From 5dd3cfa09acdad237e507fd2063db5db9c9383b9 Mon Sep 17 00:00:00 2001 From: scrawl Date: Mon, 20 Jan 2014 11:50:52 +0100 Subject: [PATCH] Loop projectile sounds --- apps/openmw/mwworld/worldimp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index 46a1e9fda6..2c825caa69 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -2177,7 +2177,7 @@ namespace MWWorld state.mStack = stack; MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); - sndMgr->playSound3D(ptr, sound, 1.0f, 1.0f); + sndMgr->playSound3D(ptr, sound, 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop); mProjectiles[ptr] = state; }