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@ -54,10 +54,10 @@ namespace SceneUtil
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{
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array(vertexCount);
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(vertexCount);
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osg::ref_ptr<osg::DrawElementsUShort> pointIndices
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= new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, pointIndexCount);
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osg::ref_ptr<osg::DrawElementsUShort> lineIndices
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= new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, edgeIndexCount);
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osg::ref_ptr<osg::DrawElementsUInt> pointIndices
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= new osg::DrawElementsUInt(osg::PrimitiveSet::TRIANGLES, pointIndexCount);
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osg::ref_ptr<osg::DrawElementsUInt> lineIndices
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= new osg::DrawElementsUInt(osg::PrimitiveSet::LINES, edgeIndexCount);
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// Add each point/node
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for (size_t pointIndex = 0; pointIndex < pathgrid.mPoints.size(); ++pointIndex)
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@ -159,8 +159,8 @@ namespace SceneUtil
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{
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array(vertexCount);
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array(vertexCount);
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osg::ref_ptr<osg::DrawElementsUShort> indices
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= new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, indexCount);
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osg::ref_ptr<osg::DrawElementsUInt> indices
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= new osg::DrawElementsUInt(osg::PrimitiveSet::LINES, indexCount);
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osg::Vec3f wireOffset = osg::Vec3f(0, 0, (1 - DiamondWireframeScalar) * DiamondHalfHeight);
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