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Merge branch 'correct_depth_function' into 'master'
Use correct depth functions (#6537) Closes #6537 See merge request OpenMW/openmw!1534
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commit
5eba352c98
2 changed files with 2 additions and 2 deletions
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@ -816,7 +816,7 @@ namespace MWRender
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osg::StateSet* queryStateSet = new osg::StateSet;
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osg::StateSet* queryStateSet = new osg::StateSet;
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if (queryVisible)
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if (queryVisible)
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{
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{
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osg::ref_ptr<osg::Depth> depth = new SceneUtil::AutoDepth;
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osg::ref_ptr<osg::Depth> depth = new SceneUtil::AutoDepth(osg::Depth::LEQUAL);
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// This is a trick to make fragments written by the query always use the maximum depth value,
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// This is a trick to make fragments written by the query always use the maximum depth value,
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// without having to retrieve the current far clipping distance.
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// without having to retrieve the current far clipping distance.
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// We want the sun glare to be "infinitely" far away.
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// We want the sun glare to be "infinitely" far away.
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@ -106,7 +106,7 @@ namespace
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osg::ref_ptr<osg::Depth> mValue;
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osg::ref_ptr<osg::Depth> mValue;
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LequalDepth()
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LequalDepth()
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: mValue(new SceneUtil::AutoDepth)
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: mValue(new SceneUtil::AutoDepth(osg::Depth::LEQUAL))
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{
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{
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}
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}
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};
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};
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