Don't discard stagger/KO animation movement

pull/3235/head
Alexei Kotov 2 months ago
parent 3a1d0a9649
commit 5e99545b9c

@ -2698,6 +2698,9 @@ namespace MWMechanics
bool CharacterController::isMovementAnimationControlled() const
{
if (mHitState != CharState_None)
return true;
if (Settings::game().mPlayerMovementIgnoresAnimation && mPtr == getPlayer())
return false;

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