
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@ -3,10 +3,10 @@ local async = require('openmw.async')
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local I = require('openmw.interfaces')
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I.Settings.registerPage({
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key = 'OMWCamera',
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l10n = 'OMWCamera',
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name = 'Camera',
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description = 'settingsPageDescription',
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key = 'OMWCamera',
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l10n = 'OMWCamera',
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name = 'Camera',
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description = 'settingsPageDescription',
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})
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local thirdPersonGroup = 'SettingsOMWCameraThirdPerson'
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@ -16,8 +16,8 @@ local function boolSetting(prefix, key, default)
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return {
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key = key,
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renderer = 'checkbox',
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name = prefix..key,
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description = prefix..key..'Description',
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name = prefix .. key,
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description = prefix .. key .. 'Description',
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default = default,
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}
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end
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@ -26,8 +26,8 @@ local function floatSetting(prefix, key, default)
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return {
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key = key,
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renderer = 'number',
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name = prefix..key,
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description = prefix..key..'Description',
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name = prefix .. key,
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description = prefix .. key .. 'Description',
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default = default,
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}
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end
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@ -70,33 +70,29 @@ I.Settings.registerGroup({
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},
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})
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local settings = {
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thirdPerson = storage.playerSection(thirdPersonGroup),
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headBobbing = storage.playerSection(headBobbingGroup),
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}
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local thirdPerson = storage.playerSection(thirdPersonGroup)
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local headBobbing = storage.playerSection(headBobbingGroup)
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local function updateViewOverShoulderDisabled()
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local shoulderDisabled = not settings.thirdPerson:get('viewOverShoulder')
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I.Settings.updateRendererArgument(thirdPersonGroup, 'shoulderOffsetX', {disabled = shoulderDisabled})
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I.Settings.updateRendererArgument(thirdPersonGroup, 'shoulderOffsetY', {disabled = shoulderDisabled})
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I.Settings.updateRendererArgument(thirdPersonGroup, 'autoSwitchShoulder', {disabled = shoulderDisabled})
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I.Settings.updateRendererArgument(thirdPersonGroup, 'zoomOutWhenMoveCoef', {disabled = shoulderDisabled})
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local shoulderDisabled = not thirdPerson:get('viewOverShoulder')
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I.Settings.updateRendererArgument(thirdPersonGroup, 'shoulderOffsetX', { disabled = shoulderDisabled })
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I.Settings.updateRendererArgument(thirdPersonGroup, 'shoulderOffsetY', { disabled = shoulderDisabled })
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I.Settings.updateRendererArgument(thirdPersonGroup, 'autoSwitchShoulder', { disabled = shoulderDisabled })
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I.Settings.updateRendererArgument(thirdPersonGroup, 'zoomOutWhenMoveCoef', { disabled = shoulderDisabled })
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local move360Disabled = not settings.thirdPerson:get('move360')
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I.Settings.updateRendererArgument(thirdPersonGroup, 'move360TurnSpeed', {disabled = move360Disabled})
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local move360Disabled = not thirdPerson:get('move360')
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I.Settings.updateRendererArgument(thirdPersonGroup, 'move360TurnSpeed', { disabled = move360Disabled })
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end
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local function updateHeadBobbingDisabled()
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local disabled = not settings.headBobbing:get('enabled')
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I.Settings.updateRendererArgument(headBobbingGroup, 'step', {disabled = disabled, min = 1})
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I.Settings.updateRendererArgument(headBobbingGroup, 'height', {disabled = disabled})
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I.Settings.updateRendererArgument(headBobbingGroup, 'roll', {disabled = disabled, min = 0, max = 90})
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local disabled = not headBobbing:get('enabled')
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I.Settings.updateRendererArgument(headBobbingGroup, 'step', { disabled = disabled, min = 1 })
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I.Settings.updateRendererArgument(headBobbingGroup, 'height', { disabled = disabled })
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I.Settings.updateRendererArgument(headBobbingGroup, 'roll', { disabled = disabled, min = 0, max = 90 })
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end
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updateViewOverShoulderDisabled()
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updateHeadBobbingDisabled()
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settings.thirdPerson:subscribe(async:callback(updateViewOverShoulderDisabled))
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settings.headBobbing:subscribe(async:callback(updateHeadBobbingDisabled))
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return settings
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thirdPerson:subscribe(async:callback(updateViewOverShoulderDisabled))
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headBobbing:subscribe(async:callback(updateHeadBobbingDisabled))
