dont ignore tested objects in postpass

check_span
glassmancody.info 2 years ago
parent caf971b979
commit 5d6a26c10f

@ -109,9 +109,6 @@ namespace MWRender
if (rl->_drawable->getNodeMask() == Mask_ParticleSystem || rl->_drawable->getNodeMask() == Mask_Effect)
continue;
if (ss->getAttribute(osg::StateAttribute::ALPHAFUNC))
continue;
if (ss->getAttribute(osg::StateAttribute::MATERIAL)) {
const osg::Material* mat = static_cast<const osg::Material*>(ss->getAttribute(osg::StateAttribute::MATERIAL));
if (mat->getDiffuse(osg::Material::FRONT).a() < 0.5)

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