Use M_PI as osg::PIf is not constant

pull/3236/head
Sam Hellawell 8 months ago
parent 1317434ac0
commit 5deacb82ff

@ -4,7 +4,10 @@
#include <osgAnimation/Bone>
#define _USE_MATH_DEFINES
#include <cassert>
#include <cmath>
#include <string>
#include <vector>
@ -22,17 +25,17 @@ namespace MWRender
float sineOut(float x)
{
return sin((x * osg::PIf) / 2);
return sin((x * M_PI) / 2);
}
float sineIn(float x)
{
return 1 - cos((x * osg::PIf) / 2);
return 1 - cos((x * M_PI) / 2);
}
float sineInOut(float x)
{
return -(cos(osg::PIf * x) - 1) / 2;
return -(cos(M_PI * x) - 1) / 2;
}
float cubicOut(float t)
@ -87,7 +90,7 @@ namespace MWRender
{
// Higher lambda = lower swing amplitude. 1 = 150% swing amplitude.
// w is the frequency of oscillation in the easing func, controls the amount of overswing
constexpr float w = 1.5f * osg::PIf; // 4.71238
constexpr float w = 1.5f * M_PI; // 4.71238
return 1 - expf(-lambda * x) * cos(w * x);
}

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