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@ -3,10 +3,11 @@ local util = require('openmw.util')
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local self = require('openmw.self')
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local nearby = require('openmw.nearby')
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local async = require('openmw.async')
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local storage = require('openmw.storage')
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local Actor = require('openmw.types').Actor
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local settings = require('scripts.omw.camera.settings').thirdPerson
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local settings = storage.playerSection('SettingsOMWCameraThirdPerson')
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local MODE = camera.MODE
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local STATE = { RightShoulder = 0, LeftShoulder = 1, Combat = 2, Swimming = 3 }
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@ -31,7 +32,7 @@ local function updateSettings()
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viewOverShoulder = settings:get('viewOverShoulder')
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autoSwitchShoulder = settings:get('autoSwitchShoulder')
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shoulderOffset = util.vector2(settings:get('shoulderOffsetX'),
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settings:get('shoulderOffsetY'))
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settings:get('shoulderOffsetY'))
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zoomOutWhenMoveCoef = settings:get('zoomOutWhenMoveCoef')
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defaultShoulder = (shoulderOffset.x > 0 and STATE.RightShoulder) or STATE.LeftShoulder
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@ -46,7 +47,7 @@ local state = defaultShoulder
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local function ray(from, angle, limit)
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local to = from + util.transform.rotateZ(angle) * util.vector3(0, limit, 0)
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local res = nearby.castRay(from, to, {collisionType = camera.getCollisionType()})
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local res = nearby.castRay(from, to, { collisionType = camera.getCollisionType() })
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if res.hit then
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return (res.hitPos - from):length()
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else
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@ -55,8 +56,8 @@ local function ray(from, angle, limit)
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end
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local function trySwitchShoulder()
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local limitToSwitch = 120 -- switch to other shoulder if wall is closer than this limit
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local limitToSwitchBack = 300 -- switch back to default shoulder if there is no walls at this distance
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local limitToSwitch = 120 -- switch to other shoulder if wall is closer than this limit
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local limitToSwitchBack = 300 -- switch back to default shoulder if there is no walls at this distance
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local pos = camera.getTrackedPosition()
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local rayRight = ray(pos, camera.getYaw() + math.rad(90), limitToSwitchBack + 1)
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@ -79,7 +80,7 @@ end
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local function calculateDistance(smoothedSpeed)
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local smoothedSpeedSqr = smoothedSpeed * smoothedSpeed
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return (M.baseDistance + math.max(camera.getPitch(), 0) * 50
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+ smoothedSpeedSqr / (smoothedSpeedSqr + 300*300) * zoomOutWhenMoveCoef)
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+ smoothedSpeedSqr / (smoothedSpeedSqr + 300 * 300) * zoomOutWhenMoveCoef)
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end
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local function updateState()
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@ -95,7 +96,7 @@ local function updateState()
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state = defaultShoulder
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end
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if (mode == MODE.ThirdPerson or Actor.getCurrentSpeed(self) > 0 or state ~= oldState or noThirdPersonLastFrame)
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and (state == STATE.LeftShoulder or state == STATE.RightShoulder) then
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and (state == STATE.LeftShoulder or state == STATE.RightShoulder) then
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if autoSwitchShoulder then
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trySwitchShoulder()
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else
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@ -108,11 +109,11 @@ local function updateState()
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-- Player doesn't touch controls for a long time. Transition should be very slow.
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camera.setFocalTransitionSpeed(0.2)
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elseif (oldState == STATE.Combat or state == STATE.Combat) and
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(mode ~= MODE.Preview or M.standingPreview) then
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(mode ~= MODE.Preview or M.standingPreview) then
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-- Transition to/from combat mode and we are not in preview mode. Should be fast.
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camera.setFocalTransitionSpeed(5.0)
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else
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camera.setFocalTransitionSpeed(1.0) -- Default transition speed.
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camera.setFocalTransitionSpeed(1.0) -- Default transition speed.
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end
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if state == STATE.RightShoulder then
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@ -149,7 +150,7 @@ function M.update(dt, smoothedSpeed)
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end
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M.preferredDistance = calculateDistance(smoothedSpeed)
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if noThirdPersonLastFrame then -- just switched to third person view
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if noThirdPersonLastFrame then -- just switched to third person view
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camera.setPreferredThirdPersonDistance(M.preferredDistance)
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camera.instantTransition()
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noThirdPersonLastFrame = false
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@ -161,4 +162,3 @@ function M.update(dt, smoothedSpeed)
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end
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return M
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