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Make right stick scroll dialog history

This commit is contained in:
Andrew Lanzone 2025-05-20 22:41:17 -07:00
parent ba0a579371
commit 5e3a49ade5
6 changed files with 26 additions and 2 deletions

View file

@ -380,8 +380,10 @@ namespace MWGui
mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord
+= MyGUI::newDelegate(this, &DialogueWindow::onWindowResize);
mControllerScrollWidget = mHistory->getParent();
mControllerButtons.a = "#{sAsk}";
mControllerButtons.b = "#{sGoodbye}";
mControllerButtons.rStick = "#{sScrollup}";
}
void DialogueWindow::onTradeComplete()

View file

@ -39,6 +39,7 @@ namespace MWGui
mCloseButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
mTakeButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
mControllerScrollWidget = mTextView;
mControllerButtons.b = "#{sClose}";
mControllerButtons.rStick = "#{sScrolldown}";

View file

@ -77,6 +77,7 @@ namespace MWGui
static void clampWindowCoordinates(MyGUI::Window* window);
virtual ControllerButtonStr* getControllerButtons() { return &mControllerButtons; }
MyGUI::Widget* getControllerScrollWidget() { return mControllerScrollWidget; }
bool isGamepadCursorAllowed() { return !mDisableGamepadCursor; }
virtual bool onControllerButtonEvent(const SDL_ControllerButtonEvent& arg) { return true; };
virtual bool onControllerThumbstickEvent(const SDL_ControllerAxisEvent& arg) { return true; };
@ -88,6 +89,7 @@ namespace MWGui
ControllerButtonStr mControllerButtons;
bool mActiveControllerWindow = false;
bool mDisableGamepadCursor = false;
MyGUI::Widget* mControllerScrollWidget = nullptr;
private:
void onDoubleClick(MyGUI::Widget* _sender);

View file

@ -353,10 +353,15 @@ namespace MWInput
if (mGamepadGuiCursorEnabled
&& (arg.axis == SDL_CONTROLLER_AXIS_LEFTX || arg.axis == SDL_CONTROLLER_AXIS_LEFTY))
{
// Treat the left stick like a cursor. Fall through.
// Treat the left stick like a cursor, which is the default behavior.
return false;
}
else if (topWin->onControllerThumbstickEvent(arg))
// On some windows, treat right stick like a scroll wheel.
if (arg.axis == SDL_CONTROLLER_AXIS_RIGHTY && topWin->getControllerScrollWidget() != nullptr)
mMouseManager->warpMouseToWidget(topWin->getControllerScrollWidget());
if (topWin->onControllerThumbstickEvent(arg))
{
// Window handled the event.
return true;

View file

@ -263,4 +263,17 @@ namespace MWInput
mInputWrapper->warpMouse(
static_cast<int>(mGuiCursorX * guiUiScale), static_cast<int>(mGuiCursorY * guiUiScale));
}
void MouseManager::warpMouseToWidget(MyGUI::Widget* widget)
{
float widgetX = widget->getAbsoluteCoord().left + 4;
float widgetY = widget->getAbsoluteCoord().top + 4;
if (std::abs(mGuiCursorX - widgetX) > 1 || std::abs(mGuiCursorY - widgetY) > 1)
{
mGuiCursorX = widgetX;
mGuiCursorY = widgetY;
warpMouse();
}
}
}

View file

@ -32,6 +32,7 @@ namespace MWInput
bool injectMouseButtonRelease(Uint8 button);
void injectMouseMove(float xMove, float yMove, float mouseWheelMove);
void warpMouse();
void warpMouseToWidget(MyGUI::Widget* widget);
void setMouseLookEnabled(bool enabled) { mMouseLookEnabled = enabled; }
void setGuiCursorEnabled(bool enabled) { mGuiCursorEnabled = enabled; }