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Fix compilation on MSVC

This commit is contained in:
Evil Eye 2025-05-22 17:31:33 +02:00
parent 2342dbe0f5
commit 5cf8191cea

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@ -95,7 +95,7 @@ namespace Terrain
if (!terrainNode)
return; // no terrain defined
TerrainGrid::World::loadCell(x, y);
Terrain::World::loadCell(x, y);
mTerrainRoot->addChild(terrainNode);