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Merge pull request #2272 from akortunov/optimize_terrain
Do not block loading while compiling composite maps
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commit
5e12073b47
2 changed files with 12 additions and 12 deletions
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@ -47,8 +47,6 @@ void CompositeMapRenderer::drawImplementation(osg::RenderInfo &renderInfo) const
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double availableTime = std::max((targetFrameTime - dt)*conservativeTimeRatio,
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mMinimumTimeAvailable);
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mCompiled.clear();
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if (mWorkQueue)
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mUnrefQueue->flush(mWorkQueue.get());
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@ -59,26 +57,30 @@ void CompositeMapRenderer::drawImplementation(osg::RenderInfo &renderInfo) const
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while (!mImmediateCompileSet.empty())
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{
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CompositeMap* node = *mImmediateCompileSet.begin();
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mCompiled.insert(node);
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osg::ref_ptr<CompositeMap> node = *mImmediateCompileSet.begin();
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mImmediateCompileSet.erase(node);
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mMutex.unlock();
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compile(*node, renderInfo, nullptr);
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mImmediateCompileSet.erase(mImmediateCompileSet.begin());
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mMutex.lock();
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}
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double timeLeft = availableTime;
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while (!mCompileSet.empty() && timeLeft > 0)
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{
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CompositeMap* node = *mCompileSet.begin();
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osg::ref_ptr<CompositeMap> node = *mCompileSet.begin();
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mCompileSet.erase(node);
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mMutex.unlock();
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compile(*node, renderInfo, &timeLeft);
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mMutex.lock();
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if (node->mCompiled >= node->mDrawables.size())
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if (node->mCompiled < node->mDrawables.size())
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{
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mCompiled.insert(node);
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mCompileSet.erase(mCompileSet.begin());
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// We did not compile the map fully.
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// Place it back to queue to continue work in the next time.
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mCompileSet.insert(node);
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}
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}
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mTimer.setStartTick();
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@ -76,8 +76,6 @@ namespace Terrain
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mutable CompileSet mCompileSet;
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mutable CompileSet mImmediateCompileSet;
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mutable CompileSet mCompiled;
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mutable OpenThreads::Mutex mMutex;
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osg::ref_ptr<osg::FrameBufferObject> mFBO;
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