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Avoid creating multiple i18n contexts with the same name.
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@ -99,6 +99,9 @@ namespace LuaUtil
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{
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{
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if (mI18nLoader == sol::nil)
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if (mI18nLoader == sol::nil)
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throw std::runtime_error("LuaUtil::I18nManager is not initialized");
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throw std::runtime_error("LuaUtil::I18nManager is not initialized");
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auto it = mContexts.find(contextName);
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if (it != mContexts.end())
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return sol::make_object(mLua->sol(), it->second);
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Context ctx{contextName, mLua->newTable(), call(mI18nLoader, "i18n.init")};
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Context ctx{contextName, mLua->newTable(), call(mI18nLoader, "i18n.init")};
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ctx.updateLang(this);
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ctx.updateLang(this);
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mContexts.emplace(contextName, ctx);
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mContexts.emplace(contextName, ctx);
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