Do not treat Alt-Tab as resolution change (bug 7866)

fix-osga-rotate-wildly
Andrei Kortunov 10 months ago
parent 65d51665e5
commit 5dcac4c48f

@ -157,6 +157,7 @@
Bug #7840: First run of the launcher doesn't save viewing distance as the default value Bug #7840: First run of the launcher doesn't save viewing distance as the default value
Bug #7841: Editor: "Dirty" water heights are saved in modified CELLs Bug #7841: Editor: "Dirty" water heights are saved in modified CELLs
Bug #7859: AutoCalc flag is not used to calculate potion value Bug #7859: AutoCalc flag is not used to calculate potion value
Bug #7866: Alt-tabbing is considered as a resolution change
Feature #2566: Handle NAM9 records for manual cell references Feature #2566: Handle NAM9 records for manual cell references
Feature #3537: Shader-based water ripples Feature #3537: Shader-based water ripples
Feature #5173: Support for NiFogProperty Feature #5173: Support for NiFogProperty

@ -1172,6 +1172,9 @@ namespace MWGui
void WindowManager::windowResized(int x, int y) void WindowManager::windowResized(int x, int y)
{ {
if (x == Settings::video().mResolutionX && y == Settings::video().mResolutionY)
return;
Settings::video().mResolutionX.set(x); Settings::video().mResolutionX.set(x);
Settings::video().mResolutionY.set(y); Settings::video().mResolutionY.set(y);

@ -252,6 +252,11 @@ namespace SDLUtil
SDL_GL_GetDrawableSize(mSDLWindow, &w, &h); SDL_GL_GetDrawableSize(mSDLWindow, &w, &h);
int x, y; int x, y;
SDL_GetWindowPosition(mSDLWindow, &x, &y); SDL_GetWindowPosition(mSDLWindow, &x, &y);
// Happens when you Alt-Tab out of game
if (w == 0 && h == 0)
return;
mViewer->getCamera()->getGraphicsContext()->resized(x, y, w, h); mViewer->getCamera()->getGraphicsContext()->resized(x, y, w, h);
mViewer->getEventQueue()->windowResize(x, y, w, h); mViewer->getEventQueue()->windowResize(x, y, w, h);

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