- fixed progress bar color bug

git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@122 ea6a568a-9f4f-0410-981a-c910a81bb256
pull/7/head
nkorslund 16 years ago
parent 4f5b9d019a
commit 5c41ce85d4

@ -7,12 +7,12 @@
<State name="normal" offset = "0 0 2 14"/>
</BasisSkin>
</Skin>
<Skin name = "MW_BigTrack_Green" size = "2 14" texture = "bigbars.png" >
<Skin name = "MW_BigTrack_Blue" size = "2 14" texture = "bigbars.png" >
<BasisSkin type="MainSkin" offset = "0 0 2 14" align = "ALIGN_STRETCH">
<State name="normal" offset = "0 14 2 14"/>
</BasisSkin>
</Skin>
<Skin name = "MW_BigTrack_Blue" size = "2 14" texture = "bigbars.png" >
<Skin name = "MW_BigTrack_Green" size = "2 14" texture = "bigbars.png" >
<BasisSkin type="MainSkin" offset = "0 0 2 14" align = "ALIGN_STRETCH">
<State name="normal" offset = "0 28 2 14"/>
</BasisSkin>

@ -20,26 +20,28 @@
*/
/*
const int CELL_WIDTH = 8192;
#include "cpp_baseland.cpp"
#include "cpp_mesh.cpp"
//#include "cpp_mesh.cpp"
BaseLand *g_baseLand;
SceneNode *g_rootTerrainNode;
class TerrainFrameListener : public FrameListener
{
protected:
bool frameEnded(const FrameEvent& evt)
{
g_rootQuad->update();
//g_rootQuad->update();
g_baseLand->update();
return true;
}
};
extern "C" void d_superman();
*/
extern "C"
{
void d_superman();
SceneNode* terr_createChildNode(float relX, float relY,
SceneNode *parent)
@ -64,22 +66,25 @@ extern "C"
// Set up the rendering system
void terr_setupRendering()
{
// Create a root scene node first. The 'root' node is rotated to
// match the MW coordinate system
g_rootTerrainNode = root->createChildSceneNode("TERRAIN_ROOT");
// Add the base land. This is the ground beneath the actual
// terrain mesh that makes the terrain look infinite.
g_baseLand = new BaseLand(g_rootTerrainNode);
/*
// Add the terrain directory
ResourceGroupManager::getSingleton().
addResourceLocation(g_cacheDir, "FileSystem", "General");
// Create a root scene node first. The 'root' node is rotated to
// match the MW coordinate system
g_rootTerrainNode = root->createChildSceneNode("TERRAIN_ROOT");
// Open the archive file
g_archive.openFile(g_cacheFile);
// Create the root quad.
g_rootQuad = new Quad();
g_baseLand = new BaseLand(g_rootTerrainNode);
*/
// Add the frame listener
mRoot->addFrameListener(new TerrainFrameListener);
@ -88,6 +93,5 @@ extern "C"
mCamera->setFarClipDistance(32*CELL_WIDTH);
//ogre_setFog(0.7, 0.7, 0.7, 200, 32*CELL_WIDTH);
d_superman();
*/
}
}

@ -33,5 +33,5 @@ void initTerrain(bool doGen)
generate();
*/
//terr_setupRendering();
terr_setupRendering();
}

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