Switch to DrawElementsUInt

pull/3236/head
Evil Eye 3 months ago
parent 6644a7f27b
commit 5e16579793

@ -54,10 +54,10 @@ namespace SceneUtil
{
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array(vertexCount);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(vertexCount);
osg::ref_ptr<osg::DrawElementsUShort> pointIndices
= new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, pointIndexCount);
osg::ref_ptr<osg::DrawElementsUShort> lineIndices
= new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, edgeIndexCount);
osg::ref_ptr<osg::DrawElementsUInt> pointIndices
= new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, pointIndexCount);
osg::ref_ptr<osg::DrawElementsUInt> lineIndices
= new osg::DrawElementsUInt(osg::PrimitiveSet::LINES, edgeIndexCount);
// Add each point/node
for (size_t pointIndex = 0; pointIndex < pathgrid.mPoints.size(); ++pointIndex)
@ -159,8 +159,8 @@ namespace SceneUtil
{
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array(vertexCount);
osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(vertexCount);
osg::ref_ptr<osg::DrawElementsUShort> indices
= new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, indexCount);
osg::ref_ptr<osg::DrawElementsUInt> indices
= new osg::DrawElementsUInt(osg::PrimitiveSet::LINES, indexCount);
osg::Vec3f wireOffset = osg::Vec3f(0, 0, (1 - DiamondWireframeScalar) * DiamondHalfHeight);

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